Your boss told you this could be interesting, and from the look of things, he wasn't wrong. Blood has pooled at the base of the embassy's wrought iron fence. A window shattered on the upper floor, and the shards gleam in the garden below. The body of the young woman who was impaled on it is being taken in the embassy's doors by a pair of workers, while the security head is speaking with a district sergeant. Behind you, a crowd of witnesses is starting to disperse. What do you do?
I'd like to run a Dungeon World campaign inspired by the Zeitgeist AP from ENworld.
The short pitch: the PCs are a squad of the High Constabulary (think Scotland Yard/Homeland Security) of a fantasy nation in the throes of an industrial revolution. The setting is steampunk - early trains, firearms, steamships, along with magic and fantasy races.
The initial hook will be urban/mystery, but where it goes from there is "play to find out what happens". (For those familiar with the AP, I'm planning to use the opening of the second part, The Dying Skyseer.)
Want to play? I'm looking for 3-4 players. Available playbooks include the core classes (no Immolator or Arcane duelist), Grim World (no Slayer, Templar, or Necromancer), and Inverse World (no Captain). if you have something else, I'll take a look, but those are the ones I have access to.
I'm looking for players to make about one "content" post most days, and will generally try to post at least one substantial post per day myself (with maybe a couple of lighter posts to answer questions, etc.) Recruitment will be open through April 2nd.
I'd wildly guess that the initial setup will take 3-6 months to resolve, but since this is my first time GMing PbP in a very long while, and my first time GMing DW, that could be wildly off.
If you're interested, post which playbook you'd like, any major decisions (race, alignment, and e.g. cleric diety), and a couple of sentences about who your character is. Also tell me a little about how you came to work for the High Constabulary. Why are you trusted with the defense of the nation?
If you're interested but don't have a clue what Dungeon World is: it's a lightweight ruleset based on Apocalypse World. Most of what you need to know is on This Page, and that page also has links to the core classes.
There's a lot of detail in the published campaign setting, but I'm going to establish just a few bits as fact from the start; anything else is open to be defined during play.
Setting Summary
The PCs are currently residents of Risur, and members of its High Constabulary. Risur is a tropical nation with strong Druidic traditions, and a major global power. The recent introduction of several technologies (gunpowder, steam power, steel) has started an industrial revolution that's provoking significant societal conflict.
Flint, the city where we open, is a port city that's a major hub of development.
The embassy in the hook is that of Danor, which Risur just got out of a shooting war with.
The overall setting is fairly high magic; the working class can't afford much in the way of magic, but minor enchantments are available to even the modestly well off.
If you're interested, I look forward to seeing your character! And thanks!