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Full Name

Aster Isk

Race

| SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

CN Female ysoki tinker weapons mechanic 2

About Aster Isk

SFS # 2359929-709
Experience 3
Slotted Faction Second Seekers (Luwazi Elsebo)
Wealth 0 Credits

Reputation 5 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo): 5
Reputation with Wayfinders:
___________________________________________

Aster Isk
Weapons Mechanic 2
CN small ysoki ( )
Init +2; Senses Perc +5, SM +0,

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Defense
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EAC 15, KAC16
SP 14 HP 14 RP 4
Fort +4, Ref +5, Will +0

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Offense
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Speed 30 ft.
Melee
Utility welder +0 (1d4-1 E&F) [dice = attack vs KAC]1d20+0[/dice]
[dice=E&F damage]1d4-1[/dice]

Ranged
Azimuth laser rifle +3 (1d8 F; Crit burn 1d6) Range 120ft. [dice=attack vs EAC]1d20+3[/dice] [dice=Fire damage]1d8[/dice] [dice=**Superior Fire** Fire damage]1d8+2[/dice]

Space 5 ft.; Reach 5 ft.
Special Attacks
Superior Firepower: (Move) When you attack with your experimental weapon prototype, you can enhance its damage dealt to select foes. As a move action, you calibrate your weapon prototype to deal additional damage to one enemy you can see. You gain an insight bonus equal to your mechanic level to damage on all attacks against the designated target. Calibrating your weapon against another enemy causes you to immediately lose this bonus against the previous enemy.
Spell-Like Abilities

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Statistics
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Str 8, Dex 14, Con 12, Int 16, Wis 10, Cha 12

Skills:

Acrobatics +0
*Athletics +3
Bluff +1
*Computers +9
Diplomacy +1
Disguise +1
*Engineering +9
Intimidate +1
*Medicine +8
*Perception +5
*Physical Science +8
*Piloting +7
*Profession (contractor) +9 (+11 if using Utility welder)
Sense Motive +0
Stealth +1
Survival +0
*Indicates trained skill

Starship-Combat Version of Skills
Aster prefers to be on the technical side of starship combat either as the engineer boosting the guns, or making repairs as needed; or as the science officer scanning the enemy for weaknesses and then locking onto the power core.

Engineering +9
Computers +9
Piloting +7
Gunnery +4

Feats
Mobility: You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.

Languages Common, Akition, Ysoki, Vercite, Vesk

Other Abilities

Combat Gear Mk 1 serum of healing; Mk 1 serum of healing; Mk 1 serum of healing; utility welder; azimuth laser rifle; battery; battery; graphite carbon skin armor;
Other Gear fire extinguisher; basic medkit; professional tools; professional clothing; basic enercycle; industrial backpack;

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Special Abilities
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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional: T-shirt
Social:
Starship:
Slotless:

All My Boons:

Bot Me!:

Aster Isk will begin by using a move action to put superior fire on the biggest threat and then will shoot her azimuth laser rifle at that enemy. She also likes to stay within 60 feet of her envoy partner, Cal.

[dice=Pew Pew (azimuth laser rifle)+Superior Fire]1d20+3[/dice]
[dice=Flame Damage]1d8+2[/dice]

Aster prefers to be on the technical side of starship combat either as the engineer boosting the guns, or making repairs as needed; or as the science officer scanning the enemy for weaknesses and then locking onto the power core.

Etc...