[PFS2] 1-06 Lost on the Spirit Road (GM Watery Soup, run 3) (Inactive)

Game Master Watery Soup

Maps and Art


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(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Myra inspires courage, and Erevan draws weapons. Yanko casts a spell.

Will: 1d20 + 4 ⇒ (3) + 4 = 7

Red clutches his head.

Ronnie draws his sword. You're doing great. You don't need to specify the type of action if it's a common action (Stride/Step, Strike, Draw, Cast, which probably covers 95% of what characters do). I usually consider a shield to be held at all times (that is, you don't need an action to wield it) but if you imagine your character to have stowed his shield when not in active combat, that's quite appropriate too. You can have an action back if you'd like.

Blue and Purple scramble behind the house, taking cover.

Blue Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Purple Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

The Pathfinders only hear one gremlin sneaking around back there.

---

Round 1
Universal: Inspire Courage (0/1)

Red Small Gremlin (concealed, -8 hp, stunned 1)
Orange Small Gremlin (concealed)
Myra
Yanko
Erevan
Ronnie (1 action)
Blue Large Gremlin (concealed)
Purple Large Gremlin (hidden)
Snarlfist
Lough

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Thanks!

After moving into position, Ronnie will raise his shield into position. Placed just below his eyes, and looking down, almost comically, upon the gremlins.

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

Gremins? Might as well be sure!
Lough thinks to himself. He strides toward Ronnie, trying to identify the concealed creatures as he walks, wondering which of his worn armaments would best suit the situation.

"What makes you say that?" he asks the brave fighter.

◆) Recall Knowledge
◆) Stride
◆) Interact to Draw... (depends on outcome of knowledge, sword, hammer, shield...)
↺) Attack of Opportunity w/ Slag Claw +11 @ 1d6+4 slashing and cold iron

Recall Knowledge: 1d20 ⇒ 18

Lough's Knowledge:

Crafting (*) +7
Lore: Architecture (*) +7
Lore: Hag (*) +7
Lore: Herbalism (*) +7
Nature (*) +5 or +6 ethereal / fungus
Occultism (**) +9 or +10 ethereal / fungus
Society (*) +7

Weaknesses if I get to pick!

GM - feel free to ignore result and Secret Check instead! (And if you do, Lough will use a Hero Point to avert Critical Failure!)

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist grunts as he readies his longspear and moves up to the fountain, raising one knee and bracing his right foot on the fountain as he tries to pinpoint the red gremlin before snarling at it.

flat 5 vs concealed: 1d20 ⇒ 6
Demoralize vs Red Will DC: 1d20 + 7 ⇒ (2) + 7 = 9

Draw, Stride, Demoralize

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

...Lough draws his shield...


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Lough:
The smaller creatures are mitflits. They have weakness to cold iron, and a mitflit’s self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.

Snarlfist snarls at the gremlin, but it seems uncowed.

Red pops up from behind cover and throws a dart at Snarlfist.

Dart, 2nd range increment: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Piercing: 1d4 - 1 ⇒ (3) - 1 = 2

He then ducks back, taking cover again.

Orange throws a dart at Ronnie.

Dart, 2nd range increment: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Piercing: 1d4 - 1 ⇒ (1) - 1 = 0

He then bolts for a different hedge and takes cover.

Round 2
If Myra re-ups IC, I'll retcon the bonus into anyone's attacks.

Red Small Gremlin (concealed, -8 hp)
Orange Small Gremlin (concealed)
Myra
Yanko
Erevan
Ronnie

Blue Large Gremlin (concealed)
Purple Large Gremlin (hidden)
Snarlfist
Lough

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

"So that's how these mitflits want to play it?" Lough remarks "I suppose I'd do the same, outnumbered and outsized!" at the risk of underestimating their fey cunning, Lough looks around like "Am i right?" across his comrades with a silly grin.

"Hey you First Worlders! Come to Lough or he'll come to you, and I have a nasty surprise!" he raises his Slag Claws to emphasize this (no dice) taunt.

Lough exposes their Weakness to Cold Iron!

"Snarlfist - you must be off your game! - letting these little tricksters clap back at you so!"

Lough is referring to their -4 penalty to Will DC against attempts to Coerce, Demoralize, Make an Impression, and Request the small fey!

"Their puny darts are weak - should we offer a surrender!?" he throws the idea into the hat.

Success to Recall Knowledge!

...he winks at Ronnie before turning his attention back forward!

Envoy's Alliance

Female Female Dwarven (Fortune Teller) Bard 1 (Enigma Muse) HP 20/20 AC 15 Fort +5 Ref +3 Will +6 Per +6 Bard 1

Myra continues to play her rousing march as she moves toward the fountain next to Snarlfist.

Her shield spell is also renewed.

As before, Inspire Courage is up, as is a shield spell.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Yanko looks around and finds himself a bit exposed in the plaza all by himself. With his black coat flying behind him he takes the handful of stairs up to the platform of the fountain to reunite with his fellow pathfinders.

”Lough, do you you know if they speak our language? I might have a thing or two to say to them!” ((Checking if Bon Mot would work)) A dastardly grin creeps into his face exposing his slightly too prominent canines, while in the meantime his hands are conjuring yet again black fog out of thin air.

In another quick motion he brings his hands in front of his chest - both his thumbs and index fingers forming a triangle before his sternum – and hurls the black mist towards the mitflit with the red bandana. A heartbeat later transluscent black tendrils shoot out of the misty cloud, violently seeking their way into the skull of the creature.

⬥Stride
⬥⬥ Cast Daze: DC 18 Basic Will Save: 4 mental damage + stunned 1 on Crit Fail

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan nimbly moves and joins his companions and observes Yanko's actions. He tries to focus on the gremlin and shoots a bolt at it. "Mischievous little critters, aren't they?"

Hand Crossbow to Red: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Flat Check vs Concealed: 1d20 ⇒ 13

⬥Stride,⬥Stride,⬥Strike

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Ronnie gets an uneasy feeling, not being able to see his enemies clearly. Seeing everyone else move to the fountain, he does likewise, though he feels as if he should push forward more to protect the others. Trying to keep from being surrounded, he moves toward the one on the other side of the fountain and takes a swing at the wee beastie.

flat check: 1d20 ⇒ 13

Flick mace: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 4 ⇒ (1) + 4 = 5

Keeping high ground, Ronnie moves to where he thinks the creature is, and swings a tight arc, awkwardly trying to stoop low enough to sore a hit without losing his balance.

"No easy pickings here. Go away!"

Stride, stride, strike

reactions
- If it flees: AoO +9 for 1d8 +4 with reach weapon
- If it attacks: shield block for +2 AC (20)


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Ronnie moves up and bonks Red on the head, who crumples to the ground.

I'm redirecting Erevan's and Yanko's attacks to Orange because Ronnie's attack is harder to redirect.

Orange Will: 1d20 + 4 ⇒ (14) + 4 = 18

Orange resists the damage from Yanko's Daze, and fails to dodge Erevan's arrow.

Blue and Purple shout something to Orange.

Undercommon:
"Gretzelcrack! Don't leave your brother to die alone!"

Blue and Purple rush out from the shadows, taking positions on either side of Ronnie. Ronnie gets a swing at Blue as he closes.

AoO: 1d20 + 9 ⇒ (11) + 9 = 20
Bludgeoning: 1d8 + 3 ⇒ (2) + 3 = 5

Blue and Purple both swing at Ronnie.

Blue Shortsword: 1d20 + 9 ⇒ (17) + 9 = 26
Piercing: 1d6 - 2 ⇒ (5) - 2 = 3

Purple Shortsword, flanking: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Piercing: 1d6 - 2 ⇒ (6) - 2 = 4 plus Sneak: 1d6 ⇒ 3

Both hit, and Purple hits a particularly tender spot.

Round 2
Universal: Inspire Courage (0/1)

Red Small Gremlin (-13 hp)
Orange Small Gremlin (concealed, -4 hp)
Myra
Yanko
Erevan
Ronnie (-10 hp)
Blue Large Gremlin (-5 hp)
Purple Large Gremlin
Snarlfist
Lough

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

Seeing Ronnie surrounded, Lough strides forward and tries to grab the (Blue) Gremlin closest to him with his Claws to hold it in place for another party member's well-placed blow.

◆) Stride north 20 feet
◆) Snagging Strike Inspired Snagging Slag Claw (Slashing Cold Iron): 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 171d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
◆) Raise Shield (to AC 23)

Striking AC 17 for 8 slashing cold iron

He then raises his shield to defend against counterattack, but will prioritize his own counterattack as well if these Gremlins get wiggly.

First Triggered reaction among:

↺) Shield Block (hard 5)
↺) Attack of Opportunity (+12 Inspired Slag Claw @ 1d6+5 slashing cold iron)

In response to Yanko "Unsure" to Gremlin "Do you understand common little one? With which we may offer you surrender?"

If the Strike was a hit, the (Blue) Gremlin is Flat-footed while it remains adjacent to Lough!

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

If Blue is still up:

Snarlfist moves quickly down the stairs, trying to finish off blue before growling at orange.

spear vs FF blue: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
piercing damage + SA: 1d8 + 4 + 1 + 1d6 ⇒ (8) + 4 + 1 + (2) = 15

intimidate: 1d20 + 7 ⇒ (9) + 7 = 16

If blue is down:

Snarlfist passes over the downed gremlin, growling at purple before stabbing.

intimidate: 1d20 + 7 ⇒ (4) + 7 = 11

stabbing: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
piercing damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫
Lough wrote:
"Do you understand common little one? With which we may offer you surrender?"

None respond.

---

Lough swipes Blue, snagging him. Blue yelps a little louder than Lough thought he would have - Blue seems particularly sensitive to cold iron.

Snarlfist spears Blue just as Lough captures Blue's attention hit because of FF! and Blue falls to the ground.

Snarlfist snarls at Orange, but Orange is undaunted, having seen angry hobgoblins before.

Orange runs up to Snarlfist, drawing a shortsword and yelling angrily in Undercommon. He slashes at Snarlfist.

Shortsword: 1d20 + 8 ⇒ (1) + 8 = 9
Piercing: 1d6 - 1 ⇒ (5) - 1 = 4

Round 3
Will retcon IC if Myra chooses to re-up

Red Small Gremlin (-13 hp)
Orange Small Gremlin (-4 hp)
Myra
Yanko
Erevan
Ronnie (-10 hp)

Blue Large Gremlin (flat-footed, -30 hp)
Purple Large Gremlin
Snarlfist
Lough

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

...Lough goes for a high-five from Snarlfist, then realizes his free hand is covered in goo (and his in longspear), and awkwardly withdraws...

To Yanko: "Negative"...

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Oooh! ungh. I really didn't think that they would stick so bad."

Flickmace: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 241d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Flickmace: 1d20 + 9 + 1 - 5 ⇒ (19) + 9 + 1 - 5 = 241d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

critical success on a flickmace is for the target to fall prone, just in case.

Flickmace: 1d20 + 9 + 1 - 10 ⇒ (13) + 9 + 1 - 10 = 131d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

"Down! Fall down! Is this one bigger?"

Reaction- raise shield.

Envoy's Alliance

Female Female Dwarven (Fortune Teller) Bard 1 (Enigma Muse) HP 20/20 AC 15 Fort +5 Ref +3 Will +6 Per +6 Bard 1

Myra continues to play shawm as she moves forward.

Inspire courage, stride, and shield spell. If this combat goes another round, Myra just -might- do something different!


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫
Ronnie Albertson wrote:
critical success on a flickmace is for the target to fall prone

Unfortunately, that is only after you gain the Fighter Weapon Specialization feature at Level 5.

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Soup wrote:
Unfortunately, that is only after you gain the Fighter Weapon Specialization feature at Level 5.

Ah. That's The piece I was missing, thanks. Not that that would have critted anywho.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

"What a shame." Yanko says in respond to Lough. "Back to more conventional methods." He says as he turns towards the Gremlin engaged in close combat with Ronnie (Orange).

"Time to melt your brain." Yanko mumbles to himself while his fingers yet again conjure up that black mist that upon contact with a creature violently assaults its skull.

Even before the mist cloud seeks it's way into the head of Yanko’s target, the Dhampir brings his hands back in front of his body. This time, both thumbs interlocked so the remaining fingers resemble wings. "May the night shield me." He says and folds his hands together. With that gesture, ghostly glowing, translucent bat wings appear protruding from his spine and protectively fold around him in a similar fashion.


⬥⬥ Cast Daze: DC 18 Basic Will Save: 4 mental damage + stunned 1 on Crit Fail
⬥ Cast Shield: AC 20

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan takes a few steps closer to gain a vision of the remaining gremlins. He sees Ronnie raise his shield and that is enough reason for him to use his alchemist's fire. "Keep that shield raised, Ronnie!" he says as he throws the volatile bottle at the purple gremlin.

Alchemist's Fire: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Fire Damage: 1d8 + 1 ⇒ (3) + 1 = 4 On a hit, target also gets 1 persistent fire and 1 splash. Ronnie gets also 1 fire splash, but hopefully is able to block that with his shield.


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Ronnie bonks Purple on the head.

Myra continues inspiring.

Yanko casts Daze. Purple is engaged with Ronnie, Orange is attacking Snarlfist. I'll put the damage on Purple, let me know if you had intended differently.

Will: 1d20 + 4 ⇒ (18) + 4 = 22

Erevan winds up to throw his alchemist's fire, but he hears the voice of Janira Gavix echoing in his mind.

Remember, Pathfinders, agents may not harm one another without permission.

I need Ronnie's permission for Erevan to throw that without a warning. Note that Ronnie may give permission and choose not to block it - he may decide that his reaction is worth more than 1 hp.

Round 3 Paused for OOC stuff.
Universal: Inspire Courage (0/1)

Red Small Gremlin (-13 hp)
Orange Small Gremlin (-4 hp)
Myra
Yanko
Erevan
Ronnie (-10 hp)
Blue Large Gremlin (flat-footed, -30 hp)
Purple Large Gremlin (-13 hp)
Snarlfist
Lough

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

Wondering if the bomb will go off, Lough narrows his eyes at the (orange) gremlin northwest of him...

...while yelling all the way to the back line "Ah yes, 'conventional'" Lough chuckles at the choice of term "Pulling our punches are we?" his teasing manner seems to indicate that by "our" and "we" he means "your" and "you" - and is that a hint of envy over his strange companion's easy mastery over the powers of night!?

Envoy's Alliance

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Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Looking at Erevan with wide and wild eyes, Ronnie reminds himself; Be a team player now, Ronnie. Raise your shield and it might not even hurt. And... It might kill the thing so that it can't hit you.

"Do it! Kill it!"

Ronnie will raise his shield and pray.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Yanko is visibly irritated by Lough's comment, though only for a second before he regains his composure. With an academic gesture he readjusts the wireframe glasses on his nose - not that they needed adjusting.

"Well. The villagers are thinking I'm here to eat their babies already, so..." He stops to think for a while "Yes, I think I am indeed 'pulling my punches'."

First time I'm getting called out for not using my spell slots :P


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Erevan's bottle splashes Purple, immolating it, but Ronnie's shield gets splashed a little.

Round 3
Universal: Inspire Courage (0/1)

Red Small Gremlin (-13 hp)
Orange Small Gremlin (-4 hp)
Myra
Yanko
Erevan
Ronnie (-10 hp)
Blue Large Gremlin (flat-footed, -30 hp)
Purple Large Gremlin (-26 hp)

Snarlfist
Lough

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

"That may be so now..." yelling back to Yanko as he moves into position

◆) Stride NW towards "orange" gremlin

"But by this time tomorrow..." he continues, slashing at the lone gremlin with his claw

◆) Snagging Strike Inspired Slag Claw (Cold Iron, Slashing): 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 221d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

"Or maybe even later tonight?..."

◆) Raise Shield (to AC 23)

"You might be the new babysitter!"

↺) Attack of Opportunity (+12 @ 1d6+5)
↺) Shield Block (hardness 5)

First Reaction Triggered will be used

Orange Gremlin is Flat-footed while it remains adjacent to Lough!


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Orange is flat-footed permanently as it lies on the ground, unconscious!

End of Combat!

Myra
Yanko
Erevan
Ronnie (-10 hp)
Snarlfist
Lough

I'll let you guys settle up healing on your own. Let me know if anyone is carrying damage forward.

The villagers are extremely grateful for your assistance. They offer you two vials of holy water, which count as 3 Treasure Bundles.

---

Following the villagers’ directions, the Pathfinders travel the Spirit Road toward the east, taking the same path that the caravan traveled before them. Along the journey, the road branches off several times, typically only for a short distance before rejoining the main road or reaching a dead end. The seemingly endless rows of conifer trees create a serene yet monotonous backdrop.

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist plans his spear in the ground and gets out his med kit and works on treating any of his wounded allies.

Snarlfist hits the DC15 medicine check automatically with Assurance and with continual recovery can treat somebody every 10 minutes as needed.

Envoy's Alliance

Female Female Dwarven (Fortune Teller) Bard 1 (Enigma Muse) HP 20/20 AC 15 Fort +5 Ref +3 Will +6 Per +6 Bard 1

Myra gently wipes the mouthpiece of her shawm, then stretches and smacks her lips. "I do hope that we can correct whatever has these gremlins stirred up. I would hate for this peaceful village to be in perpetual conflict with these forest denizens, or whatever is sending them to attack."


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Treat Wounds: 2d8 ⇒ (3, 3) = 6
Treat Wounds: 2d8 ⇒ (2, 3) = 5

20 minutes after the fight, the party is ready to head out. While Snarlfist treats Ronnie, the villagers teaches the party about the wind spirits that they worship. The party learns how to move faster. But, in learning about the spirits, everyone is a little jumpy at the notion of being surrounded by spirits, and must make a DC 5 flat check at the beginning of the next combat to avoid being Frightened 1.

I apologize - you were supposed to get these boons before this combat; I forgot.

---

Following the villagers’ directions, the Pathfinders travel the Spirit Road toward the east, taking the same path that the caravan traveled before them. Along the journey, the road branches off several times, typically only for a short distance before rejoining the main road or reaching a dead end. The seemingly endless rows of conifer trees create a serene yet monotonous backdrop.

Outlined only by the snow, a transparent humanoid shape approaches. It appears to look at the party for a moment, then moves slowly toward them in a nonthreatening fashion, hovering just above the ground.

DC 10 Nature or Religion:
The spirit needs a host to interact with the living world, and wants to possess a party member in order to share its experience; these types of spirits are not strong enough to take control of a body they possess, but they may influence their host’s thinking and behavior by superimposing their own consciousness.

Envoy's Alliance

Female Female Dwarven (Fortune Teller) Bard 1 (Enigma Muse) HP 20/20 AC 15 Fort +5 Ref +3 Will +6 Per +6 Bard 1

religion: 1d20 + 4 ⇒ (11) + 4 = 15

"Do....do any of you see that? I think this spirit wants to communicate in some way. I don't think it means us any harm. Perhaps it needs one of us to speak for it."

Myra seems timid, perhaps even concerned about approaching the spirit.

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Before leaving:. Ronnie inspects Snarlfist's work after he gets done patching him up. "Thank you friend. I will need to remember, not only was it gremlins that gave me these nasty scars but it was also Snarlfist That patched me up.". after clapping the bugbear on his shoulder, Ronnie gets up to go.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

"it looks like we have met her first friendly Kami. This one is not strong enough to take possession of one of us, but needs a willing post to speak his message through.". Ronnie smiles at his companions, and steps forward with arms spread. "This mission is full of firsts. What an opportunity!". Ronnie volunteers himself.

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

Nature: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 (+1 added for Ethereal)

Lough watches earnestly as Ronnie willingly submits to possession...


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

The spirit embraces Ronnie, then merges with his form. They mimic sculpting some pottery.

Ronnie:
The spirit has recently seen the caravan: Ronnie sees flashes of memory as the caravan is beset by eight-legged feline beasts, all the while harried by a humanoid thief that appears to have a fox’s head and tail.

Ronnie may make a Society check to learn more about the fox-like creature, or Arcana or Nature checks to learn more about the felines. If he relays this information to others, they can make the same checks, but with a -2 penalty for second-hand information.

The spirit observed the fox-like creature infiltrate one of the wagons while the guards were distracted repelling the attack, and then sneak away holding a sack of clanging valuables and a green scarf.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Spoilers are just to keep the posts easier to read.

OOC:
Not sure how to handle this, so I put it in spoilers to keep the flow of the story as intact as possible. If this conversation is more suited for PMs let me know, but other PCs definitely overhear this conversation and can join in at any time.

Conversation with Lough after leaving the village and following the Spirit Road:
Yanko quickens his step for a few seconds to catch up with Lough, about an hour after they have left the village of Suboyashi behind.

”I’ve thought about your question for a while. I’ve been thinking about it for years now, really.” Yanko starts to speak while walking next to Lough. ”I don’t think, I do, no.” After a short pause he continues ”Consider it a curse, I mean. My father sure did. You see, he was – still is, I suppose – a vampire and he most certainly considered his state of being a curse.”

Yanko continues to walk next to Lough his gaze locked on the path ahead and only now and then he glances over to the man at his side. He proceeds to talk about his life in a nonchalant matter-of-fact way. ”He is hunting for a cure for centuries now. Frankly, his hunt for a cure is the sole reason for my existence. He believed draining a Dhampir child he sired directly after birth would end his condition.” Yanko wrinkles his nose and adjusts his glasses. ”He was wrong.”

As they continue walking, Yanko continues to speak. ”I am cursed in way however, that has nothing to do with my heritage. You see I was…” It is the first time the pale man really hesitates sharing any of his story. It is unclear though if he his searching for words or simply reluctant to share this information. ”…brought back I suppose. I think I died. It is unclear, really. I mean how would anyone really know this?” A wry grin flashes over his face ”Call it what you want. I’ve involuntarily become a pawn in some lesser god’s plan. I’ve followed Her path for a long time, but have since abandoned it. At least that’s what She thinks – I don’t agree, but She stopped listening.” The tangent was not really necessary, but if Yanko really wants to change the world’s view on Undeath he cannot afford any secrets.

”I am closer to death than I am to life, Lough. The sole purpose of my existence was to die and I did and somehow I am here again. It is a curse, most certainly. But it is also a blessing. A second chance if you will and ever since I’ve freed myself of the shackles of destiny and fulfilling a purpose someone else chose for me, it feels more and more like the latter rather than the former.”

Religion: 1d20 + 5 ⇒ (9) + 5 = 14

Yanko has a fairly good idea what would happen to Ronnie after he so eagerly volunteered to host the Kami. Not sure if this was brave or stupid, or a bit of both, Yanko thinks as he watches the spirit merge with the hulking body of Ronnie.

One of Yanko’s eyebrows slowly raises and his arms are crossed, while he watches Ronnie doing some…pottery? ”Ronnie? You’re alright?”

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 6 | HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +10 | Stealth +3 | speed 35 ft. | Advanced Alchemy: 0/8 | Versatile Vials: 2/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

After the fight with the gremlins:
Erevan observes Snarlfist's medical expertise and then hands Ronnie and Lough 2 minor elixirs of life. If the travel will take days or weeks. Erevan will still prepare the same preparations and give 2 each to Lough and Ronnie.

Now

Erevan stays on guard as Ronnie is being possessed by the spirit. "Ronnie? Can you hear us? What's the spirit telling you?"

If Ronnie relays info:

"Hmm... felines, you say?"
Nature: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Roleplay is always welcome in the tables, so please don't feel like you need to move it to PM - or even that it's unwelcome in any way. If you want to put it behind spoilers, that's fine. Just make sure you differentiate it from spoilers that not everyone should open.

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

"Oh. Oh my, that's strange, now isn't it. Let's see, Pathfinders, this friendly Kami is relaying that it saw the caravan pass by recently. It was beset by some eight legged cats. But bigger than a house cat. And they are on leashes. A fox person is controlling the beasts. Isn't that an interesting creature? It appears that the eight legged cats distracted the guards while the fox person snuck and and stole from a wagon. Sounds like he has some metal loot. It's clanging in the bag. Oh. And a green scarf. A red fox person with a green scarf. I suppose that's a look, then, isn't it? Thank you for your vision kami."

kn. nature: 1d20 + 3 ⇒ (15) + 3 = 18


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

Apologies for being unclear - the knowledge checks to identify will be secret checks. Please post your modifiers if you'd like to try.

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Ah. Nature +3

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

No useful knowledges here

Snarlfist keeps his spear in hand, watching carefully as his allies make questionable decisions involving spirits.[

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

Lough places Erevan's elixirs into his trousers "Never can be too cautious, eh?"

Nature +5 or +6 vs fungi / ethereal


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

GM Screen:

Ronnie Nature: 1d20 + 3 ⇒ (9) + 3 = 12

Ronnie:
Eight-legged cats!? Absurd. You've never heard of these before.

Ronnie strikes a pose. The spirit that possessed him is a hunter spirit, and he feels like he understands how the forest can hide enemies. Ronnie gets a +1 to attack enemies with cover. On the other hand, Ronnie begins speaking an unusual mix of Tien and Common, and takes a -2 circumstance penalty to CHA-based skill checks.

---

A second spirit approaches. Is there a second volunteer?

Envoy's Alliance

Male Human Fighter 2 | AC 20 (22 w/ shield) | HP 34/34 | Percep +8 F +8, R +7, W+6 | Speed 25' l Hero Points 2/2 l Reactions: AoO, and Shield Block +2 | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

GM:
That is absurd! I liked my roll better, lol

Vigilant Seal

Lough, King of Mitflits, Cunning Bastard Child of Lamashtu, of Verse Unbroken | CG Changeling (Human) Fogfen Tale-Teller Exemplar / Witch / Sterling Dynamo 10 | ◆◇↺ | ⛨ 29 w/ +2c (shield) w/ +2s vs ranged (gaze) | ♥️ 118 + 88 shield (hard 9) | Saves (16**/16**/20***) | Perception (17**) w/ Lowlight ☘️ 23☑, 4□ | ✋✋ Spellguard Shield | ☀️ □ |⚕ none | Exemplar DC 29, Witch DC 25 | Explore: Defend

Lough steps back with a wild-eyed look...

Vigilant Seal

M Hobgoblin Medic 6 | Hp 63/86| AC 24 (Deny Advantage) (+2 Nimble Dodge) | F +12 (T), R +11 (E), W +9(E) | Perception +9 (E) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist keeps his spear at the ready, not volunteering for any strange elf-magic tricks.

Envoy's Alliance

Male N Human Dhampir Oracle 4 | HP 44/44 | AC 21 (22 w/Shield) | Fort +7, Ref +9, Will +9 | Perc +7, Stealth +8, low-light vision | Speed 25 ft. | Hero Points: 1/3 | Focus Points: 2/2 | Spell Slots: 3/3 (L1); 3/3 (L2) | Exploration: Avoid Notice | Conditions: none | Active Abilities: none | Reactions: Shield Block (shield spell)

Yanko looks to Lough and Snarlfist smiling slightly. "What could go wrong?" he says, spreads his arms and steps towards the spirit.


(he/him) | 1-02 | Dark Archive | Icons: ◆◇↺♫

GM Screen:

Lough Nature: 1d20 + 5 ⇒ (10) + 5 = 15

Lough:
Lough has never seen the felines before.

---

Unchained Melody begins playing as the second spirit merges with Yanko.

Yanko:
The second spirit witnessed the fox-creature’s escape from the battle, following him to a clearing deeper in the woods. There, the spirit observed the fox-creature open up the sack, grab fistfuls of treasure, and hold them up to sparkle in the light with a wicked grin. Then, the fox-creature begins sorting through the treasure, separating the most valuable and less valuable items.

The Pathfinders can trick the fox-creature into surrendering the relic by playing on his fears by succeeding at a Deception check, persuade him that his score is not actually valuable by succeeding at a Underworld Lore check, or discretely separate his stolen goods from his sack by succeeding at a Thievery check.

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