Gnoll Warden

Varian Nalia's page

8 posts. Alias of Archae.


Full Name

Varian Nalia

Race

Gnoll

Classes/Levels

Scaled Fist UCM 2 / Paladin 2/ Draconic Sorcerer 1 / Dragon Disciple 2

Gender

Male

Size

Medium

Special Abilities

Darkvision 60ft, Evasion

Alignment

Lawful Good

Languages

Gnoll, Common

Occupation

*Shrug*

Homepage URL

Character Picture Character Sheet

Strength 20
Dexterity 16
Constitution 17
Intelligence 10
Wisdom 13
Charisma 18

About Varian Nalia

Character and race Traits:

Racial trait

Ability Score Modifiers: Flexible (+2 Str, +2 Con) (2 RP)

Type: Humanoid (gnoll) (0 RP)

Size: Medium (0 RP)

Languages: Xenophobic (0 RP) Gnolls start knowing their racial language only.

Natural Armor: Gnoll hides are remarkably tough, granting them a +2 natural armor bonus.

Darkvision: Gnolls have darkvision and so can see perfectly in the dark up to 60 feet. (2 RP)

Character trait

Dragon Disciple and Sorcerer Abilities:

Blood of Dragons
A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell’s level.

Natural Armor Increase (Ex)
As his skin thickens, a dragon disciple takes on more and more of his progenitor’s physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character’s existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack.

Ability Boost (Ex)
As a dragon disciple gains levels in this prestige class, his ability scores increase as noted on Table: Dragon Disciple. These increases stack and are gained as if through level advancement.

Spells per Day

At the indicated levels, a dragon disciple gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a dragon disciple, he must decide to which class he adds the new level for purposes of determining spells per day.

Paladin and Scaled fist abilities:

AC Bonus
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Draconic Might
Any of the scaled fist’s class abilities that make calculations based on her Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on her Charisma.

Bonus Feats
A scaled fist adds Dragon Style and Intimidating Prowess to her list of bonus feats at 1st level. At 6th level, she adds Dazzling Display and Dragon Ferocity.

At 10th level, she adds Disheartening Display, Dragon Roar and Shatter Defenses.

This ability modifies bonus feats.

Flurry of Blows
At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what’s already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

Evasion
At 2nd level, a monk can avoid damage from many area-effect attacks. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Feats:

Spells:

Level 0

level 1

Gear:

Personality and appearance:

Background: