Aasimar

Sola Nym's page

50 posts. Alias of Archae.


Full Name

Sola Nym

Race

Halfling

Classes/Levels

Mesmerist

Gender

Female

Size

Small

Languages

Common

Homepage URL

Picture

Strength 8
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18

About Sola Nym

Appearance and Personality:

Sola takes on a very doll like appearance, small with ivory skin and pinkish red eyes. her hair is long and white, she wears dresses that are dark violet or black. her wings are black, and feathered although they are stunted, small, and nearly useless for actually flight.

Sola is arrogant, sadistic, and spiteful though said pride is fragile and can easily fall apart under the right circumstances. She will use any method to win regardless of how brutal it may be, though generally these tendencies are reserved for people she deems enemies.

She is fiercely independent and loyal to those who earn it. Treating them with far more kindness than others, often going out of her way to keep them safe.

Backstory:

Experiment number 1, complete success. Although it is not strong enough to offer... The strange journal had odd notes and magical equations written for pages before this comment.

A small girl with skin like ivory stood reading her father's alchemical journal. Dressed in dark purple and white, black feathered stubs grew from her back. She left her child hood home that day, her father no where to be seen, the house dead as if no one had ever lived their.

I will become strong for him...She decided that was her mission, to become perfect.

The girl remembered little of the man she called her father, but she loved him none the less. She had very little with her except an old rapier given by her father, she cherished it as a gift from him.

She traveled, using her child like appearance and skill with words to get by, using her magical talents rather liberally. Wondering what to do with herself...She had very little clue of what path to walk to achieve her goals.

She carried several of her fathers old journals, dictating the many magical process, little things here and there about random places around the world, even small things about the gods and divine magic.

5 concepts

1. She was abandoned by her creator / father in a laboratory tower in his effort to create a perfect being.

2. She originally left the tower to look for her father, still under the impression she was wanted and loved.

3.The rapier she carries is her most prized possession, something left with her by father. She see's it as a gift and both cherishes and hones her skills with it.

4. Her greatest fear by far is being abandoned and seen as weak or useless. She wants to be loved, something she has convinced herself her father does. Subconsciously though she knows, and fears others leaving her for the same reason dad left.

5. Her performance is hypnotism, "The Doll Puppeteer". Using words, stares, magic, and subtle actions to control people like a puppeteer to a puppet. She uses her performance to boost her ego, and gain attention.

6. Before having joined up with the group, she was severely injured by goblin as she knew little of the world. Her wings were maimed beyond repair, but Koya did save her from death.

Goals

1. She wants find her father and learn why he left her.

2. To pay back Koya, whom she feels she owes a debt.

Secrets

1. Her memory is faulty, she doesn't remember her father at all or her childhood.

2. She doesn't know about her father's newer creations, her siblings.

Relationships

1.Her father/ creator- though she doesn't remember him.

2. Koya- a friend Sola is loyal to.

3. The goblin that nearly killed her and maimed her.

Memories

1. I woke up cold and alone...my room, destroyed...Father i shouted loudly, though i only heard echoes.
I went into his laboratory only finding shattered glass and a tattered scorched journal.

2. Laying in a pool of my own blood, dying...the words i read: she's too weak, that was my last thought before blacking out.

3. Sitting in the center of the crowd, everyone staring and cheering. A typical performance, the sheep flock around with little shows of magic to control them.

Statistics:

Medium Halfing
Init +0; Senses Perception +0
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DEFENSE
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AC 10, touch 10, flat-footed 10 (+0 armor, +0 dex, +0 shield)
hp 0
Fort +0, Ref +0, Will +0
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OFFENSE
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Speed 30 ft.

Melee

Ranged
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STATISTICS
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Base Atk ; CMB ; CMD

Skills (0 points; 0 class, 0 INT)

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GEAR/POSSESSIONS
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Money 0 GP 0 SP 0 CP

Traits and Feats:

Creepy Doll: Glassy eyes and porcelain skin make some halflings look more like dolls than living creatures. If they cease moving and pretend to be a doll while they aren’t being observed, they can use the Stealth skill without cover or concealment. A successful Stealth check still allows other creatures to notice the halfling; they just believe the halfling is a doll, similar to the freeze universal monster ability (without being able to take 20). In addition, they take no size penalty on Intimidate checks against larger humanoids.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Rescued: You gain a +1 trait bonus on all attack rolls against foes that threaten your savior as well as one of the following:
You gain a +2 trait bonus whenever you use cure spells to heal damage.

Spells:

O level

1 Level