Elf

Anya_ AngelKin's page

45 posts. Alias of Archae.


Full Name

Level 2 Cleric/ Level 1 Fighter

Race

HP: 24/24 | AC: 16 / T: 12 / FF: 14 / Resist: 5 Acid, Cold, Electricity.

Classes/Levels

Fort: +7, Ref: +2, Will: +8

Size

CMB: +5, CMD:16 Init: +6, Perception: +6

Special Abilities

Celestial Resistance- 5 acid,cold electricity

Alignment

Neutral Good

Languages

Common, Celestial

Homepage URL

Character Sheet

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 10

About Anya_ AngelKin

Statistics:

Ng Medium Outsider (Native)
Init +6; Senses Perception +6, Darkvision- 60ft
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex, +0 shield)
hp28 (CLERIC d8 FIGHTER D10, +1 con, +1 favored class)
Fort +7, Ref +1, Will +8
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OFFENSE
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Speed 30 ft.

Melee

Longsword

Glaive

Wooden Sword

Ranged
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STATISTICS
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Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 10
Base Atk +2; CMB +5; CMD 16
Traits

Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.

Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Sword Scion
You have lived all your life in and around the city, growing up on tales of the exploits of your home city’s heroic and legendary sword lords. Perhaps one of your family members was a sword lord, you have a contact among their members, or you have dreamed since childhood of joining. Regardless, you idolize the heroes, styles, and philosophies of the sword lords and have sought to mimic their vaunted art. Before you can petition to join their ranks, however, you feel that you must test your mettle. Joining an expedition seems like a perfect way to improve your skills and begin your own legend.

Benefit You begin play with a longsword or dueling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.

Drawbacks

Feats

Improved initiative-+4 to initiative

Combat feat-(fighter) Power Attack

Alignment Channel

Skills ( points; 2 class, 1+ INT.]
Diplomacy + 6, knowledge Religion + 5, Perception + 6,Survival +7, Swim +7, knowledge Nobility + 5,

ACP -2

*ACP applies to these skills
Non-Standard Skill Bonuses

+2 Racial bonus to diplomacy and Perception

Languages Common, Celestial,

Class Abilities:

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CLASS ABILITIES
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Domains

Good Domain

Granted Powers: You have pledged your life and soul to goodness and purity.

Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only).

Defense Sub-Domain

Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.

Domain Spells: 1st—shield, 2nd—barkskin, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—deflection, 8th—mind blank, 9th—prismatic sphere.

Spells:

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Spells
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0th (at will)

Detect and Read Magic

Mending

Create Water

Purify food and Drink

1st (3/day)

Cure Light Wounds

Divine Favor

Shield

Protect from Evil

Remove Sickness

Remove Fear

Gear/Possessions:

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GEAR/POSSESSIONS
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Money 0 GP 0 SP 0 CP

Background:

I remember little about my previous life, who i was before Lady Pharasma judged me the first time. She judged me worthy to become an angel in the service to lady Shelyn.

I was to watch the mortal world, learn and keep an eye out for what might occur. I started this job a very long time ago, so much so i lost track of who i was before.

I spent time enjoying watching the passion of human duels and combat. Others would talk of how i grew to close to the mortals, too passionate about it. The Aldori Sword lords caught my attention, the technique the style was an art form. I wished to leave this eternal job of watching, i wanted to stop doing nothing.

I went to lady Shelyn and begged her for the chance to begin again, to start over as a mortal, I could do more. And so i became so, I was reincarnated as i had wished, in part wishing to do good, another wishing to learn more of sword play...for i saw a certain beauty in it that Lady Shelyn would say is in everything.

Appearance and Personality:

Anya is tall and has striking golden eye's. Her hair is a dark green and long. She has white winged stumps on her back, and many old scars from her previous life of which she remember next to nothing.

Anya is both calm and passionate, she does not judged based on appearance or initial meeting, knowing that their is always more that one side to situations. She is a devote follower of Shelyn still, thinking of her service as repayment.

She see's little point in fighting when their is no cause or reason for it, but will not hesitate to fight back regardless.