Shadowcount Sial

Leon Primrose's page

114 posts. Alias of Archae.


Full Name

Leon Primrose

Race

Human

Classes/Levels

Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Gender

Male

Size

Medium

Age

18

Alignment

NG

Languages

Common, Druidic,

Occupation

Hunter

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Leon Primrose

Crunch:

Init +7; Senses Perception +7
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 dex, +2 shield)
hp 22
Fort +6, Ref +3, Will +7
CMB +6
CMD 18
BAB 2
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OFFENSE
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Speed 30 ft.
Melee ATK +4

+5 atk- Shortspear

X1 Dagger d4+2 19-20X2

X1 Magic +1 Shortspear D6+3 X2

quarterstaff d6/d6 +2 X2

Ranged

Sling W/bullet's d4+2 50 ft Range X2

Skills:

Skill-Rank-Modifier-Misc.-Total

Skill points 4+ 1 FCB + 1 Skilled trait

Acrobatics

Appraise

Bluff

Climb * 1+2+3= 6

Craft *

Diplomacy

Disable Device

Disguise

Escape Artist

Fly *

Handle Animal * 3 + 3+3= 9

Heal * 3+3+3=9

Intimidate

Knowledge (Arcana)

Knowledge (Dungeoneering)

Knowledge (Engineering)

Knowledge (Geography)*

Knowledge (History)

Knowledge (Local)

Knowledge (Nature)* 2+0+3=5

Knowledge (Nobility)

Knowledge (Planes)

Knowledge (Religion)

Linguistics

Perception * 1+3+3=7

Perform

Profession (hunter) * 1+3+3=+7

Ride * 1+ 2+3=6

Sense motive +5

Sleight of hand

Spellcraft *

Stealth 3+2= 5

Survival * 1+3+4=8

Swim * 1 +2+3 = 6

Use magic device

Class Abilities:

Studied Target (Ex)

At 1st level, a nature fang gains the slayer's studied target class feature. At 5th level and every 5 levels thereafter, the nature fang's bonus against her studied target increases by 1. Unlike a slayer, a nature fang does not gain the ability to maintain more than one studied target at the same time.

can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it.

deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

This ability replaces nature sense, wild empathy, and woodland stride.

Trackless Step (Ex)

Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Chaotic, Evil, Good, and Lawful Spells

A druid can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

Orisons (Sp)

Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Nature Bond- Animal Companion - Wolf

A druid must spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Feat and Traits:

Skilled:

Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Eye for Talent:

Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat trait. (Animal companion Strength

BeastKin

Select one specific type of animal (such as wolves or apes). You were raised from infancy by an animal or pack of animals of that type. You learned their ways and have more in common with your beastly kin than members of any humanoid race.

You gain a +1 trait bonus on Survival checks and can use speak with animals as a spell-like ability at will to communicate with the type of animal that raised you. (Wolves)

Ambush Training
You've learned that taking an enemy by surprise can end a combat before it begins.

Benefit: You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in
which you

level 1 Feat- Improved initiative

Level 3 feat-Weapon focus Short spear

Spells:

To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid's spell is 10 + the spell level + the druid's Wisdom modifier.

A druid must spend 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Spells usually prepared

Level 0- 4 per day Orisons

Spark

Purify food and Drink

Detect Magic

Mending

Level 1 3 per day

Cure light wounds

Magic Fang

Level 2- 2 per day

Masterwork Transformation

Bull Strength

Bear's Endurance

Cat's Grace

Owl's Wisdom

Lesser Restoration

Spider CLimb

Gear:

1798 Gp

This kit includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, A healing kit, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

From Gm: 2 sets of clothing, 3 days of rations,
AC Max dex ACP

Masterwork Hide Armor 4 4 -2
Masterwork Heavy wooden Shield 2 –1 15%

Background and Gm questions:

I was young when my parents were killed, no more than 7 years old. They told me to run and not look back...I was running from a figure i didn't even know, for a reason i didn't know...I was lost, hungry, and alone in the middle of the woods. i didn't know whereto go or what to do. Eventually i came face to face with a wolf, she seemed on her own. The wolf didn't leave me alone, she sat beside me, helped me learn to hunt and survive. As we both grew older, i became one with the forest, learning it's way's in return i learned it's magics.As i learned those magics, i learned to speak with the wolf, i learned her name was Lorelei...I grew tired of just surviving in the forest so i left, Lorelei followed, also tired of just surviving...We came upon the town called Daggerford, knowing little of the world we holed up there .

Have you always lived in Daggerford, or are you a recent immigrant?

No, Leon moved to Daggerford rather recently with the wolf who basically raised him. He grew up before this mostly in the forest living among wolves.

Do you live in the main town, or in one of the outlying farming communities?

He lives in one of the outlying Farming communities, in a small Shack, mostly keeping to himself.

What is your current profession?

He is a hunter. He hunts game whether big or small and sells the meat, furs, anything he can sell to those who can use it.

What are your dreams and aspirations?

Leon spent most of his life just trying to survive, he hopes one day will come where he can just be happy.

What is one thing you are known for in town?

Leon is the Crazy wolf guy...He is known for walking around town with a wolf and he actively talks to her...Whether it be normal conversation or Argueing

Appearance and Personality:

Leon has a rough/Harsh outer personality. He tries to be kind and polite but years of focusing on surviving makes it difficult. As said he tries to be kind toward people and to those he can trust he is.

Leon is honest and despises corruption and abuse, it being a flaw that occasionally clouds his sharp senses and good judgement

Leon has long blonde hair and blue eyes

he generally wears his favorite dark blue hooded cloak and some kind of leather or hide armor