Catfolk

Sylvia Tremayne's page

No posts. Alias of Archae.


Full Name

Sylvia Tremayne

Race

Sylph

Classes/Levels

Swashbuckler

Gender

Female

Size

Medium

Special Abilities

Climb speed 20 ft, Panache 2/2

Alignment

Neutral Good

Deity

None

Languages

Common

Occupation

Wanderer with no day job (Mercenary)

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 14

About Sylvia Tremayne

Background:

General Concept

1) She comes from a family of Thieves, though she hates thievery and abandoned her family as soon as she could going so far as to even change her name.

2)She actively tries to go against the usual racial stereotypes of sylphs. She views most of her races misfortune as their own fault. Seeing the Mithral makers as those forgetting their past and the Unbelievers as idiots who refuse to move on

3) She greatly enjoys the thrills of combats, though is not bloodthirsty equally enjoying outwitting a foe. she prefers to learn and perfect techniques versus fighting with brute force

4) Sylvia is a Wanderer and a mercenary taking pretty much any job she can. She has a good reputation as honorable and kind, because she goes out of her way to help people in need.

5)

Goals

1) Having her family reform could be cool

2) Sylvia wants to be a hero and in her mind atone for her families bad name.

Secrets

1) Sylvia keeps her family name secret from pretty much everyone. (Insert family name here)

2) She does not know this but her family actively watches over her

Relations

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Memories

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Appearance and personality:

Deeds and Panache:

Panache 2 points per day

Unlike other swashbucklers, a flying blade regains panache only when she confirms a critical hit or makes a killing blow with a dagger or starknife.

This ability alters panache.

Deeds

A flying blade gains the following deeds, each of which replaces an existing deed.

Subtle Throw (Ex): At 1st level, a flying blade can spend 1 panache point as part of a ranged attack with a dagger or starknife to make it without provoking attacks of opportunity. At 6th level, as a swift action she can spend 1 panache point to make all of her ranged attacks with daggers or starknives without provoking attacks of opportunity until the start of her next turn. This deed replaces dodging panache.

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

feats and traits:

Swashbuckler Finesse (Ex)

At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.