Racial
Grippli: Gripplis are humanoids with the grippli subtype.
Darkvision: Gripplis can see in the dark up to 60 feet
Small: Gripplis are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Normal Speed: Gripplis have a base speed of 30 feet and a climb speed of 20 feet.
Jumper
Source Advanced Race Guide pg. 1
Gripplis with this trait are always considered to have a running start when making Acrobatics checks to jump. This racial trait replaces camouflage.
Princely
Source Advanced Race Guide pg. 1
The grippli gains proficiency with rapiers and a +2 racial bonus on Diplomacy and Intimidate checks. This racial trait replaces swamp stride and weapon familiarity.
Character traits
Empathic Diplomat
You have long followed the path of common sense and empathic insight when using diplomacy. You modify your Diplomacy checks using your Wisdom modifier, not your Charisma modifier.
Hired by High Mother Sarise Dremagne
Sarise Dremagne is Fort Inevitable’s foremost religious leader. She is a cleric of Abadar, the Lawful Neutral deity of commerce, trade, and civilization. She holds the position of High Mother at the Temple of the Golden Key, the largest religious congregation in the Fort. A stern, matronly human woman of 60, Sarise dislikes the Hellknight’s support of slaverey and their worship of Asmodeus, but approves of their vigorous enforcement of the law within the Fort. She is the most influential non-Hellknight in town, and she and Audra Drovust avoid meddling in each other’s affairs. However, Sarise and Audra share concern of the recent sightings of branded undead around the Emerald Spire. You have some nature of personal or professional connection to the High Mother, and you were referred to her when she began looking for expedition candidates
Friend In Faith: If you worship Abadar or an allied (Lawful Good, Lawful Neutral, Lawful Evil, or Neutral) deity, you know the High Mother from working together on ecclesiastical projects. When she began searching for expedition candidates, she asked for you personally and offered a small up-front bonus out of respect for your professional relationship. You begin play with an extra 100gp. In addition, you receive a +1 bonus on all Knowledge (Religion) and Knowledge (Planes) skill checks and one of those skills (your choice) is always a class skill for you.