Rogue

Azari the Silver's page

32 posts. Alias of Archae.


Full Name

Azari the Silver

Race

Elven

Classes/Levels

Archaeologist Bard 1 | HP: 10/10 | AC: 16 / T: 13 / FF: 13 | Fort: +1, Ref: +5, Will: +2| | CMB: +1 CMD: 14 | Init: +3, Perception: +6

Gender

Male

Size

Medium

Age

110 (Just reached adulthood)

Alignment

Chaotic Good

Deity

Milani

Languages

Common, ELven, Thassilonian, Azlanti

Homepage URL

Character sheet Appearance

Strength 13
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

About Azari the Silver

Class Features:

Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Archaeologist’s Luck (Ex)
Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Feats, Traits and Race.:

--Racial traits--

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

--Character Traits--

Bastard: You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.

Alabaster Outcast: You are a member of one of Magnimar’s wealthiest families... or rather, you used to be. A falling-out left you disowned and disinherited. Now you hope to get away from the city and find fortune enough to shame your former kinsfolk—goals which led you to the Pathfinder Society. Despite your exile, your name still carries considerable weight in Magnimar, and you gain a +1 trait bonus on Diplomacy and Intimidate checks made within the city. Additionally, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp. Your last name is probably Derexhi, Kaddren, Mindurian, Niroden, Scarnetti, Valdemar, Vanderale, or Versade (but may be another of your choosing

--Feat---
Weapon Finesse- Dexterity to Attack with certain weapons

Appearance and personality:

Silvery White hair, Fair elven skin, gold eyes. Adorned in a blue and green silken robes with his tough hide shirt underneath. He has ancestral elven Tattoos he got from his time in the family.

Azari is...A studious boy. Young by Elven standards, having started his travels only recently upon reaching adulthood. Not quite the typical traveling Ministrel, he's more of a traveling Researcher or at least that's what he hopes to be some day. He loves telling stories, and what he finds.

His love of stories extends into his life to the point he wants to be a hero, and believes strongly in pursuing justice and using his love of study to help people

Backstory:

Azari was born out of wedlock, the bastard of a wealthy elven noble family in Magnimar. Having not exactly been someone the family wanted to acknowledge, he has waited and bide his time until he was of age to strike off on his own.

Once he reached a proper age, he left. Got a job at a library and that's were it all started... He spent most of his days reading books and cataloging quietly, spent time and stayed at a local tavern listening to traveling adventurers tell their stories.

After hearing so many stories he began saving and planning his own adventure...To learn the about Ancient Civilzations. He trained in the traditional Elven weapons he knew about, saved money from his job and practiced many skills he thought would be useful. He eventually joined the Pathfinders generally under the assumption that such a powerful organization would be helpful in his research.