![]()
About Lucius Artoriasbackground:
Background Lucius is a student of magic , growing up he wanted to be a hero and everything generally pointed to it being very possible. He grew up originally in Magnimar with his mother and father. He left to accomplish his dream of exploration and becoming a hero. Lucius's first outing...Didn't go well. he was ambushed and nearly killed by Goblins. In desperation he called out offering his soul in exchange for saving him. A lone Azata warrior saved him, becoming his Eidolon and companion. Currently Lucius is a scholar living in Sandpoint, helping out where he can and studying nearby ruins under the careful watch of Eidolon Lorelei. Appearance and personality Lucius dresses nicely and practically often in blacks and silvers, he carries a dagger and staff with him at all times. His hair is pale blonde and he has deep violet eyes. He's roughly 21, his features lean more toward the elven side than human. He's generally a helpful person and wont turn away from a person in need. He has little qualms with putting down evil and threats to peace, despite what one would think on initial appearance. Statistics:
Medium Half-elf Init +3; Senses Perception +2 ------------------------------ DEFENSE ------------------------------ AC 10, touch 10, flat-footed 10 (+0 armor, +3 dex, +0 shield) hp 10 / 10 Fort +0, Ref +2, Will +2 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Ranged
Trustworthy Scholar of the Ancients Feats Eldritch Heritage (Arcana) Skill Focus Skills (0 points; 2 class, 1 INT, 1 Multitalented, 2 Background Skills) Class Skills: Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha). Diplomacy Acrobatics
KNOWLEDGE
Linguistics 1 rank - +5
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Money 0 GP 0 SP 0 CP
Spells:
Levels 0 - 1
level 0 spells Detect Magic
Level 1 per day - 1 + 1 for High Charisma Mage Armor
Class features:
Life Link (Su)
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does climb to the levels indicated and eventually returns to normal. Summon Monster I (Sp)
traits:
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. Scholar of the Ancients
Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian. Trustworthy People find it easy to put their faith in you. Benefits: You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. Feats:
Skill Focus-Arcana Choose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. Eldritch Heritage You are descended from a long line of sorcerers, and some portion of their power flows in your veins. Prerequisites: Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd. Benefit: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities. ----Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item. familiar:
Fox Tiny animal
DEFENSE AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
OFFENSE Speed 40 ft.
STATISTICS Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
SPECIAL ABILITIES Familiar
Eidolon:
Azura Medium Azata
Speed 30 ft. Melee Claws 1d4 Ranged
Alignment: Chaotic good. Base Form(s): Biped (limbs [arms], limbs [legs]) Base Evolutions: At 1st level, azata eidolons gain the resistance (electricity) evolution and the 4-point weapon training evolution (proficiency in martial weapons). Improved Natural Armor (Ex): The eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once, plus one additional time for every 5 levels the summoner possesses. Each additional time it’s taken, the bonus increases by 2. |