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Lucius Artorias's page

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Full Name

Lucius Artorias

Race

Half Elf

Classes/Levels

Unchained Summoner

Gender

Male

Size

Medium

Alignment

Neutral Good

Languages

Common, Elven, Thassilonian, Goblin

Occupation

"Hero for Hire"

Strength 8
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Lucius Artorias

background:

Background

Lucius is a student of magic , growing up he wanted to be a hero and everything generally pointed to it being very possible. He grew up originally in Magnimar with his mother and father. He left to accomplish his dream of exploration and becoming a hero.

Lucius's first outing...Didn't go well. he was ambushed and nearly killed by Goblins. In desperation he called out offering his soul in exchange for saving him. A lone Azata warrior saved him, becoming his Eidolon and companion.

Currently Lucius is a scholar living in Sandpoint, helping out where he can and studying nearby ruins under the careful watch of Eidolon Lorelei.

Appearance and personality

Lucius dresses nicely and practically often in blacks and silvers, he carries a dagger and staff with him at all times. His hair is pale blonde and he has deep violet eyes. He's roughly 21, his features lean more toward the elven side than human.

He's generally a helpful person and wont turn away from a person in need. He has little qualms with putting down evil and threats to peace, despite what one would think on initial appearance.

Statistics:

Medium Half-elf
Init +3; Senses Perception +2
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DEFENSE
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AC 10, touch 10, flat-footed 10 (+0 armor, +3 dex, +0 shield)
hp 10 / 10
Fort +0, Ref +2, Will +2
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OFFENSE
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Speed 30 ft.

Melee

Ranged
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STATISTICS
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Base Atk 0 ; CMB ; CMD
Traits

Trustworthy

Scholar of the Ancients

Feats

Eldritch Heritage (Arcana)

Skill Focus

Skills (0 points; 2 class, 1 INT, 1 Multitalented, 2 Background Skills)

Class Skills: Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha). Diplomacy

Acrobatics
Appraise
Bluff
Climb
Craft
Diplomacy 1 rank- 1 trait- +8
Disable Device
Disguise
Escape Artist
Handle Animal
Heal
Intimidate

KNOWLEDGE
Arcana 1 rank- 1 trait- 3 Skill Focus- +9
Dungeoneering
Engineering
Geography
History 1 rank- 1 trait- +6
Local
Nature
Nobility
Planes
Religion

Linguistics 1 rank - +5
Perception + 2 trait
Perform (Sing) 1 rank- +4
Profession
Ride
Sense Motive
Sleight of Hand
Spellcraft 1 rank- +5
Stealth
Survival
Swim
Use Magic Device

Gear/Possessions:

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GEAR/POSSESSIONS
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Money 0 GP 0 SP 0 CP

Spells:

Levels 0 - 1
Spells known 4 - 2

level 0 spells

Detect Magic
Read Magic
Light
Acid Splash

Level 1 per day - 1 + 1 for High Charisma

Mage Armor
Protection from evil

Class features:

Life Link (Su)
At 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does climb to the levels indicated and eventually returns to normal.

Summon Monster I (Sp)
At 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by 1 spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX . If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate from this spell-like ability immediately ends. These summon spells are considered to be part of the summoner’s spell list for the purposes of spell trigger and spell completion items. In addition, the summoner can expend uses of this ability to fulfill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

traits:

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
SENSES RACIAL TRAITS

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
OTHER RACIAL TRAITS

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Scholar of the Ancients
Source Rise of the Runelords Anniversary Edition Player's Guide pg. 4

Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

Trustworthy

People find it easy to put their faith in you.

Benefits: You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Feats:

Skill Focus-Arcana

Choose a skill. You are particularly adept at that skill.

Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Eldritch Heritage

You are descended from a long line of sorcerers, and some portion of their power flows in your veins.

Prerequisites: Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd.

Benefit: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

----Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. Once per day, your bonded item allows you to cast any one of your spells known (unlike a wizard’s bonded item, which allows him to cast any one spell in his spellbook). This ability does not allow you to have both a familiar and a bonded item.

familiar:

Fox Tiny animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1

OFFENSE

Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

Familiar
The master of a fox familiar gains a +2 bonus on Reflex saves.

Eidolon:

Azura

Medium Azata
Init ; Senses Perception
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+0 armor, +1 dex, +0 shield, +4 natural armor)
hp
Fort +2, Ref +0, Will +2
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OFFENSE
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Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11.

Speed 30 ft.

Melee

Claws 1d4

Ranged
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STATISTICS
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Base Atk 1 ; CMB ; CMD

Alignment: Chaotic good.

Base Form(s): Biped (limbs [arms], limbs [legs])

Base Evolutions: At 1st level, azata eidolons gain the resistance (electricity) evolution and the 4-point weapon training evolution (proficiency in martial weapons).

Improved Natural Armor (Ex): The eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once, plus one additional time for every 5 levels the summoner possesses. Each additional time it’s taken, the bonus increases by 2.