Mithral Scarab

Kira Feylin's page

6 posts. Alias of Archae.


Full Name

Kira Feylin

Race

Half-elf [Drow-decendant]

Classes/Levels

Lunar Oracle

Gender

Female

Size

Medium

Alignment

Lawful Neutral

Languages

Elven, Common,

Occupation

Dancer, Singer, Historian

Homepage URL

Kira's character sheet

Strength 17
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 10
Charisma 16

About Kira Feylin

Statistics:

LN Medium Half-drow
Init +3; Senses Perception +6
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 cha)
hp 10 (8 at level 1, 2 con)
Fort +2, Ref +3, Will +2
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OFFENSE
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Speed 30 ft.

Melee

Quarterstaff 1d20+3 ----- 1d6+3

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STATISTICS
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Base Atk 0 ; CMB 3 ; CMD 16

Skills

Diplomacy-+7
History-+5
Plane-+5
Religion-+5
Perception-+6
Perform Singing- +4

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GEAR/POSSESSIONS
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backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Bathtub, Collapsible, medium tent

Her father's Glaive, and

Spells:

1/day

Dancing lights

Darkness

Faerie fire

Obscuring mist- trait

Level 0

detect magic

read magic

Create water

Light

Level 1

Cure Light Wounds

Divine Favor

Protection from Chaos/Evil/Good/Law

Feats and Traits:

Traits

Fate’s Favored

The fates watch over you.

Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Touched by Divinity- Shelyn - her fathers holy symbol is attached to her Glaive

As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents might have been a priest of the deity, but even this can’t explain your deep connection to the faith. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity.

Benefit You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level).

Racial Traits

Drow Heritage: Half-elves with this trait count as drow for the purposes of any effect related to race, including prerequisites. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow.

Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf’s character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feats

Level 1

Noble Scion

You are a member of a proud noble family, whether or not you remain in good standing with your family.

Prerequisites: Cha 13, must be taken at 1st level.

Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.

Benefit:

Revelations and Curse:

Powerless Prophecy

You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature.

However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat.

At 5th level, you gain a +4 insight bonus on initiative checks.

At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level.

At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack.

Uncanny dodge- a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn’t even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma, instead.

Background, Appearance:

Appearance

Kira typically dresses in some type of heavy armor, both for her own protection and to cover her skin tone and heritage as a Half Drow. She prefers blacks and purples, and will never go out without her Cloak, a keepsake from her father.

Stormy gray eyes, long silvery white hair, dusky skin as usual for a dark born. She has a jagged scar on her chest from the demonic ritual she was put through.

Picture

Backstory- Love in the Darkest Depths

My name is Kira Feylin, or that's what my surface name would be. My name among Fathers people, the humans. I refuse to use my Darkborn name, the drow... a culture of idiocy and betrayal. Worshipping demon lords as if the power they grant is a good long term investment. My hate for the dark starts where my life does, at birth.

Mother had relations with one of her human slaves, That man... would be my father Artorias a paladin of Shelyn enslaved in the drow city of Far Parathra. from my understanding an odd place located far beneath the western planes of the Worldwound.

Mother, a drow noble priestess of a minor house. Needed a child born of her own blood for some ritual commanded by the Demon lord Deskari. That child was me...Things didn't go as expected for her. The ritual failed and I survived. She could not figure out why or what happened, but i escaped with Father's help.

Since then, I've had nightmares, visions of future dangers, though memory of them faded by morning only for me to remember them minutes before. I've learn to take advantage of them, while training and study with father as we searched for a way out of the Darklands.

I... Remember the day we finally found the exit... being pursued by assassins. Father's abilities slowly came back to him, enough to strike down dangers. But... it wasn't enough. Leading the assassins was My mother, she killed Father in front of my eyes... I remember his final words "Run up. Find the building that matches mine... the Lady of Love will protect you as she did before."

And so I ran... From one danger into another. Sick of the chaos below, unsure of who to trust. I will give this Lady of Love my attention...For him.