Kwava

Ain the watcher's page

99 posts. Alias of Archae.


Full Name

Ain The Watcher

Race

Azata blooded Aasimar |Crossblooded Phoenix Solar Sorcerer 1 / Oracle 6| 36/44| AC: 21/ T: 14 / FF: 17 / Resist: A. C. Ele. : 5, Fire: 10, immune: Dazzled |Fort: +4, Ref: +7 Will: +7 | CMD: 17| Init: +4 Perception: +15, Dark vision, Low light

Classes/Levels

| spells: lvl1 7 /7 lvl2 4/6 lvl3 3/4

Gender

Male

Size

Medium

Alignment

Neutral Good

Deity

Pulura (Primary) and Desna

Languages

Common, Celestial, Infernal, Ignan, Auran

Homepage URL

Character Sheet

Strength 8
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 12
Charisma 20

About Ain the watcher

Statistics:

Init 4 ; Senses Perception 14, dark vision, low light
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DEFENSE
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AC 21, touch 14, flat-footed 17 (+4 armor, +4 dex, +3 shield)
hp 35
Fort +3, Ref +6, Will +6
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OFFENSE
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Speed 40 ft.

Melee

Ranged
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STATISTICS
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Base Atk 3 ; CMB2 ; CMD 16
Traits

Magical Knack/b]
You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.

Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.

Ain was raised mostly by his parents servants as they hada courtly duties to attend too.

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Crusading Magic: Many aasimars feel obligated to train to defend the world against fiends. These aasimars gain a +2 racial bonus on caster level checks to overcome spell resistance and on Knowledge (planes) checks. This racial trait replaces the skilled and spell-like ability racial traits.

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

[b]Feats

lvl 1- Spell Focus evocation

lvl 3- Widen Spell

lvl 5- Spell Specialization Fireball

Eschew Materials Bonus- Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Gear/Possessions:

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GEAR/POSSESSIONS
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Money 0 GP 0 SP 0 CP

Class Abilities:

Bloodline Arcana: Whenever you cast a spell with the fire descriptor, if it deals damage, it deals +1 point of damage per die rolled.

Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal.

Sunsight (Su)
At 1st level, you gain low-light vision and cannot be dazzled. If you already have low-light vision, you instead gain a +4 bonus on saving throws against blindness effects.

Drawbacks
A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on Table: Sorcerer Spells Known.

Furthermore, the conflicting urges created by the divergent nature of the crossblooded sorcerer’s dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves her with less mental resolve to deal with external threats. A crossblooded sorcerer always takes a –2 penalty on Will saves.

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Tongues

In times of stress or unease, you speak in tongues.

EFFECT

Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran.

Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. Ignan

At 5th level, pick an additional language to speak in combat and add it to your list of known languages. Auran

At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat.

At 15th level, you can speak and understand any language, but your speech is still restricted during combat.

Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.

Molten Skin (Ex): You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire.

The Child of Fire and Watcher of Stars :

A prodigal child born from separate noble bloodlines in the Court of the Sun, who chose to leave to serve Desna and Pulura, The Stars themselves.

Ain recieved his gifts from Desna and Pulura, however, the divine and arcane powers swirling within him have effected his mind adversely.

Ain.... is considered a bit strange by even the churches standards, he wears a constant smirk that makes his look like he's plotting something when in reality he is actually a kind person, in spite of this kindness, he isnt afraid to kill, intimidate or threaten anyone who gets in the way.

He left his original sect, after recieving a vision of trouble occuring in Magnimar and Sandpoint. Ain himself has few goals outside of those assigned by his superiors, He seeks peace and safetly for those he watches over, both the people and nature. When he see's corruptions he wishes to stop them, be they lawbreakers or magical threats... He has decided to free the region, and Magnimar from the corruption of the murders, cults and the politicians.

Ain Appearance