M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Reflex save DC 10: 1d20 + 9 ⇒ (6) + 9 = 15
Popole has no trouble with his dexterity, but lacks the strength needed to pull himself out of trouble in the water. He takes a barrel on his head but continues. Before the rats, he chooses to go through them but is pretty bitten. Damage: 2d3 ⇒ (3, 1) = 4
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole croaks in disgust. *RIBBIT* "This is a worm I'm not interested in eating... Should we look around?" Perception: 1d20 + 9 ⇒ (13) + 9 = 22
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole steps closer from Marrowtusk, as a wand pops in his hand. He also heals the fighter with a light tap of the wand. CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Will DC 16: 1d20 + 3 ⇒ (16) + 3 = 19 Popole holds firm and attacks once again the leader! As he does so, the grippli's skin begins to glow green and Popole applies some of this sweat to his bolt before firing it. Grippli Poison: Skin or weapon—contact or injury; save Fort DC 13 ; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 1 save. Popole uses a grit point to make the attack versus the enemy's touch AC with Sharp Shoot. Mstwk Light Crossbow, FB, DA: 1d20 + 9 + 1 - 1 ⇒ (5) + 9 + 1 - 1 = 14 for Bolt: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Oh, indeed! DR! I forgot about that! Sorry GM Popole frowns at the remark, never having encountered such a resistance.
He shifts his target, spitting on the main baddy. "Cut his legs so he can't run away!" he shouts. FREEBOOTER'S BANE on the baddy Mstwk Light Crossbow, FB, DA: 1d20 + 9 + 1 - 1 ⇒ (4) + 9 + 1 - 1 = 13 for Bolt: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 I might! Thanks for the offer! But maybe not with this toon. :)
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 A 24 did not confirm the crit? Wow -_-' Popole fixes his googly eyes on the blue demon and spits "attack legs RIBBIT" before attacking the said demon. His aim, however, proves to be off. FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target (blue)! Mstwk Light Crossbow, FB, DA: 1d20 + 9 + 1 - 1 ⇒ (1) + 9 + 1 - 1 = 10 for Bolt: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole sighs, reloads and aims the red demon. Mstwk Light Crossbow, DA: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28 for Bolt: 1d6 + 2 ⇒ (2) + 2 = 4
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole moves closer to attack the orange-ish mite. Mstwk Light Crossbow, DA: 1d20 + 9 + 1 - 1 ⇒ (13) + 9 + 1 - 1 = 22 for Bolt: 1d6 + 2 ⇒ (1) + 2 = 3
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Thanks for the botting and sorry for my disappearance. This week-end has been very full! Popole points at the nearest mite and croaks loudly to guide his teammates to victory. Mstwk Light Crossbow, FB, DA: 1d20 + 9 + 1 - 1 ⇒ (12) + 9 + 1 - 1 = 21 for Bolt: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7 FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target!
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole tries to attack the giant leech from where he "Under the barrel! Lure him out!" he yells, before shooting a bolt. FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target! Mstwk Light Crossbow, FB, DA: 1d20 + 9 + 1 - 1 ⇒ (12) + 9 + 1 - 1 = 21 for Bolt: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8 GM: I'll let you apply cover.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole raises a concerned eyebrow. yes, he has eyebrows (for rp's sake) ^^ "Marrowtusk, are you sure you can bolt through the water? Maybe your usual fighting... technique is not best suited to this situation. Filling the leech with bolts from the walls might be safer. And wiser. But if you insist on playing the bait's part, then go on." the grippli says calmly as he follows the huge man.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole stays quiet and looks at the exchange of words with curious, yet attentive eyes.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 *RIBBIT* "Maybe we shouldn't linger here too much. There is a large creature in the water." says the grippli. He begins going back up the stairs.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 *RIBBIT* "That is wise, Aaftaab." says Popole, climbing behind the other grippli to avoid the water.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 "We have to go up *RIBBIT* Let's climb the stairs we found earlier." he says. By the way, did we explore the room before which we stand right now?
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole lets out a loud sigh.
That said, he tries to understand where the sound originates as well.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole smacks his head with a paw. *RIBBIT!* "We have no time for this! Quit it, now."
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole aims for the centipede mount, focusing on him. Crossbow, DA, FB: 1d20 + 9 + 1 - 1 ⇒ (5) + 9 + 1 - 1 = 14 for Bolt: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Thanks for the botting ^^ Popole shrugs and quickly reloads, focusing on the threat.
Freebooter's bane on it! Crossbow, FB, DA: 1d20 + 9 + 1 - 1 ⇒ (9) + 9 + 1 - 1 = 18 for Bolt: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole sighs.
The grippli heads towards the double doors to open them but takes time to see if there's a trap. Perception, T10: 10 + 9 = 19
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole steps back and aims for the last mite, spitting at it. Freebooter's bane on it! Crossbow, DA, FB: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 12 for Bolt: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole steps back, draws his crossbow, and aims the eyes of the reddish mite.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Will save: 1d20 + 3 ⇒ (12) + 3 = 15
Popole holds but eventually succumbs to whatever spell was cast! I'm waiting to see what happens.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole looks at the goo with froggy disgust.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Sense Motive: 1d20 + 8 ⇒ (14) + 8 = 22 Popole looks at the young man with a face hard to read. He raises his crossbow, resting it on the grippli's shoulder. His mouth opens and closes with a loud *SMUCK*.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19 Popole aims his crossbow at the young boy.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 "You won't eat us for the dinner!" shouts Popole. Mstwk Light Crossbow, FB, DA: 1d20 + 9 + 1 - 1 ⇒ (8) + 9 + 1 - 1 = 17 for Bolt: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole points at the red mite.
FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target!
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Sorry about the inconvenience. Popole is gunslingerishly ready! Popole, a fierce look upon his googly eyes, seems eventually ready to investigate further. After listening to the intel gathered by the "wizard", the grippli nods.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Hello there! I've had a rough start of the week at work. I'll be on my feet tomorrow and level up Popole. Sorry for the inconvenience!
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Thanks for this adventure, GM! Popole is indeed slow-tracking this chronicle. No DJ.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole curses and tries once again. Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 for Bolt: 1d6 + 1 ⇒ (6) + 1 = 7
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Will DC 10: 1d20 + 3 ⇒ (16) + 3 = 19 Popole gasps as he was too late to react. He steps closer, spits on the very large bugbear. Popole has reach xD FREEBOOTER'S BANE vs the bugbear: everyone has +1 at / +1 dmg against it. He then unloads his bolt.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole sheathes his useless trident and unsheathes his light crossbow. The grippli stares with googly eyes at the woman, trying to discern her intentions. Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole spits on the last gobin and attacks, stepping closer. Trident, FB, flank: 1d20 + 2 + 1 + 2 ⇒ (9) + 2 + 1 + 2 = 14 for P: 1d6 + 1 ⇒ (2) + 1 = 3
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Poor wall! Popole tries once again, spitting on the blue-ish gob!
Freebooter's bane on the blue gob!
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Oh sorry, I didn't see I was up to act. Popole, unable to attack properly, unsheathes his trident and attacks! Trident: 1d20 + 2 ⇒ (3) + 2 = 5 for P: 1d6 ⇒ 2 He hits the wall, though.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Seeing the yellowish gob suffering from the strange wizard's curse, Popole moves forward and throws a net at him! Net (Ranged Touch): 1d20 + 7 ⇒ (9) + 7 = 16 If it hits, the target's entangled. Net rules
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole quickly climbs back down and takes the bar away. Let the floodgates open... "Look over here, your doom. *RIBBIT* says Popole on serious croak, expecting Marrowtusk to burst out of the door.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole shrugs at the top of the pallisade. "There are goblins and goblin dogs on the other side. They seem devoid of arrows or bolts of any sorts. What should we do?" says the grippli calmly. He looks if it's easy to unlock the door from the other side. Such as a bar to take away.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Popole nods and begins to climb over the doorway. He waits for the others on the other side. Popole has a climb speed.
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 Wooof makes the bolt, acing for its target. Masterwork light crossbow: 1d20 + 8 ⇒ (12) + 8 = 20
M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
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Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3 I played too much Skyrim for falling in a trap like this... ^^' Popole stops Marrowtusk with a *RIBBIT*, sets ablaze a bolt and aims for the jars.
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