Table 2 - GM Worg's Gallows of Madness (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


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Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Reginald: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative Anthelea: 1d20 + 5 ⇒ (12) + 5 = 17
Initiative Aaftab: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative Popole: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Marrowtusk: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Chipmunk Goblins: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Chipette Goblins: 1d20 + 6 ⇒ (3) + 6 = 9

Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)

Red (Alvin) Goblin(-0,Fine)
Blue (Simon) Goblin(-0,Fine)
Green (Theodore) Goblin(-0,Fine)
Reginald(-0,Fine)
Purple (Bridget) Goblin(-0,Fine)
Pink (Britney) Goblin(-0,Fine)

The Goblin in purple is stuck inbetween the tree branches as it tries desperately to escape back up.

Anthelea and Reginald get a Surprise Round to act against the goblins currently on the map.

I promise this is the last time you are fighting the chipmunks :P lol

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

"Whoops!" says Reginald cheerfully as the goblin slips. "Looks like time for some magic, wouldn't you say?" He waves his arms dramatically as his magical armor reappears.

Cast mage armor during surprise round.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab draws his crossbow and loads it.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole points at the closest gob and says "Hit 'em in the head, they will fall!"

FREEBOOTER'S BANE: +1 to hit / +1 to damage against violet chipmunk!

He then shoots with his crossbow.

Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 for Bolt: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She pulls out her whip and in one swift action uses it to attack the screaming goblin
1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Oh dear, how UNLUCKY of you she says with a smile.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Sorry I've been gone all week, I usually check this at work and I've been doing extra training this week so I've just been forgetting to check it at home. This is still the surprise round? So I get one action? I'm just going to do a single move for now if that's the case.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Run em over, bowl them over :)

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

at a con. will resume regular posting on sunday

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Have fun

Liberty's Edge

The Slithering Maps

Alrighty everyone, I am back!

Anthelea, you still have a full round action, as considering you're in goblin territory it would be safe to assume you had your whip out already, thus that attack was for the surprise round.

Aaftaab, I am sure the Crossbows have safety's, allowing you to carry it loaded. Feel free to take a shot.

Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)

Red (Alvin) Goblin(-0,Fine)
Blue (Simon) Goblin(-0,Fine)
Green (Theodore) Goblin(-0,Fine)
Reginald(-0,Fine)
Purple (Bridget) Goblin(-7,Dead)
Pink (Britney) Goblin(-0,Fine)

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab aims at the neares goblin and shoots!

Crossbow: 1d20 + 6 ⇒ (6) + 6 = 121d6 ⇒ 6

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk runs up to the goblin (Green) and bashes it with the spikes along his arm.

Armor Spikes: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Full around attack
She will have attacked the same goblin if the surprise round attack didn't kill it. If it did, she attacks green.

1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Liberty's Edge

The Slithering Maps

Marrowtusk, the goblins are currently in trees and above your reach. Would you like to bash the tree and force them all to Acrobatics to hang on instead? :3

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk will instead bull rush the tree in an attempt to shake it and knock the goblins out of it.

Liberty's Edge

The Slithering Maps

Marrowtusk Bullrush: 1d20 + 6 ⇒ (16) + 6 = 22
Goblin Acrobatics: 4d20 ⇒ (4, 7, 14, 9) = 34
So 3 of the 4 goblins fall.

Falling Damage: 1d6 ⇒ 6

Their necks snap as they land.

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)

Red (Alvin) Goblin(-6,Fine)
Blue (Simon) Goblin(-6,Fine)
Green (Theodore) Goblin(-0,Fine)
Reginald(-0,Fine)
Purple (Bridget) Goblin(-7,Dead)
Pink (Britney) Goblin(-6,Fine)

At least the goblins all got to staggered, so if they stand up they fall unconcious, so I'm just calling them dead for time.
The last gobling hanging on tries to shoot at Marrowtusk for single-handedly slaying all of it's companions!

Arrows: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 4

It misses.
PATHFINDERS ARE UP!

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

That is waay too funny

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She will move up to get within distance to whip the remaining goblin
1d20 + 5 ⇒ (3) + 5 = 8

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab again aims at the green goblin and shoots!

Crossbow: 1d20 + 6 ⇒ (20) + 6 = 261d6 ⇒ 5
Crit confirm Crossbow: 1d20 + 6 ⇒ (20) + 6 = 261d6 ⇒ 5

Liberty's Edge

The Slithering Maps

And the last goblin drops from the tree as the bolt pierces his neck.

Fall Damage: 1d6 ⇒ 4

He is the most dead.

Further up ahead...

Lashed-together wooden poles form a makeshift staircase crudely bolted and fixed to the side of the stone shelf. The stairs lead upward to a platform that sits thirty feet above the ground.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Gripplis rock with crossbow xD

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"Those were some big apples." Marrowtusk looks at the dead goblins before heading up the makeshift stairs.

Liberty's Edge

The Slithering Maps

Do you go up the walkway?

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

The elf will take a look around to make sure that there are no other goblins in the area

1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

The Slithering Maps

Anthelea does not see any other nearby goblins.

Would anyone else like to look around?

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole looks around before anyone goes further.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

He also tries to look for the tracks he followed.

Survival (track): 1d20 + 9 ⇒ (14) + 9 = 23

Liberty's Edge

The Slithering Maps

Popole notice some shenanigans with the stairway.

A bunch of jars of some strange brown moldy looking stuff is above the stairway. It looks like they are set to fall on people passing through.

Disable Device DC18, or some creative shenanigans.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

I played too much Skyrim for falling in a trap like this... ^^'

Popole stops Marrowtusk with a *RIBBIT*, sets ablaze a bolt and aims for the jars.
If you'll allow it...

Liberty's Edge

The Slithering Maps

Go right ahead :3

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Wooof makes the bolt, acing for its target.

Masterwork light crossbow: 1d20 + 8 ⇒ (12) + 8 = 20
for Bolt: 1d6 ⇒ 1 and fire?

Liberty's Edge

The Slithering Maps

The flames set the trap ablaze and quickly eat up the molds in the glass.

The sound of glass shattering causes some noise to start stirring from within the fortress.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

That is a dastardly trap she comments as the mold and jars immolate.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab nods.

”Truly well done!!“

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"Those won't hurt me." Marrowtusk ignorantly says as he doesn't realize there's more to the traps than just the jars. He continues onward in hopes of finding more goblins to turn in for gold.

Liberty's Edge

The Slithering Maps

The party comes up to a large, barred doorway. Trying to push it open has no effect as the barring is on the other side. Knowing these Pathfinders though, I doubt that would stop them. Climbing over or trying to bash it in is an option also.

Climb DC15, Break DC23.

Box text:

A piecemeal steel and iron fence runs between two wooden buildings. A seven-foot-tall wooden gate constructed from fragments of tower shields blocks a crudely cut hole in the fence, while wooden stairs lead down the side of the rock face.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole nods and begins to climb over the doorway. He waits for the others on the other side.

Popole has a climb speed.

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

Aaftaab is right behind Popole.

Also has climb speed.

”Wait for me!“

Liberty's Edge

The Slithering Maps

Popole and Aaftaab climb over the door, and as they reach the top they see a bunch of goblins all ready to attack!

Not rolling initiative yet cause these guys don't have bows. What do, Kremit-de-Forg Finders?

Silver Crusade

Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch

I have alchemist fire and acid. Bombard them?! ;-)

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Hell yeah!

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

Will you guys be opening the door for us when you can?

Liberty's Edge

The Slithering Maps

Map Updated.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk moves up to the door and puts his hands against it, going into a bloodrage as he attempts to force it open on his own.

Str Check vs Break DC 23: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

...and he continues to push and strain against it as it doesn't move.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

I am not so strong as you are, Kellid, but perhaps the Savored Sting can help she says as she touches him on the shoulder and casts guidance on him.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole shrugs at the top of the pallisade.

"There are goblins and goblin dogs on the other side. They seem devoid of arrows or bolts of any sorts. What should we do?" says the grippli calmly.

He looks if it's easy to unlock the door from the other side. Such as a bar to take away.

Dark Archive

Male CG Human Witch 5 | HP 27/27 | AC *16 T 12 FF *14 | CMB +0, CMD 12 | F: +3, R: +4, W: +4 | Init: +8 | Perc: +10, SM: +1 | Speed 30ft | Spells: 1st 3/5 2nd 1/4 3rd 2/2 | Active conditions: Mage Armor

"Haha! Give 'em the old fire-and-brimstone, eh?" Reginald says happily from below.

Liberty's Edge

The Slithering Maps

As a matter of fact Popole...

All that holds the door shut is a bar.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole quickly climbs back down and takes the bar away.

Let the floodgates open...

"Look over here, your doom. *RIBBIT* says Popole on serious croak, expecting Marrowtusk to burst out of the door.

Liberty's Edge

nit +5; Senses low-light vision; Perception +6 ————— Defense ————— AC 17, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield) hp 14 Fort +3, Ref +3, Will +5; +2 vs. enchantments Immune sleep

She smiles as the door is opened.

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