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Initiative Reginald: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative Anthelea: 1d20 + 5 ⇒ (12) + 5 = 17
Initiative Aaftab: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative Popole: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Marrowtusk: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Chipmunk Goblins: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative Chipette Goblins: 1d20 + 6 ⇒ (3) + 6 = 9
Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)
Red (Alvin) Goblin(-0,Fine)
Blue (Simon) Goblin(-0,Fine)
Green (Theodore) Goblin(-0,Fine)
Reginald(-0,Fine)
Purple (Bridget) Goblin(-0,Fine)
Pink (Britney) Goblin(-0,Fine)
The Goblin in purple is stuck inbetween the tree branches as it tries desperately to escape back up.
Anthelea and Reginald get a Surprise Round to act against the goblins currently on the map.
I promise this is the last time you are fighting the chipmunks :P lol

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"Whoops!" says Reginald cheerfully as the goblin slips. "Looks like time for some magic, wouldn't you say?" He waves his arms dramatically as his magical armor reappears.
Cast mage armor during surprise round.

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Aaftaab draws his crossbow and loads it.

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Popole points at the closest gob and says "Hit 'em in the head, they will fall!"
FREEBOOTER'S BANE: +1 to hit / +1 to damage against violet chipmunk!
He then shoots with his crossbow.
Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 for Bolt: 1d6 + 1 ⇒ (4) + 1 = 5

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She pulls out her whip and in one swift action uses it to attack the screaming goblin
1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Oh dear, how UNLUCKY of you she says with a smile.

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Sorry I've been gone all week, I usually check this at work and I've been doing extra training this week so I've just been forgetting to check it at home. This is still the surprise round? So I get one action? I'm just going to do a single move for now if that's the case.

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Alrighty everyone, I am back!
Anthelea, you still have a full round action, as considering you're in goblin territory it would be safe to assume you had your whip out already, thus that attack was for the surprise round.
Aaftaab, I am sure the Crossbows have safety's, allowing you to carry it loaded. Feel free to take a shot.
Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)
Red (Alvin) Goblin(-0,Fine)
Blue (Simon) Goblin(-0,Fine)
Green (Theodore) Goblin(-0,Fine)
Reginald(-0,Fine)
Purple (Bridget) Goblin(-7,Dead)
Pink (Britney) Goblin(-0,Fine)

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Aaftaab aims at the neares goblin and shoots!
Crossbow: 1d20 + 6 ⇒ (6) + 6 = 121d6 ⇒ 6

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Full around attack
She will have attacked the same goblin if the surprise round attack didn't kill it. If it did, she attacks green.
1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

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Marrowtusk, the goblins are currently in trees and above your reach. Would you like to bash the tree and force them all to Acrobatics to hang on instead? :3

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Marrowtusk Bullrush: 1d20 + 6 ⇒ (16) + 6 = 22
Goblin Acrobatics: 4d20 ⇒ (4, 7, 14, 9) = 34
So 3 of the 4 goblins fall.
Falling Damage: 1d6 ⇒ 6
Their necks snap as they land.

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Round 2: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Fine)
Anthelea(-0,Fine)
Marrowtusk(-0,Fine)
Red (Alvin) Goblin(-6,Fine)
Blue (Simon) Goblin(-6,Fine)
Green (Theodore) Goblin(-0,Fine)
Reginald(-0,Fine)
Purple (Bridget) Goblin(-7,Dead)
Pink (Britney) Goblin(-6,Fine)
At least the goblins all got to staggered, so if they stand up they fall unconcious, so I'm just calling them dead for time.
The last gobling hanging on tries to shoot at Marrowtusk for single-handedly slaying all of it's companions!
Arrows: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 4
It misses.
PATHFINDERS ARE UP!

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Aaftaab again aims at the green goblin and shoots!
Crossbow: 1d20 + 6 ⇒ (20) + 6 = 261d6 ⇒ 5
Crit confirm Crossbow: 1d20 + 6 ⇒ (20) + 6 = 261d6 ⇒ 5

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And the last goblin drops from the tree as the bolt pierces his neck.
Fall Damage: 1d6 ⇒ 4
He is the most dead.
Further up ahead...
Lashed-together wooden poles form a makeshift staircase crudely bolted and fixed to the side of the stone shelf. The stairs lead upward to a platform that sits thirty feet above the ground.

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The elf will take a look around to make sure that there are no other goblins in the area
1d20 + 6 ⇒ (6) + 6 = 12

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Anthelea does not see any other nearby goblins.
Would anyone else like to look around?

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Popole looks around before anyone goes further.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
He also tries to look for the tracks he followed.
Survival (track): 1d20 + 9 ⇒ (14) + 9 = 23

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Popole notice some shenanigans with the stairway.
A bunch of jars of some strange brown moldy looking stuff is above the stairway. It looks like they are set to fall on people passing through.
Disable Device DC18, or some creative shenanigans.

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I played too much Skyrim for falling in a trap like this... ^^'
Popole stops Marrowtusk with a *RIBBIT*, sets ablaze a bolt and aims for the jars.
If you'll allow it...

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Wooof makes the bolt, acing for its target.
Masterwork light crossbow: 1d20 + 8 ⇒ (12) + 8 = 20
for Bolt: 1d6 ⇒ 1 and fire?

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The flames set the trap ablaze and quickly eat up the molds in the glass.
The sound of glass shattering causes some noise to start stirring from within the fortress.

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Aaftaab nods.
”Truly well done!!“

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"Those won't hurt me." Marrowtusk ignorantly says as he doesn't realize there's more to the traps than just the jars. He continues onward in hopes of finding more goblins to turn in for gold.

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The party comes up to a large, barred doorway. Trying to push it open has no effect as the barring is on the other side. Knowing these Pathfinders though, I doubt that would stop them. Climbing over or trying to bash it in is an option also.
Climb DC15, Break DC23.
A piecemeal steel and iron fence runs between two wooden buildings. A seven-foot-tall wooden gate constructed from fragments of tower shields blocks a crudely cut hole in the fence, while wooden stairs lead down the side of the rock face.

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Popole nods and begins to climb over the doorway. He waits for the others on the other side.
Popole has a climb speed.

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Aaftaab is right behind Popole.
Also has climb speed.
”Wait for me!“

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Popole and Aaftaab climb over the door, and as they reach the top they see a bunch of goblins all ready to attack!
Not rolling initiative yet cause these guys don't have bows. What do, Kremit-de-Forg Finders?

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I have alchemist fire and acid. Bombard them?! ;-)

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Marrowtusk moves up to the door and puts his hands against it, going into a bloodrage as he attempts to force it open on his own.
Str Check vs Break DC 23: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
...and he continues to push and strain against it as it doesn't move.

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I am not so strong as you are, Kellid, but perhaps the Savored Sting can help she says as she touches him on the shoulder and casts guidance on him.

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Popole shrugs at the top of the pallisade.
"There are goblins and goblin dogs on the other side. They seem devoid of arrows or bolts of any sorts. What should we do?" says the grippli calmly.
He looks if it's easy to unlock the door from the other side. Such as a bar to take away.

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Popole quickly climbs back down and takes the bar away.
Let the floodgates open...
"Look over here, your doom. *RIBBIT* says Popole on serious croak, expecting Marrowtusk to burst out of the door.