
|  Popole | 
 
	
 
                
                
              
            
            Popole sheathes his useless trident and unsheathes his light crossbow. The grippli stares with googly eyes at the woman, trying to discern her intentions.
Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21

|  GM Worg | 
 
	
 
                
                
              
            
            Her words seem genuine, if not frantic.
From further below you hear the bellow of an angry bugbear and its goblin horde coming up close!
Initiative Reginald: 1d20 + 8 ⇒ (3) + 8 = 11
Initiative Anthelea: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative Aaftab: 1d20 + 8 ⇒ (13) + 8 = 21
Initiative Popole: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative Marrowtusk: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Goblins: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative Goblin Rider: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Mezodarath: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative Nixa: 1d20 + 2 ⇒ (17) + 2 = 19
Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Fine)
Anthelea(-3,Fine)
Nixa(-0,Fine)
Marrowtusk(-0,Fine)
Goblin Rider(-0,Fine)
Goblin Dog(-0,Fine)
Reginald(-0,Fine)
Red Goblin(-0,Fine)
Blue Goblin(-0,Fine)
Green Goblin(-0,Fine)
Mezodarath(-0,Fine)

|  Aaftaab | 
 
	
 
                
                
              
            
            Aaftaab moves to the blue goblin.
Sense Motive : 1d20 + 7 ⇒ (4) + 7 = 11
”Lady! We are here now and we will help! Thanks for your words!“
The black blade of dark energy appears again in his hand and he attacks the blue goblin.
Void Kinetic blade +6, d6+1 negative energy damage, hitting touch AC : 1d20 + 6 ⇒ (2) + 6 = 81d6 + 1 ⇒ (2) + 1 = 3

|  Marrowtusk | 
 
	
 
                
                
              
            
            Marrowtusk will 5-foot step up to the Red Goblin and stand between the baddies and the party, swinging his greataxe at the Red Goblin but his attention focused on the bugbear.
Greataxe: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d12 + 9 ⇒ (9) + 9 = 18

|  Anthelea Calenbriars | 
 
	
 
                
                
              
            
            The war priestess smiles and invokes Calistria to bring doom and gloom on their foes 
 Casting Bane on as many of the baddies as she can. DC 13 Will save 

|  GM Worg | 
 
	
 
                
                
              
            
            Will Saves in Initiative Order: 6d20 ⇒ (5, 3, 17, 11, 16, 19) = 71
The rider, dog, and red goblin seem to be affected by the bane.
Nixa moves into melee with the green goblin and swings her blade at it.
Attack Roll: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
She cleanly slices it across the chest, and the goblin drops.
Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Delay)
Anthelea(-3,Fine)
Nixa(-0,Fine)
Marrowtusk(-0,Fine)
Goblin Rider(-0,Bane)
Goblin Dog(-0,Bane)
Reginald(-0,Fine)
Red Goblin(-0,Bane)
Blue Goblin(-0,Fine)
Green Goblin(-8,Dead)
Mezodarath(-0,Fine)
The goblin rider smites Nixa, and swings at her with his heavy mace.
The goblin dog also bites at Nixa.
Attack Roll Mace: 1d20 + 3 ⇒ (3) + 3 = 6
Damage Roll Mace: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Attack Roll Bite: 1d20 + 2 ⇒ (12) + 2 = 14
Damage Roll Bite: 1d6 + 3 ⇒ (5) + 3 = 8
Nixa deftly deflects all the incoming attacks!

|  GM Worg | 
 
	
 
                
                
              
            
            Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Delay)
Anthelea(-3,Fine)
Nixa(-0,Fine)
Marrowtusk(-0,Fine)
Goblin Rider(-0,Bane)
Goblin Dog(-0,Bane)
Reginald(-0,Fine)
Red Goblin(-0,Bane)
Blue Goblin(-0,Fine)
Green Goblin(-8,Dead)
Mezodarath(-0,Fine)
Will bot if no response in reasonable time.

|  Reginald Gerbin III | 
 
	
 
                
                
              
            
            "Well hey there big fellow! Why the long face?" Reginald cracks himself up laughing again at the goblin's obvious discomfort to being compared to a horse.
Evil Eye to give -2 AB penalty (Will 16 to reduce to 1 round) and Cackle to extend.

|  GM Worg | 
 
	
 
                
                
              
            
            Will Save: 1d20 + 5 ⇒ (10) + 5 = 15
Round 1: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Fine)
Popole(-0,Delay)
Anthelea(-3,Fine)
Nixa(-0,Fine)
Marrowtusk(-0,Fine)
Goblin Rider(-0,Bane)
Goblin Dog(-0,Bane)
Reginald(-0,Fine)
Red Goblin(-0,Bane)
Blue Goblin(-0,Fine)
Green Goblin(-8,Dead)
Mezodarath(-0,Evil Eye, -2 Ability Score)
The goblins begin a counter attack!
Red Goblin Attack Roll: 1d20 + 2 ⇒ (10) + 2 = 12
Blue Goblin Attack Roll: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage Roll Red: 1d4 ⇒ 4
Damage Roll Blue: 1d4 + 2 ⇒ (3) + 2 = 5
The goblins miss their targets.
Mezodarath channels negative energy, deselecting the Goblin Rider.
Red Will Save: 1d20 - 1 ⇒ (3) - 1 = 2
Blue Will Save: 1d20 - 1 ⇒ (14) - 1 = 13
Dog Will Save: 1d20 + 1 ⇒ (14) + 1 = 15
Nixa Will Save: 1d20 ⇒ 6
Will Save Halves DC10: 1d6 ⇒ 5
The red goblin appears to take the brunt of negative energy and isn't doing well.
The dog and blue goblin appear to be better off.
Nixa takes full damage.

|  GM Worg | 
 
	
 
                
                
              
            
            Round 2: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-0,Will DC 10)
Popole(-0,Will DC 10)
Anthelea(-3,Will DC 10)
Nixa(-5,Fine)
Marrowtusk(-0,Will DC 10)
Goblin Rider(-0,Bane)
Goblin Dog(-2,Bane)
Reginald(-0,Will DC 10)
Red Goblin(-5,Bane)
Blue Goblin(-2,Fine)
Green Goblin(-8,Dead)
Mezodarath(-0,Evil Eye, -2 Ability Score)
Will Save DC 10 for 2 damage, 5 damage full.

|  Aaftaab | 
 
	
 
                
                
              
            
            Will : 1d20 + 5 ⇒ (9) + 5 = 14
”You foul beasts will pay for your evil deeds!!“
The black blade of dark energy appears again in his hand and he attacks the blue goblin.
Void Kinetic blade +6, d6+1 negative energy damage, hitting touch AC : 1d20 + 6 ⇒ (18) + 6 = 241d6 + 1 ⇒ (1) + 1 = 2

|  Anthelea Calenbriars | 
 
	
 
                
                
              
            
            The warpriestess will again call upon her goddess and cast murderous command on the bugbear
dc 13 will save
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

|  Marrowtusk | 
 
	
 
                
                
              
            
            Will Save DC 10: 1d20 - 1 ⇒ (7) - 1 = 6
"A cleric? Hah, this is too easy!" Marrowtusk sees an opening to get close to the bugbear and takes a 5-foot step into the crowd of goblins, going into a bloodrage as he swings his greataxe at the cleric.
Greataxe + Bloodrage + Power Attack: 1d20 + 9 + 2 - 1 ⇒ (19) + 9 + 2 - 1 = 29
Damage: 1d12 + 9 + 2 + 3 ⇒ (3) + 9 + 2 + 3 = 17
God, a x3 crit would have been juicy.

|  Popole | 
 
	
 
                
                
              
            
            Will DC 10: 1d20 + 3 ⇒ (16) + 3 = 19
Popole gasps as he was too late to react. He steps closer, spits on the very large bugbear. Popole has reach xD
FREEBOOTER'S BANE vs the bugbear: everyone has +1 at / +1 dmg against it.
He then unloads his bolt.
Mstwk Light Crossbow: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 for Bolt: 1d6 + 1 ⇒ (2) + 1 = 3

|  GM Worg | 
 
	
 
                
                
              
            
            Round 2: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-2,Fine)
Popole(-2,Fine)
Anthelea(-5,Fine)
Nixa(-5,Fine)
Marrowtusk(-5,Fine)
Goblin Rider(-0,Bane)
Goblin Dog(-2,Bane)
Reginald(-0,Will DC 10)
Red Goblin(-5,Bane)
Blue Goblin(-4,Fine)
Green Goblin(-8,Dead)
Mezodarath(-18,Evil Eye, -2 Ability Score, Will Save DC13)
The Goblin Rider and his Dog continue attacking Nixa!
Mace Attack Roll: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Bite Attack Roll: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Again, both miss Nixa as she deftly dodges their attacks.

|  GM Worg | 
 
	
 
                
                
              
            
            Round 2: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-2,Fine)
Popole(-2,Fine)
Anthelea(-5,Fine)
Nixa(-5,Fine)
Marrowtusk(-5,Fine)
Goblin Rider(-0,Bane)
Goblin Dog(-2,Bane)
Reginald(-0,Will DC 10)
Red Goblin(-5,Bane)
Blue Goblin(-4,Fine)
Green Goblin(-8,Dead)
Mezodarath(-18,Evil Eye, -2 Ability Score)
Just proceeding, Reginald feel free to still perform your turn and I will adjust as needed.
The red and blue goblin launch an attack against Marrowtusk and Aaftaab!
Attack Rolls @+2: 2d20 ⇒ (1, 2) = 3
Damage Rolls @+0: 2d4 ⇒ (3, 1) = 4
Their attacks fail to connect!
Spell Resistance: 1d20 + 2 ⇒ (17) + 2 = 19
Will Save DC13: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
Suddenly, Mezodarath swings his large weapon...
Target Left to Right: 1d4 ⇒ 1
Attack Roll: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13
But misses from slicing the goblin rider!

|  GM Worg | 
 
	
 
                
                
              
            
            Round 2 & 3: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-2,Fine)
Popole(-2,Fine)
Anthelea(-5,Fine)
Nixa(-5,Fine)
Marrowtusk(-5,Fine)
Goblin Rider(-0,Bane)
Goblin Dog(-2,Bane)
Reginald(-0,Will DC 10)
Red Goblin(-5,Bane)
Blue Goblin(-4,Fine)
Green Goblin(-8,Dead)
Mezodarath(-18,Evil Eye, -2 Ability Score)

|  Aaftaab | 
 
	
 
                
                
              
            
            The black blade of dark energy appears again in his hand and he attacks the blue goblin.
Void Kinetic blade +6, d6+1 negative energy damage, hitting touch AC : 1d20 + 6 ⇒ (6) + 6 = 121d6 + 1 ⇒ (5) + 1 = 6

|  Popole | 
 
	
 
                
                
              
            
            Popole curses and tries once again.
Mstwk Light Crossbow, FB: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 for Bolt: 1d6 + 1 ⇒ (6) + 1 = 7

|  GM Worg | 
 
	
 
                
                
              
            
            Round 2 & 3: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-2,Fine)
Popole(-2,Fine)
Anthelea(-5,Fine)
Nixa(-5,Fine)
Marrowtusk(-5,Fine)
Goblin Rider(-0,Bane)
Goblin Dog(-2,Bane)
Reginald(-0,Will DC 10)
Red Goblin(-5,Bane)
Blue Goblin(-10,Dead)
Green Goblin(-8,Dead)
Mezodarath(-25,Evil Eye, -2 Ability Score)
Nixa swings at the goblin rider!
Attack Roll: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

|  GM Worg | 
 
	
 
                
                
              
            
            Round 2 & 3: FIGHT!
Battlefield Conditions: Dim Light
Aaftab(-2,Fine)
Popole(-2,Fine)
Anthelea(-5,Fine)
Nixa(-5,Fine)
Marrowtusk(-5,Fine)
Goblin Rider(-10,Bane)
Goblin Dog(-2,Bane)
Reginald(-0,Will DC 10)
Red Goblin(-5,Bane)
Blue Goblin(-10,Dead)
Green Goblin(-8,Dead)
Mezodarath(-25,Evil Eye, -2 Ability Score)

|  Reginald Gerbin III | 
 
	
 
                
                
              
            
            GM, the Evil Eye penalty is to attack rolls, not ability scores - FYI
Will vs DC 10: 1d20 + 3 ⇒ (20) + 3 = 23
"Ho ho! Watch out, that dog-gone hobgoblin's got a weapon!" Reginald says through his tears of laughter.
Evil Eye (Will 16 to reduce duration to 1 round) to give -2 penalty to saving throws, cackle to extend duration of both Evil Eyes.

|  Marrowtusk | 
 
	
 
                
                
              
            
            "Ah, you're a tough one huh?"
Marrowtusk uses another round of his bloodrage as he takes another huge swing at the big cleric.
Greataxe + Power Attack + Bloodrage: 1d20 + 9 - 1 + 2 ⇒ (8) + 9 - 1 + 2 = 18
Damage: 1d12 + 9 + 2 + 3 ⇒ (9) + 9 + 2 + 3 = 23

|  Anthelea Calenbriars | 
 
	
 
                
                
              
            
            Seeing that there is an open space and that Shoanti is now flanked the warpriestess will attempt to scourge the red goblin
1d20 + 5 ⇒ (20) + 5 = 25 possible confirm?
1d20 + 5 ⇒ (13) + 5 = 18 confirm
Damage if not confirmed
1d6 + 1 ⇒ (4) + 1 = 5
Damage if confirmed
2d6 + 1 ⇒ (5, 2) + 1 = 8

|  GM Worg | 
 
	
 
                
                
              
            
            @Anthelea It looks like he didn't, but also failed to hit the goblin near him.
@Reginald I got incredibly confused as to what you wanted, then realized Evil Eye can work for Ability. This post above says "AB". Here
Marrowtusk slices into Mezodarath, and suddenly the bugbear explodes! Blood and guts rain everywhere!
Anthelea whips the red goblin into submission, and it dies.
A goblin with 1 hp and a dog isn't worth dragging this part out, so I am calling this combat.
Once the bugbear cleric Mezodarath is defeated, the goblin threat to the wilderness surrounding Saringallow is ended. Any goblins still present in the camp flee once it becomes clear that their big, scary chief is dead; they want no part of any punishment that might await them should the scary adventurers get their hands on them.
Nixa Volsetti survives the battle with the bugbear, and she expresses her profound gratitude, explaining that she was able to seize the opportunity to break free thanks to your timely intervention and Mezodarath’s subsequent distraction. Since you inquire as to her presence in the goblin cave, she explains that she was abducted along with her cousin from Saringallow and taken to a strange place that she cannot completely identify, but about which she could provide general details. She was later given to the goblins, who brought her to Highfort and hoped to learn about the town’s defenses before enacting some sort of heinous plan to turn her against the townsfolk. The goblins and Mezodarath have kept her locked up in the cave ever since, waiting for her to break.
Upon returning to Saringallow, you collect the bounties they’re owed by providing proof of the goblins’ death, describing the scene at Highfort, and generally explaining the situation to Mayor Sandra Trinelli.
Will have chronicles written up shortly. Please roll Day Jobs in the Discussion Tab.
Part 3 will start in a few days.
Also please remind me if you are slow tracking.

|  GM Worg | 
 
	
 
                
                
              
            
            GALLOWS OF MADNESS 3:
The Return of the King 
THE FESTERING BLOT
In short time, the mayor, Sandra Trinelli, calls you all back to the Saringallow Town Hall.
Although it’s covered in a layer of files and paperwork that indicate its official nature, this office is also eminently comfortable, with its plush carpet, velvet-lined oaken furniture, and ornate serving carts bearing colorful fruit and fine drinks. The soothing smell of sage and apple blossoms floats on a warm breeze wafting through the large, open picture window.
At the center of the room, behind a solid and polished wooden desk, sits Mayor Sandra Trinelli, her long fingers folded together in thought. Her face is solemn as she surveys her visitors. “Thank you for your quick attention to my request,” she begins, motioning to the oversized chairs in front of her. “As you can imagine, it involves a delicate task that promises results of great significance to our beleaguered population. Let me explain."
“The history of this town, I’m afraid, is written in blood. More than a century ago, the family that founded Saringallow committed heinous crimes against the hard-working folks who toiled on their behalf. When all was said and done, these nobles—the Sarinis—kidnapped and murdered many local children. They were hanged for their crimes, but the bodies of the youths were never found, and our families still suffer those tragic memories today. After all of these years, they’ve never had closure, and our town has never been the same."
“However, not long ago, while I was searching the town archives, I discovered a few old letters that seem to indicate that these evil nobles kept records of their victims and diabolical rituals. Finding these documents would go a long way toward healing the deep wounds the Sarinis inflicted on our poor people."
“Unfortunately, the evidence is presumably stored in the Sarinis old, walled estate, which is located some distance from Saringallow proper. Around here, superstitions regarding the Sarini family still run deep, and the good men and women of our town watch—bless their hearts—are reluctant to help."
"There’s no proof, however, that any of the rumors about the Sarini Estate are real, so I’d like to hire you help me solve this matter. Please, if you will, bring me any records of these terrible crimes that exist. Once you do, I believe our town will finally begin to heal. I trust that you are capable, and I hope that a reward of Monopoly Money will be enough to persuade you to help.”

|  GM Worg | 
 
	
 
                
                
              
            
            So a few gimmicks coming into play; The Town Hall has no map of the Manor. Your chronicles, however, allow you to go to the priest at the temple and request something of a map with descriptions. Therefore, every room described is included into the Power Point and you have info on them now.
Map Updated.

|  GM Worg | 
 
	
 
                
                
              
            
            If you wish, you can try to learn more about the Sarini Manor by visiting the town archives. You could also just head straight there.
What will you do?

|  Reginald Gerbin III | 
 
	
 
                
                
              
            
            "The archives sound like a wonderful place!" Reginald says, grinning broadly. "Especially after all that muck and disgusting purple goop in the woods."
No worries if nobody else wants to study first - Reginald will be happy to go along with the majority.

|  GM Worg | 
 
	
 
                
                
              
            
            You try to find all the information you can about the Sarini estate and family. The town archives has a fair amount of information...
Topic: Hangings
No official records of the Sarini hangings exist in the library.
Chelish laws would have required a considerable amount of paperwork if trials had been held. There are, however, allusions to the town abruptly coming under control of the mayor, rather than nobles.
Topic: Luca Sarini
A death certificate says the following: “Adolescent ward of half-Mwangi descent. Died of an accidental poisoning at the Sarini Estate in 4599 ar.”
The handwriting of the word “accidental” shows hesitation, as if writer didn’t believe that the poisoning was accidental.
Topic: Marcius Sarini
A deployment letter dated 4585 ar indicates that Marcius Sarini volunteered to serve in the Chelish army and trained to lead a special engineering unit.
You deduce that his training involved building traps and sabotage, among other things.
A letter from a servant dated after Marcius’s return also indicates that the rising baron brought a young ward by the name of Luca back to his family’s estate in Saringallow.
The word “ward” is written messily, with no further accompanying explanation, as if the writer were uncomfortable lingering on the topic for long.
Topic: Missing Persons
Between the years 4600–4604 ar, many missing persons were reported.
The average age of the missing persons was 12–20, and many of them were female.
Reports written by a watch captain of the time indicate that the bodies of a few missing people were found.
Details in the reports suggest the persons were killed in witch or diabolist rituals.
DC 12 Heal
In all cases, from the death descriptions listed, the cause of death was complete exsanguination as opposed to simple blood loss.
Topic: Sadira Sarini
Documents indicate that the baroness was originally from Remesiana in Cheliax.
Sadira was a member of House Dioso, an influential Chelish family
Topic: Saringallow
The first records about settlers moving into this area date back to 4425 ar. However, all the documents from that time refer to the community as “Sarini’s Hollow.”
Somewhere between 4600 ar and 4610 ar, the town’s name seems to have changed to Sarini Gallows, and gradually, that name was corrupted into Saringallow.
Topic: Sarini Estate
An invoice for construction materials reveals that the construction of the main estate building began in 4426 ar, and a later bill indicates that a wall was built around the grounds in 4600 ar.
The amount of construction materials ordered was too large for the wall’s size. The text has been tampered with to obscure some details. Another individual document indicates that the last legal owners of the Sarini Estate were the Baron Marcius Sarini and Baroness Sadira Sarini, who acquired joint ownership of the property in 4593 ar.
Topic: Sarinis' Diabolism
There are no documents that even mention the word diabolism or any other outward indicators of the subject; however, Lupia is a skilled archivist and has dug up some letters from Marcius Sarini to an unnamed priest of Asmodeus in Egorian. The letters contain vague and cryptic language, but they do mention the existence of gifts for a nebulous patron, and that these gifts were carefully recorded somewhere in a secure location on the estate known only to Marcius and Sadira knew.
This is a reference to diabolic sacrifices and the records the mayor seeks.

|  Reginald Gerbin III | 
 
	
 
                
                
              
            
            Hangings: Knowledge (local), Take 10: 10 + 9 = 19
Marcius Sarini: Craft, Take 10: 10 + 5 = 15
Missing Persons: Perception, Take 10: 10 + 7 = 17
Missing Persons: Knowledge (arcana), Take 10: 10 + 10 = 20
Missing Persons: Heal, Take 10: 10 + 3 = 13
Sadira Sarini: Knowledge (nobility), Take 10: 10 + 9 = 19
Saringallow: Knowledge (history), Take 10: 10 + 10 = 20
Sarini Estate: Knowledge (engineering), Take 10: 10 + 9 = 19
Sarinis' Diabolism: Knowledge (planes), Take 10: 10 + 10 = 20
Only ones he can't get are the two Linguistics checks. Does anybody have ranks in that skill?
"Fascinating, absolutely fascinating!" Reginald says with a grin after several hours delving through dusty bookshelves. "There's no mention of any trials for the Sarini family, but it seems the mayor was put in charge of the town rather quickly. Perhaps the noble family all ran away? Most peculiar. Anyway, Marcus Sarini was part of a special operative unit in the Chelish army that employed traps and other such devices. Perhaps we'll see some of his handiwork at the estate! Regarding the missing townsfolk: most of them were young women, and the few that were recovered all were described as having every drop of blood removed from their bodies. Perhaps there were vampires in the area? Anyway, the baroness was from an family of Cheliax. Wonder why she came here? And did you know the town used to be called 'Sarini's Hallow' before abruptly changing to 'Sarini Gallows'? The local name today comes from a linguistic slurring of the two words - a contraction, if you will! Oh, right, the Sarini's - the last family to own the estate, Marcus and Sadira, apparently built an external wall. Apparently they ordered more materials than needed for that length though - perhaps they lost some and didn't want to admit their mistake? But this document," he brandishes a moldy piece of parchment, "mentions the very records we are searching for. So let's be off!"

|  GM Worg | 
 
	
 
                
                
              
            
            Unless someone decides to finish up the research, we will be moving into combat soon. Please finalize any leveling your characters may need to do.

|  Aaftaab | 
 
	
 
                
                
              
            
            Marcius Sarini: Craft, Untrained : 1d20 - 2 ⇒ (3) - 2 = 1
Missing Persons: Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Saringallow: Perception: 1d20 + 7 ⇒ (7) + 7 = 14
"Unbelievable, how much history is hidden in this town! And how many wounds have not been closed in all these years! We should definitely support!" Aaftaab says.

|  Popole | 
 
	
 
                
                
              
            
            Sorry about the inconvenience. Popole is gunslingerishly ready!
Popole, a fierce look upon his googly eyes, seems eventually ready to investigate further. After listening to the intel gathered by the "wizard", the grippli nods.
*RIBBIT* he approves.

|  GM Worg | 
 
	
 
                
                
              
            
            You all make your way to the Sarini Estate, located 10 miles northeast from Saringallow porper.
It will take 3 hours to reach the estate by foot.
About 2 hours into the trip...
Some sixty feet ahead on the road, a villager is lying curled on the ground, his hands shielding his face from two ugly, blue-skinned creatures with oversized, wrinkly heads. A centipede as big as a large man hisses menacingly at the desperate, shaking villager, its mandibles oozing with venom. The monsters are covered in a greasy, purplish goo that seems to be growing from their very skin.
Initiative Reginald: 1d20 + 8 ⇒ (5) + 8 = 13
Initiative Anthelea: 1d20 + 5 ⇒ (10) + 5 = 15
Initiative Aaftab: 1d20 + 8 ⇒ (13) + 8 = 21
Initiative Popole: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative Marrowtusk: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Red Mite: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Green Mite: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative Red Centipede: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Green Centipede: 1d20 + 2 ⇒ (19) + 2 = 21
Round SURPRISE: FIGHT!
Battlefield Conditions: Normal Light
Aaftab(-2,Fine)
Green Centipede(-0,Fine)
Red Centipede(-0,Fine)
Red Mite(-0,Fine)
Popole(-2,Fine)
Anthelea(-5,Fine)
Reginald(-0,Fine)
Green Mite(-0,Fine)
Marrowtusk(-5,Fine)
Fiendish Mite. This squat humanoid seems to be nearly all head—an unfortunatecircumstance, considering how ugly its puffy blue face is.
1 Question @16, 2 Questions @21

|  Aaftaab | 
 
	
 
                
                
              
            
            Aaftaab moves forward!
"Stop this nonesense! Why are you attacking this boy!?"
Single move in surprise round.

|  Popole | 
 
	
 
                
                
              
            
            Popole points at the red mite.
"Kill it with fire!" he shouts.
FREEBOOTER'S BANE: +1 to hit / +1 to damage against my target!
 
	
 
     
    