Virrdran Daraqor

J`Victus's page

144 posts. Alias of Jovich.


Full Name

J`Victus

Race

Drow, Noble

Classes/Levels

Unchained Rogue 5 Dark Delver 0

Gender

Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16

Size

Medium

Age

127

Special Abilities

Sneak Attack, Finesse Training, Trapfinding

Alignment

NG

Languages

Common, Elven, Undercommon, Draconic

Occupation

Treasure Hunter, Relic Retriever

Strength 11
Dexterity 17
Constitution 11
Intelligence 14
Wisdom 13
Charisma 15

About J`Victus

J`Victus
Male Elf
Rogue 5 (unchained) DarkDelver 0
Favored Class Rogue (Hit Points)
Size / Type: Medium Humanoid (Elf)
Alignment: NG
Deity: None
Age: 127
Speed: 30 Ft.
Initiative: +8
Senses: Perception +11, Dark Vision 120
Languages: Undercommon, Elven, Draconic, Common

Stats:

Attributes
STR 11 (+0)
DEX 22 (+6)
CON 11 (+0)
INT 16 (+3)
WIS 13 (+1)
CHA 17 (+3)

Offense

BAB: +3

Elven Curved Blade+1
Attack: 1d20 +11 (+3 BAB + 0 Str + 6 Dex + 1 Magic +1 Weapon Focus)
Damage: 1d10 + 8 (+ 6 Dex +1 Magic)
Crit: 18-20x2

Range: +9
Melee: +3
Finesse Weapons +9
Sneak Attack +3d6+1 +4 Bleed Damage

Defense

HP: 34 (5d8 + 0 Con per Level +1 Favored Class) 9,5,8,8,4
AC: 20 (10 Base + 6 Dex + 2 Armor +0 Natural Armor +1 Deflection +1 Magical +0 Dodge) +1 Dodge vs. Traps
Touch: 18 / Flat-Footed: 14
CMB: +3 (3 BAB + 0 Str)
CMD: 19 (10 Base + 3 BAB +0 Str + 6 Dex) +2 vs Sunder with Curved Elven Blade

Fort: +1 (+1 Base +0 Con)
Refl: +10 (+4 Base +6 Dex) +1 Dodge vs. Traps
Will: +2 (+1 Base +1 Wis)
Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
+2 Fort vs. Poison

Skills:

Per Level: 13 (8 Base + 3 Int +2 Background)=65
Skills List:
Acrobatics: +14 (+5 Ranks +3 Class Skill +6 Dex)
Appraise: +11 (+5 Ranks +3 Class Skill +3 Int)
Bluff: +11 (+5 Ranks +3 Class Skill +3 Cha)
Climb: +10 (+5 Ranks +3 Class Skill +0 Str +2 Kit)
Craft:(Traps) +3 (+0 Ranks +3 Int)
Diplomacy: +3 (+0 Ranks +0 Class Skill +3 Cha)
Disable Device: +19 (+5 Ranks +3 Class Skill +6 Dex +2 MstWk Tools +2 trapfinding +1 Trait)
Disguise: +3 (+0 Ranks +0 Class Skill +3 Cha)
Escape Artist: +6 (+0 Ranks +0 Class Skill +6 Dex)
Fly: +6 (+0 Ranks +0 Class Skill +6 Dex)
Handle Animal: +3 (+0 Ranks +0 Class Skill +3 Cha)
Heal: +1 (+0 Ranks +0 Class Skill +1 Wis)
Intimidate: +3 (+0 Ranks +0 Class Skill +3 Cha)
Knowledge (arcana): +3 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (dungeoneering): +11 (+5 Ranks +3 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (engineering): +3 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (geography): +3 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (history): +7 (+4 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (local): +5 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge +2 DM Bonus)
Knowledge (nature): +3 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (nobility): +3 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (planes): +3 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Knowledge (religion): +3 (+0 Ranks +0 Class Skill +3 Int +0 Bardic Knowledge)
Linguistics: +7 (+1 Ranks +3 Class Skill +3 Int)
Perception: +14 (+5 Ranks +3 Class Skill +1 Wis +2 Keen Senses +3 Feat) +1 vs Surprise +2 vs traps +4 to listen/ concealed or secret objects (including doors and traps)
Perform (any): +3 (+0 Rank +0 Class Skill +3 Cha)
Profession (any): +1 (+0 Rank +0 Class Skill +1 Wis)
Ride: +6 (+0 Ranks +0 Class Skill +6 Dex)
Sense Motive: +9 (+5 Ranks +3 Class Skill +1 Wis)
Sleight of Hand: +10 (+1 Ranks +3 Class Skill +6 Dex)
Spell Craft: +8 (+5 Ranks +0 Class Skill +3 Int)
Stealth: +17 (+5 Ranks +3 Class Skill +6 Dex +3 Feat)
Survival: +3 (+2 Ranks +0 Class Skill +1 Wis)
Swim: +2 (+2 Ranks +0 Class Skill +0 Str)
Use Magic Device: +11 (+5 Rank +3 Class Skill +3 Cha)

Traits:

Reactionary +2 Initiative
Trapfinder +1 Disable Device

Feats:

Skill Focus: Stealth
Exotic Weapon Proficiency: Elven Curved Blade
Skill Focus:Perception

Racial Abilities:

+4 Dex, +2 Int, +2 Wis, +2 Char, –2 Con
Type:
Drow are humanoids with the elf subtype.
Size:
Drow are Medium creatures
Base Speed:
Drow have a base speed of 30 feet.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword.
Languages:
Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin.
Immunities:
Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Spell Resistance: Drow possess spell resistance (SR) equal to 11 plus their total number of class levels.
Keen Senses:
Drow gain a +2 racial bonus on Perception checks.
Spell-Like Abilities (Su):
Divine Favor, Dispel Magic. Suggestion 1/Day
Dancing Lights, Deeper Darkness, and Faerie Fire, Feather Fall, Levitate At will.
Detect Magic: Constant
Poison Use:
Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Superior Darkvision:
Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Blindness:
As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Class Abilities:

Finesse Training:Weapon Finesse: Elven Curved Blade
Sneak Attack 3d6
Trap finding
Evasion
Rogue Talent: Combat Trick:Weapon Focus: Elven Curved Blade
Rogue Talent: Canny Observer
Danger Sense +1
Debilitating Injury


Magical Items:

Catskin Leather +1
Elven Curved Blade +1
Belt of Incredible Dexterity +2
Cloak of Arachnida
Heward's Handy Haversack
Wand of Cure Light Wounds 50ch
Wand of Shield 50ch
Ring of Protection +1
Ring of Maniacal Devices
Eyes of the eagle
Hat of Disguise
Potions of Invisibility x3
Potion of Cure Moderate Wounds x10
Potion of Remove Disease
Potion of Remove Curse
Potion of Mirror Image
Potion of Recharge Innate Magical Abilities
Potion of Air Bubble
Potion of Cat's Grace x2
Potion of Expeditious Retreat x2
Scroll of Silence
Scroll of Knock
Scroll of Mount
Scroll of Rope Trick
Pathfinder Pouch

Equipment:

Equipment: (31.6 lbs)
Dagger
Caltrops x4
Bedroll
Blanket
Water Skin
Climbers Kit
Rope, Silk 50'
Thieves Tools, Master Work
Bandolier x2

Back Ground:

J'Victus was young and full of himself when he was around the other male children. He would do his best to outsmart, outrun or what was the most common occurrence out hide the older children. His training as a scout had always kept him out of trouble. Being a drow is not easy but being a male in a matriarch society is just about impossible to survive. Being born into a small low rank house and it make your odds of becoming an adult even worse. To survive this harsh life one must be lucky, smart, or have a good upbringing. He got his luck in the first night of his life. He was born the second male child of the family, his twin brother that was born a few minutes later was the third and by law was to be sacrificed to appease Rovagug. He did not learn of this till later in his life when he was commanded to join the surface world raids. He was told that he had better succeed in bringing glory to Rovagug and his house or suffer the fate of his twin brother. Curios as to what that meant he stupidly ask his siblings about his twin. Many beatings later he found out the story of his twin. This slowly started his mind towards his survival not just outside the house but now inside his house and from his own family. Years go by as he dwells on the actions of his family and how things are to be for in him and his future. He grows up learning to be fast and not seen. He does what is ask of him with no questions, he wants to keep things the way they are until the status quo changes. When that happens he want to have that be on his terms. So for now he bids his time so that he can escape his chains here in his own home. He learns to hate those above his station, his sisters. His anger to those of the Rovagug faithful is unequaled. The years become decades as he yearns for his chance to get out from under the rule of these women. His chance comes to him when a group is sent to raid a old outpost of the surface elves. The group never makes it to the surface as they instead found a burial chamber under the outpost. J'Victus was sent in to investigate the area before the priestess would enter. The traps and wards were old and most had failed. This was a big indicator that this was a very ancient outpost and one worth taking his time delving into its secrets. He found a large burial complex filled with the dead of the surface elves. There in the center of the room surrounded by what can only be the entombed guards, was a tomb with a male elf chiseled into the top of the coffin in a bas-relief. His arms surrounding the hilt of a well crafted Elven Curved Blade. Taking care not to disturb any traps that might have gotten past his notice, he advanced slowly towards the coffin. It appears to be too easy of a task but sometimes the old saying sometimes a spider is a just a spider and not a fiend poised to rip your head off is true and....sometimes it is false.
J'Victus decides that the weapon will be his and checks one more time for any traps before he removes it from the grip of the stone elven warrior. He is rewarded when he notices the ever so faint out line of arcane wards around the hilt of the weapon and the tomb. He knows that he can bypass the ward for a short time but not defeat them. With slow and practice motions he removes the sword from its resting place and places his new treasure in his back pack. Well if you do not get caught than you deserve everything you steal. He freezes is his place as he hears the faint sounds of company. Moving himself into a better vantage to see what is coming his way. He creeps back into the shadows of the tomb. Seeing that his company is in fact the priestess and the rest of the raiding group coming in to find him. His mind is made up and he does something that will change the rest of his life. There will be no turning around from this action. Seeing the group coming toward the center of the room almost to the place where he is hiding, J'Victus brushes his fingers ever so gentle over the wards along the tomb setting them off. At once the guards around the tomb come to “life” not at all surprised by this as the drow are practitioners of the necromancy arts. What did surprise him was that the guards were constructs and not undead as he had thought. The lid to the tomb came crashing down around him covering him from sight as it leaned against the side of the coffin. The battle does not go well for the raiding party and J'Victus bids his time. When that time comes he slowly moves his way around the room moving from hiding spot to hiding spot until he gets himself out of the room and runs down the hallway. Coming around the corner he runs straight into the back of another drow running away from the trap that he set off. The shock of a drow tangled up with his body is short lived. J'Victus stand to engage the person whomever they might be, but stays his hands as his nephew stands before him. His fingers are moving so fast that it is hard to understand what he is trying to sign. J'Victus gets the idea that his nephew is running back towards home to get away from the fighting. Thinking that it might be better to have a scapegoat as a back up if something should happen, the two run off into the darklands towards home or at least away from the area. Days go by and the two are not lost just that J'Victus keeps turning them away form tunnels that would lead them home. It is almost two weeks when the little food they have starts to dwindle away to nothing. Fearing that they might not make it “home” they continue on. Two more days go by when they come on a duergar trading outpost. J'Victus and his nephew are not keen on just walking up to a duergar outpost but their food is gone and survival takes over. His nephew speaks their language and converses a long time with them. J'Victus is reluctant to send his nephew away to deal with them but he decides that it is better that he stay away and let his nephew deal with the duergar. Since the fighting under the outpost, J'Victus has not been alone and he takes advantage of his time away from his nephew. He removes his treasure from his back pack and tries to determine if it is a magical blade. His sees that his new blade is magical and that the pommel is missing a stone. His fingers examine the hilt and the pommel for anything that might be a trap. If a trap was placed on a weapon it most certainly had to be magical in nature. He is please and certain that there are no harmful effects waiting for him. Further examination of the hilt finds that the pommel is no longer magical. It is missing a piece, a gem is missing from the bottom of the pommel. J'Victus' nephew finally comes back with a smile on his face and food. He tells J'Victus that he has good news. J'Victus is either famished, tired or getting old as he should have known what was going to happen next. As he is trying to blink away the darkness and keep himself awake….he can hear his nephew tell him that the duergar gave him a good deal for his slave and a map to get him home. J'Victus curses himself as he just got sold into slavery by his own nephew and he thinks to himself...and here I thought the females where bad.
His nephew is evil but not too bright, yes he took J'Victus' weapons but did not search the rest of him thoroughly. His other items were still on him when he came to. His nephew was removing all his gear from his bag and tossing it around looking for things of value. J'Victus acts quickly and enacts his darkness ability directly on top of himself. Listening to his nephews panic in the darkness brings a smile to his lips. Still laying down he hears the swish of a blade as it passes over his head. His nephew thought that J'Victus must have stood up. Grabbing one of his discarded weapons, he slips out of the darkness and circles around to the other side of the cavern. Listening to the curses coming from inside the darkness, J'Victus drops the spell effect. There in the middle of his gear was his nephew swinging madly at anything and everything. J'Victus almost felt bad for what he was about to do...almost. After his nephew has tired himself out swinging his short sword around, J'Victus stepped inside the arch of the sword and punched his nephew in the face with the pommel of his new weapon. As his nephew came to, he realized that he was unarmed and basically naked. He tried to shout a curse but found that he was gagged as well tied up. The last thing J'Victus remembers of his nephew was the duergar dragging away a half naked drow with a sack over his head. J'Victus whispers to himself I am not afraid of death, I just do not want to be there when it happens. Sometime later when he felt it was safe to stop, he reverted back to his true from. Disguising himself as his nephew was poetic justice, he so loved his hat. It had been weeks since he saw anyone and he needed to find his way out of the area. The map that the duergar supplied was very detailed. It led him to the surface world, the only place that he felt would be safe for him. The world would not be kind to him that was for sure but it was better than living in the wilds of the Darklands.

Appearance:
Height: 5'3"
Weight: 102
Eye color: Red
Hair color: White
Skin: Black
Haircut: Long hair, pulled back in a pony tail
Build: Wiry
Personality: Patient and deliberate
Goals:


Money:

Platinum:0
Gold:112
Silver:4
Copper:0
Gems: