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About Szordrin ArkenheldSpells:
0-Level (4) Acid Splash Jolt Ray of Frost Resistance 1-Level (5) Mage Armor Shield Magic Missile Magic Missile Magic Missile 2-Level (3) Invisibility Scorching Ray Scorching Ray Szordin Arkenheld
Stats:
Attributes STR 10 (+0) DEX 18 (+4) CON 10 (+0) INT 20 (+5) WIS 15 (+2) CHA 14 (+2) Offense BAB: +2 Rapier
Range: +6
Defense
HP: 20 (4d6 + 0 Con ) (6+4+4+6)
Fort: +1 (+1 Base +0 Con)
Skills:
Per Level: 9 (2 Base + 5 Int +2 Extra Skills)=36 Skills List: Acrobatics: +4 (+0 Ranks +0 Class Skill +4 Dex) Appraise: +13 (+4 Ranks +3 Class Skill +5 Int +1 Trait) Bluff: +2 (+0 Ranks +0 Class Skill +2 Cha) Climb: +0 (+0 Ranks +0 Class Skill +0 Str) Craft:Gem Cutting +13 (+4 Ranks +3 Class Skill +5 Int +1 Trait) Diplomacy: +2 (+0 Ranks +0 Class Skill +2 Cha) Disable Device: +4 (+0 Ranks +0 Class Skill +4 Dex) Disguise: +2 (+0 Ranks +0 Class Skill +2 Cha) Escape Artist: +4 (+0 Ranks +0 Class Skill +4 Dex) Fly: +4 (+0 Ranks +0 Class Skill +4 Dex) Handle Animal: +2 (+0 Ranks +0 Class Skill +2 Cha) Heal: +2 (+0 Ranks +0 Class Skill +2 Wis) Intimidate: +2 (+0 Ranks +0 Class Skill +2 Cha) Knowledge (arcana): +12 (+4 Ranks +3 Class Skill +5 Int) Knowledge (dungeoneering): +12 (+4 Ranks +3 Class Skill +5 Int) Knowledge (engineering): +5 (+0 Ranks +0 Class Skill +5 Int) Knowledge (geography): +5 (+0 Ranks +0 Class Skill +5 Int) Knowledge (history): +5 (+0 Ranks +0 Class Skill +5 Int) Knowledge (local): +10 (+2 Ranks +3 Class Skill +5 Int) Knowledge (nature): +5 (+0 Ranks +0 Class Skill +5 Int) Knowledge (nobility): +11 (+1 Ranks +3 Class Skill +5 Int +2 Feat) Knowledge (planes): +12 (+4 Ranks +3 Class Skill +5 Int) Knowledge (religion): +5 (+0 Ranks +0 Class Skill +5 Int) Linguistics: +10 (+1 Ranks +3 Class Skill +5 Int +1 Feat) Perception: +8 (+4 Ranks +0 Class Skill +2 Wis +2 Keen Senses) Perform (any): +2 (+0 Rank +0 Class Skill +2 Cha) Profession (Gem Cutter): +9 (+4 Rank +3 Class Skill +2 Wis) Ride: +4 (+0 Ranks +0 Class Skill +4 Dex) Sense Motive: +2 (+0 Ranks +0 Class Skill +2 Wis) Sleight of Hand: +4 (+0 Ranks +0 Class Skill +4 Dex) Spell craft: +13 (+4 Ranks +3 Class Skill +5 Int +1 Trait) Stealth: +4 (+0 Ranks +0 Class Skill +4 Dex) Survival: +2 (+0 Ranks +0 Class Skill +2 Wis) Swim: +0 (+0 Ranks +0 Class Skill +0 Str) Use Magic Device: +2 (+0 Rank +0 Class Skill +2 Cha) Traits:
Classically Schooled: Benefits: You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you. Magic Crafter: Benefits: You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft checks attempted while making magic items. Craft Wondrous Items: Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item Creation rules in Magic Items for more information. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.
Feats:
Noble Scion: Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you. Scion of Magic: You gain one of the following languages as a bonus language: Abyssal, Aklo, Celestial, Draconic, Infernal, or Sylvan. Once per day, as a free action, you can gain a +2 bonus on any Spellcraft check you make. You must spend the free action to gain this bonus before you make the check. Dodge: Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. Improved Initiative: Benefit: You get a +4 bonus on initiative checks. Racial Abilities:
+4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Con Proficient with Hand Crossbow, Rapier, Short Sword Immune to Magical Sleep +2 racial bonus on saving throws vs. enchantment spells and effects. Spell Resistance 15 (11 Base + 4 Character Level) Keen Senses- +2 racial bonus on Perception checks. Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. Superior Dark vision: 120 feet. Weakness Racial Traits: Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Spell-Like Abilities (Su): Divine Favor, Dispel Magic, Suggestion 1/Day Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate At will. Detect Magic: Constant Class Abilities:
WIZARD Arcane Bone Arcane School:Universalist Illusion Arcane School Metacharge (Ex) As an Arcane crafter, you gain a bonus feat at 3rd level, which must be an item creation feat or metamagic feat. You must still meet all prerequisites for a bonus feat, including caster level minimums. When using metamagic feats to create magic items, your skill and understanding of the principles involved in the item’s creation give you a +2 bonus on the skill check made to create the item. Metamagic Mastery (Su)
Cantrips Scribe Scroll Spellbook:
Spells per a day 0:4 1:5 2:3 0-Level (ALL) DC:15 Resistance Acid Splash Drench Detect Magic Detect Poison Read Magic Daze Breeze (Prohibited School) Dancing Lights (Prohibited School) Flare (Prohibited School) Light (Prohibited School) Penumbra (Prohibited School) Ray of Frost (Prohibited School) Scoop (Prohibited School) Spark (Prohibited School) *Ghost Sound *Haunted Fey Aspect Jolt Mage Hand Mending Message Open/Close Root Arcane Mark Prestidigitation 1-Level (9) DC:16
2-Level(4) DC:16 Illusions: 17
Magical Items:
Hat of disguise Equipment:
Robes Staff Belt Belt Pouch Spell Component Pouch Dagger Spell Book Quill Ink Back Ground:
Background: Szordrin was a promising wizard in a moderately powerful drow house. One night while on patrol his group ambushed a derro caravan. The battle that followed was quick and deadly. Szordrin claimed as his combat prize a magical gem known as a Ioun Stone, but before he was able claim his prize a lowly ranked priestess tried to claim it as her own. He had to submit to her will and his prized was forfeited. Later the next night Szordrin claimed his prized back and was successful in removing in from her cold dead hands, but not without a few witnesses. He was forced to flee for his very life and was found by a person known only as the cardinal. Szordrin has worked for this person ever since. Money:
Platinum:0 Gold:3141 Silver:9 Copper:7 Gems: |