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About Grayson WaylanderGrayson Waylander "The Greyman"
Stats:
Size / Type: Medium Human (Humanoid) Alignment: NG Deity: None Age: 24 Speed: 30 Ft. Initiative: + 12 Senses: Perception + 8 Languages: Common, Elven Attributes STR 10 (+0) DEX 19 (+4) +1 at 4th CON 14 (+2) INT 13 (+1) WIS 12 (+1) CHA 14 (+2) Offense
Rapier +1
Kukri
Two Weapon Fighting MAIN
Defense HP: 40 (4d10 + 2 Con per Level + 1 Favored Class)
Fort: +3 (+1 Base +2 Con)
Skills:
Per Level: 11 (8 Base + 2 Int +1 Human ) + 10 Back Ground Skills:54 Skills List: Acrobatics: +11 (+4 Ranks +3 Class Skill +4 Dex) Appraise: +9 (+4 Ranks +3 Class Skill +2 Int) Bluff: +9 (+4 Ranks +3 Class Skill +2 Cha) Climb: +9 (+4 Ranks +3 Class Skill +0 Str +2 Kit) Craft: +2 (+0 Ranks +0 Class Skill +2 Int) Diplomacy: +2 (+0 Ranks +0 Class Skill +2 Cha) Disable Device: +15 (+4 Ranks +3 Class Skill +4 Dex +2 MstWk Tools +2 Trapfinding) Disguise: +2 (+0 Ranks +0 Class Skill +2 Cha) Escape Artist: +4 (+0 Ranks +0 Class Skill +4 Dex) Fly: +4 (+0 Ranks +0 Class Skill +4 Dex) Handle Animal: +2 (+0 Ranks +0 Class Skill +2 Cha) Heal: +1 (+0 Ranks +0 Class Skill +1 Wis) Intimidate: +9 (+4 Ranks +3 Class Skill +2 Cha) Knowledge (arcana): +2 (+0 Ranks +0 Class Skill +2 Int) Knowledge (dungeoneering): +9 (+4 Ranks +3 Class Skill +2 Int) Knowledge (engineering): +2 (+0 Ranks +0 Class Skill +2 Int) Knowledge (geography): +2 (+0 Ranks +0 Class Skill +2 Int) Knowledge (history): +2 (+0 Ranks +0 Class Skill +2 Int) Knowledge (local): +8 (+3 Ranks +3 Class Skill +2 Int) Knowledge (nature): +2 (+0 Ranks +0 Class Skill +2 Int) Knowledge (nobility): +2 (+0 Ranks +0 Class Skill +2 Int) Knowledge (planes): +2 (+0 Ranks +0 Class Skill +2 Int) Knowledge (religion): +2 (+0 Ranks +0 Class Skill +2 Int) Linguistics: +2 (+0 Ranks +0 Class Skill +2 Int) Perception: +8 (+4 Ranks +3 Class Skill +1 Wis)+2 Trap finding +1 vs Surprise Perform (any): +2 (+0 Rank +0 Class Skill +2 Cha) Profession (Gambler): +8 (+4 Rank +3 Class Skill +1 Wis) Ride: +4 (+0 Ranks +0 Class Skill +4 Dex) Sense Motive: +8 (+4 Ranks +3 Class Skill +1 Wis) Sleight of Hand: +8 (+1 Ranks +3 Class Skill +4 Dex) Spell craft: +5 (+3 Ranks +0 Class Skill +2 Int) Stealth: +11 (+4 Ranks +3 Class Skill +4 Dex) Survival: +1 (+0 Ranks +0 Class Skill +1 Wis) Swim: +0 (+0 Ranks +0 Class Skill +0 Str) Use Magic Device: +9 (+4 Rank +3 Class Skill +2 Cha) Traits:
Reactionary +2 Initiative Blade of the Society +1 damage to sneak attacks Feats:
Improved Initiative Dodge Two Weapon Fighting Racial Abilities:
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. DEX Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed: Humans have a base speed of 30 feet. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Class Abilities:
Unchained Rogue Finesse Training:Weapon Finesse Finesse training:adds Dexterity modifier instead of Strength modifier to the damage roll with Rapier Sneak Attack 2d6 Trap finding Evasion Danger Sense +1 Rogue Talent: Surprise Attack (During the surprise round, a rogue with this ability always considers opponents flat-footed, even if they have already acted. A rogue with this ability adds 1/2 her rogue level to her sneak attack damage rolls made during the surprise round.) Rogue Talent: Bleeding Attack (Ex)
Swashbuckler
Weapon and Armor Proficiency
Dodging Panache (Ex):
Opportune Parry and Riposte (Ex):
Kip-Up (Ex):
Menacing Swordplay (Ex):
Precise Strike (Ex):
Swashbuckler Initiative (Ex):
Charmed Life (Ex) +2
Nimble (Ex) +1
Magical Items:
Heward's handy Haversack Rapier +1 Kukri Mithril Chain Shirt +1 Wand of Cure Light Wounds 50ch Wand of Detect Magic 50ch Equipment:
19lbs gear Rapier +1 Kukri Mithril Chain Shirt Handy Haversack -Inside the back Pack Caltrops x4 Bedroll Winter Blanket Silk Rope 100' Water Skin Climbers Kit Thieves Tools, Master Work Assets: Platinum:0 Gold:75 Silver:43 Copper:1 Gems: Background:
Appearance: Height: 5'8" Weight: 138 Eye color: Black Hair color: Black Skin: Tan Haircut: Bald Build: Athlete, Wiry Personality:
The young women sat up straight when he raised the stakes. She was in over her head. With a little naive smile. I am sorry, I do not have enough money to cover that raise. She looks around at the table filled with professional gamblers, they were eyeing up this little women. They felt she was in over her head and they wanted to take her for all she was worth and then some.
The young women was crying all the way back to the fat merchants room.
Grayson pushes the fat merchant down on his own bed and proceeds to tie him up face down. His arms and legs stretched out to all for post of his ornate bed. Once he was satisfied that his target was neutralized, Grayson searches the room. He finds several trinkets worth taking for himself and leaves the rest to his companion.
Grayson hires on to the small caravan as a guest and not a guard. This one was filled with merchants and he did not want to work while he traveled. INSERT TOWN NAME HERE was a ways off but he should get there soon enough. The papers he took from his last job was a gamble onto itself. He knew that as long as he had these papers in his hands he owned that property and business. Problem was that the papers could be forgeries, they could just be worthless pieces of paper. He could be the owner of a hovel for all he knew. It was time to get out of this old city and move on to new pastures and this was his ticket. He would see it to its end..not matter the outcome. The city of INSERT TOWN NAME HERE will be in sight by night fall. |