Headmaster Toff Ornels

Zeladaris-ad-Pellipardus's page

62 posts. Alias of Jovich.


Full Name

Zeladaris-ad-Pellipardus (Old Man Zel)

Race

Human

Classes/Levels

Theurge 1

Gender

Male

Size

Med

Age

58 Old Age (-3 Con, Dex, Str +2 Cha, Int, Wis)

Special Abilities

Spells

Alignment

NG

Deity

None

Languages

Common, Elven, Draconic, Dwarven, Halfling, Abyssal, Celestial, Infernal, Orc, Sylvan, Ancient Draconi

Occupation

Historian/Scribe

Strength 8
Dexterity 10
Constitution 10
Intelligence 22
Wisdom 17
Charisma 12

About Zeladaris-ad-Pellipardus

Zeladaris-ad-Pellipardus (Zel)

Stats:

Male Theurge 1
LN Med Human
Init +0; Senses Perception +3
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Defense
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AC 10, touch 10, flat-footed 10
hp 7
Fort +0, Ref +0, Will +3
(+1 Will:Trait)
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Offense
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Speed 30 ft.
Melee Dagger -1 (1d4-1/19-20x2)
Special Attacks: Spells
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Statistics
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Str 8, Dex 10, Con 10, Int 22, Wis 17, Cha 12
09/10/10/20/20/14 as a 5 cleric 5 wizard gestalt 30 point buy

Base Atk +0; CMB 0; CMD 10


Class Skills:

Class Skills:
Cantrips:
Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposition school, but it uses up two of his available slots
Orisons:
Clerics can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Cleric under “Spells per day.” These spells are treated like any other spell, but they are not expended when cast and may be used again.


Feats:

Feats:
Noble Scion(Lore)
You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you.
Scion of Lore: You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank.
Skill Focus: Spellcraft
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Traits:

Traits:
Historian:
You gain a +1 trait bonus on Knowledge (history) checks and bardic knowledge checks, and Knowledge (history) is always a class skill for you.
MISSING CHILD
You suspect that a child you know has been abducted by Gaedren Lamm. Whatever the relationship, you've heard rumors about "Lamm's Lambs," and of how the old man uses children as pickpockets and agents for his crimes. You've even heard rumors that the child you're looking for has been spotted in the marketplaces in the company of known cutpurses and pickpockets. Although the Korvosan Guard has been understanding of your plight, it has its hands full with "more important" matters these days, it seems, and has not yet been able to learn anything more about Gaedren. No one else is interested in bringing Gaedren down and rescuing his victims—that task falls to you. Yet where could the old scoundrel be hiding?
Choose one of the following benefits.
Missing Son or Daughter: The missing child is your own son or daughter, a niece or nephew, or a child you were charged with protecting. The child was abducted during a trip to the market or other daily event. Your stubbornness and long hours spent searching for rumors grant you a +1 trait bonus on Will saves.
Missing child
+1 will save.

Skills:

Skills
2+6(Int)+1(Human)+1(Favored Class)=10
Back Ground 2x1=2
Acrobatics: +0 (+0 Ranks +0 Class Skill +0 Dex)
Appraise: +10 (+1 Ranks +3 Class Skill +6 Int) BG
Bluff: +1 (+0 Ranks +0 Class Skill +1 Cha)
Climb: -1 (+0 Ranks +0 Class Skill -1 Str)
Craft:Scribe +10 (+1 Ranks +3 Class Skill +6 Int)
Craft: +6 (+0 Ranks +0 Class Skill +6 Int)
Diplomacy: +5 (+1 Ranks +3 Class Skill +1 Cha)
Disable Device: +0 (+0 Ranks +0 Class Skill +0 Dex)
Disguise: +1 (+0 Ranks +0 Class Skill +1 Cha)
Escape Artist: +0 (+0 Ranks +0 Class Skill +0 Dex)
Fly: +0 (+0 Ranks +0 Class Skill +0 Dex)
Handle Animal: +1 (+0 Ranks +0 Class Skill +1 Cha)
Heal: +7 (+1 Ranks +3 Class Skill +3 Wis)
Intimidate: +1 (+0 Ranks +0 Class Skill +1 Cha)
Knowledge (arcana): +11 (+1 Ranks +3 Class Skill +6 Int +1 Archtype +1 Noble Scion)
Knowledge (dungeoneering): +6 (+0 Ranks +0 Class Skill +6 Int)
Knowledge (engineering): +11 (+1 Ranks +3 Class Skill +6 Int +1 Noble Scion) BG
Knowledge (geography): +6 (+0 Ranks +0 Class Skill +6 Int)
Knowledge (history): +12 (+1 Ranks +3 Class Skill +6 Int +1 Trait +1 Noble Scion)
Knowledge (local): +5 (+0 Ranks +0 Class Skill +6 Int)
Knowledge (nature): +10 (+0 Ranks +3 Class Skill +6 Int)
Knowledge (nobility): +11 (+0 Ranks +3 Class Skill +6 Int +2 Noble Scion)
Knowledge (planes): +11 (+1 Ranks +3 Class Skill +6 Int +1 Noble Scion)
Knowledge (religion): +11 (+1 Ranks +3 Class Skill +6 Int +1 Noble Scion)
Linguistics: +10 (+1 Ranks +3 Class Skill +6 Int)
Perception: +3 (+0 Ranks +0 Class Skill +3 Wis)
Perform: +1 (+0 Rank +0 Class Skill +1 Cha)
Profession:Historian +7 (+1 Rank +3 Class Skill +3 Wis)
Ride: +0 (+0 Ranks +0 Class Skill +0 Dex)
Sense Motive: +3 (+0 Ranks +0 Class Skill +3 Wis)
Sleight of Hand: +0 (+0 Ranks +0 Class Skill +0 Dex)
Spell craft: +14 (+1 Ranks +3 Class Skill +6 Int +1 Trait +3 Feat)
Stealth: +0 (+0 Ranks +0 Class Skill +0 Dex)
Survival: +3 (+0 Ranks +0 Class Skill +3 Wis)
Swim: -1 (+0 Ranks +0 Class Skill -1 Str)
Use Magic Device: +1 (+0 Rank +0 Class Skill +1 Cha)

Languages:

Languages:Common+10
Common, Elven, Draconic, Dwarven, Halfling, Abyssal, Celestial, Infernal, Orc, Sylvan, Ancient Draconic

Equipment:

Gear:
Robes, Staff, Belt, Belt Pouch, Spell Component Pouch, Dagger, Spell Book, Quill, Ink, Holy Symbol

Spells:

Spells
Per a day:
0:2,1st:3
Spellbook Wizard
O:Level:(ALL) DC:16
1:Level:(9) DC:17
Protection from evil
Shield
Mage Armor
Secluded Grimoire
Comprehend Language
Sleep
Magic Missile
Mount
Color Spray
Per a Day:Cleric
0:1,1st:2
Prayerbook
O:Level:(ALL) DC:13
1:Level:(6) DC:14
Cure Light Wounds
Dream Feast
Endure Elements
Rite of Bodily Purity
Sancuary
Touch of Truthtelling

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Favored Class:Theurge
Background:

Background:
Zeladaris was born the 4th child of noble born parents, Eugenicus and Saraphina. He grew up being a typical child and enjoyed his childhood to the fullest. He was not to concerned with the day to day operations of a noble family as he was far from replacing his father as Patriarch of the family. As he got older his eye turned towards the history of the lands around him and he turned this into a passion for all things old and archaic. His oldest brother Andarius took to the military and retired to take the mantle of Patriarch after the passing of his father. Andarius' financial outlook has filled the coffers ten fold. His brother Jamis took on a life with the fire brigade and has remain part of that institution till this day. Eugenicus II also took to the military and retired after the passing of his wife. He remarried a halfling women and moved to Tykren. Zeladaris continued to pursue his love of the ancient mysteries of the world and even helped out with the family business from time to time. With three older brothers and five nephews and a niece, plus the over abundance of grand nephews and grand nieces...he was never going to see the title of patriarch. This suited him just fine as it left him all the time he wanted to delve into history. Several years ago he was going over his notes on a ancient tome that he had purchased. Nothing was new in it as he has gleam most of the information from all book within the area. The back page held a treatise on the magical properties of apples, He could not figure out why this was here and kept a mental note to look into it more. Then one fateful night his life changed for ever....
The night was long and he was tired as a man soon to celebrate a half century of life is want to feel. The treatise was another one of those mysteries that he was trying to decipher . Hidden in the text was a simple spell, one that was beyond the comprehension of Zel as he was not a practitioner of the arcane arts. The words just made sense and the writing seemed to just flow along allowing him to retain the spell and to understand the words and gestures need to cast such a simple spell. The next morning was a blur of emotions as he was changed but he did not know how or why it happened. He always had a knack for reading between the lines of history but this was different. He was seeing everything through different eyes or a new angle or from the perspective of another person. He just saw everything different than what he knew it to be. He had to know more and to find that out he had to reach out to his friends in the arcane community. His friends all recommended that he seek out guidance at the Arcane Guild. This was not a cheap endeavor nor one easy for a man of his age. After several years of training he finally understood what had happened. He was so focused on his studies of history that his mind could not or he would not allow it to see things differently. After so many years of studying different topics, his mind finally accepted what was in front of his eyes and thus a mage was born.
The day was overcast and a bit humid so zel stayed inside to keep up on his studies when a knock at his door took him from his thoughts. Yes, who is it?....
with no answer coming and a little disgruntled noise escaping his lips, he stood up to answer the door, his bones protesting loudly as he walks the short distance across his room. Opening the door and looking out in the hallway, he sees ad young page standing there. Zel waits for a reason for the knock and when one does not come.What do you w... Catching himself
What can I do for you young man
the young page stutters a bit and finally answers
Father Jerenisus wishes to speak to you...Sir
Zel looks on as he thinks of what it is that the young father wishes to speak to him about...
Very well, we should not keep him waiting. Lead the way, and do not hurry...I do not think me knees could take the steps that fast...
Father Jerenisus was not young at all but by the standards of zel the man was young; being only just a bit older than his grand children. The father was a devote man and one not to make a rash decision.
Zeladaris, it is good to see you up and about this day. I thank you for coming on such short notice. Tiberius you man go now.... The father dismissing the page has zel wondering what this meeting is all about. Then zel notices the young man standing to the side of the room. It is his nephew Antonius. His heart start to beat faster and faster as he ponders the meaning behind his nephew being in this room. Then his heart calms as the father Jerenisus speaks. Your brother is fine and still deployed with the army. Zel looks over at Antonius, his mind going over any and all scenario as to the meaning of this visit. Antonius, it is good to see you but...why are you here. If you needed something you could have sent word and I would have responded as soon as I was available. It is now that Zel notices the tear streaks that have stained his cheeks. What is wrong, what has happened? Antonius speaks in a voice that is filled with grief and terror. It...is...Mason...he is... Antonius breaks down in more tears as her cries. Zel knows that Antonius is not a emotionally strong man but even this is beyond him. He looks to father Jerenisus and sees the sad look of understanding. The father explains to him that Mason and his father got into an argument over a toy. The boy, in a fit of anger, hid on a merchant caravan for Korvoso. The boy has not been heard from since the day before. Zel's nephew is unable to leave to find his son as he has the other children to take care of and was hoping zel would be able to help. Zel does not hesitate as he turns to Father Jerenisus. Fath... The father speaks just as zel tries to ask for help. Zel you are granted a leave of absence to take care of this family tragedy. Take what time you need. So at the age of 58 zel takes the next caravan to Korvosa to search for his missing great nephew Mason who may or may not be in that city.
Zel arrives in the city and wasted no time in asking around about his nephew. He learned that the boy was found on the caravan and was turned over to the city guards. The city guard have no knowledge of a boy. The taverns speak of a man that is known to traffic in children...a man name Lamm. Zel is determined to find this man as this is the only lead he has in finding Mason.

Zeladaris is not a combat oriented type of person. He has never cast a spell in combat ever. He tends to examine the situation to find the best course of action first then he would deal with it appropriately. His thirst for knowledge is what keeps him moving forward. To gain knowledge and the power that comes with it is a goal of his. When not in combat he would be studying his books or his notes on what has happened in the past few days of his adventures.