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About Malagarr ArkeneldMalagarr Arkeneld
Stats:
Attributes STR 10 (+0) DEX 17 (+3) CON 12 (+1) INT 19 (+4) WIS 14 (+2) CHA 14 (+2) Offense BAB: +0 Dagger
Range: +4
Defense HP: 8 (1d6 + 1 Con per Level +1 Favored Class)
Fort: +1 (+0 Base +1 Con)
Skills:
Per Level: 6 (2 Base + 4 Int)=6 Skills List: Acrobatics: +3 (+0 Ranks +0 Class Skill +3 Dex) Appraise: +4 (+0 Ranks +0 Class Skill +4 Int) Bluff: +2 (+0 Ranks +0 Class Skill +2 Cha) Climb: 0 (+0 Ranks +0 Class Skill +0 Str) Craft: +4 (+0 Ranks +4 Int) Diplomacy: +2 (+0 Ranks +0 Class Skill +2 Cha) Disable Device: +3 (+0 Ranks +0 Class Skill +3 Dex) Disguise: +2 (+0 Ranks +0 Class Skill +2 Cha) Escape Artist: +3 (+0 Ranks +0 Class Skill +3 Dex) Fly: +3 (+0 Ranks +0 Class Skill +3 Dex) Handle Animal: +2 (+0 Ranks +0 Class Skill +2 Cha) Heal: +2 (+0 Ranks +0 Class Skill +2 Wis) Intimidate: +2 (+0 Ranks +0 Class Skill +2 Cha) Knowledge (arcana): +10 (+1 Ranks +3 Class Skill +4 Int +2 Feat) Knowledge (dungeoneering): +10 (+1 Ranks +3 Class Skill +4 Int +2 Feat) Knowledge (engineering): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat) Knowledge (geography): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat) Knowledge (history): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat) Knowledge (local): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat) Knowledge (nature): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat) Knowledge (nobility): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat) Knowledge (planes): +10 (+1 Ranks +3 Class Skill +4 Int +2 Feat) Knowledge (religion): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat) Linguistics: +9 (+1 Ranks +3 Class Skill +4 Int +1 Trait) Perception: +8 (+1 Ranks +3 Class Skill +2 Wis +2 Keen Senses) Perform (any): +2 (+0 Rank +0 Class Skill +2 Cha) Profession (any): +4 (+0 Rank +0 Class Skill +2 Wis +2 Feat) Ride: +3 (+0 Ranks +0 Class Skill +3 Dex) Sense Motive: +2 (+0 Ranks +0 Class Skill +2 Wis) Sleight of Hand: +3 (+0 Ranks +0 Class Skill +3 Dex) Spell craft: +11 (+1 Ranks +3 Class Skill +4 Int +1 Trait +2 Feat) Stealth: +3 (+0 Ranks +0 Class Skill +3 Dex) Survival: +2 (+0 Ranks +0 Class Skill +2 Wis) Swim: +0 (+0 Ranks +0 Class Skill +0 Str) Use Magic Device: +4 (+0 Rank +0 Class Skill +2 Cha +2 Feat) Traits:
Classically Schooled Unintentional Linguist Feats:
Magical Aptitude (FREE) Breadth of Experience Racial Abilities:
+4 Dex, +2 Int, +2 Wis, +2 Char, –2 Con Type: Drow are humanoids with the elf subtype. Size: Drow are Medium creatures Base Speed: Drow have a base speed of 30 feet. Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword. Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin. Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects. Spell Resistance: Drow possess spell resistance (SR) equal to 11 plus their total number of class levels. Keen Senses: Drow gain a +2 racial bonus on Perception checks. Spell-Like Abilities (Su): Divine Favor, Dispel Magic. Suggestion 1/Day Dancing Lights, Deeper Darkness, and Faerie Fire, Feather Fall, Levitate At will. Detect Magic: Constant Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet. Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Class Abilities:
Arcane Bone Arcane School:Universal Scribe Scroll Cantrips Spells:
Spells per a day
1-Level (7) DC:15
Magical Items:
Equipment:
Dagger Water Skin Bed Roll Blanket Back Pack Belt Pouch Spell Book Quill Ink Back Ground:
Money:
Platinum:0 Gold:7 Silver:1 Copper:0 Gems: Mythic Character:
Malagarr Arkeneld Male Elf (Drow Noble) Wizard 15/ Archwizard 4/ Cleric 1 Mythic Tier:Archmage 10 Favored Class: Wizard (Hit Points) Size / Type: Medium Humanoid (Elf) Alignment: NG Deity: Corellon Larethian Age: 612 Speed: 30 Ft. Initiative: +6 Senses: Perception +34, Dark Vision 120 Languages: Elven, Undercommon, Draconic, Abyssal, Celestial, Common, Drow Hand Sign, Infernal, Terran, Orc, Aquan, Ignan, [Spoiler=Stats] Attributes STR 15 (+2) -6 Age +5 Book +6 Ioun Stone DEX 22 (+6) -6 Age +5 Book +6 Ioun Stone CON 17 (+3) -6 Age +5 Book +6 Ioun Stone INT 40 (+15) +3 Age +5 Book +6 Ioun Stone +7 Level WIS 28 (+9) +3 Age +5 Book +6 Ioun Stone CHA 28 (+9) +3 Age +5 Book +6 Ioun Stone Offense BAB: +9/+4 Dagger
Range: +15/+10
Defense HP: 149 (15d6 + 2 Con per Level +1 Favored Class, 4d6 + 2 Con per Level, 1d8 + 2 Con per Level, +30 Mythic)
Fort: +10 (+8 Base +2 Con)
Skills:
Per Level Wizard/15: 17 (2 Base + 15 Int)=255 Per Level Archwizard/4: 17 (2 Base + 15 Int)=68 Per Level Cleric/1: 17 (2 Base + 15 Int)=17 Skills List: 340 Acrobatics: +6 (+0 Ranks +0 Class Skill +6 Dex) Appraise: +38 (+20 Ranks +3 Class Skill +15 Int) Bluff: +9 (+0 Ranks +0 Class Skill +9 Cha) Climb: +2 (+0 Ranks +0 Class Skill +2 Str) Craft Gem Cutting : +38 (+20 Ranks +3 Class Skill +15 Int) Diplomacy: +32 (+20 Ranks +3 Class Skill +9 Cha) Disable Device: +6 (+0 Ranks +0 Class Skill +6 Dex) Disguise: +9 (+0 Ranks +0 Class Skill +9 Cha) Escape Artist: +6 (+0 Ranks +0 Class Skill +6 Dex) Fly: +6 (+0 Ranks +0 Class Skill +6 Dex) Handle Animal: +9 (+0 Ranks +0 Class Skill +9 Cha) Heal: +32 (+20 Ranks +3 Class Skill +9 Wis) Intimidate: +9 (+0 Ranks +0 Class Skill +9 Cha) Knowledge (arcana): +48 (+20 Ranks +3 Class Skill +15 Int +6 Skill Focus +5 Insight) Knowledge (dungeoneering): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (engineering): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (geography): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (history): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (local): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (nature): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (nobility): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (planes): +38 (+20 Ranks +3 Class Skill +15 Int) Knowledge (religion): +38 (+20 Ranks +3 Class Skill +15 Int) Linguistics: +39 (+20 Ranks +3 Class Skill +15 Int +1 Trait) Perception: +34 (+20 Ranks +3 Class Skill +9 Wis +2 Keen Senses) Perform (any): +9 (+0 Rank +0 Class Skill +9 Cha) Profession (any): +9 (+0 Rank +0 Class Skill +9 Wis) Ride: +6 (+0 Ranks +0 Class Skill +6 Dex) Sense Motive: +9 (+0 Ranks +0 Class Skill +9 Wis) Sleight of Hand: +6 (+0 Ranks +0 Class Skill +6 Dex) Spell craft: +52 (+20 Ranks +3 Class Skill +15 Int +1 Trait +2 Feat +6 Skill Focus +5 Insight) Stealth: +6 (+0 Ranks +0 Class Skill +6 Dex) Survival: +9 (+0 Ranks +0 Class Skill +9 Wis) Swim: +2 (+0 Ranks +0 Class Skill +2 Str) Use Magic Device: +39 (+20 Rank +3 Class Skill +9 Cha +2 Feat +5 Insight) Traits:
Classically Schooled Unintentional Linguist Feats:
Magical Aptitude Spell Focus:Divination +1 DC Greater Spell Focus: Divination +1 DC Spell Focus: Evocation +1 DC Greater Spell Focus: Evocation +1 DC Skill Focus: Knowlegde Arcana +6 Skill Focus: Spell Craft +6 Spell Penertration +2 Caster Level vs Spell Resistance Feat Feat Feat Feat Feat Racial Abilities:
+4 Dex, +2 Int, +2 Wis, +2 Char, –2 Con Type: Drow are humanoids with the elf subtype. Size: Drow are Medium creatures Base Speed: Drow have a base speed of 30 feet. Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword. Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin. Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects. Spell Resistance: Drow possess spell resistance (SR) equal to 11 plus their total number of class levels. Keen Senses: Drow gain a +2 racial bonus on Perception checks. Spell-Like Abilities (Su): Divine Favor, Dispel Magic. Suggestion 1/Day Dancing Lights, Deeper Darkness, and Faerie Fire, Feather Fall, Levitate At will. Detect Magic: Constant Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. Superior Darkvision: Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet. Light Blindness: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Class Abilities:
WIZARD Arcane Bone Arcane School:Universal Scribe Scroll Cantrips ARCHWIZARD Eschew Materials Metamagic Enhancement: At first level, he reduces the cost of any metamagic feat known by one level less than standard. The metamagic enhancement can only be applied to one enhancement per spell. This ability does not affect the Heighten Spell feat. At 5th level and 10th level, the adjusted level is reduced one additional spell level. Spellcasting Master: At 2nd level, the archwizard gains a +5 insight bonus to Knowledge (arcana), Spellcraft, and Use Magic Device. Arcane Servant: All archwizards of 2nd and higher level are treated as if they have a permanent unseen servant near them at all times. Detect Expertise: When you use any of the spells listed in this feat’s prerequisites to detect a creature’s alignment or its magic, you have a chance of detecting what spellcasting expertise it has. After you observe a creature with the detect spell for 3 rounds, it must make a Will save (DC 10 + 1/2 your caster level + your Intelligence modifier). If it fails the saving throw, you learn what bloodlines, domains, hexes, schools, or mysteries (if any) the creature possesses. If the creature makes its save, it is immune to the effects of this feat for 24 hours. At 6th level, the archwizard gains information 2 rounds earlier. Spell Echo: A 4th level archwizard holds on to some of the arcane energy in a cast spell. One spell per 2 archwizard levels/ day, is treated as if under the Echoing Spell feat, with no increase in casting level. CLERIC Aura channel energy 1d6 domains orisons spontaneous casting Magical Items:
Equipment:
Dagger Water Skin Bed Roll Blanket Back Pack Belt Pouch Spell Book Quill Ink |