Drow

Malagarr Arkeneld's page

6 posts. Alias of Jovich.


Full Name

Malagarr Arkeneld of the House Olrythii

Race

Drow Elf

Classes/Levels

Wizard 1

Gender

Male

Size

Medium

Age

132

Special Abilities

Spells

Alignment

NG

Languages

Elven, Undercommon, Draconic, Abyssal, Celestial, Common, Drow Hand Sign, Infernal, Terran, Orc

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 15
Charisma 14

About Malagarr Arkeneld

Malagarr Arkeneld
Male Elf (Drow Noble)
Wizard 1
Favored Class: Wizard (Hit Points)
Size / Type: Medium Humanoid (Elf)
Alignment: NG
Deity: None
Age: 45
Speed: 30 Ft.
Initiative: +3
Senses: Perception +8, Dark Vision 120
Languages: Elven, Undercommon, Draconic, Abyssal, Celestial, Common, Drow Hand Sign, Infernal, Terran, Orc, Aquan, Ignan,

Stats:

Attributes
STR 10 (+0)
DEX 17 (+3)
CON 12 (+1)
INT 19 (+4)
WIS 14 (+2)
CHA 14 (+2)

Offense

BAB: +0

Dagger
Attack: 1d20 + 0 (+0 BAB + 0 Str + + 0 Magic)
Damage: 1d4 + 0 (+0 Str)
Crit: 19-20x2

Range: +4
Melee: +0

Defense

HP: 8 (1d6 + 1 Con per Level +1 Favored Class)
AC: 13 (10 Base + 3 Dex + 0 Armor +0 Natural Armor +0 Deflection +0 Magical +0 Dodge)
Touch: 13 / Flat-Footed: 10
CMB: +0 (3 BAB +0 Str)
CMD: 13 (10 Base + 0 BAB +0 Str + 3 Dex)

Fort: +1 (+0 Base +1 Con)
Refl: +3 (+0 Base +3 Dex)
Will: +4 (+2 Base +2 Wis)
Drow gain a +2 racial saving throw bonus against Enchantment spells and effects.

Skills:

Per Level: 6 (2 Base + 4 Int)=6
Skills List:
Acrobatics: +3 (+0 Ranks +0 Class Skill +3 Dex)
Appraise: +4 (+0 Ranks +0 Class Skill +4 Int)
Bluff: +2 (+0 Ranks +0 Class Skill +2 Cha)
Climb: 0 (+0 Ranks +0 Class Skill +0 Str)
Craft: +4 (+0 Ranks +4 Int)
Diplomacy: +2 (+0 Ranks +0 Class Skill +2 Cha)
Disable Device: +3 (+0 Ranks +0 Class Skill +3 Dex)
Disguise: +2 (+0 Ranks +0 Class Skill +2 Cha)
Escape Artist: +3 (+0 Ranks +0 Class Skill +3 Dex)
Fly: +3 (+0 Ranks +0 Class Skill +3 Dex)
Handle Animal: +2 (+0 Ranks +0 Class Skill +2 Cha)
Heal: +2 (+0 Ranks +0 Class Skill +2 Wis)
Intimidate: +2 (+0 Ranks +0 Class Skill +2 Cha)
Knowledge (arcana): +10 (+1 Ranks +3 Class Skill +4 Int +2 Feat)
Knowledge (dungeoneering): +10 (+1 Ranks +3 Class Skill +4 Int +2 Feat)
Knowledge (engineering): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat)
Knowledge (geography): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat)
Knowledge (history): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat)
Knowledge (local): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat)
Knowledge (nature): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat)
Knowledge (nobility): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat)
Knowledge (planes): +10 (+1 Ranks +3 Class Skill +4 Int +2 Feat)
Knowledge (religion): +6 (+0 Ranks +0 Class Skill +4 Int +2 Feat)
Linguistics: +9 (+1 Ranks +3 Class Skill +4 Int +1 Trait)
Perception: +8 (+1 Ranks +3 Class Skill +2 Wis +2 Keen Senses)
Perform (any): +2 (+0 Rank +0 Class Skill +2 Cha)
Profession (any): +4 (+0 Rank +0 Class Skill +2 Wis +2 Feat)
Ride: +3 (+0 Ranks +0 Class Skill +3 Dex)
Sense Motive: +2 (+0 Ranks +0 Class Skill +2 Wis)
Sleight of Hand: +3 (+0 Ranks +0 Class Skill +3 Dex)
Spell craft: +11 (+1 Ranks +3 Class Skill +4 Int +1 Trait +2 Feat)
Stealth: +3 (+0 Ranks +0 Class Skill +3 Dex)
Survival: +2 (+0 Ranks +0 Class Skill +2 Wis)
Swim: +0 (+0 Ranks +0 Class Skill +0 Str)
Use Magic Device: +4 (+0 Rank +0 Class Skill +2 Cha +2 Feat)

Traits:

Classically Schooled
Unintentional Linguist

Feats:

Magical Aptitude
(FREE) Breadth of Experience

Racial Abilities:

+4 Dex, +2 Int, +2 Wis, +2 Char, –2 Con
Type:
Drow are humanoids with the elf subtype.
Size:
Drow are Medium creatures
Base Speed:
Drow have a base speed of 30 feet.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword.
Languages:
Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin.
Immunities:
Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Spell Resistance: Drow possess spell resistance (SR) equal to 11 plus their total number of class levels.
Keen Senses:
Drow gain a +2 racial bonus on Perception checks.
Spell-Like Abilities (Su):
Divine Favor, Dispel Magic. Suggestion 1/Day
Dancing Lights, Deeper Darkness, and Faerie Fire, Feather Fall, Levitate At will.
Detect Magic: Constant
Poison Use:
Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Superior Darkvision:
Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Blindness:
As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Class Abilities:

Arcane Bone
Arcane School:Universal
Scribe Scroll
Cantrips

Spells:

Spells per a day
0:3
1:1+1
2:0+1
3:0+1
4:0+1
5:0
6:0
7:0
8:0
9:0
0-Level (ALL) DC:14
Resistance
Acid Splash
Drench
Detect Magic
Detect Poison
Read Magic
Daze
Breeze
Dancing Lights
Flare
Light
Penumbra
Ray of Frost
Scoop
Spark
Ghost Sound
Haunted Fey Aspect
Jolt
Mage Hand
Mending
Message
Open/Close
Root
Arcane Mark
Prestidigitation

1-Level (7) DC:15
Shield
Mount
Mage Armor
Secluded Grimoire
Color Spray
Magic Missile
Sleep

Magical Items:


Equipment:

Dagger
Water Skin
Bed Roll
Blanket
Back Pack
Belt Pouch
Spell Book
Quill
Ink


Back Ground:


Money:

Platinum:0
Gold:7
Silver:1
Copper:0
Gems:

Mythic Character:

Malagarr Arkeneld
Male Elf (Drow Noble)
Wizard 15/ Archwizard 4/ Cleric 1 Mythic Tier:Archmage 10
Favored Class: Wizard (Hit Points)
Size / Type: Medium Humanoid (Elf)
Alignment: NG
Deity: Corellon Larethian
Age: 612
Speed: 30 Ft.
Initiative: +6
Senses: Perception +34, Dark Vision 120
Languages: Elven, Undercommon, Draconic, Abyssal, Celestial, Common, Drow Hand Sign, Infernal, Terran, Orc, Aquan, Ignan,
[Spoiler=Stats]
Attributes
STR 15 (+2) -6 Age +5 Book +6 Ioun Stone
DEX 22 (+6) -6 Age +5 Book +6 Ioun Stone
CON 17 (+3) -6 Age +5 Book +6 Ioun Stone
INT 40 (+15) +3 Age +5 Book +6 Ioun Stone +7 Level
WIS 28 (+9) +3 Age +5 Book +6 Ioun Stone
CHA 28 (+9) +3 Age +5 Book +6 Ioun Stone

Offense

BAB: +9/+4

Dagger
Attack: 1d20 + 11 (+0 BAB + 0 Str + + 0 Magic)
Damage: 1d4 + 2 (+0 Str)
Crit: 19-20x2

Range: +15/+10
Melee: +11/+6

Defense

HP: 149 (15d6 + 2 Con per Level +1 Favored Class, 4d6 + 2 Con per Level, 1d8 + 2 Con per Level, +30 Mythic)
AC: 16 (10 Base + 6 Dex + 0 Armor +0 Natural Armor +0 Deflection +0 Magical +0 Dodge)
Touch: 16 / Flat-Footed: 10
CMB: +9 (7 BAB +2 Str)
CMD: 25 (10 Base + 9 BAB +2 Str + 6 Dex)

Fort: +10 (+8 Base +2 Con)
Refl: +9 (+6 Base +6 Dex)
Will: +22 (+13 Base +9 Wis)
Drow gain a +2 racial saving throw bonus against Enchantment spells and effects.

Skills:

Per Level Wizard/15: 17 (2 Base + 15 Int)=255
Per Level Archwizard/4: 17 (2 Base + 15 Int)=68
Per Level Cleric/1: 17 (2 Base + 15 Int)=17
Skills List: 340
Acrobatics: +6 (+0 Ranks +0 Class Skill +6 Dex)
Appraise: +38 (+20 Ranks +3 Class Skill +15 Int)
Bluff: +9 (+0 Ranks +0 Class Skill +9 Cha)
Climb: +2 (+0 Ranks +0 Class Skill +2 Str)
Craft Gem Cutting : +38 (+20 Ranks +3 Class Skill +15 Int)
Diplomacy: +32 (+20 Ranks +3 Class Skill +9 Cha)
Disable Device: +6 (+0 Ranks +0 Class Skill +6 Dex)
Disguise: +9 (+0 Ranks +0 Class Skill +9 Cha)
Escape Artist: +6 (+0 Ranks +0 Class Skill +6 Dex)
Fly: +6 (+0 Ranks +0 Class Skill +6 Dex)
Handle Animal: +9 (+0 Ranks +0 Class Skill +9 Cha)
Heal: +32 (+20 Ranks +3 Class Skill +9 Wis)
Intimidate: +9 (+0 Ranks +0 Class Skill +9 Cha)
Knowledge (arcana): +48 (+20 Ranks +3 Class Skill +15 Int +6 Skill Focus +5 Insight)
Knowledge (dungeoneering): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (engineering): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (geography): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (history): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (local): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (nature): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (nobility): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (planes): +38 (+20 Ranks +3 Class Skill +15 Int)
Knowledge (religion): +38 (+20 Ranks +3 Class Skill +15 Int)
Linguistics: +39 (+20 Ranks +3 Class Skill +15 Int +1 Trait)
Perception: +34 (+20 Ranks +3 Class Skill +9 Wis +2 Keen Senses)
Perform (any): +9 (+0 Rank +0 Class Skill +9 Cha)
Profession (any): +9 (+0 Rank +0 Class Skill +9 Wis)
Ride: +6 (+0 Ranks +0 Class Skill +6 Dex)
Sense Motive: +9 (+0 Ranks +0 Class Skill +9 Wis)
Sleight of Hand: +6 (+0 Ranks +0 Class Skill +6 Dex)
Spell craft: +52 (+20 Ranks +3 Class Skill +15 Int +1 Trait +2 Feat +6 Skill Focus +5 Insight)
Stealth: +6 (+0 Ranks +0 Class Skill +6 Dex)
Survival: +9 (+0 Ranks +0 Class Skill +9 Wis)
Swim: +2 (+0 Ranks +0 Class Skill +2 Str)
Use Magic Device: +39 (+20 Rank +3 Class Skill +9 Cha +2 Feat +5 Insight)

Traits:

Classically Schooled
Unintentional Linguist

Feats:

Magical Aptitude
Spell Focus:Divination +1 DC
Greater Spell Focus: Divination +1 DC
Spell Focus: Evocation +1 DC
Greater Spell Focus: Evocation +1 DC
Skill Focus: Knowlegde Arcana +6
Skill Focus: Spell Craft +6
Spell Penertration +2 Caster Level vs Spell Resistance
Feat
Feat
Feat
Feat
Feat

Racial Abilities:

+4 Dex, +2 Int, +2 Wis, +2 Char, –2 Con
Type:
Drow are humanoids with the elf subtype.
Size:
Drow are Medium creatures
Base Speed:
Drow have a base speed of 30 feet.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and shortsword.
Languages:
Drow begin play speaking Elven and Undercommon. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin.
Immunities:
Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Spell Resistance: Drow possess spell resistance (SR) equal to 11 plus their total number of class levels.
Keen Senses:
Drow gain a +2 racial bonus on Perception checks.
Spell-Like Abilities (Su):
Divine Favor, Dispel Magic. Suggestion 1/Day
Dancing Lights, Deeper Darkness, and Faerie Fire, Feather Fall, Levitate At will.
Detect Magic: Constant
Poison Use:
Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.
Superior Darkvision:
Drow have superior darkvision, allowing them to see perfectly in the dark up to 120 feet.
Light Blindness:
As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Class Abilities:

WIZARD
Arcane Bone
Arcane School:Universal
Scribe Scroll
Cantrips
ARCHWIZARD
Eschew Materials
Metamagic Enhancement:
At first level, he reduces the cost of any metamagic feat known by one level less than standard. The metamagic enhancement can only be applied to one enhancement per spell. This ability does not affect the Heighten Spell feat. At 5th level and 10th level, the adjusted level is reduced one additional spell level.
Spellcasting Master:
At 2nd level, the archwizard gains a +5 insight bonus to Knowledge (arcana), Spellcraft, and Use Magic Device.
Arcane Servant:
All archwizards of 2nd and higher level are treated as if they have a permanent unseen servant near them at all times.
Detect Expertise:
When you use any of the spells listed in this feat’s prerequisites to detect a creature’s alignment or its magic, you have a chance of detecting what spellcasting expertise it has. After you observe a creature with the detect spell for 3 rounds, it must make a Will save (DC 10 + 1/2 your caster level + your Intelligence modifier). If it fails the saving throw, you learn what bloodlines, domains, hexes, schools, or mysteries (if any) the creature possesses. If the creature makes its save, it is immune to the effects of this feat for 24 hours. At 6th level, the archwizard gains information 2 rounds earlier.
Spell Echo:
A 4th level archwizard holds on to some of the arcane energy in a cast spell. One spell per 2 archwizard levels/ day, is treated as if under the Echoing Spell feat, with no increase in casting level.
CLERIC
Aura
channel energy 1d6
domains
orisons
spontaneous casting

Magical Items:


Equipment:

Dagger
Water Skin
Bed Roll
Blanket
Back Pack
Belt Pouch
Spell Book
Quill
Ink