Rapture does not work with furious equipment. While it functions as Bloodrage, it specifically calls out that it is not Rage for the purposed of prerequisites and other benefits.
It's worth combining the Exciter archetype with Fractured Mind, as you can then use Rapture to boost your save DCs. Also worth doing is picking up Metamagic Rods of Intuitive Spell, allowing you to cast most of your spells while in Rapture from level 4 onward.
Rogue Druid: Have a druid with a high int score, take the traits and skills to do the traditionally roguesh things like stealth and disable device.
I did something similar with the Nature Fang archetype. Slayer talents to pick up Trap Spotter with Natural Weapon combat style and Tusked for Claw/Claw/Bite Sneak attack (from both the archetype and the Crocodile domain) and Frostbite. At higher levels I was considering picking up Surprise Attack, Firearm Training, and Improved Vital Strike for "Scoped and Dropped!" first strike capability. All on a single-class Druid.
Thanks for this. I had a really good time playing this at PaizoCon UK last weekend, and was considering having my Mwangi witch doctor (Magaambian Initiate/Unlettered Arcanist) pick one up as a souvenir after a very nail-biting mission (playing at 4-5, with 4/6 out of subtier, including a 1 and a 2).
No errata doesn't affect items other than what it calls out. Why would it.
Because the Soothsayer's Raiment has near-identical wording to the Ring of Revelation, and, as written, still allows Oracles to poach revelations from other Mysteries with UMD.
If an item is changed you can sell it back, as per page 29 of the guide.
Unfortunately, the Guide only allows items to be sold back If the price of an item changes to become more expensive. Hence why I'm asking.
Can Oracles with Rings of Revelation containing Revelations from other Mysteries sell them back at full price? Or at least change the Revelation to one of their actual Mystery?
Does the clarification to the Ring of Revelation also affect the Soothsayer's Raiment?
If so, can the Soothsayer's Raiment be sold back at full price?
How does the relic Channeler's Powerful Bond ability interact with the Sulesh the Great Legendary Spirit?
Relic Channeler wrote:
Sulesh the Great wrote:
Sulesh's Spells (Lesser, Su): Sulesh always grants summon monster I–VI, plus the cantrip detect magic. This ability alters archmage arcana.
Would Sulesh's Spells supersede the Relic Channeler's Powerful Bond, thus granting only the spells indicated, or would the Medium also gain a second set of (fixed) spells alongside them?
Jason Wu wrote:
So you're saying I should build that two-shield Nature Fang Druid I've been pondering for a while?
I'm thinking that since I don't need the valet familiar until I can give him rage powers, it is not worth taking the bloodrager level till lvl 4.
I would either take it at 1 (and take Amplified Rage as your first level feat) or at 5 (taking Skald's Vigor at 1 and Amplified Rage at 5). You either want Amplified Rage online ASAP (which would be level 2), or 2nd level spells ASAP (for Heroism). It also makes sense to get your familiar on a feat level, taking Amplified Rage at the same time.
One doubt I am having is if choosing "Shaman's Apprentice" over "Intimidating" as a racial abilitie. What are the benefits of the endurance feat? Doesn't look that good.
Sleeping in armour is great for the few scenarios that feature nighttime ambushes. It's also a prerequisite for Diehard, which is decent in combination with Skald's Vigor. Endurance+Diehard also opens up Stalwart, which is REALLY good in combination with Skald's Vigor and ways of enhancing Fighting Defensively (Crane Style, Cautious Warrior trait, etc).
You can save a feat by swapping out your 1st level Bloodline ability for a bloodline familiar (as per Familiar Folio). My Skald is set up similarly (but with more of a Cha focus, as I felt that Str 23 was high enough for low levels). I also took a Hedgehog familiar to compensate for dumping Wis. While Raging Song does boost your Will save, failing one in the surprise round is never a good thing.
I was about to suggest something similar. Spiritual Weapon does have the edge over Magic Missile when it comes to single targets: a Toppling (or Dazing) Spiritual Weapon will proc every round against its designated target, whereas Magic Missile only gets a single Trip/Daze attempt.
Ross Tait wrote:
Pick up a Dazing rod and toss that on your Magic Missiles. It adds a Will save to the spell if it doesn't normally allow a save, so Spell Focus will still be useful. Also pick up Toppling Spell--with Magical Lineage, it adds a free trip attempt to every missile. Heighten Spell + Dazing Rod is your late-game combo, with the possibility of locking down multiple targets for rounds at a time.
While this errata primarily affects Wild armour it's also worth noting that is hits Soothsayer's Raiment as well, if the Oracle in question uses revelations like Form of Flame, Magma Form, or Water Form.
Can a Society Legal Unchained Summoner use the Morphic Savant archetype , it gives the eidolon all three base forms? Is that an Alteration of the base form or just access to more then one of them?
Yes it can. The archetype in question specifically calls out how it interacts with the Unchained Summoner. The ruling on compatible archetypes was specifically written to address archetypes existing prior to PF:U. Most (if not all) Summoner archetypes released since are compatible with the Unchained Summoner.
Casts Raise Thread
The Sanos Abduction:
Bronja, our Warpriest of Gorum, took a shine to Riddywhipple, and would cuddle him at every opportunity while reciting passages form the Gorumskagat.
When we dispatched the reanimated corpse of his Pegasus friend, the little dragon was inconsolable. Bronja held him close, and whispered, "There there--wash away your sorrows with the blood of your enemies."
He seemed to take this advice to heart, for when Marigana was defeated, Riddywhipple seized a rock and began pounding her corpse to a bloody pulp, screaming, "BLOOD AND THUNDER!"
When the party returned to Ignizi, she picked up right away that something was amiss with Riddywhipple--covered in blood, breathing heavily, eyes burning with rage. "What's wrong with him?" she asked. "He found religion," was the reply.
John Compton wrote:
I portray him much as Zak Glade (Zefig) does—much like a slightly squeakier and less antagonistic version of Abraham Simpson from The Simpsons. He puts on a good show of being hard of hearing, a little slow to process information, and a bit smelly. On the other hand, Dreng's still pretty darn canny, and it's not entirely clear how much of his senility is an act. I think players have a bit more respect for him when he "show[s] that I've still got it" by ending a mission briefing while tottering away, pausing, and then returning to give back some of the PCs possessions that he accidentally swiped while they weren't looking. With a wink, he shuffles out of the room.
Rob Silk portrayed him wonderfully during the Grand Convocation at PaizoCon UK (2012). He managed to slip a mission briefing into my hand before I even noticed he was there. Then the entire party was nearly torn to shreds by escaped menagerie critters.
Umm... why is this even a discussion? It's an English language word. Ask a dictionary, not the forums.
I was curious to see if there were any common variations, and, if so, if they were individual or regional. Notice that I asked "do you pronounce..." not "how is this pronounced".
Welcome to the information age.
And here I thought we were in the Age of Lost Omens...
dwayne germaine wrote:
It does have a tangible impact on Clerics, who are unable to cast spells with alignment descriptors opposed to their own or their deity.
As a Tengu you're automatically proficient in Shizuru's favored weapon: the Katana. As a Paladin you're automatically proficient in the Combat Scabbard. This scabbard is the only weapon in the game that is both a martial weapon and an improvised weapon, and benefits from being both categories.
I love the image of fighting with a Katana and its scabbard. -4/-4 to hit for fighting with two medium weapons is a pretty hefty penalty though...Even with Surprise Weapon.
On second glance, I noticed that the Combat Scabbard is a Medium weapon, regardless of the size of the weapon it contains. Might this work better with a Wakazashi? With Surprise Weapon, the penalties effectively become -2/0.
Cao Phen wrote:
And while you have the vial, top it up with some Clear Ear. Now you have a total of +6 to Perception and Knowledge skills.
In the Titan Mauler errata, splicing the sentence permitting oversized two-handed weapon use between sentences dealing with wielding two-handed weapons in one hand seems confusing. As it stands now, the text reads:
UC Errata wrote:
At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
Would moving that reference to the end not make more sense?
UC Errata wrote:
At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. However, the weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. She can [also] use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4.
Walter Sheppard wrote:
Boots of the Earth are still a PFS legal source of permanent Fast Healing. The Spirit Guide channel pool and FCB channeling take a hit, but the concept is still perfectly doable. And awesome.
No, you don't. The bonus spells from the Nature mystery are only on your spell list by virtue of the class feature that grants them. If you replace said class feature via Ancient Lorekeeper, they are no longer on your spell list.
UBER OP only if you ignore the fact that many of these things don't stack. The Shield spell and Shield of Swings are mutually exclusive. Shield of Swings also requires taking a full-attack action every round to maintain it, meaning no spell casting and cutting your damage in half. Taking Ancient Lorekeeper for Shield also means that you lose out on Barkskin from the Nature mystery, as Ancient Lorekeeper replaces mystery bonus spells.
Paladin of Baha-who? wrote:
It's also important to note that Spell Combat states that it "functions much like two-weapon fighting, where the off-hand weapon is a spell that is being cast". The fact of your off-hand being occupied is pretty implicit.
The debate is whether they can continue on with the bloodrager dragon bloodline or they have to switch to the sorcerer dragon bloodline.
They don't have to "switch", they receive the powers of the Sorcerer Draconic bloodline in addition to the Bloodrager Draconic bloodline. Each bloodline's abilities are simply determined independently by the number of levels in the class that grants it. So a Bloodrager 5/Dragon Disciple 2 has the Bloodline powers of a 5th level Bloodrage and a 2nd level Sorcerer.
From last night's game:
Fury of the Fiend:
We decided that spending several days repairing the elevator to the depths of Rachikan was a waste of time.
Instead, the party druid put on a ring of Feather Falling, cast Ant Haul, wildshaped into a large tiger, and leapt down the shaft with the rest of the party clinging to his back.
The waiting Morlocks, having no descending elevator to leap upon in waves, gathered below to gape up at the sight. Then it started raining Fireballs and Alchemist's bombs.