Rage Prophet build, which Barb Archetype works best??


Advice

Scarab Sages

As the title suggests, which Barbarian archetype works best for a rage prophet build? And do you suggest more oracle, or more barbarian? And why??

20 point build please. Player will be human.


I'd say it depends what style of character you want to build. My barbarian's currently going for Rage Prophet, and he's an invulnerable rager. That archetype's nice because it gives you at least some DR, which you'll never get otherwise.

I'm going with one level of oracle and six barbarian before I take the class, because I want a primary melee character who's just dipped into spellcasting and special abilities. Even with only one level, the oracle curse and the spellcasting end up giving pretty impressive benefits over time.

Think very carefully about what oracle mystery you want, because that'll be a primary factor in your build.

The Exchange

When I was going for the Rage Profit(and instead urged my brother to go instead) I had the Life Mystery, the Haunted Curse, and 0 archetypes. I didn't see the point. I wouldn't be in them for long enough for anything to matter.

I personally prefer going equal for Oracle and Barbarian(3&3) because I can get more out of both(Health and Feats) while if I go Barbarian Oracle(5&1) then I feel I am just hampered by the Oracle class. On the same note, If I go Barbarian Oracle(2&4) then I see little combat, which is very fun for Rage Profit, and mainly just sitting there being the casty in the back with some anger issues.


Check this out

http://elderwyrm.com/rageprophet.html


Bomanz wrote:

As the title suggests, which Barbarian archetype works best for a rage prophet build? And do you suggest more oracle, or more barbarian? And why??

20 point build please. Player will be human.

Titan Mauler at 2 levels is enough to get the needed rage power and the ability to use a 2 handed weapon in one hand.

Armored Hulk gives heavy armor proficiency for the non metal or battle oracles

Or for a slightly different angle Wild Stalker Ranger 5 oracle 1 also qualifies and if you felt like it you could use it to continue the ranger casting in place of the oracle.

For a really out there silly idea a Sacred Servant Paladin of Ragathiel with the rage domain could qualify at level 15 paladin level 1 oracle :P


I love Invulnerable Rager, and if I ever get around to making my rage prophet it's probably what I'd take. That said, there is a very compelling argument not to take Invulnerable Rager. The loss of Uncanny Dodge line REALLY hurts. If you're GM doesn't use minis and battle maps, this may be less of an issue for you.

Sczarni

I would go with a straight out Barbarian with no archetype.

Grand Lodge

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Totem Warrior archetype.

Sczarni

blackbloodtroll wrote:
Totem Warrior archetype.

Agreed


Make sure you take the Lame curse so that you can Rage Cycle (end rage and restart is the next round, immune to fatigue at level 9, 8 if you took 2 levels of oracle). Then use all the nice 1/rage abilities every round. :)

An oracle's curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.

Lame: One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.

Lame is cancelled out by Fast Movement

----

Not sure how that fits in with the Rage Prophet but I'd have thought it could lead to some good stuff.


I like totem warrior myself with Spirit Totem chain, and then pick up Oracle with the Bones mystery. Just seems cool and really it's got some nice tricks, like AoE Negative energy damage and stuff.


The obvious choice seems like Battle Oracle plus Totem, with lame curse.

Alternatively Metal Oracle and Armored Hulk for a more defensive build.


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IMHO, Oracle of Battle plus Armored Hulk, with Lame curse.


Tursas wrote:
IMHO, Oracle of Battle plus Armored Hulk, with Lame curse.

battle already gives you heavy armor... why bother with this arch type?


666bender wrote:
battle already gives you heavy armor... why bother with this arch type?

So, you can pick some Revelation other than "Skill at Arms". :)


I like Armored Hulk too for the heavy armor proficiency. Lame curse is standard issue. Battle mystery is still probably going to work best, it has other useful revelations other than skill at arms. However other mysteries will work equally well, like Ancestor or even Dark Tapestry for shapechanging goodness.


4 X Half-Elf Nature Oracle Ancient Lorekeeper, 2x Titan Mauler Barb Then Rage-Prophet

Favored class bonus oracle bonus spells known and you're one of the best casters with respect to versatility.

Nature let's you take Cha instead of Dex to your AC so no need for heavy armor. Then it let's you get fast healing when you go below 0 so you never die. You get Shield from Ancient Lorekeeper which stacks with Barkskin, which stacks with shield of faith, Then you take shield of swings, You can switch between casual Earth Breaker & Heavy Shield, scaling AC as needed to be nat 20 vs. the mob. At 4 levels of Oracle you can have a +4 stat bonus, +6 Armor, +4 Shield, +2 Barkskin, +2 Shield of Faith, +3 from fighting defensively, +4 from shield of swings, +2 Combat Expertise. =10+4+6+4+2+2+3+4+2= 37 AC and -6 to hit and half damage while two handed fighting still with spell-casting and a full-level animal companion!!!! UBER OP :)

Then you add Divine Favor, Rage, Enlarge means +6 to hit and an extra D6 from you're Earthbreaker. Yeah that's like 5 spells but you only need to scale to you're encounter so unless your facing the CR 9 at level 4 you won't need it.

Anytime you feel like taking on a dragon 1 on 1 slap resist energy on this build and slap it around until it get's all mushy.

-KnifeWise

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The Warsighted oracle archetype gets you 3/day martial flexibility with just one level. That would go great for a barbarian multiclass.

Grand Lodge

I've been toying with a Life Oracle/Unchained Barbarian idea, kind of like an Oradin: set up Life Links, then rage for one round and burn off your temp HP to heal your allies. This would work well with Rage prophet, although I'm not completely sure what Rage Prophet is getting you over raw Oracle levels.


Rage Power and Revelation scaling with the prestige class levels and a couple little bumps in terms of auto casts on raging. It's honestly mechanically pretty weak, but there is a lot of flavor in the class...or was when the APG first came out. Now you can do similar with other class builds.


kalikorz wrote:

4 X Half-Elf Nature Oracle Ancient Lorekeeper, 2x Titan Mauler Barb Then Rage-Prophet

Favored class bonus oracle bonus spells known and you're one of the best casters with respect to versatility.

Nature let's you take Cha instead of Dex to your AC so no need for heavy armor. Then it let's you get fast healing when you go below 0 so you never die. You get Shield from Ancient Lorekeeper which stacks with Barkskin, which stacks with shield of faith, Then you take shield of swings, You can switch between casual Earth Breaker & Heavy Shield, scaling AC as needed to be nat 20 vs. the mob. At 4 levels of Oracle you can have a +4 stat bonus, +6 Armor, +4 Shield, +2 Barkskin, +2 Shield of Faith, +3 from fighting defensively, +4 from shield of swings, +2 Combat Expertise. =10+4+6+4+2+2+3+4+2= 37 AC and -6 to hit and half damage while two handed fighting still with spell-casting and a full-level animal companion!!!! UBER OP :)

UBER OP only if you ignore the fact that many of these things don't stack. The Shield spell and Shield of Swings are mutually exclusive. Shield of Swings also requires taking a full-attack action every round to maintain it, meaning no spell casting and cutting your damage in half. Taking Ancient Lorekeeper for Shield also means that you lose out on Barkskin from the Nature mystery, as Ancient Lorekeeper replaces mystery bonus spells.


PolydactylPolymath wrote:
kalikorz wrote:

4 X Half-Elf Nature Oracle Ancient Lorekeeper, 2x Titan Mauler Barb Then Rage-Prophet

Favored class bonus oracle bonus spells known and you're one of the best casters with respect to versatility.

Nature let's you take Cha instead of Dex to your AC so no need for heavy armor. Then it let's you get fast healing when you go below 0 so you never die. You get Shield from Ancient Lorekeeper which stacks with Barkskin, which stacks with shield of faith, Then you take shield of swings, You can switch between casual Earth Breaker & Heavy Shield, scaling AC as needed to be nat 20 vs. the mob. At 4 levels of Oracle you can have a +4 stat bonus, +6 Armor, +4 Shield, +2 Barkskin, +2 Shield of Faith, +3 from fighting defensively, +4 from shield of swings, +2 Combat Expertise. =10+4+6+4+2+2+3+4+2= 37 AC and -6 to hit and half damage while two handed fighting still with spell-casting and a full-level animal companion!!!! UBER OP :)

UBER OP only if you ignore the fact that many of these things don't stack. The Shield spell and Shield of Swings are mutually exclusive. Shield of Swings also requires taking a full-attack action every round to maintain it, meaning no spell casting and cutting your damage in half. Taking Ancient Lorekeeper for Shield also means that you lose out on Barkskin from the Nature mystery, as Ancient Lorekeeper replaces mystery bonus spells.

Drat I missed that one I thought it was a dodge bonus, You're correct sir though you can still take Barkskin though the normal picking of spells known you jut don't get it automatically. AKA you still have access to add it to spells known through Nature. Either way take off shield of swings and you're still at 33 AC with - 5 to hit full damage before you add any offensive stuff.


Responding to three year old questions I see...

Liberty's Edge

Pathfinder Rulebook Subscriber

Ok so I've been working on this RP build in my head for a wile now, It was initially meant for a gestalt game, but now ive realized its good for a regular one.

Sundering is the name of the game here.

The build goes:
lvl 1. Breaker barbarian
lvl 2. BB
lvl 3. BB (at this point you can use broken weapons w/no penalty)
lvl 4. Oracle wrecker curse
lvl 5. Oracle
lvl 6. Oracle
lvl 7. BB
lvl 9. BB
lvl 10. BB
lvl 11. Rage Prophet
lvl 12. RP
lvl 13. RP
lvl 13. RP
lvl 14. RP
lvl 15. RP
lvl 16. RP
lvl 17. RP
lvl 18. RP
lvl 19. RP
lvl 20. Orace

Feats, rage powers, & revelations. (Assuming human)
1. Power attack, imp. Sunder
2. Battlefield clearity
3. Furious focus
4. maneuver master (sunder)
5. Extra revaluation ( Battlefield Clarity)
6. War sight
7. Greater sunder, lesser spirit totem
8. Spirit totem, extra rage power (fueled by vengeance)

So the idea here is simple, breaker barbarian negates all the downsides of wrecker, so you just sunder everything. By lvl 7 the build begins to come into its own because all your overflow damage from sunder will go towards damaging your opponent, and you should be hitting everything like 90% of the time because of the sunder feats static +4 bonus to hit. When fighting an enemy monster that you can't sunder your regular hits will suffer but not by Much. I chose spirit totem because of the cha use and its miss chance. Because of the levels in oracle and battlefield clarity you shouldn't fail any will saves. I would build the stats like a you would a 2 handed pally. ex 25 pb

Str 17
Dex 12
Con 15
Int 8
Wis 10
Cha 14

EDIT:for grammar.


KnifeW1se wrote:


Drat I missed that one I thought it was a dodge bonus, You're correct sir though you can still take Barkskin though the normal picking of spells known you jut don't get it automatically. AKA you still have access to add it to spells known through Nature.

No, you don't. The bonus spells from the Nature mystery are only on your spell list by virtue of the class feature that grants them. If you replace said class feature via Ancient Lorekeeper, they are no longer on your spell list.

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