Shiyara the High Mediator

Pixie Rogue's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Roleplaying Game Charter Superscriber. Organized Play Member. 1,620 posts (33,793 including aliases). No reviews. 2 lists. No wishlists. 4 Organized Play characters. 54 aliases.


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Enos Flamebrother wrote:
How detailed does the gear purchase need to be? Are we accounting for food and water or is that provided by those sending us on these missions?

The current draft of Enos has been added to the top of his profile. I'm short on time, so I did not try to clean up the profile yet and I won't try to summarize the changes here until later. If you have time and inclination, have at it. If not, believe me, I understand.


Apologies for the delay. I got to run my first in-person game in a very long time for friends at work and spent far too much time getting ready. I think Enos’ crunch has been determined, but that backstory is still vague and wispy in my mind. I need to give it some time to nurture it and see what it grows into.


DM Trawets wrote:

The way I read Trap Taker it allows anyone with UMD to try and disable a magical trap. I think most people forget Trapfinding isn't the only way to disable traps. Dispel Magic works as well. Detect magic may find one as well as perception. How to go about it depends on the particulars of the trap.

And your reading is the one that matters. So that choice is made.

I think Assured Skill for the skill monkey paladin might be a good choice. Almost guaranteed to waste a mythic point because both rolls will be trash or twenties.

So then the question I need to answer is what regular feats to take to tee up the best mythic feats. I have received some suggestions, off to peruse.

And now the pressure is on to create a backstory that does not disappoint. I’m leaning toward one that has an elven ancestry - perhaps I am sent to meet and aid a distant cousin in the Worldwound. Care to entertain the idea of a black sheep in the family, Ardriel? Complete with ram’s horns?


My reading of Trap Taker would not give a paladin the ability to disable magical traps. Reading Disable Device, it is not the skill that gives you the ability to disable magical traps, but the trapfinding class ability. That ability is only available to rogues, investigators, and slayers. The fact that I can use Use Magical Device doesn't appear to matter.

If that's not the ruling (and it's a big nerf if I'm reading it correctly, so I hope it's not), I also have the issue that my current build uses the tortured crusader archetype, so Charisma is actually a dump stat for this character - he uses Wisdom as his main statistic.

He's a team player, but his abilities are not beneficial to teammates, so he will have to provide aid through his actions. For path abilities, if Trap Taker isn't nerfed, I will take it. I think I have narrowed my path ability choices to Assured Skill (more interesting), Deadly Dodge, Defensive Move, Nimble Glide (less interesting), Shadow Stealth, This Might Just Work (more interesting), Transfer Magic, Unintentional Feint, or Wall Run.

I'm leaning heavily toward skill abilities, I think, in light of Leothar's advice that you aren't really needing me to bring more damage to the party.


Hello, everyone. As DM Trawets said, I'm very open to suggestions - I will have to take some time to consume what's already been offered - but yes, this is a paladin build with roguish tendencies.

Looking forward to digging in, but Christmas prep is on today's agenda. Talk soon.


Sigh…


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Pathfinder Roleplaying Game Charter Superscriber

Dejoker, if someone is making you uncomfortable on these forums, let the admins know. That sort of behavior shouldn't be ignored - we want this to be a safe space.


Pathfinder Roleplaying Game Charter Superscriber

To be honest, in my experience, the initial posting rates for a PBP are usually quite high. It really doesn’t impress me that things are clipping along after a week. Anything else would concern me about the long-term survival of the game.

That said, I truly hope it continues.


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Pathfinder Roleplaying Game Charter Superscriber

I have a dedicated healer that was such a thorn in the side during one epic battle that the (intelligent but very, very frustrated) enemy shifted gears and attacked her exclusively for a couple of rounds. Which had the effect of allowing me to focus my healing on the most easily-reached victim - myself - while my allies crushed him. My healing didn’t keep up with his damage output, but my friends all survived. And revived me with a potion.

It was very gratifying, actually.


Pathfinder Roleplaying Game Charter Superscriber

I'm less interested in creating the perfect character than I am in playing, so someone that's not looking for the perfect work-of-art in character building sounds refreshing to me. I presume this is PF1e.


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Pathfinder Roleplaying Game Charter Superscriber

Genius. Well done, DM/KC and Spazmodeous.


Glad to see you again, X. I didn’t realize you were fighting this, too. Hoping for your full and speedy recovery.


I only lurk here, but I do so regularly. I hope everyone is doing well, especially those whose health was directly affected by the virus. I've posted this to the games that I participate in and I think it applies here, as well. Take care.

Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.

Peace.


Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.

Peace.


Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.

Peace.


Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.

Peace.


Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.

Peace.


Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.

Peace.


Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.

Peace.


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Pathfinder Roleplaying Game Charter Superscriber

I usually don’t take time to comment because so many others beat me to it and their comments are often exactly what I wanted to convey. Regardless, this time, I have to say something.

That said, I don’t have the words. Awesome. Fantastic. Magnificent. Well done. Thank you, thank you, thank you.


"Indeed, we'd best be prepared."

She will also look around, but she also wants to examine the candle that seemed to cause the demons' arrival.

Perception: 1d20 + 20 ⇒ (20) + 20 = 40

Spellcraft: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 The extra +2 is to identify properties of magical item.


As I suspected, White Raven was taken, so I've modified it, but I will probably change it again before I'm through. Meet Raven Whitehair, at least for the moment.

This is very rough - equipment is still in flux and I don't think all of her spells displayed by default, only those she's "prepared" for the day and I honestly picked those at random so the system would stop displaying meaningless errors so I could find the ones that meant something.

Spiderbeard: Is there a "Collar of Resistance" for Ivory, my familiar? Could I retitle a Ring of Resistance for that purpose? And if I go with the Familar's Touch gloves, I am planning on creating a little harness for Ivory that would hold the attuned gem so I could cast touch spells through him at range. Mostly to deliver healing spells with better action economy, of course. (Ignore my question about the modification to the trait I asked about, I found something that I think is probably thematically appropriate and less cheesy.)


I hope to be making a profile shortly; we will see if time allows.


Ok, I’ve made a first attempt at White Raven’s build. She will have a ton of available spells, but not everything you might think of in the wizard’s list. With that caveat, I’m open to considering requests if anyone has a spell they think is perfect or great for this AP or coordinates well with their character’s abilities.

As is, she has a lot of elemental spells and a focus on evocation in addition to her ability to spontaneously drop a spell to cast a cure spell of equal level. She has a lot of spell slots available outside those parameters, so I thought I would crowdsource and see if anyone had suggestions.


I had to go look this up - a group of ravens is called an "unkindness" or a "conspiracy". I kind of prefer the latter. I think our ravens could totally be up to something.

Several choices I have for a witch are tempting, but seem to overlap with the investigator and the alchemist, so I'm leaning away from that - it certainly appears that you have that covered already. So no cauldron hex or the related class features. Instead, I'm leaning into more of an elementalist that happens to have healing available as long as she has spells. There will be plenty of room for a more traditional healer when Sevenspawn returns.


When you get hit points at level-up time, it appears you do “average” - for a d6 class, is that defined as 4 hp/level?

I’ve made a lot of progress tonight, but I will be unlikely to have as much time tomorrow. Will get a profile built as soon as I can, but life must take precedence.


I’ve never been asked, thank you.

Because I try to mix up my character types, however, I prefer to keep it vague. You are welcome to envision me any way that seems right to you, I will take no offense.


Steps into the place the heroes have gathered, holding a flyer.

”Hello? I saw this advertisement and a fellow named Spiderbeard said I could check in here?”

Greetings! I hope I’m the great player Spiderbeard mentioned earlier. I am working on some details - my knowledge of the Shoanti is weak, for starters, and I want to make my character a member of that culture - but I have largely settled on a witch whose ethos and patron are largely focused on healing. I understand I have some big shoes to fill in that role and I appreciate the opportunity to come to your virtual table and see if I measure up. I see this game has been going for several years - congratulations on keeping it running, that can be a challenge.

I am always open to suggestions in my builds - just don’t be offended if your awesome idea turns out to be grist for my creative process and looking like something else entirely when I’m done!

Anyway, <name undecided, leaning toward White Raven> is a young and tiny human woman of Shoanti descent with pure white hair. She has heard voices and felt the presence of unseen forces around her for as long as she can remember. What they meant was not clear until she found a white rat among her belongings as her tribe unpacked to settle in a new area for the season. The wise woman in the tribe recognized the unusually intelligent creature as a gift from those unseen forces and instructed the girl to try to learn how to speak to it. When she did so, it spoke back - and she has been listening ever since. For instance, the rat insists that it once was a great white stag and insists that she address it as The Ivory One. They have compromised and she calls it Ivory, which it seems to like very much. <crunchy bits in progress>


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Pathfinder Roleplaying Game Charter Superscriber

Jeremy posted an update to the Kickstarter with the first couple pages of one of the four classes the book is expected to include. So not dead, but as earlier posts shared, pretty wounded.


Pathfinder Roleplaying Game Charter Superscriber

I think you have a couple tons of volunteers already, so I will withhold my vote and lurk. You all have fun - I'm looking forward to learning a new game vicariously.


Pathfinder Roleplaying Game Charter Superscriber

I would be open to trying most anything once, but OSR, especially Astonishing Swordsmen and Sorcerers of Hyperborea has picqued much interest lately thanks to the Dungeon Muser. Low Fantasy Gaming, likewise, so I guess I’m interested in all, but will cast my votes on those two.


After looking at the map... Ulfgard bot

Ulfgard, muttering something under his breath about the good old days, stomps up next to Dalgrym and readies his dwarven waraxe and shield should anything get into reach.

He looks at the little spellcasters, "D'ye have a way t' smoke rats outta holes? Now's a good time t' use it!"


'Wit' wrote:
Terribly sorry for the delay, cheers Pixie for the post, happy with the actions taken ^^

It lacked your flair, but I hoped it would suffice.


Since our mysterious friend appears to be otherwise occupied,

The graceful elf considers the tableau, the actions of the spellcaster, the flitting of shadows.

Occult check: 1d20 + 5 ⇒ (12) + 5 = 17

Hearing the cleric encouraging the young woman in her casting, the enigmatic one joins in. ”Yes, your tone and cadence are superb! Have confidence, you are doing well!”

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23


BOT

Dalgrym calls out, "Take yer shot 'n back away, lads! Bring the lot of them out here! Yer givin' them advantage in that hall!"

If I may be so bold, you can position yourself in the room so any gnoll leaving the hall has to pass through a gauntlet of AoOs. You've already identified the problem with meeting him in the hall - it's one-on-one and negates any superiority we might claim from numbers.


By all means, disregard my bot for you. I thought brvheart had other information to know you were unavailable.


Ulfgard and Dalgrym stride toward the door as Dalgrym says, "The bard's got the right idea - Wulfgar, don't take all the fun, bring those shaggy beasts out here!"

Dalgrym moves up next to Grenz and readies an attack with his shield when a gnoll is within reach.

+2 darkwood spiked shield, attack: 1d20 + 13 ⇒ (2) + 13 = 15
magic, piercing: 1d6 + 7 ⇒ (1) + 7 = 8

Moved his token and removed the bonus for studied target from his attack and damage as that doesn't seem appropriate in a reactive situation.

Ulfgard nods at the suggestion and takes up a position on the far side of the door, protecting the little healer and awaiting a target.

I can't move Ulfard's token, but I think he has exactly the necessary movement to stand 'south' of Roylenna and ready an action against the first gnoll he flanks with Grenz. He seems to be using the dwarven waraxe, so using that bonus to attack.

Attack!: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage!: 1d10 + 8 ⇒ (2) + 8 = 10

My apologies for the rolls, folks...


I wasn't planning to modify any players. Of course you can rest. I've been waiting for some agreement on where you will rest and what precautions you will take when you rest. For the record, the bolt hole you referred to earlier is quite small, definitely not enough to hide your entire crew for the night. That said,

Jaonos offers, "Even if you think we can retreat with relative safety - that roaring is a bit disconcerting, I must admit - the bolt hole seemed very small to me though I didn't go in to inspect it closely. The armory itself seems to be used at least on occasion, based on finding the captives' gear in there and there's really nothing to hide behind. However, the room full of foodstuffs - we could hide behind the barrels and no one would be the wiser if we were able to be quiet. Perhaps that would save us from having to exit all the way up the stairs."


Bot for Manos

Manos continues his assault on the flanked dracolisk attacking the commander.

attack Adamantine rapier + Flanking: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

damage + Sneak attack: 1d6 + 4 + 5d6 ⇒ (6) + 4 + (3, 5, 5, 5, 4) = 32

attack Adamantine rapier + Flanking: 1d20 + 13 + 2 - 5 ⇒ (1) + 13 + 2 - 5 = 11

damage + Sneak attack: 1d6 + 4 + 5d6 ⇒ (4) + 4 + (4, 1, 5, 1, 4) = 23

Confirmation roll: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Potential crit damage: 1d6 + 4 ⇒ (1) + 4 = 5


We will officially move to 5th-level and PF2e characters after we rest. So the metagame question becomes do you press on as 4th-level PF1e characters or do you rest to become 5th-level PF2e characters? If you rest, do you try to do it here or do you retreat to avoid a battle in the middle of the night?


Unto doesn’t say anything, but he shows you several barely-healed cuts on his arms, belly, and back along with what look like burns near his eyes.

Jorma says, ”It doesn’t matter. Now we’re gonna kill every last one of these little monsters. I know they are in the basement of the Folly - Unto and I were gonna sneak down here and help ourselves to some of what they’ve been stealing from honest folk.” He looks down, a little ashamed, ”We got caught. Been down here several days, I wager.” He points a finger at Conn, ”We’d be free by now if those cowards would’ve come after us like they said they would!”

He stares at Conn, who ignores him, studiously looking over his loaded crossbow, which never wavers much from pointing at the belligerent Jorma.

Jorma continues, ”Bah! Anyway, everyone knows these little terrors are led by a giant of some sort. What he wants with an army of runts, gods only know, but maybe he’s as stupid as they are. I say we attack!”

Unto looks very uncertain about this suggestion, his eyes widening, but he says nothing.


Kerkko considers the question for a moment. "I've been here for a while. I was hired to help protect a merchant caravan headed north. Bandits fell upon us shortly after we decamped after our first night on the trail. We beat them back, but we lost several men, both killed and wounded. The bandits had several casualties, as well - we found drag marks where they pulled their wounded away from the battle. They didn't leave anything behind. We didn't have enough men to chase after them, but the captain thought they were the main concern. Since we had beaten them once, even in our weakened numbers, he thought we could proceed."

He looks around the room, "He was wrong. That very night, during second watch, we were caught unprepared and easily defeated. The goblins killed the wounded and marched the rest of us into the woods. I can't tell you how long it took or where we went; when I came to my senses again, I was chained to a peg above my head in a pitch black room, where you found me. There were a few others from the caravan in there with me, but they've all passed onto Pharasma's judgment now." He looks Lalandar in the eyes, "There was torture, and it was just too much for them to take."

You can see many recent wounds on Kerkko's muscular frame. At a glance, they might be the results of torture or combat or something else. It would take some investigation to determine the causes. Give me a Heal or Medicine check to know more.

"I don't know what they thought they would get from the torture. I never heard one use a language I knew - they didn't ask me any questions and I don't know if they could understand my answers, anyway. They would hurt you and laugh. The louder you yelled, the louder they laughed. But I know that there's something down here they are afraid of. Maybe it's a chieftain or whatever a goblin calls their leader."


Bose’ first arrow drops the last goblin. No need to fire the second arrow.

There is a moment of calm before the cleric whispers, ”Does anyone require healing?”

Kerkko strides forward to gather the javelins he had thrown. He gestures to Unto, ”Good fight. Give me a hand.” The two of them quickly strip weapons from the fallen goblins and throw the bodies into the hall before shutting the door and sliding the tables up against it.

Kerkko turns to face the rest of their band. ”Again, well met and well fought. Who leads your group? Do we dig in and defend this room again or do we move?”


Bot for Manos

Manos continues his assault on the flanked dracolisk attacking the commander.

attack Adamantine rapier + Flanking: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28

damage + Sneak attack: 1d6 + 4 + 5d6 ⇒ (3) + 4 + (2, 5, 1, 6, 6) = 27

attack Adamantine rapier + Flanking: 1d20 + 13 + 2 - 5 ⇒ (15) + 13 + 2 - 5 = 25

damage + Sneak attack: 1d6 + 4 + 5d6 ⇒ (2) + 4 + (6, 6, 5, 1, 6) = 30


The tiger lunges in, catching the little warrior by the shoulder, and bites down. She uses her grip on him to yank him off his feet and drops him to the ground, unconscious and dying.

Good roll! One left!


That is a critical hit. Double damage!


Their turn!

The party hears a loud roar from down the hall and the three goblins in the room glance at the door in fear before re-doubling their attacks.

The goblin facing Kitty and Kerkko, wounded as he is, attacks, spreading his strikes between the two of them.

Attacks: 1d20 ⇒ 191d20 - 5 ⇒ (7) - 5 = 21d20 - 10 ⇒ (4) - 10 = -6
Targets (odds are Kitty, evens are Kerkko): 1d10 ⇒ 91d10 ⇒ 21d10 ⇒ 5

Kitty is struck for 1d4 ⇒ 3 points of damage.

The goblin facing Jorma, emboldened by his ally hitting the cat, fires at Jorma again!

Attacks: 1d20 ⇒ 81d20 - 5 ⇒ (7) - 5 = 21d20 - 10 ⇒ (5) - 10 = -5

The burly human is hit for 1d4 ⇒ 1 points of damage.

Lastly, the goblin in the doorway steps up and fires at Ferrum, but both Unto and Ferrum try to take advantage of his momentary distraction as he fires and the little fellow never gets a shot off.

Ferrum's AoO: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Damage: 1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10

And in hindsight, I realize Jorma should have gotten an AoO against his antagonist, but he misses anyway.

Jorma's AoO: 1d20 ⇒ 9


There is literally a pile of goblin bodies in the center of the room, just as the defensive design would indicate, but it sounds like something larger might be coming. The party is up!


.
.
.
.
.
Initiative
Tigrise & Kitty
Lalandar
Ferrum
Enemy (Dying)
Enemy (Dying)
Bose
Enemy (Dying)
Kerkko
Enemy (Down 12 points, facing Kitty)
Enemy (Unhurt, facing Jorma)
Unto
Enemy (Dying)
Jorma
Conn
Jaonos & Frenhir
Alfren
Enemy (Down 11 points, in hallway)


Kerkko draws his sword (one action) and attacks the badly wounded goblin in front of the tiger before raising his shield. His hurried attack is a miss.

Longsword: 1d20 + 6 ⇒ (5) + 6 = 11

Unto, wounded from the last round, fails to finish the goblin that Kerkko missed and raises his shield in defense again.

Attack: 1d20 ⇒ 71d20 - 4 ⇒ (12) - 4 = 8

An enraged Jorma uses the javelin in his hand to lunge repeatedly at the goblin that shot him, but his fury makes his strikes inaccurate and the goblin taunts him as he dances aside.

Attacks: 1d20 ⇒ 51d20 - 5 ⇒ (18) - 5 = 13

Conn fires his readied crossbow, reloads it, and fires again, both times shooting at the goblin in the doorway. Both bolts thunk into the door.

Attacks: 1d20 ⇒ 41d20 - 5 ⇒ (11) - 5 = 6

Jaonos shakes his head at his misses, tries to focus, and fires repeatedly at the goblin in the doorway, hoping to keep it from escaping. He misses all three shots.

Attacks: 1d20 ⇒ 111d20 - 5 ⇒ (2) - 5 = -31d20 - 10 ⇒ (8) - 10 = -2

Alfren reloads his crossbow, fires, and reloads again. His first shot catches the goblin in the doorway square in the chest! Critical hit! It stands there, looking down dumbly for a moment.

Attacks: 1d20 ⇒ 201d20 - 5 ⇒ (4) - 5 = -1
Damage: 2d8 ⇒ (3, 8) = 11

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