Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Roleplaying Game Charter Superscriber. Organized Play Member. 1,634 posts (34,428 including aliases). No reviews. 2 lists. No wishlists. 4 Organized Play characters. 54 aliases.
Thanks for trying, Paul. That's effectively RTFM, but I appreciate the suggestion. I did do that, which is why I amended my post with the strikeout. The issue 221 was missing.
Here's what happened, as far as I can tell. When the process ran that migrated users from the old storefront to the new storefront, it missed my account. No order history, no subscriptions, no payment method. So when the subscriptions were processed earlier this week, there was nothing to put in the queue for Pixie Rogue. No charge for Pixie, no product for Pixie.
I like to think I'm generally a pretty considerate fey and I know a little bit about big system migrations, so I felt like it wasn't going to be useful for customer service or myself if I jumped in immediately after the move with questions. Better to let the dust settle and see what's really what before I get excited (or pleasantly surprised, I would have accepted that, too). So today was the first time I tried to look at the new store. And I was a bit upset about what I found, unfortunately.
BUT
Credit where credit is due, it appears that customer service has gotten my account cleaned up as much as I can probably expect and quickly. Once again, I am reminded that it is better to take a deep breath and let people do what they do. Paizo's customer service has always taken good care of me and they have come through once again.
My subscriptions were all lost in the migration to the new store along with my order history. I have a conversation going with Customer Service already and the response was that I needed to re-subscribe.
Since my order history was lost, I don't know if the processing for AP #221 went through, but I don't see the PDF in my downloads and Jim's comment makes it seem that I should have it if I was going to get it.
However, I see people referring to a "new" downloads and an "old" downloads - are two places we have to check for our digital files now?
Found it - no sign of AP #221. Glad to see that the "two" download sites appear to be mirrored. Having to go to two places to find things would just be one more aggravation in the transition. I know some people like it, but so far, I'm unimpressed.
I resented the change to Paizo Advantage, actually, to keep what I already had, but it wasn't a big ask to make the change, so I did.
This change to Paizo Plus comes at a great time. I have been re-evaluating my game budget and where my dollars are going. My Paizo spending was not part of that re-evaluation, but it is now. We'll see how it goes, but I think I'm going to be saving money, and not because of Paizo Plus discounts.
To echo another of redeux' comments, I'm quite disappointed that I had to find this information by accident in the forums. Paizo's email communications have gotten increasingly less useful and I rarely read them. I browse the forums even less because of the signal-to-noise ratio.
There's room for improvements in simple communication, Jim. You aren't reaching a significant number of your subscribers, I believe.
I will happily step aside. I just don’t want anyone changing from something they are excited about on my account. If the party approves, I will craft an exit for Damiel.
The melee threat is the biggest lack. Damiel doesn’t require a lot of cognitive load. Melee as in protecting the squishy mage and cleric. Morgrym will stand toe-to-toe with anything and make a mark.
Looking at the thought going into the other submissions, I hesitate to even bother, but I offer a white mage arcanist, previously a student of the good professor and lately studying with the elves of Kyonin. More of a scholar than a warmage, to be honest.
I can share particulars if there's any possibility of his inclusion in the party.
Here's my simple scholar.
White Mage:
Male human arcanist (white mage) 1 (Pathfinder RPG Advanced Class Guide 8, 79)
NG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20)
Ranged sling +2 (1d4) or
. . stonebow +2 (1d6)
Special Attacks arcane reservoir (1/4), consume spells
Arcanist (White Mage) Spells Prepared (CL 1st; concentration +4)
. . 1st (3/day)—abundant ammunition[UC], mage armor
. . 0 (at will)—acid splash, dancing lights, prestidigitation, ray of frost
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Statistics
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Str 11, Dex 14, Con 10, Int 16, Wis 12, Cha 15
Base Atk +0; CMB +0; CMD 12
Feats Arcane Strike, Martial Weapon Proficiency (longbow)
Traits magical knack, teacher's pet
Skills Acrobatics -1 (-5 to jump), Knowledge (arcana) +7, Knowledge (dungeoneering) +7 (+9 to navigate underground), Knowledge (geography) +7, Knowledge (history) +7, Knowledge (nature) +9, Knowledge (religion) +7, Spellcraft +7, Survival +1 (+3 to avoid becoming lost), Use Magic Device +6
Languages Common, Draconic, Elven, Sylvan
SQ spontaneous healing
Other Gear dagger, sling, sling bullets (20), stonebow, arcanist starting spellbook, backpack, bedroll, belt pouch, compass[APG], flint and steel, ink, inkpen, mess kit[UE], spell component pouch, trail rations (5), waterskin, 2 gp, 7 sp, 1 cp
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Spontaneous Healing (Cure Spells) (Su) Spend reservoir points & slot to cast any cleric cure spell.
Looking at the thought going into the other submissions, I hesitate to even bother, but I offer a white mage arcanist, previously a student of the good professor and lately studying with the elves of Kyonin. More of a scholar than a warmage, to be honest.
I can share particulars if there's any possibility of his inclusion in the party.
Amkarang points out tracks in the dust of the tunnel. ”The tunnel appears rarely used. The last tracks, here, look like three creatures with feet and one without.”
How detailed does the gear purchase need to be? Are we accounting for food and water or is that provided by those sending us on these missions?
The current draft of Enos has been added to the top of his profile. I'm short on time, so I did not try to clean up the profile yet and I won't try to summarize the changes here until later. If you have time and inclination, have at it. If not, believe me, I understand.
Apologies for the delay. I got to run my first in-person game in a very long time for friends at work and spent far too much time getting ready. I think Enos’ crunch has been determined, but that backstory is still vague and wispy in my mind. I need to give it some time to nurture it and see what it grows into.
The way I read Trap Taker it allows anyone with UMD to try and disable a magical trap. I think most people forget Trapfinding isn't the only way to disable traps. Dispel Magic works as well. Detect magic may find one as well as perception. How to go about it depends on the particulars of the trap.
And your reading is the one that matters. So that choice is made.
I think Assured Skill for the skill monkey paladin might be a good choice. Almost guaranteed to waste a mythic point because both rolls will be trash or twenties.
So then the question I need to answer is what regular feats to take to tee up the best mythic feats. I have received some suggestions, off to peruse.
And now the pressure is on to create a backstory that does not disappoint. I’m leaning toward one that has an elven ancestry - perhaps I am sent to meet and aid a distant cousin in the Worldwound. Care to entertain the idea of a black sheep in the family, Ardriel? Complete with ram’s horns?
My reading of Trap Taker would not give a paladin the ability to disable magical traps. Reading Disable Device, it is not the skill that gives you the ability to disable magical traps, but the trapfinding class ability. That ability is only available to rogues, investigators, and slayers. The fact that I can use Use Magical Device doesn't appear to matter.
If that's not the ruling (and it's a big nerf if I'm reading it correctly, so I hope it's not), I also have the issue that my current build uses the tortured crusader archetype, so Charisma is actually a dump stat for this character - he uses Wisdom as his main statistic.
He's a team player, but his abilities are not beneficial to teammates, so he will have to provide aid through his actions. For path abilities, if Trap Taker isn't nerfed, I will take it. I think I have narrowed my path ability choices to Assured Skill (more interesting), Deadly Dodge, Defensive Move, Nimble Glide (less interesting), Shadow Stealth, This Might Just Work (more interesting), Transfer Magic, Unintentional Feint, or Wall Run.
I'm leaning heavily toward skill abilities, I think, in light of Leothar's advice that you aren't really needing me to bring more damage to the party.
Hello, everyone. As DM Trawets said, I'm very open to suggestions - I will have to take some time to consume what's already been offered - but yes, this is a paladin build with roguish tendencies.
Looking forward to digging in, but Christmas prep is on today's agenda. Talk soon.
Dejoker, if someone is making you uncomfortable on these forums, let the admins know. That sort of behavior shouldn't be ignored - we want this to be a safe space.
To be honest, in my experience, the initial posting rates for a PBP are usually quite high. It really doesn’t impress me that things are clipping along after a week. Anything else would concern me about the long-term survival of the game.
I have a dedicated healer that was such a thorn in the side during one epic battle that the (intelligent but very, very frustrated) enemy shifted gears and attacked her exclusively for a couple of rounds. Which had the effect of allowing me to focus my healing on the most easily-reached victim - myself - while my allies crushed him. My healing didn’t keep up with his damage output, but my friends all survived. And revived me with a potion.
I'm less interested in creating the perfect character than I am in playing, so someone that's not looking for the perfect work-of-art in character building sounds refreshing to me. I presume this is PF1e.
I only lurk here, but I do so regularly. I hope everyone is doing well, especially those whose health was directly affected by the virus. I've posted this to the games that I participate in and I think it applies here, as well. Take care.
Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.
Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.
Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.
Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.
Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.
Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.
Here's wishing everyone a healthy and happy holiday season, however you wish to celebrate it. After this year, I hope you are able to let your loved ones know just how loved they are.
I usually don’t take time to comment because so many others beat me to it and their comments are often exactly what I wanted to convey. Regardless, this time, I have to say something.
That said, I don’t have the words. Awesome. Fantastic. Magnificent. Well done. Thank you, thank you, thank you.
As I suspected, White Raven was taken, so I've modified it, but I will probably change it again before I'm through. Meet Raven Whitehair, at least for the moment.
This is very rough - equipment is still in flux and I don't think all of her spells displayed by default, only those she's "prepared" for the day and I honestly picked those at random so the system would stop displaying meaningless errors so I could find the ones that meant something.
Spiderbeard: Is there a "Collar of Resistance" for Ivory, my familiar? Could I retitle a Ring of Resistance for that purpose? And if I go with the Familar's Touch gloves, I am planning on creating a little harness for Ivory that would hold the attuned gem so I could cast touch spells through him at range. Mostly to deliver healing spells with better action economy, of course. (Ignore my question about the modification to the trait I asked about, I found something that I think is probably thematically appropriate and less cheesy.)
Ok, I’ve made a first attempt at White Raven’s build. She will have a ton of available spells, but not everything you might think of in the wizard’s list. With that caveat, I’m open to considering requests if anyone has a spell they think is perfect or great for this AP or coordinates well with their character’s abilities.
As is, she has a lot of elemental spells and a focus on evocation in addition to her ability to spontaneously drop a spell to cast a cure spell of equal level. She has a lot of spell slots available outside those parameters, so I thought I would crowdsource and see if anyone had suggestions.
I had to go look this up - a group of ravens is called an "unkindness" or a "conspiracy". I kind of prefer the latter. I think our ravens could totally be up to something.
Several choices I have for a witch are tempting, but seem to overlap with the investigator and the alchemist, so I'm leaning away from that - it certainly appears that you have that covered already. So no cauldron hex or the related class features. Instead, I'm leaning into more of an elementalist that happens to have healing available as long as she has spells. There will be plenty of room for a more traditional healer when Sevenspawn returns.
When you get hit points at level-up time, it appears you do “average” - for a d6 class, is that defined as 4 hp/level?
I’ve made a lot of progress tonight, but I will be unlikely to have as much time tomorrow. Will get a profile built as soon as I can, but life must take precedence.
Because I try to mix up my character types, however, I prefer to keep it vague. You are welcome to envision me any way that seems right to you, I will take no offense.
Steps into the place the heroes have gathered, holding a flyer.
”Hello? I saw this advertisement and a fellow named Spiderbeard said I could check in here?”
Greetings! I hope I’m the great player Spiderbeard mentioned earlier. I am working on some details - my knowledge of the Shoanti is weak, for starters, and I want to make my character a member of that culture - but I have largely settled on a witch whose ethos and patron are largely focused on healing. I understand I have some big shoes to fill in that role and I appreciate the opportunity to come to your virtual table and see if I measure up. I see this game has been going for several years - congratulations on keeping it running, that can be a challenge.
I am always open to suggestions in my builds - just don’t be offended if your awesome idea turns out to be grist for my creative process and looking like something else entirely when I’m done!
Anyway, <name undecided, leaning toward White Raven> is a young and tiny human woman of Shoanti descent with pure white hair. She has heard voices and felt the presence of unseen forces around her for as long as she can remember. What they meant was not clear until she found a white rat among her belongings as her tribe unpacked to settle in a new area for the season. The wise woman in the tribe recognized the unusually intelligent creature as a gift from those unseen forces and instructed the girl to try to learn how to speak to it. When she did so, it spoke back - and she has been listening ever since. For instance, the rat insists that it once was a great white stag and insists that she address it as The Ivory One. They have compromised and she calls it Ivory, which it seems to like very much. <crunchy bits in progress>
Jeremy posted an update to the Kickstarter with the first couple pages of one of the four classes the book is expected to include. So not dead, but as earlier posts shared, pretty wounded.
I think you have a couple tons of volunteers already, so I will withhold my vote and lurk. You all have fun - I'm looking forward to learning a new game vicariously.
I would be open to trying most anything once, but OSR, especially Astonishing Swordsmen and Sorcerers of Hyperborea has picqued much interest lately thanks to the Dungeon Muser. Low Fantasy Gaming, likewise, so I guess I’m interested in all, but will cast my votes on those two.
Ulfgard, muttering something under his breath about the good old days, stomps up next to Dalgrym and readies his dwarven waraxe and shield should anything get into reach.
He looks at the little spellcasters, "D'ye have a way t' smoke rats outta holes? Now's a good time t' use it!"
Since our mysterious friend appears to be otherwise occupied,
The graceful elf considers the tableau, the actions of the spellcaster, the flitting of shadows.
Occult check:1d20 + 5 ⇒ (12) + 5 = 17
Hearing the cleric encouraging the young woman in her casting, the enigmatic one joins in. ”Yes, your tone and cadence are superb! Have confidence, you are doing well!”
Dalgrym calls out, "Take yer shot 'n back away, lads! Bring the lot of them out here! Yer givin' them advantage in that hall!"
If I may be so bold, you can position yourself in the room so any gnoll leaving the hall has to pass through a gauntlet of AoOs. You've already identified the problem with meeting him in the hall - it's one-on-one and negates any superiority we might claim from numbers.