Worshipper of Torag

Orik Fistbreaker's page

265 posts. Organized Play character for DM DoctorEvil.


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Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Moved Baz into the only square available for melee. Unfortunately, that move prevents ORik from getting close enough to attack.

Seeing the invisible stalker in the corner, and unable to get at him, Orik stands ready in case someone clears a lane for him to get inside.

Delay until someone clears a space, then Orik will move up and attack.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik sees the foes in front have all fallen so he turns tail and heads towards the latest disturbance in the rear. Seeing the glittering outline of the stalker, he shoulders past the archon, provoking an AoO, and then makes an attack on the now-visible foe.

Orik waraxe, haste, prayer: 1d20 + 13 ⇒ (4) + 13 = 17
Dmg, if hit, prayer: 1d10 + 6 ⇒ (4) + 6 = 10

With Haste, active AC is 23. Can also lend a +2 to an adjacent ally (the archon or Awen) if they are attacked

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Round 3

Orik is able to fend off all the attacks from the angelic guardian. Laughing in the heat of battle, he swings his axe into the remaining one.

War-axe 1, haste, prayer: 1d20 + 10 + 1 + 1 ⇒ (10) + 10 + 1 + 1 = 22
War-Axe 2, haste, prayer: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
Dmg 1, prayer: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Dmg 2, prayer: 1d10 + 5 + 1 ⇒ (7) + 5 + 1 = 13

If that drops the guardian, Orik 5' steps into the next room. If it fails to drop it, he 5' steps backwards allowing one of his mates to slide over to the doorway.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Did you all remember the Prayer bonuses to attack and damage as well?

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Round 2

Stepping forward, Orik unleashes a hasted attack on the golden construct in the doorway, striking twice with his war-axe.

war-axe is +1 adamantine if that makes a difference

Attack 1: 1d20 + 12 ⇒ (9) + 12 = 21
Attack 2: 1d20 + 12 ⇒ (18) + 12 = 30
Dmg 1: 1d10 + 6 ⇒ (9) + 6 = 15
Dmg 2: 1d10 + 6 ⇒ (2) + 6 = 8

With Haste, Orik's AC is now 23. He can also provide his +2 shield bonus to and adjacent ally as an immediate action if needed.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik stands behind Awen, shielding the ranger from any attacks should the guards make it through the door. "'Urry, lad, 'urry, then lock it fast 'gain if yae'r able."

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Had asked a question about barricading the door earlier.

As the others move out, Orik pushes the heavy table against the door, trying to wedge some chairs in to make it a bit more work for anyone trying to open the door.

He then waits until all the rest have exited before slipping into the room beyond.

Maybe the summoner has a pet that can help with the distraction?

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik looks around for something to barricade the door with. He looks over the table and chairs to see if they can be wedged in a way to hold the door for a while.

Know Engineering: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik tries to keep up with the subterfuge, but with it going so fast he has lost track of what we actually are doing and what is part of the plan. He wisely keeps his mouth shut and just stands by as muscle if things go south.

This character not built for bluffing or diplomacy, so I'll watch from the sideline.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik, a bit cowed by his untimely meeting with Pharasma's court, stands in the back silently replaying the circumstances that led to his downfall.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Unless someone really wants to help bear the cost, I will cover the spellcasting with PP. Not sure if that allows me to get back in this game or not, or if the timeframes don't work out.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Since Orik has passed on to the Grand Lodge in the sky, I guess I'll hover over and see how the rest of the team does.

My first PFS death in almost 60 sessions. I guess it was just a matter of time.

I wasn's sure how to progress him much past this level anyway, so perhaps you just simplified things for me...

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Yuck. I think Orik is down, but let's see.

After frying again on the trapped floor, Orik, still nauseated by the wall looks up in time to see a fireball explode in his face. He falls in a smoking ruin to the ground.

Reflex DC 22: 1d20 + 4 ⇒ (12) + 4 = 16
Will DC 22: 1d20 + 2 ⇒ (11) + 2 = 13

So before the javelin or the shortbow hit (for 12 more damge) Orik is at -15hp, one past is Con of 14. Can you die from an illusory spell? If so, our boy is done for. If not, he would be at -27 with the hits from the other attacks.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Round 2

Orik, feeling the jolt from the floor, the first time, has an arrow clang off his steel shield. He then continues to rush forward, trying to make an other leap across an open space. He fails again, stepping into another jolt, recovers and makes the leap into the Wall of Nausea.

Despite becoming nauseated by the swirling and distortion, Orik manages to keep his feet and struggle forward through the wall.

Acrobatics DC 10: 1d20 - 4 ⇒ (10) - 4 = 6
Acrobatics DC 10: 1d20 - 4 ⇒ (16) - 4 = 12
Fort Save: 1d20 + 7 ⇒ (1) + 7 = 8
Acrobatics DC 12: 1d20 - 4 ⇒ (20) - 4 = 16

HP:37/49, nauseated

Failed one floor check. Failed the Fort save vs nausea. With Haste was able to move 40' in single move action, which accounts for movement into the wall.

Per Wall of Nausea spell description, shouldn't the enemy bowmen also take a 20% partial concealment miss chance due to distortion? Just curious not pushy.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

What is the actino to move to and from non-adjacent safe squares? Acrobatics? Per the PRD a 5' long jump is required to clear 5', but doubles without a running start.

Acrobatics DC 10: 1d20 - 4 ⇒ (5) - 4 = 1

Orik tries to leap across the trapped floor to the next rune-covered space, but he trips over his own cloak, and over-balanced, steps into an unsafe square.

Should be fun.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik will step into the green runes at front of the party, using his shield to cover those in the front rank, and taking a defensive stance while determining if the gnome and her associates are aggressive or not.

"Bae they frien' r' foo?"he asks the others in a loud whisper.

Step forward, shield others, and take total defense. Effective AC is 26 this round.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

I will take if no one else.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Unlimbering his axe, and hefting his shield, Orik dutifully steps to the forefront, placing Awen and Insidion behind his shield (can give a +2 shield bonus if you are adjacent to me), he takes a a crack at the creature.

Orik axe attack: 1d20 + 10 ⇒ (9) + 10 = 19
Dmg, if hit: 1d10 + 5 ⇒ (9) + 5 = 14

Axe is both adamantine and magical, if it makes a difference for DR etc

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik stares open-mouthed at the creature appearing in the center of the room. "Wha' in t'nine 'ells is 'at?" he whispers in awe.

I doubt Know Dungeon or Engineering will help here, but LMK if so

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Lucija Lal Rani wrote:
Could you have asked the city guards that were there to send for someone? It's kind of their fault for giving us that book, after all...:P

I feel kinda bad handing it over to you without reading it first, but that's the nature of my character. I am sure the GM was smiling the whole time...

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik relieves the guardsman of the journal, and knowing the reading isn't his best skill hands it over toe the gnome summoner. "What's it sae, lassie? Som'thin' incriminatin', aull 'xpect."

He scratches his beard while waiting to hear about the journal and looks through the wagon's contents.

Anything else of immediate use in the wagons? Or just someone else's valuables?

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Round 3

Frowning at the scrum around the foe, and not wanting to kill the man if it can be helped, Orik hollers at the man, while stepping up into melee range "Surr'nder, varlet 'r face mae wrath. Aull stave yer wee noggin' right in, 'less yae yiel' nae!"

5' step to cover allies with shield should they get attacked (add +2 to AC as a free action). Then attempt to demoralize using Intimidate. Perhaps that will get him to yield without more subduing. If that fails, Orik will start whacking at him next round.

Intimidate, to demoralize: 1d20 + 4 ⇒ (19) + 4 = 23

Demoralize rules:
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Not sure if it helps, but since Awen is adjacent to ORik, I can use an immediate action to cover him with my shield, offering a +2 AC bonus. Does that keep the sneaky ranger safe?

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Round 2

Orik again double moves. With Haste active, he is able to close the gap quite a hurry. He arrives adjacent to the wrestling match between Awen and the stranger, huffing and puffing.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Round 1

Orik moves to close in on the combatants.

Assuming the ridge isn't traversable on foot and road is the only way to easily get there, Orik double moves

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Survival: 1d20 ⇒ 4

Orik doesn't notice anyting until pointed about by his companions. He turns to offer his support to Awen, but the man is already gone.

He pulls his axe and shield from his back. "D'ya ken they'd leave jus' oon wee man tae guard all t'loot in t'wagoons yoonder? I 'spect a trap at best. Be wary, mates."

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

A doughy dwarven warrior, with a scarred face enters. He is bald on top and his red-beard is plaited nicely into braids and forks, obviously hung with great care and pride.

His splint mail armor is polished to a high shine, and a massive shield hangs on his back along with a well-used dwarven waraxe.

The man speaks almost unintelligibly, but thankfully utters little. "Well met, eh? Orik at yer service, an' yer fam'lies. If yae are a wee softy, stan' next tae mae when t'fightin' gets started, an' I'll tree tae coover yae wit' mae wee shiel' there.' he hooks a thumb over his shoulder.

Having said his piece, he grabs a seat, pulls out a rough pipe and plug of tobacco and sets to blowing smoke and humming softly to himself.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Continuing to attack the wounded daemon, Orik presses the advantage.

Orik longsword: 1d20 + 10 ⇒ (13) + 10 = 23
Dmg, if hit: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

After a full weekend, I am back. Sorry for the miss, and thanks for running me. Should be able to check in more regularly for the short term.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik shrugs seeing his attack wasn't necessary against the xill. He finds his dropped war-axe and hefts it back, returning the enchanted blade to Oswin once again.

"Tha' seems tae bae oon oof t'Riftw'rdens, eh? Tae bad she can't tell oos where t' others are baeing kep'. Reckon wae joost poke aroun' a wee bit then?"

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8

After the healing, Orik is ready for action. "I beleive mae wee axe is still oon t'groond in there. I mae need tae borry yer fine blade again, laddie, oop oontil wae 'ave dealt with yoon beastie."

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Yes, Orik had the Aid HP still on board, and its part of what helped him survive, thanks!

Grudgingly, Orik hands the fine adamantium blade back to the cleric Oswin. "Took mae a wee bit t'git warm'd oop, but it turn'd oot alright in t'en'. Thank'ee fer t'use o' yer fine blade, father. It makes mae dwarf blood prood tae use it."

Once the healing and buffing is done, and the fallen are revived, Orik leads the group, shield up, back into the complex throught the sewer grate, following Eye.

I am at 25/49 hp, if some will use my wand or do more healing, please.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

With just one daemon left, Orik manages to keep Oswin covered with his shield, and takes another swipe at the evil creature, finally striking a good blow for the first time in a while.

Orik Longsword: 1d20 + 14 ⇒ (18) + 14 = 32
Dmg, longsword +3: 1d8 + 8 ⇒ (6) + 8 = 14

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik, reeling from the savage wounds, only grits his teeth and swings the longsword once more, trying to end the creature behind him.

"By t'beards o' my fathers. Yae will fall tae mae, yae wee beastie!'

Orik longsword, prayer: 1d20 + 14 ⇒ (8) + 14 = 22
Dmg, if hit: 1d8 + 8 ⇒ (5) + 8 = 13

The dice just aren't with me. A 1, 6, and 8...I still don't think 22 hits. Orik is down to 18 hp, so another hit like the last round, and I will jon the ranks of the unconscious.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

I thought I was from the first view, but I see there is a square in between now. My bad.

Orik loads up for one final attack against the pink Daemon, hoping one fo the others can tend to his fallen fellow. Even though the attack is well-prepared it isn't enough to score a hit on the quick Daemon. Orik maintains his shield coverage on Ardisen, and braces for the counter-attack.

Orik longsword +3, prayer: 1d20 + 14 ⇒ (6) + 14 = 20

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik takes his clue from Hedra, and steps forward, his magical longsword swinging, trying to drop the Pink Daemon, but he stumbles a bit, and his swing is bad before it even begins.

He shouts a dwarvish curse at the great beast, and covers the seriously wounded Rikas with his shield, trying to draw the attacks and attention of the beastie.

Orik longsword, prayer: 1d20 + 14 ⇒ (1) + 14 = 15

Ooof, bad time for a natural one. Perhaps I should just let Oswin roll for me from now on. If it matters, I am now adjacent to Rikas and he can add my +2 shield bonus to his AC when the attacks come around.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Oswin Durnhelm wrote:

If it's ok, I'll post an action for Orik. I'm sure he'd at least attack. After that, not as sure.

Orik slashes at the demon.

[dice=Attack]1d20+14+2
[dice=Damage?]1d8+8

-Posted with Wayfinder

Thanks Oswin. If that blow fells the Purple Daemon, then Orik will 5' step as indicated on the map so he can use his saving shield (+2 AC bonus) for either Hedra or Oswin as an immediate action, if they are attacked by the beasties.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

I don't think I can benefit from BoF since I wasn't within 30' of a targeted ally when the spell was cast. I was instead running for my life...If that' not right, I will gladly take the second attack if someone will notify me.

Orik looks amazed that his blow failed to hit the daemon but without waiting much longer, he lets loose with another attack, keeping his shield up to ward those next to him at the same time.

Orik longsword, flanking: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Dmg: 1d8 + 8 ⇒ (7) + 8 = 15

Remember a +2 AC for those adjacent to Orik, hopefully that means a miss on Oswin last round also

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Stepping backward, Orik finally gets to stand toe-to-toe with an enemy, and while Oswin's adamantine blade isn't exactly a war-axe, it might still work against the creatures.

Orik longsword, prayer, flanking: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Dmg, adamantine: 1d8 + 8 ⇒ (8) + 8 = 16

I seem to recall that a +3 weapon bypasses some types of DR, silver or cold iron? Is that correct?

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Assuming Oswin does as indicated and drops his weapon for the dwarf to use.

"I doan ken wha' happ'n'd tae mae, boot I am ready fer a fight nae. 'ave at yae, foul beastie."

Orik will move over and pick up the dropped blade, feeling its weight and heft as he readies his shield to cover both Hedra and Ardisen depending on which the daemon chooses.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Hedra Dreamcaster wrote:
@Orik you can't drop an heavy shield, it's strap on your arm ;-)

Good catch!

Oswin wrote:
If you need it, I still have a move and free action. I could draw my masterwork cold iron sword and drop if if them for you so you'd at least be armed. We might be better off with the +3 blade in Orik's hands.

Orik will pick up any weapon on teh ground and use it.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

I am panicked for 5 rounds which is already half over. I will be back in the fight soon, if you can hang on.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik DC 12 Will, aid, bravery: 1d20 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8 FAIL
Orik DC 12 Will, aid, bravery: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
Orik DC 12 Will, aid, bravery: 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
Panic: 2d4 ⇒ (2, 3) = 5

Orik hears the otherworldly howls, and the hairs on the back of his neck stand on end. He drops his axe and shield and heads for the exit as fast as his stubbly little legs can take him.

Drat, sorry guys. Good luck...

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Rikas Horgold wrote:
Total Defense is a dodge bonus, so I believe does not apply to Flat-footed AC. May be wrong on that.

That seems to be correct per Hero Lab, but Orik's FF is 21 anyway. Nice rules catch however. Note that because Orik has Two Weapon Defense feat, he gains an additional shield bonus when taking Total Defense, so it is +5 not the standard +4.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Sorry for delaying you. Please bot me if I am dragging dwon the game.

Round 1

Orik is a bit frustrated by his ability to not see an enemy after waiting so long for some action. He looks around, but in the end decides to keep his shield up and be ready to ward off any blows from invisible enemies.

Will take Total Defense this round, until we can see something. Make AC 27/16/21

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Thanks for the Aid effect. How long does the spell last?

Keeping an eye on his charges, Orik readies his shield and axe, shouldering his way to the front of the group, trailing only Oswin searching for the sounds of torture.

"Jus' point mae in t'right direction. Wae'll save them Riftward'ns."

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

"Stay nex' tae mae, laddie." says Orik to the squishy wizard. "Mae shiel' cain but coover yae, if'n yae stae cloos, yae ken?"

Orik's Saving Shield feat grants a +2 shield bonus to any allies adjacent as an immediate action. Happy to help cover you if you need it.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik chomps at the bit to get this show on the road. "I sae wae jus' batter doon t'froont gate an' get t'blasted Riftward'ns free. Hoo hard could it bae?"

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Following along the conversation, Orik lights up at the prospect of some action. "Sae this is t'part where wae get tae crack soom 'eads? I've bin waitin' fer tha' part."

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik stands in the background, grumbling a little at all this talk. But when the wizard mentions the key phrase, he too studies the erstwhile pathfinder for his reaction.

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