GM Endless Forms' PFS 07-03 The Bronze House Reprisal (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 8-9 subtier (4-player adjustments).

Tactical Map


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Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Wow... a lot has happened today. and OUCH! As for whay that happened, 1) I forgot I was playing on the low end out of tier.. I am used to being the one that takes care of sentry removal etc. 2) I really was not expecting damage like that!!!

Tag line is updated. Thanks for the healing..

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Still looks like Victoria and Orik are up...

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Sorry for the delay. On business trip with spotty wifi .

Victoria will move up and cast Hideous Laughter on the burly man.

"Knock knock...who? Just us ."

DC17 will save.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Round 3

Frowning at the scrum around the foe, and not wanting to kill the man if it can be helped, Orik hollers at the man, while stepping up into melee range "Surr'nder, varlet 'r face mae wrath. Aull stave yer wee noggin' right in, 'less yae yiel' nae!"

5' step to cover allies with shield should they get attacked (add +2 to AC as a free action). Then attempt to demoralize using Intimidate. Perhaps that will get him to yield without more subduing. If that fails, Orik will start whacking at him next round.

Intimidate, to demoralize: 1d20 + 4 ⇒ (19) + 4 = 23

Demoralize rules:
Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.


The Flaxseed Pathfinder Lodge

For future reference, if someone hasn't posted for 1.5-2 days since the start of that round I usually just put them on delay and skip them as soon as I get a chance to update. But everyone is still here so we're all good!

Will: 1d20 + 4 ⇒ (12) + 4 = 16

Orik's blunt words confuse and frighten the man for a few seconds before Victoria breaks the ice and causes the man to fall to the ground, laughing hysterically.

I'm going to call that out of combat because even if he recovers from the spell he's not stupid enough to keep fighting now.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Awen gets up off of the ground, shaken. "My thanks. My actions were rash, thank you for your assistance."
With this, he holds up a wand of CLW. "Anyone willing to help me with this? I can use it, but it tends to fizzle about half the time when I try."

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Uh, it shouldn't. You ARE a Ranger, and unless you're one of those Archetypes that loses their magic, it's on your spell list.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Nope, Not an archetype.. just the first ranger I have played to make it this high. I stand corrected.

"Blood loss must be making me dizzy.. " Awen says as he starts tapping himself with the wand.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


The Flaxseed Pathfinder Lodge

The man grunts from the ground as the joke begins to lose its humor. "So who are you and what do you want now that you've got me surrounded?" He is breathing quite heavily, having calmed down a bit from his battle-high. "Melnat's certainly not going to be happen when Marla tells him what's gone on out here."

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9
"We are pathfinders, sent here by the order of the Lord Deverin and the Council of Ushers. Care to tell us what is going on out here?"

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

"I think we are done using our inside voices..." Insidion sneers at the man.

"Tell us what's going on here, or we'll finish the job we started..."

intimidate: 1d20 + 10 ⇒ (8) + 10 = 18

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

"We have shown you leniency, worm. Do not test us."

aid Insidion's Intimidate - size penalty: 1d20 + 2 ⇒ (9) + 2 = 11

Silver Crusade

AC25/Touch14/Flat23/CMD25||HP68[68]|Fort:+9;Ref:+6;Will:+12|Percept.+17|SenMot. +21|Init.+7 Teifling Inquisitor 9

Baz moves up and sits near the man, laying his scimitar across his lap. "I would rather not be forced to use.....crude methods to elicit answers from you...."

Intimidate: 1d20 + 20 ⇒ (9) + 20 = 29

For the record, Baz is equally equipped in diplomacy.


The Flaxseed Pathfinder Lodge

"Whoa! Ok! I can cooperate. Melnat and Alexei are inside though and they know you're coming. Melnat is a gnome, an illusionist. It's all a bit beyond me. Alexei is a sneaky fellow from Irrisen with a habit of lifting more than his share of valuables. Nalme too, a recently hired Shoanti mercenary and ex-gladiator. Shipments from local Thassilonian sites all travel through the Bronze House. Of course, we all do a bit of trading on the side. Is that what you want?"

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

"This was all a simple misunderstanding. It might be best if your associates were made aware of that fact, as well, so we could do business with them civilly."

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Tori strides up to join the discussion.

Are they all in that cave up the hill? Any other surprises for us if we go for a visit with your...friends?"


The Flaxseed Pathfinder Lodge

"Yeah, they're in the cave. But Marla would've told Melnat how you were attacking me and I don't think there'd be any way to convince Melnat it was a misunderstanding after that."

The city guard, seeing that things are under control, start moving closer to secure the wagons. "You folks might want this," one of them calls to you, pointing out a journal marked as the dig site record.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Naghamadi smiles a terrifying (without meaning to be) smile. "Ah, so be it then. Are your associates inebriates as well? I've rather got my mouth set for beer-basted meat, now...."

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik relieves the guardsman of the journal, and knowing the reading isn't his best skill hands it over toe the gnome summoner. "What's it sae, lassie? Som'thin' incriminatin', aull 'xpect."

He scratches his beard while waiting to hear about the journal and looks through the wagon's contents.

Anything else of immediate use in the wagons? Or just someone else's valuables?

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Lucija takes the journal and looks through it.

What's it sae, DM?

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"Well, how about you come with us to help convince Melnat that this was a misunderstanding?" Awen says to the man.

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Victoria will smile back at the guards as well to make sure they are not acting suspicious.

"Thank you very much for finding the book, officers. We appreciate your dedication to serving the citizens."


The Flaxseed Pathfinder Lodge

"The lord Cayden doesn't take kindly to such jesting," the man directs at Naghamadi. "I don't suppose I have a choice if you drag me along, huh?" he says to the others.

The journal seems to be Melnat's coded record of this dig site. Linguistics to decipher with a +5 because you speak Gnome. However, as Lucija flips through it, she discovers to her dismay that it is trapped....

DC 20 Fort save or turn into a mindless, inert statue! (flesh to stone)

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Linguistics: 1d20 + 15 ⇒ (20) + 15 = 35

Lamashtu help me: 1d20 + 3 ⇒ (10) + 3 = 13

Lucija makes a very pretty, and for a gnome, imposing, statue.

Well. Wouldja believe this is the closest I've come to actually dying in Pathfinder? Good thing we're in a well-established city where someone can be found who knows stone to flesh...right?

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

As their companion turns to stone, Awen jumps back in alarm "By the gods!! What devilry is this??"

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

"Lucija! What is happening?!! ."

Tori will try to help her friend in vain.

"Undoing magic like this is beyond my skill. Unless any of you others can undo it, we must return to the lodge or find a wizard like Aram Zey ."

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

I realize that time is of the essence, but is there a way to send for a wizard or something so that Lucija is not completely out?


The Flaxseed Pathfinder Lodge

Does anyone know sending or have an item with a similar ability (bird token or the like)? Unless one of you can fix her now, it probably would not be wise to abandon this place when Melnat et al know that you are here. As soon as you leave they would flee. However, remember that this is just the excavation site; once you find the evidence etc that you need here you will have to go elsewhere to raid the Aspis headquarters and that will require going back to the city. So Lucija wouldn't be out for the whole scenario, but maybe for the next encounter with Melnat.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Yeah, I think we better press forward and look for a fix right after this encounter. Brutal!

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"If we had some time, I could prepare a spell that could send a message, but alas, I did not anticipate this need.."


The Flaxseed Pathfinder Lodge

Deciding that it would be best to push on and accost Melnat and the other relic thieves, you make for the tunnel ahead. The floor of the opulent marble chamber within is covered with a board fit for a dragon; piles of coins and gems hold priceless works of art aloft. Intricate tapestries, sculptures, and illuminated manuscripts are haphazardly scattered atop the rest of the hoard. A sculpture in the southwest corner of a bull carrying a glowing green orb towers over the rest of the room.

As you enter, a 20-foot-tall humanoid form made of gold and stone rises from the floor. In a booming voice it speaks.

Thassilonian:
"You dare enter a vault of the mighty Xanderghul? Leave now, and I will consider sparing your lives. This shall serve as your final warning."

+15 if you know Thassilonian:

DC 30 Linguistics:
It is speaking Common-accented Thassilonian.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

I only have a +5, and no Thassilonian.. no chance there.

Awen looks at the members of his party.. "ummm... Any of yall get that? and then wracks his brain trying ot figure out what he is looking at.

Knowledge Local: 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge Nature: 1d20 + 6 ⇒ (14) + 6 = 20
Spell Craft: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 12 ⇒ (15) + 12 = 27

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

unfortunately, no sending spell or item for Tori. Not even a familiar.

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

unfortunately, no sending spell or item for Tori. Not even a familiar.

She casts detect magic and concentrates on speaking statue.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Could you have asked the city guards that were there to send for someone? It's kind of their fault for giving us that book, after all...:P

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |
Lucija Lal Rani wrote:
Could you have asked the city guards that were there to send for someone? It's kind of their fault for giving us that book, after all...:P

I feel kinda bad handing it over to you without reading it first, but that's the nature of my character. I am sure the GM was smiling the whole time...

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

If the guards were still around when the book was read, Tori definitely would have asked them to send a wizard to help Lucija. Also, is your Eidolon dismissed when you turn to stone? If not, could we send it to get aid for her?

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik stares open-mouthed at the creature appearing in the center of the room. "Wha' in t'nine 'ells is 'at?" he whispers in awe.

I doubt Know Dungeon or Engineering will help here, but LMK if so

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian
Orik Fistbreaker wrote:

I feel kinda bad handing it over to you without reading it first, but that's the nature of my character. I am sure the GM was smiling the whole time...

Yeah, and it's the nature of my character to read magical books regardless of any danger, so DO NOT feel bad. She might have even demanded a look at it if you didn't just hand it to her.

If I'm unconscious (or even asleep), Naghamadi disappears, so he's no help until I am.


The Flaxseed Pathfinder Lodge

The guards could have gone back to find a wizard but it still probably isn't wise to wait around while the Aspis know you are out there. The trap is designed to take someone out of this next encounter and it did exactly that. Without a stone to flesh spell handy it's really hard to deal with immediately.

gm rolls:

1d20 ⇒ 6

The statue does not seem satisfied with Orik's answer and raises its arms to strike.

You are up! Go!

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

As the statue begins to attack, Awen grabs his bow and looses an arrow at it.
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
+1/+1 if the thing is within 30'. Not sure where the statue is on the map..

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion snarls and unleashes a magic missile volley at the statue.

MM: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Not sure about the statue being so tall and so close, Victoria will cast invisibility upon herself and move further into the room.

Do the missiles magic or otherwise appear to hurt it?

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Unlimbering his axe, and hefting his shield, Orik dutifully steps to the forefront, placing Awen and Insidion behind his shield (can give a +2 shield bonus if you are adjacent to me), he takes a a crack at the creature.

Orik axe attack: 1d20 + 10 ⇒ (9) + 10 = 19
Dmg, if hit: 1d10 + 5 ⇒ (9) + 5 = 14

Axe is both adamantine and magical, if it makes a difference for DR etc


The Flaxseed Pathfinder Lodge

3d20 ⇒ (17, 8, 8) = 33

Insidion and Orik are quite convinced that their attacks have hurt the statue but Awen watches as his arrow sails right through. To Awen, the statue now looks quite transparent and it is apparent to him that it is an illusion.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

"Stop.. its an illusion! Its just a trick." Awen carefully looks around the room, arrow still drawn just in case.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

Insidion considers this construct he just wasted a spell on...

perception: 1d20 + 7 ⇒ (14) + 7 = 21


The Flaxseed Pathfinder Lodge

Upon closer inspection, not only is the construct an illusion but much of the treasure in this room is also illusory. You do, however, find a pouch with a dusty rose prism ioun stone in a concealing pocket of the pouch.

Dark Archive

Tiefling Barbarian 1 / Sorcerer 4 / Dragon Disciple 4 | HP 87/87 | AC 20 [24 shield]; Tch 12 ; FF 18 | F +10; R +6; W +7 | CMB+14; CMD 25 | Speed 40 ft | Init +6 | Bite: +14 (1d6+13/19-20) | Perc +11

One of the front-liners want that? +1 insight bonus to AC.

Liberty's Edge

male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

If none of the frint liners want it, I will take it.. but I agree they should get first dibs.

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