Official Lost Omens clarification, errata, and FAQ thread


Rules Discussion

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Searched the thread but didn't see this one mentioned yet:
Wrestler Dedication gives a bonus to your Fortitude DC against being Swallow Whole-ed, but Swallow Whole is typically a Reflex save.


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Pathfinder Roleplaying Game Superscriber

In Impossible lands, there is conflicting information on how long Imirh the Amaranthine has been the principle spiritforger.

On page 280 it says: "Dunn Palovar was only able to find
a suitable replacement in the last year."

But on page 285 it says "When the Amaranthine took the mantle, Iranez
presented him with one question both she and the Principle Fleshforger
want answered: who caused the Evisceration? They’ve been waiting 14
years now for his answer"

So did he get the position this year or 14 years ago?


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The bulk of the slide pistol is weirdly high. It is 2 bulk, which is more than a musket. Meanwhile, the Liar's Gun is the same thing, but slightly smaller and is light bulk. The latter also seems weirdly low.

The other thing is the Rowan Rifle not having a reload statistic. It is a magic gun, so according to the description it doesn't need ammo. Still, without reload, it is massively stronger than any other ranged weapon in the game. I wouldn't mind it if it were real, but it sticks out.


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The Rowan Rifle is a level 16 unique magic weapon. It's okay for it to be stronger than normal I think. It's a weapon of legend.

No, the real question is how Concussive interacts with a weapon that does pure energy damage. If you take the trait at face value, the Rowan Rifle deals fire damage just fine to fire elementals (as they generally lack immunity to piercing and bludgeoning). Meanwhile a creature immune to physical damage wouldn't take fire damage from it.


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In the Gods & Magic rules for pantheons (pg. 92), it states

Quote:
A character who worships a pantheon this way can gain the domains, alternate domains, and spells from the pantheon instead of those from their patron deity.

As written, this does not permit the character to take the favored weapon of the pantheon. It seems like the intent is to select the entire stat block of either the patron or the pantheon (with edicts/anathemas of both), so I'm wondering whether or not the omission is intended.

Contributor

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ratrik wrote:

In the Gods & Magic rules for pantheons (pg. 92), it states

Quote:
A character who worships a pantheon this way can gain the domains, alternate domains, and spells from the pantheon instead of those from their patron deity.
As written, this does not permit the character to take the favored weapon of the pantheon. It seems like the intent is to select the entire stat block of either the patron or the pantheon (with edicts/anathemas of both), so I'm wondering whether or not the omission is intended.

Yes, you take all the things listed for the pantheon (including favored weapon) as if it were your patron deity. This is an omission, not an exception.

Sczarni

The new Oatia Skysage archetype in Gatewalkers needs a few clarifications to function;

First off, the Basic/Expert/Master spellcasting feats grant new spells known but do not explicitly grant Basic/Expert/Master spellcasting benefits, nor does it clarify that these function as innate spells, as the Captivator/Ghost Hunter archetypes spells do. Essentially, the archetype has three feats that grant spells known, but never grant spell slots with which to cast those spells.

Is the intention that these be innate, as with the Captivator? (This would make sense because the spells known progression, like the Captivator, goes up to 9th level).

Or, is the intention that these feats grant Basic/Expert/Master spellcasting benefits implicitly, as is arguably indicated by the “Spellcasting Archetypes” section in the CRB? (This would make sense because the dedication explicitly declares that the Skysage has a Repertoire, as a typical spontaneous caster does.)

Or is the intention something else entirely? It would really help to have some clarity here.

Separately from this, there is also an issue with the 14th level feat Starlight Armor; it’s a 3 action activity to activate, but it has no listed duration. Is it indefinite? Does it last until the Skysages next daily preparations? Ten minutes? One minute? Until the end of the skysage’s next turn?

Since AP archetypes historically don’t get much actual errata, some clarification on intent would be helpful at least.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

From Absalom, City of Lost Omens: Azerketi are unable to breathe underwater. They do have the Amphibious trait, but from the CRB we know that PC ancestry traits "have no mechanical benefit."


Tarpeius wrote:
From Absalom, City of Lost Omens: Azerketi are unable to breathe underwater. They do have the Amphibious trait, but from the CRB we know that PC ancestry traits "have no mechanical benefit."

Even though it comes from their Ancestry, Amphibious technically may not be an Ancestry trait, i.e. Elf.


Garuda's Squall shouldn't have the Lineage trait, as it's a level 5 ancestry feat that has another Lineage feat as a prerequisite.


...Wait, if fleshwarp doesn't have humanoid trait, it can't have beastkin heritage!

How we can make beastkin turned into Fleshwarp then if that was real!?


https://2e.aonprd.com/Feats.aspx?ID=2271

Is it intended for Explosive Death Drop to light the PC on fire on a critical success? Since the player would be adjacent to the target when they get slammed down.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Might be. It's not like 1d6 persistent fire damage matters to that character, when at the earliest level they can do that, their Rain of Embers Stance is giving them 7 Fire Resistance.


Oh, I hadn't even considered that part. Yeah, I suppose it mechanically doesn't really matter.


Garuda's Squall has Lineage trait but since Prerequisites has said trait, remove it from former one.


Question on Disrupt undead

The spell reads as follows.
You lance the target with energy. You deal 1d6 positive
damage plus your spellcasting ability modifier. The target
must attempt a basic Fortitude save. If the creature critically
fails the save, it is also enfeebled 1 for 1 round.

I have been informed that this means that if it saves it takes half or no damage depending on the save, but this is not how the spell reads. It reads as if you do the damage and if it crit fails it also is enfeebled. Could this be worded so it is clearer to new players?


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Basic Saving Throw.

The reason that the save also affects the amount of damage taken is because it is listed as a "basic Fortitude save".


The reason that the save also affects the amount of damage taken is because it is listed as a "basic Fortitude save".

While i understand that is how it works. For a new player just reading what the spell does that is not what it says. Could be phrased better is all. I appreciate the clarification.


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*shrugs*

It is a general rule and becomes standard terminology for about 80% of damage dealing spells.

'basic save' is as standard of terminology as 'your spellcasting modifier' or 'enfeebled 1'.

Avoiding reprinting all four outcomes for all of those spells was a deliberate choice made by the design team in order to reduce page count and printing costs.

I'm sorry that it confused you. But I don't think that the decision is going to be reversed.


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Pathfinder Lost Omens, Rulebook, Starfinder Society Subscriber

"Choose two ability boosts. One must be to Athletics or Constitution, and one is a free ability boost." -- Lost Omens: Firebrands p75

Athletics not being an ability, perhaps it should be Dexterity?


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Despair wrote:

"Choose two ability boosts. One must be to Athletics or Constitution, and one is a free ability boost." -- Lost Omens: Firebrands p75

Athletics not being an ability, perhaps it should be Dexterity?

I'd go with the stat for Athletics, Strength until we get an official reply.

I'd look at it further, but it's not out yet on PDF.


Another vote for substituting "Strength" as the stat that gets the ability boost. For the same reason: the Athletics skill uses the Strength modifier to calculate your bonus.

Paizo Employee Rule and Lore Creative Director

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Oh, yeah, that should totally be Strength instead of Athletics.

What a silly little mistake. Ha, ha, ha, ha... :(

Runs away to latibulate.


Pathfinder Lost Omens, Rulebook, Starfinder Society Subscriber

I had guessed Dexterity because there were a number of other abilities I felt were a bit of a stretch, and it was the one stat not covered by any of the new backgrounds. And multiple had Strength. Also, Dexterity just seemed more of a Thrill Seeker thing than Strength.


Cape of Grand Entrances is giving Circumstance bonus...
If it was giving perma-Circumstance bonus, it should be item bonus.

In my eyes, Circumstance bonus via activation is fine.

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