|
Onkonk's page
599 posts. 7 reviews. No lists. No wishlists.
|
5 people marked this as a favorite.
|
Imagine a world where the PF2 system for Foundry was never allowed to exist in its current state because the CUP didn't exist.
I probably would have bounced of the system if I never could have used PF2easy to quickly look up AP NPCs during my in-person sessions (Nethys still doesn't have all AP content btw).
Definitely wouldn't run a bunch of adventures on Foundry if I had to manually input all IP content myself for everything.
Very sad that Paizo is pulling up the ladder after fan projects have helped building the community and made the game accessible to get into and run.
1 person marked this as a favorite.
|
The_Minstrel_Wyrm wrote: Just wondering if the recently announced "Spore War" high level AP (also a 3 part adventure path I believe) would be a good continuation (like would the starting level of Spore War line up with the ending lvl of Wardens of the Wildwood). Characters end book 2 of Wardens of Wildwood at level 11 which is the same level as Spore War.
So running both adventure paths would likely end up removing one of the books (either book 3 of wardens or book 1 of spore war) or making some kind of abridged version for the story.
1 person marked this as a favorite.
|
Iron_Matt17 wrote: I didn’t see anything on the PaizoCon schedule to talk about Player Core 2, so I’m guessing June as well. I’m just excited for this book… On the schedule there is a posting on Saturday for Pathfinder Project Remaster.
1 person marked this as a favorite.
|
No Stolen Fate in the discounts? Would go great with the Harrow Deck ;)
2 people marked this as a favorite.
|
ogionito wrote: What? seriously? A AAA videogame, 6 years in development, employing an army of developers is $70 and this is $120? A AAA game probably has a much larger audience than a foundry module for PF2e :)
2 people marked this as a favorite.
|
CorvusMask wrote:
3) My main confusion is that isn't this kinda like Sudden Bolt? (level 2 single target reflex save with 4d12 damage)
Sudden Bolt is a spell from an AP, AP options are notoriously kind of jank and out of tune with the balance of the game. Treating AP options as they don't exist outside of the AP they're in will make your game a much saner place lest you invite the various unbalanced options that exist in them.
3 people marked this as a favorite.
|
Squiggit wrote: Familiars are basically a ribbon feature as is... and I'm also not sure baseline cackle does much for them either. One action once per combat for a focus point is... idk, kind of lame? Useful in the strictest sense but a little niche and not very flavorful.
IMO any attempt to fix the witch or strengthen its identity should focus on hexes. Hex cantrips need to be more compelling and there should probably be room for more hex cantrips too.
Yeah, if all hexes were closer to the mosquito witch one it would feel a lot more fun imo. Right now hexes are in a spot where a lot of them just feel lackluster and not very impactful. Something like Nudge Fate not even working on crits just feels punitive.
1 person marked this as a favorite.
|
Leon Aquilla wrote: It says these are part of the core rulebook subscription. Is there any chance that those of us who already own the core rulebooks up to this date can opt-out of that?
I am interested in core rules. I'm not interested in core rule reprints.
Pathfinder Second Edition Remaster Project! wrote:
Pathfinder Second Edition Remaster books will be included in ongoing Pathfinder Rulebooks subscriptions. We are currently working on a method whereby existing subscribers will have the opportunity to “opt out” of these volumes if they wish and will provide additional details as we get closer to the release of the first two volumes.
1 person marked this as a favorite.
|
Bellona wrote: Cori Marie wrote: Here
Thank you! :)
(I find the new website difficult to navigate. The older version had a much easier to find/read page overview of all the APs and smoother transitions from one AP listing to another via the numerical sequence. This new website keeps dumping me back on a very colourful PF2 summary page - which doesn't include the latest ones in the pipeline.) I think in this case it's not the fault of the website, it's not published on the website yet but the URL is up. I imagine the proper page for it will come up later today.
2 people marked this as a favorite.
|
Christopher#2411504 wrote: What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?
There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."
Seems to be quite a few balance goofs in this book, PFS did ban a lot of options because of this over here
1 person marked this as a favorite.
|
In my experience the GM in the majority of tables does more work than all the players combined who in a lot of cases only shows up to the table to play and then never thinks about it again until the next session shows up. In a lot of cases the GM also has a financial burden that is not on the players.
While this work is fun it is ultimately work and demanding someone to do this for strangers feels somewhat entitled to me.
I've never done any paid GMing and I'll stick to my friend groups, I can't grudge anyone wanting to be compensated for their time they dedicate to strangers.
Just GM for your friends if you don't like it ^^
1 person marked this as a favorite.
|
Also to make it so Bolan seem much more like the PCs, to really drive the point that he is also a Gatewalker, I gave him deviant backlashes, these are just copied from the existing ones but I just wanted something:
Minor: Bolan takes 2 damage as his own staff grows spikes
Moderate: Bolan is clumsy 1 and enfeebled 1 for 1 minute as his clothing impedes him.
Major: All plant-based material grows thorns and spikes, everyone within 30 ft must make a basic reflex save for 2d6 damage, Bolan automatically takes this damage without a save.
2 people marked this as a favorite.
|
Dubious Scholar wrote:
It should probably be noted that, RAW, you can override a bad Devise roll with True Strike, assuming you have a way to cast it and still attack that turn (because they're both Fortune effects you choose which applies).
I've never really found that a compelling argument, Hero Points themselves say:
Quote: Spend 1 Hero Point to reroll a check. You must use the second result. This is a fortune effect (which means you can't use more than 1 Hero Point on a check). If it was possible to add another fortune effect to a fortune effect to choose which one you wanted, it would be possible to use multiple hero points and choose which applies but the rules say that because it is a fortune effect you can't use more than 1 of them.
5 people marked this as a favorite.
|
I'm gonna make a prediction we're getting playable tsukumogami.
Firstly there is some on the cover of the Character Guide, secondly Luis jokingly mentioned that they were going to announce a playable potion ancestry today which makes a lot of sense since they're living objects.
2 people marked this as a favorite.
|
Mark Seifter wrote: Some of the old classics like bespoke Simple minus for wizards or bespoke simple + a few for rogues and bards (or druids balancing around only nonmetal options which are weaker in terms of shields and restrict your high AC armor options), are a little odd. It might have been better to just have wizards and bards go simple, rogues go martial, and druids use metal, from a streamlining gameplay perspective. But sometimes people value the tradition. Designers tend to be the ones who are willing to reexamine tradition and propose radical new ideas, so I'd definitely propose it again! Link
I hope Paizo are willing to reexamine tradition on this :)
2 people marked this as a favorite.
|
Quote: Activate (reaction) envision; Frequency once per hour; Trigger You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast; Effect The thing in the jar becomes more energetic-glowing, dancing, rapping on the glass, or some other action appropiate to its appearance. It encourages you until the start of your next turn, granting you and your familiar a +1 status bonus to AC and saving throws and a +2 status bonus against mental effects.
2 people marked this as a favorite.
|
Kromkore wrote: There the weapon trait training. But I wasn't able to find a single weapon with that trait. Is it something that was cut or some kind of upcoming weapon? The combat lure on page 25 has that trait.
5 people marked this as a favorite.
|
Trying to move on the topic from yet another discussion that is only bickering about reviews, I am absolutely in love with the organization of this AP.
The plot summaries, the plot beats, advice for Investigators, etc. Makes it even easier to run the game and I'd love for this to be a trend.
4 people marked this as a favorite.
|
I love 10 level APs because playing for several years without anyone getting a major life change has proven to be hard. And I also love the high level stuff, I think the game really hits its strides after level 7 so I think a 5-15 would also satisfy me needs though I think the 11-20s are great.
1 person marked this as a favorite.
|
If you interpret Hideous Laughter as instantly taking out anyone in water, then this item is pretty much inline with Aqueous Orb.
Also of note, casters are probably best equipped to deal with suffocation as they can cast Air Bubble as a reaction.
1 person marked this as a favorite.
|
25speedforseaweedleshy wrote: capacity already allow that
or just use air repeater
Right, I was being imprecise, I use a double-barrled weapon which is very important for Magus since it lets me shoot twice before reloading. The Air Repeater is probably better but the flavor of it is humiliating to use imo. Besides, nice having fatal when you use True Strike all the time.
2 people marked this as a favorite.
|
Red Griffyn wrote: Onkonk wrote: There is a Spellstriker Staff which is a spellcasting staff that comes with a shifting rune on it as well as an ability to do damage in a 5ft emanation when you miss a spellstrike. Does it have certain spells on it? Yeah, a few of the Magus classics, including True Strike.
3 people marked this as a favorite.
|
There is a Spellstriker Staff which is a spellcasting staff that comes with a shifting rune on it as well as an ability to do damage in a 5ft emanation when you miss a spellstrike.
1 person marked this as a favorite.
|
You will not need any more feats as the dogslicer will use your simple weapon proficiency which will automatically scale up.
I do recommend getting Goblin Weapon Frenzy as rogue will not get crit spec with the dogslicer by default.
1 person marked this as a favorite.
|
Ascalaphus wrote:
So then the question is, are you supposed to take that back to older books? If you're dazzled and someone is standing right in front of you, is that kind of concealment not also the kind where peoples' locations are still obvious?
All of these examples have an individual go blurry, you are hard to see but since you're the only thing blurry you can't hide.
For one it even says "As usual for concealment involving an obvious
visual manifestation" which is what all these examples evolve.
Dazzled is no different than fog cloud, everything is a bit hazy and it is hard to see anything, a person being dazzled has the same vision as someone standing in a fog cloud.
3 people marked this as a favorite.
|
CRB pg.12 wrote: Bonuses and penalties apply to checks and certain statistics. There are several types of bonuses and penalties. If you have more than one bonus of the same type, you use only the highest bonus. Likewise, you use only the worst penalty of each type. Source.
It would be a -4.
1 person marked this as a favorite.
|
Ascalaphus wrote: Counterpoint: Blur
Quote: The target's form appears blurry. It becomes concealed. As the nature of this effect still leaves the target's location obvious, the target can't use this concealment to Hide or Sneak. I'm seeing this kind of phrasing more and more in new abilities that grant you concealment due to looking different, rather than due to having something to hide behind.
This feels like the opposite of a counter. If you make yourself blurry, then yeah everyone will see where the blur is at. But if everything is blurry then the target's location is not obvious. When you're dazzled it's like everyone is in a fog cloud.
1 person marked this as a favorite.
|
Katana trades some damage (deadly d8 is sort of half a dice size) for versatile p/s. So the "niche" is being a bastard sword but with two damage types.
5 people marked this as a favorite.
|
Verzen wrote: The-Magic-Sword wrote: keftiu wrote: Is there a description of that new Orc gun? I’m VERY tempted to have an Gunslinger from the Deadshot Lands with one. The Barricade Buster?
"Developed by a half orc inventor from Alkenstar who brough the technology north to battle the Whipsering Tyrant alongside the ord hordes of Belkzen, the barricade buster deatures eight barrels fixed around a central pivot attached to a handle and firing mechanism. A barricade buster fires spheres of metal with extreme velocity and very little accuracy"
Its literally a hand cranked gatling gun. That description does not coincide with the lore.
According to lore, only level 0 simple and martial weapons can be a weapon invention. You can craft stuff outside the innovation class feature.
3 people marked this as a favorite.
|
I guess the big question is, what are you doing when not healing? Divine casters also have pretty nice offensive spells and at worst cantrips. It seems you would be somewhat limited since you need to spend resources on bombs that also go to healing.
5 people marked this as a favorite.
|
Maybe not that novel of a concept for those experienced with the game, but I decided to make a write up and try to explore most mutations of the Flurry Maneuver Ranger. The basics of the build is that Agile works with Trip and similar actions and Flurry can get that number extremely low to spam attempts for super high chances to succeed.
I wrote it all here, if there is something wack in it, I appreciate the feedback though it could very well be we value different things in this game :)
4 people marked this as a favorite.
|
Wouldn't be an AP product page without bickering about reviews.
1 person marked this as a favorite.
|
Cordell Kintner wrote: These are supposed to be ridiculously OP abilities. This is not supported by the book at all:
GMG pg.95 wrote:
Keep in mind that relic gifts are often a little more powerful than other items with the same Price even when they start out, and they often scale without any additional costs, so PCs with relics will usually be a bit more powerful.
The relics are supposed to be mostly in line with what the game already offers.

5 people marked this as a favorite.
|
Buri Reborn wrote: Raynulf wrote: When it comes to Paizo: 20 years of consistent behaviour and integrity matters. Sure, we can't predict the future - maybe a giant legal battle with WotC will nuke their finances and force them to sell, and the new owner is a tyrannical maniac. Or a comet could land on the office. All of these could happen. But they aren't likely. If in the short term we had to put our money on one party to take over the role of custodian of the Open Gaming movement... Paizo would be a good candidate. Devil's Advocate: The only reason Paizo has been behaving "well" could be due to the OGL having set the terms of fairness to-date. We've never seen a Paizo without the OGL that set a certain level playing field across the industry. I don't think Paizo has ever been threatened in this manner either and may be prone to react in a protectionist manner as well. Paizo was not forced to use the OGL for PF2, they could have gone for something else if they wanted to be "less nice".

1 person marked this as a favorite.
|
AnimatedPaper wrote: Xyxox wrote:
But Hasbro has many times more money to throw at the case than all of the combined third party producers could come up with together and could bankrupt them all long before a judgement is ever achieved should they decide to go the Lawfare route unless others join in to help fund such a lawsuit.
Given that Disney and Microsoft would both also be affected by a complete shut down of OGL, money to fight an injunction might not be an issue.
Whether either company cares enough to fight the full battle, I couldn’t guess. But telling WotC to take a long walk off a short pier if they want Disney to stop selling KotoR (ancient as it is now), that seems likely.
Edit: actually, I suppose Disney would have incentive to sue Hasbro into tiny tiny pieces regardless of the actual issue at hand, so who knows. AFAIK regardless if WotC manages to revoke the OGL1.0, everything already made under the OGL1.0 license is safe but you can't use it for future products.

11 people marked this as a favorite.
|
I saw an interesting post from Michael Sayre about PF2 and the OGL (it was made 9 months ago so not a comment on the leak).
Quote: That's less true than you think. D&D already keeps their most defensible IP to themselves and every word of PF2 was written from scratch. Many of the concepts (fighter, wizard, cleric, spell levels, feats, chromatic dragons, etc.) aren't legally distinct or defensible except under very specific trade dress protections that Paizo's work is all or mostly distinct from anyways, and game mechanics aren't generally copyrightable even if PF2's weren't all written from the ground up. Most of the monsters that touch WotC's trade dress protections (i.e. real-world monsters modified heavily enough to have a distinct WotC version that's legally protectable) have already been reworked or were just always presented as legally distinct versions that don't require the OGL, and things like Paizo's goblins have always been legally distinct for trade dress law and protected for many years despite being released as part of a system using the OGL.
Considerations like keeping the game approachable for 3pp publishers, the legal costs of establishing a separate Paizo-specific license, concerns about freelancers not paying attention to key differences between Paizo and WotC IP, etc., all played a bigger role in PF2's continued use of the OGL than any need to keep the system under it. Not using the OGL was a serious consideration for PF2 but it would have significantly increased the costs related to releasing the new edition and meant that freelancer turnovers would have required an extra layer of scrutiny to make sure people weren't (unintentionally or otherwise) slipping their favorite D&Disms into Pathfinder products. It would have also meant all the 3pps needed to relearn a new license and produce their content under different licenses depending on the edition they were producing for, a level of complication deemed prohibitive to the health of the game.
It's possible and even likely that the next edition doesn't use the OGL at all but instead uses its own license specific to Paizo and the Pathfinder/Starfinder brands. It's just important to the company that they be approachable to a wide audience of consumers and 3pps; this time around the best way to do that was to continue operating under the same OGL as the first edition of the game.

2 people marked this as a favorite.
|
SilvanOrion wrote: Firstly, I want to apologize if this has been discussed already and I simply couldn't find it.
With the changes to the healer alchemist (I'm bad at spelling), do we think we will ever see adjustments to Natural Medicine? I don't want to see it take over the medicine skill, I just wish it would qualify me for continual recovery so I can use it more than once an hour.
If they won't do that, can someone help get me off of my soapbox and explain why not? If not for me, than for my poor DM that has to listen to me.
Natural Medicine did receive a clarification!
"Page 264 (Clarification): When I use Natural Medicine, can I attempt the higher-DC checks even though I'm not using Medicine?
You absolutely can. Essentially, you replace any mention of “Medicine” in the activity with “Nature” if you’re using Natural Medicine. You do still need healer’s tools.
Also, note that this feat applies only to using Treat Wounds. You would still need to be an expert in Medicine, not Nature, to select the Ward Medic feat. If you did qualify for and did select Ward Medic, you would be able to use Nature to Treat Wounds for two targets. You’d still need to become a master or legendary in Medicine to treat more targets than that."
2 people marked this as a favorite.
|
RMapua wrote: I love PF2E and I love the changes added as they further improve the game.
I just have one gripe:
The one weapon that actually SHOULD have reach, doesn't, and that's the 1h spear. There's no point in giving it a throw range if there are javelins that already do this.
It should be a simple, yet effective weapon that conveys an advantage of reach.
I mean:
https://www.youtube.com/watch?v=ni-h8SH1yUw
I petition:
1. remove the throw range increment on spears and give them reach instead.
They're making a 1h reach spear in Treasure Vault! So in but a few months you'll have your wish.
9 people marked this as a favorite.
|
Totally Not Gorbacz wrote: Less incentive to minmax is a feature, not a bug, at least to me.
So you either wanted to play a frail Human for purely roleplaying reasons with no mechanical representation, which means you're not affected at all, you're good to go with telling everybody how sickly and tired you are every half an hour, or you were trying to minmax/shoot yourself in the foot, in which case I'm glad you can't.
Seems like an odd stance at a change where you also make it easier to minmax (i.e. it is now easier to use Orc builds where you don't use the strength boost).
There is some sense of irony of complaining about people being annoying and being this hostile.

5 people marked this as a favorite.
|
Totally Not Gorbacz wrote: Kalindlara wrote: I'm also disappointed in the Voluntary Flaws change. One of the things I've often experienced, particularly in Organized Play, is an intense stigma against "making your character worse for no reason", with the implication that your character is ruining other people's fun. The old system neatly sidestepped that to an extent by offering a small, but still relevant, benefit.
Ah well. I look forward to having to rebuild half my characters to comply. :|
You don't need to rebuild your characters, both the "old" and "new" ability score generation systems are equally valid.
And yes, "I gimped my character because I like edgy challenge // I like how everybody at the table talks about how I'm a low CHA bard" are both intense red flags that suggest somebody's ego is too big for the table they're sitting at. An example:
I'm making a fleshwarp animal barbarian, and I want dex, con and strength. I could before do a stat spread like +Con, +Dex, +Str, -Int, -Cha.
After the change I can either do +Con, +Str using the Fleshwarped stats or +Str, (+Dex or +Con) using the new stats. But in either case voluntary flaw is now gone.
It isn't the biggest deal ever and I'm appreciative of the new stats for opening up more builds but it is a loss to some characters for sure.
3 people marked this as a favorite.
|
Unicore wrote: So the flick mace is just a worse bladed scarf now?
A whip always offered reach and flail crit specialization with one hand for no extra feats.
Well, not really because the Bladed Scarf is a 2h weapon. And it has more damage than the whip.
So it still sits firmly in the "highest damage 1h reach flail/hammer".
The crit spec was the strongest part imo (even if the d8 was egrigious) and having a d6 over a d4 is still a solid upgrade.
1 person marked this as a favorite.
|
Gobhaggo wrote: Sorry mis-sent but on Tempest Oracle; True but also that Tempest Touch is really bad since its a touch spell on a subclass that wants to be away from people. Reach Spell is your friend!
3 people marked this as a favorite.
|
Keep in mind that Dispel Magic only targets unattended items.
1 person marked this as a favorite.
|
Training and dedication is mostly captured by weapon proficiency I reckon, much like other weapons.
Are guns uniquely proficient in targetting large creatures? AC also does happen to represent armor rather than their dodging ability alone which seems to be the same for a bow as it would be for a gun or a sword.

1 person marked this as a favorite.
|
Comparing ranged and melee damage in a vaccum probably is not going to shine a light on the strength of a ranged build.
Ranged characters can engage fights on their own terms (a Ranger can start a fight 200 ft away without penalties with a longbow and 300ft away with an Arquebus), forcing enemies to close the distance to them.
They're also safer and less likely to take action penalties to Stand and pick up their weapon.
Ranged characters can also engage in kiting strategies much easier to completely shut down something with low speed (and many things have pretty low speed compared to a horse), or even attack from positions where they can't be targeted. Combining ranged damage with a spell like repulsion can be devastating.
They're also able to target enemies that melee characters are unable to, a flying dragon can be completely impossible to handle without having good range, flying speed of most characters rarely go even close to a good flying enemy.
But if you are playing mostly in tiny rooms where enemies engage 20ft away from you a ranged character is going to be less useful than they could be.
1 person marked this as a favorite.
|
The article was definitely intriguing, the start being an urban sandbox in Highhelm sounds super fun.
1 person marked this as a favorite.
|
A swash (or a Rogue) can certainly make use of the Elven Curved Blade. Swash does have feats which gives you benefits for having a free hand but that doesn't mean you have to use them, they are only options after all.
The role it would have is squeezing out a bit more damage than all other finesse options available if that suits oneself.
2 people marked this as a favorite.
|
Also while it can enhance your experience depensing on the table there is no need to describe exactly how your character performs every move. For many people it is enough to just say they cast fireball without describing the runes they trace and how they look like.
1 person marked this as a favorite.
|
The player's guide mention bleaching gnomes as good options, as far as I know we don't really have anything representing them in the rules?
The Character Guide mention them briefly but does not suggest a heritage like the other gnome ethnicities. What would be a good fit in your opinion?
3 people marked this as a favorite.
|
Phntm888 wrote: On this page, it says July 2023. If I'm looking at the wrong page, that's fine, but Paizo is gonna need to fix that. It certainly isn't the most intuitive page but how it should be read is:
The preordering is expected in July 2023, the product (in the product availability lower down on the page) is saying that the product is releasing August 3rd.
|