Lem

NeoEvaX's page

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 83 posts (4,161 including aliases). No reviews. 1 list. No wishlists. 4 Organized Play characters. 11 aliases.


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So I had a nice chat with Poly. His idea of a seneareo or module to get a feel for all the characters does sound fun. This way I can test out the format again, see how I feel. Worst case I say my good'byes and move on from then. Otherwise I join up if it fits with my life and I fit with the group.

So I am tempted to join up. I am going to finish up my character and move on from there.

As for HP. I honestly forgot how we did it. I assumed it was just #1. Roll the HP and thats what you get. Maybe we did "reroll 1s" or something. Since I am building Harg from scratch again I am happy to do whatever everyone else says.

My plan is to be a melee build. A few spells, but in the frey. Squishier than Gauntlet, but with some burst damage.

Everyone ok with this? Just to see how I fit in?


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Hello Poly.

I am that recently-departed GM. I appreciate you greatly in taking this over. I have some sort of mental block when it comes to PF1 games. Having a hard time looking at the stat blocks!

Anyway, this group has been great. I joined up as a player and took over when the GM left mid book 1.

Please let me know if there is anything I can do to help. I can make sure the game here is transitioned over to you. I can even provide a transcript of the Discord portion of the game if you wish.

Throw me a PM if you have any questions.


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Sounds like a good solution all around, other than Mosquito not getting to be his little Chaos Goblin. But its passed down in his family :)

Thanks all!


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So.. I have been thinking things through and I think I am going to need to stop GMing this game. Really everything on the Forums. I know we have been on break for other's real life things, so this might seem like an odd time, but I have been thinking about it for awhile.

I should be starting a new job soon, and I am trying to remove some additional items in my life. This Forum has been tricky keep going and keeping myself coming back.

So what I would like to do is continue this AP till the end of the book. Giving us time to hopefully find a replacement GM to replace me. If people want. So if anyone wants to go on the hunt I will happy pass over the reigns. Either way once the book is done I will be signing off.

I hope everyone understands and isn't furious at me. I do hope to see yall around, and it has been great playing with each of you.
(I am pasting this into multiple games, but its 100% true for everyone)


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So.. I have been thinking things through and I think I am going to need to stop GMing this game. Really everything on the Forums. I know we have been on break for other's real life things, so this might seem like an odd time, but I have been thinking about it for awhile.

I should be starting a new job soon, and I am trying to remove some additional items in my life. This Forum has been tricky keep going and keeping myself coming back.

So what I would like to do is continue this AP till the end of the book. Giving us time to hopefully find a replacement GM to replace me. If people want. So if anyone wants to go on the hunt I will happy pass over the reigns. Either way once the book is done I will be signing off.

I hope everyone understands and isn't furious at me. I do hope to see yall around, and it has been great playing with each of you.
(I am pasting this into multiple games, but its 100% true for everyone)


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Yes it is unholy blight. Thats why I said you begin by taking half. I knew you where neutral! I checked! Also figured that you are an oudsider, but didn't know if it was considered a good outsider.. Some weird Paladin mix maybe should make it.. but not going to nit pick there.


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Thawm, Don't forget your summons. I know you wanna roll all those lasers.


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Helskarg Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Ogre2 Reflex: 1d20 ⇒ 3

Both creatures in the blast get hit with the concusive wave out of the tech grenade. The Troll laughs and the crowed cheers. She holds a strange gun with a spiked tip on the end. Aiming the gun like object straight at Thawm who is casting a spell. "GET OVER HERE" she yells as the muffled boom of the gun lets out the strange metal spiked tip straight at thawm, with a trailing rope connecting it to the gun.

Helskarg vs Thawm: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

As it hits thawm tiny spurs spliter out grabbing onto her body. Now teathered to the Trolls body by a thin metal cord.

Round 1
Basil, Thawm (-10 and tethered)
Helskarg (-13)
Gauntlet <--
Ogre1, Ogre2 (-13)


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I saw your post on the other thread as well. I wont repeat everything I said there, but wanted to comment on it here briefly.

I am not going anywhere. Sorry for the slow posting. I do it to myself. For some reason its tricky for me to get onto the forums and post. I shouldn't put as much pressure on myself to write long posts every time.

I think you all would prefer a post from me that is small and not structurally perfect, than for me to wait a week at a time to post.

Lets move this forward. Almost into book 2! :)


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Yes she chose to be the more medical alchemist build. Thats the flavor she went for. She has been a great addition to healing in this, somewhat difficult, AP. I think she wanted the character fantasy of being an alchemist. And this is a Role Play Game.. not just a numbers game about maximizing damage or healing.

So please, if you wish to read the story here. Maybe chime in occasional so we can all learn. Go for it. But if you are going to criticize characters and their choices I would prefer if you kept that to yourself. We are here to have fun, and I hope I can provide a fun atmosphere to have fun.


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After looking at everyone's sheets multiple times, coming up with many different permutations of a group. I have decided on the following invites to the group:

Soze Rasczak: Lashunta Soldier
Sybil: Halfling Mystic
LRXT-2112: Android Nanocyte
Oedain Thrant: Gnome Mechanic

I will be PMing everyone on this list with an invite to the discord channel.

I wanted to thank everyone for their submissions. If I had unlimited bandwidth I would invite more of you. Or make multiple groups. Alas this game pretty much maxes me out.

I will keep all other characters in mind if someone drops out or if we ever need a replacement. Take care everyone! Happy October!


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Last day for submissions! I will double check tomorrow for any submissions and then pick a crew to get started. Sending PMs to the selected people.

Current Submissions
Fully finished:
Oedain Thrant - Gnome Mechanic (Simeon)
Terra - Ramiyel Envoy (Drogeney)
Anpetu - Soldier (KingHotTrash)
Sybil - Halfling Mystic
Emerald "M" Eyes - Andorid Mechanic
Yine Kass - Astrazoan Envoy (BronzeSmith)
Soze Rasczak - Lashunta Soldier (Rysky)
Vulcan - Android Solarian (Zen Gypsy)
Velocty Fairweather - Half-Elf Operative
LRXT-2112 - Andoird Nanocyte
Alyson Reed - Human Envoy (MordredofFairy)

It is going to be hard to pick only 4! Lots of great characters. This month has flown by.


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@Velocity - Eventually we will want every sheet to be on Hephaistos. But building as an Alias is fine for now.

Looking good everyone. Lots of interest as we round the ending. All submittions after midnight on the 31st will not count. I will collect the ideas and send PMs to everyone I pick. And we can move over to the discord server and verify Hephaistos stuff.

Excited to get going. Any questions out there let me know.

Submissions
Fully finished:
Oedain Thrant - Gnome Mechanic (Simeon)
Terra - Ramiyel Envoy (Drogeney)
Anpetu - Soldier (KingHotTrash)
Sybil - Halfling Mystic
Emerald "M" Eyes - Andorid Mechanic
Yine Kass - Astrazoan Envoy (BronzeSmith)
Soze Rasczak - Lashunta Soldier (Rysky)
Vulcan - Android Solarian (Zen Gypsy)
Velocty Fairweather - Half-Elf Operative

Finalized coming
Alyson Reed - Human Envoy (MordredofFairy)
LRXT-2112 - Andoird Nanocyte


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@ScegfOd - Yeah Akiton is a Pact world, its all safe. The Azlanti worlds are far away, and there are a few races that live out there. If you stick with the Pact Words or Vesk worlds you are totally fine.
Akiton is great world for an android. Androids are kinda everywhere. They were used as slave labor a lot of places, but are now free. So they are scattered about.

Submissions
Fully finished:
Oedain Thrant - Gnome Mechanic
Terra - Ramiyel Witchwarper

Partial:
Sybil - Halfling Mystic
Emerald M Eyes - Android Mechanic


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Hello, all! I am looking to start up a Starfinder PbP game. After looking through Live Free or Die I decided it would be perfect for a PbP game.

This will be played on a *small* discord server setup by a fellow player. There are a few other games going on there. We use Rod Bot for our rolls and aliases, so if you're unfamiliar, you may want to check out the Commands. We will help everyone understand how to use it.

This is a server with other people and we’re LGBTQ+ friendly and don’t tolerate sexism, racism, and the works. If you can’t get away with it on Paizo forums, you can’t get away with it on the server. Each PbP has its own separate channel for the groups to talk shop as well as a General chat if you want to shoot the breeze.

Onto the juicy stuff.

Traders, Smugglers, Businessman trying to survive in The Vast

This Adventure Path takes a crew of 4 scoundrels, rogues, and misfits trying to survive in a galaxy where everyone has a price. This isn't the adventure to save the galaxy. You have to work for a living. Honestly, you would never call yourself heroes, and your integrity will be constantly tested. This story is the story of a starship crew going from rags to riches.. but then to ruin and revenge.

One big note here. I hate the Starship combat rules.. So I will be going with the alternative rules described here. These rules should lean out the process of starship combat play. I think it will work well with PbP too. Feel free to read through these rules if you want, but we can also go over it when needed. the tl;dr of the rules are: Easing the order of play. Making some abilities more flexable to open up more character ideas. You wont need to stick with rigid character builds to also be viable in starship combat. (all good things)

Must read: Players Guide

Application Information:

Character Name: A Must have.
Theme: Please pick one of the ones listed in the Players guide. If none fit, please work with me on another to make it work.
Background: While not intended to replace your entire backstory, every character will need to pick one of these from the players guide. The tricky thing is each character will need a different one. So have an idea of one or a few that could work. We will finalize these after Characters are picked.
Alignment: Pretty flexible. But you must work with your crew. Your shipmates might be coworkers, friends, or even family. Loyal to your ship and wanting to survive. Please read the Alignment section of the players guide for more info. I would like to avoid any Jane almost getting spaced by Mal (Firefly reference) incidents.
Race: All Paizo Races are allowed. Just be aware of the history of that race. The ones that live in Azlanti space might be harder to explain, etc.
Class: All Paizo Classes are allowed. Including the newest ones. I will allow playtest as well, as long as you convert to normal after release.
Equipment: Most are going to be available, but please go with the Company Catalog first.
Biography: [b] Include a short bio on your character. Something short and sweet.
[b]Personality:
Describe what your personality is like. How would you act in situations described in the Players Guide.

Other stuff worth knowing:

We will be using Hephaistos (or any other shareable character sheet). So I can see your characters. This will also be useful so other players have some idea of what others are ok at. Though I would like to keep that mostly in character.
I will be rolling Initiatives and likely Saving Throws, to speed things up.
I hope to have posts at least 5 times a week. Things sometimes slow down over the weekend. I understand life gets in the way. If there is combat I will give 72 hours before I bot you to the best of my ability.
I have found it is a bit easier to get a post in via discord then signing into the forum. It becomes doable from from more places (like the phone). Also Hephaistos works well on the phone as well.
I will likely be posting grid based maps. So you will have a picture of the current map and be able to say you move to A4, "I shoot target #4 in square G6", or "My cone will cover squares A1, A2, A3, B2, B3, and C2", etc. I might change this options, but I want it to be doable by everyone, very easy without needing any detailed system like Roll20 that you have to boot up on a computer.
We will be using someone else's discord server. So there might be a few delays as I get set up in their environment.
I will want to track Batteries in this game. In Pathfinder I usually hand wave arrows, but I want to stick to the battery usage here. So please help by describing reloading or whatever is needed.
I will be doing milestone leveling. I think it works better than XP in prewritten adventures. It allows for more open play, vs "um lets kill more rats to level".
There will be a lot of downtime in the drift. There are downtime actives, but be prepared to chat to eachother and RP days of travel. Going to attempt to make it not boring, but space truckn is only so exciting. Having people to talk to is going to be the name of the game.

This AP has a pretty detailed subsystem about trading and moving cargo. Please also let me know if you are willing to either be primary on data tracking of that, or being willing to help. There will be a decent amount of bookkeeping in this AP. There will of course be combat, but the sandbox trading sim aspect of this AP will be strong. Please be willing to partake in that. Even if its just Role Playing finding a supplier of cows and transporting it to another system to sell. Being willing to do this will bring a lot more joy with this Adventure Path.

I am hoping to find a group of 4 players who are willing to partake in this fun Firefly, Elite Dangerous, Eve Online (MS Excel edition) adventure. Since this application is a bit long I want to give people time to build character concepts, ask questions, and get a feel for everything. The deadline for characters is Friday October 1st, midnight pst (Pacific Standard Time).

Feel free to ask any questions you have!


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I got the SoM PDF today! Looking through it I don't think there will be any fundimental changes to Haueth's character idea.

Haueth's thoughts on other characters.

Thoughts on Galandil:

Watching another gnome walk through the gates of the school. Wait.. what type of egg is that. Gnomes bring the most interesting things. Maybe if I offer to buy them food, they will tell me waht type of egg it is. Wait, I don't have any more money..

Thoughts on Chirk:

Looking up the tree at the grippli. Then down at his own hand/paws. What a climber! When he eventually gets a better look at her, he is calmed by the fact that she is about his height as well.

Thoughts on P'oxtan:

Looking up at the Iruxi, watching the scales shift colors as the light slides in through the trees on campus. "Hi my tall friend! I can tell you are a bit stand offish, but I wanted to say hi. I wish you the best of luck. I am curious to see why so many of us are here. Anyway, I am rambling. Have a nice day". Haueth is constnatly impressed by the taller folk. They all seem so strong, and confident. This one seems a bit stoic, I am sure he has a soft side. Just one you have to get to know.

Thoughts on Leepo:

Another small humanoid! This one with some of the best hair he has seen. If only he could get his fur to look like that. Oh wait.. is that a dragon following behind her.... WOW! "Hi you two! Do you mind if I talk to your dragon? Or is that rude? I shouldn't assume anything. I am just facinated to have such a small gnome with a big dragon behind.. So interesting!"

Assumed dragon.. but whatever works

Thoughts on Raashida:

Walking up to his.. human.. Haueth is instantly unsure. Is there more than meats the eyes on this. With a bandalere of chemicals and reagents, she must know some types of alchemical magics. "Hello there! On the way in, can I help carry any of your supplies?" Maybe offering to help carry things will help him understand.

Thoughts on Jhereg:

Extremly comfortable with the Osiron features of this human. Though he does seem a tad stoic. "Excuse me sir, is there anything I can do to help you? You seem maybe a bit lost. I am here to help!". Hoping that any experience he has with this place will help this man out. Though from the same country, we are worlds apart.

Thoughts on Malaelda:

Such a tall, thin, elf lady. Holds her self with such grace. At least compared to the shooney legs under Haueth. He can tell she has some innate magics in her, and cant help but be curious exactly how that happened. Might need to just walk up to her and ask.. or maybe watch her in some of the first classes. Must know more!

Thoughts on Evindyl:

Seeing the Half-Elf walk through the cates, some interesting markings on their skin. Haueth can't help but be curious exactly what they are doing here. There is such magic in the air. Can't help but wonter what type of magic this half-elf will bring to the table. Such unique people!

Thoughts on Rak:

Running up, panting a little, to the small Goblin. "Hey! You are my height! How about we stick together and make this work as a team? Small people unite!" A bit unsure of the Goblin, but being nice to something scary can sometimes pan out.

Thoughts on Snickersnack:

"No.. I think it means they win if they get a 7 on that die" Haueth stands next to a squating Iruxy watching a group of humans playing with dice. Trying to figure out exactly how the game is played. Both entranced with what they believe, has to be a scam of some kind.

Thoughts on ZapZap:

Haueth's hair standing at attention, while standing next to ZapZap. Though similar in height, very different in almost every other way. "Wow.. tell me, if you touch my nose will it spark?"

Thoughts on Safiyah:

Standing so much taller than Haueth, the half-orc looked strong and proud, dressed in skins. "It looks to me like you follow Majagua! Facinating. Can I try holding that shield. Its as big as me!"


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My little one is about to turn 4. We have been prepping her as much as possible. She loves rolling dice. We say things like "Oh look you took an action to get cover!".

My favorite though.. I named out roomba Rovagug. So every day when it goes and does its thing, my daughter will say things like "Oh hi Rovagug", "No Rovagug, don't eat that!", etc.

My wife is also 100% on board.. Going to have a built in player soon! :)


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OH yeah, she was driving! No way I could have driven afterwards.

No heavy machinery, no legal decisions, and no taking care of children for 24 hours. :)


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Didn't die! Had a fun moment on the car ride home when I passed out. Scared my wife to death.

Made me realize how terrifying table top conditions are! Getting knocked out, or stunning, etc, would be so scary!


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Only excuse is this: Cyberpunk 2077


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Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Focusing his thoughts down at the blade itself. {"Lets do this fast!"

With a quick motion the black blade starts to give off a dark light. A few arcane words and electricity arcs down his arm into the blade. Then a quick slice down on the awake Hobgoblin.

Black Blade vs Awake: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Confirm?: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damage: 1d6 + 6 + 5d6 ⇒ (4) + 6 + (4, 2, 4, 2, 2) = 24
Crit Damage?: 1d6 + 6 + 5d6 ⇒ (3) + 6 + (5, 2, 6, 2, 4) = 28

swift, Arcane pool
Single spell strike with Shocking Grasp
Note: Shocking grasp gives +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal)


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uug.. per 2 levels.. I am living in a constant tired state

The archon's blasts miss the hobgoblin.

I deleted the dead ones. Moved you up 1 too

fishing for 20s: 1d20 ⇒ 13
fishing for 20s: 1d20 ⇒ 3

The zomebies continue to slash out at the archon and miss.
replaced archon icon with a bird. because why not

Round 4
Basil <--
Marrow (-29+12)
Keldor, Thawm
Z1(-10), Z3 (-11)


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Marrow Save: 1d20 + 7 ⇒ (9) + 7 = 16
Z1 save: 1d20 + 3 ⇒ (20) + 3 = 23
Z2 save: 1d20 + 3 ⇒ (9) + 3 = 12
Z3 save: 1d20 + 3 ⇒ (15) + 3 = 18
Z4 save: 1d20 + 3 ⇒ (3) + 3 = 6

As the Arcone moves into the room, a zomebie lashes out and attacks, but misses.
Z2 vs Arcon: 1d20 + 2 ⇒ (2) + 2 = 4

The Archon's attack misses the hobgoblin. But Keldor's attack strikes true.

The zombies all lash out at the archon. Any strikes that land don't seem to effect it. Cant be DR
Also forgot there is grease
Reflex: 1d20 ⇒ 1 Just doing one to see how bad they all do
They also all fall down. ha

Round 2
Basil <--
Marrow (-2)
Keldor, Thawm
Z1, Z2(aura), Z3, Z4(aura)

Aura: –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura


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Just pinging the table again. Basil your surprise round and normal round are up


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Oh boy, sorry for the delay. Lost track of this game. Sorry all!

I swear I posted! I even resolved some of the things on roll20.. what happened that caused me to lose it.. weird..

The big L shape is a bar. Since its far enough away it does not provide cover unless you are up against it and on the ground, really.

Based on what I had done before. S2 had fallen but S4 is still up.

The elemental takes down one of the creatures. The Raptor claws into its target.

Remembering even more I wrote up. Damnit lost it all. Anyway. Yes you can have a bonus to not look at it, but you will be considered blind till it goes off. Then again, you are invisible so not a big deal

S4 will reloads his gun and takes a shot at Keldor, but misses.
S4 vs Keldor: 1d20 + 5 ⇒ (3) + 5 = 8

Round 2
Basil, Thawm
S4

Keldor <--
S2(-5), S3
Grenade


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The walk north is not too far. You are already pretty close. Would take, without interruptions 20 minutes.

With a nod to Keldor, "You are welcome to the guest room" She laughs a little at Basil "HA! Sure thing, android. Join me."

Over the night she works on the bow, at one point breaking it on purpose and casts a slightly modified make whole with a section of extra bow string. Loosening it up just enough. Overall she modifies the bow by breaking it and putting it back together with magic. She is quite careful about it.

-----
The next day she is ready to meet you "as soon as you are ready I can cast those buffs for you. Before you leave, enjoy a hearty meal.. Might as well be well fed before going in to the Cannabals territory. Gotta flavor you up a bit!, Ha!" She laughs at her own joke.

-----
Heading out north, how do you want to go about doing it? There will be overall Smiler territory. Not ALL of them are crazy, but you will be going through huts and caves.


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Question all:

Do you want me to continue spoilering a Save you need to roll? Or just do it myself? Everyone needs to read through old posts for items that might relate to them.

Vrolun:
Just wanted to confirm that you are choosing not to Flurry of Blows. You can do it once every round. Which gives you another hit. Yes it lowers the chance to hit, but its another chance.

ie:
What you did:
Action 1: Stride
Action 2: Strike
Action 3: Strike

what you could do:
Action 1: Stride
Action 2: Flurry of Blows
Strike 1
Strike 2
Action 3: Strike 3

Also your fists are Agile. So you only need to -4 then -8. If you hit 4, times because of Flurry, it is Normal, -4, -8, -8. You don't need to go below -8.

Just want to make sure you use all of your abilities. No harm in using Flurry every round.


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Ongoing Effects:
LN Host Shirren Android Technomancer 1 | SP: 5/5 HP: 9/9 RP: 5/5 | EAC: 14 KAC: 15 | Fort: +0 Ref: +3 Will +2 | Init +3 Blindsense 30ft

The mistype that keeps going

"Ah, I apologize, I will remove that error from my systems. Thank you for clarifying" 6 projects as they continue their meditation.

"Yes I know of the Light. The source of much of our power. Solar, or long term creation of higher weighted elements for burning fuel. I can see the appeal. I tend to think further down the chain in the local creations, and the power within. Still that can't exist without the solar furnaces to power everything"

Stopping their meditation. "I am ready. Does anyone know the exact plan? I was left out of the specifics."


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Thank you Alyson and GM. I was very excited when I found this thread, and I am glad others seem interested as well.

That all being said, as much as I would like to play this game, I hope GM picks based on what fits the game the best.

Like always, I wish everyone the best of luck. :)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I don't check the Recruitment page too often, but I find this very interesting. I would love to submit a character. Though I feel like it may not go at this point.

I am struggling to find a good Starfinder game (I am GMing one to a group that seems less interested in Sci-fi than I would like).

Whatever system you end up going with I am down to give it a go. I just know Starfinder well enough and already have character ideas..

Anyway. Color me interested. I am tempted by the idea of a Technomancer, but could go really anything. Whatever might help make the game go through..

Damn. now I am all excited, but worried it wont go through.
(Subscribing to thread in RSS so I can make sure not to miss anythying)


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Finally had a chance to get back on my computer. Its weird going like multiple days without being on my computer. One day I will have a real vacation where I can do what I want... right? haha

Basil looks over the bodies quickly and they seem to mostly killed off by each other. The few holding their heads, yes it seems some sort of internal physic damage. At least that makes sense.

The bodies don't radiate any evil, in Gauntlet's vision.

Though. As the group starts to head south. Gauntlet, holding up the back, turns the corner to go south his detect evil suddenly flashes. Showing something is evil in the area. At least forward facing (south).

I am going to assume things are slow moving, and not in combat as this happens. So roll with me on it

I need everyone to Roll a DC 14 Will Save. If you fail Please spoiler Tag your surface thoughts.

The group does not see anything, but Gauntlet knows there is something evil ahead. And based the focused nature of the Detection it is either very close, or in the southern hallway somewhere.


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Sorry for delay everyone! Finished a almost year long project and and taking week off. Which means less time in front of a computer for me.. And MUCH more time running around with a 3 year old

As Basil moves up to the north side, crossing the rickity metal bridge. She can see into a room with many dead bodies. Most of which are of the same species as the ones that attacked you outside. Though some of them are orcs. They seem to be torn apart as if fought in combat. Though there seems to be more than just that.

DC 15 Heal or Perception:

A few of these bodies have their hands gripping their heads. As if something was hurting their brains.

Nothing seems to be moving here. Along to the east are more rooms and a few more bodies.


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Yeah I figured. I have had curses bleeped out in this game already. I am ok with just the innuendo here and there.

I generally try to keep things clean. This NPC is just quite crass


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Correction on how Ferocity works with nonlethal.. spoiler: it doesn't

Keldor's swing misses the Orc

The orc in the middle of the field turns and sees Birdfood on fire, and blind. and just grunts and runs for it. Full rull east

As the Orc runs out of the blast range, the small device sets off a massive explosion. Sending concussive waves of energy outward.

Birdfoot Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
O1 Reflex: 1d20 ⇒ 16
O3 Reflex: 1d20 ⇒ 20
O2 Reflex: 1d20 ⇒ 9
Yarkus Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

The bust Knocks out Birdfood. Never even seeing it coming. A few of the Orcs are knocked out. The Orcs standing seem shocked seeminly eager to take off, now that Birdfood is gone. The hawks that are awake seem to be a bit confused still and continue to attack.

Round 3
O4, Rej, Kij
Ury, Gauntlet
Boom,
Basil <--
O6, Birdfood (Sleepytime), Yarkus
Thawm

(O5 is running)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

These do always feel like just the start of a great novel. One day we will get Starfinder Novels, I have to believe that.


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I think with the speed of PbP, and the fact we have to always kinda avoid meta gaming. I think you can roll for Knowledge checks, but when you are doing something in Encounter Mode, I will roll for those. I think that should work out

The acid vial hits the small fire creature. Splashing down onto its head. giving it a small acid burn.

Kana Nature Knowledge: 1d20 + 6 ⇒ (13) + 6 = 19
She realizes its a small Fire Mephit, A small Elemental creature. She recalls that it is weak to cold and heals while in contact with fire.

Kana's yelling to the Councilors lands on the ears of Greta Gardania who seems to snap out of it a little and start commanding the other Councilors. "Jorks, organize the people leaving this building!, Melma and Trini, you help the people stuck here, and Quentino can you get people organized outside bringing water from the fountains?

The other Councilors seem to nod in agreement and everyone runs into action. Most of the townsfolk are able to get out in a fast run, a few of the ones stuck under the bleachers get helped out. The Dwarf seems to help funnel people out. The eldery man leaves and you can hear him yelling for organization and buckets.

As this is happening the fire seems to bust forth and grow.

The northern door suddenly slams open and more fire spills out. Right next to Mosquito, its heat licking his skin.

Greta yells out "Where are those damn guards!?"

Round 2
Councilers
Bertrum <--
Fire Mephit (-1, Acid)
Vrolun, Kana-Deniz, Mosquito, Beryl
Fire, Townsfolk 13 still in danger

Correction: 3 actions helps 2 spectators. Adjusting counts for that (including what the 2 Councilors did. Also you only need to be on the correct side to help, so be on the right side and use 3 actions and they will get out.


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Yeah. I have some more Campaign stuff to sort out. I want to put some header up there. With some good info, including the wiki I made for images and stuff.


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Look at all these great submitions. You might convince me to do two tables... Will have to think on it.

Current Submissions
Morinn "Alskazi Du'Durazi" - Dwarf Rogue
Freda Fairfield - Half-elf Alchemist
Hratarsh Two-Throats - Lizardfolk Bard
Inathel Gunuthelan - Elf Wizard
Sindarin Elessar - Half-Elf Ranger
Vorska Bumblebrasher - Goblin Rogue
Beryl Brighthammer - Dwarf Alchemist
Valericus Rufinus Isauricus (the Red) - Human Cleric
Reev - Goblin Rogue
Bertrum Half-Wild - Half-Orc Druid
Kana-Deniz Jerha - Elf Sorcerer-Cleric of Yuelral
Garen - Human Fighter
Mosquito - Goblin Fighter
Vrolun - Gnome Monk
Nico Maletesta - Human Fighter
Rhadgar of Clan Ashenforge - Dwarf Redeemer
Kleio Alekto - Half-Elf Liberator
Drake McClain - Human Paladin


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I have semi complicated thoughts about Goblins. I am not adverset to them as a concept, but I tend to have a bit of a problem with the (most common) way they are played.

I believe Pathfinder is trying to push Goblins as a more normal thing to play. I don't think everyone of them needs to talk like "EEEEH! A dog! I must kill dog!". If they are more "normal" with a goblin twist, that is 100% fine with me.

I know this ends up being a comment on Vorska too. I am just a bit worried about a Goblin who's name is Bam-Bam. That sounds difficult to RP with, makes the party less cohesive, etc.

So if the goblin mostly speaks in standard Common (with maybe a small goblin flair), is willing to work with townsfolk, not a small ball of choas, then yes I am fine with it.

Vorska, I see you are CG. a great alignment! I just am hoping for more of cG (more good than choatic) in how the character is played. Your description does feel more "normal".

I can't help but feel slightly goblin racist or something by saying all this, but those are my goblin thoughts...


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@He'sDeadJim - Both Monk and Druid would fit well!

@Inathel Gunuthelan - Yeah elf wizard always fits :)

@Sindarin Elessar - Hey! I am always down for people taking notes. Something that lacks at my in person table sometimes

@Salazar Drachenerbe - I am all for flavoring things slightly differently. As long as it does not change the mechanics at all. So go for it. Looks like Dorian answered your skill question

@Morinn - Looks like it is mostly good. But your ability scores are not correct. You are missing tons of points. 2 Background boosts (DEX/WIS then a free), 1 ancestry (CON+WIS is already included, then +1 boost free). Then 4 more boosts! Try using this Stat Calculator

@Everyone - Unless it breaks your character concept, please use one of the backgrounds from the Players Guide for the AP.

Don't think I have missed anyone. Some really run ideas so far. Again, we can iron out the crunch later. Just looking for dedicated players and a well rounded group.

Let me know if you have any questions!

Current Submissions
Morinn "Alskazi Du'Durazi" - Dwarf Rogue
Freda Fairfield - Half-elf Alchemist
Joran Bravestone - Human Barbarian
Hratarsh Two-Throats - Lizardfolk Bard
Salazar Drachenerbe - Human Barbarian

Pending Submissions
Dorian Grey - Half Orc fighter (with druid dedication maybe)
Sindarin Elessar - Ranger
Inathel Gunuthelan - Elf Wizard


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Hello Pathfinders!

I have been itching to start up a new game recently. I decided to give Pathfinder 2 a shot. I know I have a lot to learn about the new system, but it excites me and I am ready to learn. One of the best places is here on a Play By Post Game. So if anyone is willing to learn along with me read on!

Pathfinder 2 - Age of Ashes AP!

The Specifics:

We will be starting at level one, and doing Milestone Leveling.

Races: All Paizo Pf2 Races are up for grabs.

Classes: All Paizo Pf2 Classes are up for grabs.

Backgrounds: I would like you to pick one from the Players guide for the AP. If you want to go with another one, please explain how you connect in with the story. More details in the Champaign Info Spoiler tag.

Alignment: I would prefer a Good Aligned Character. I mostly just want everyone to be willing to work on the common goal. I am up for other alignments, but the deepest motivation should be working together.

All other main factors are taken into account by the system. But let me know if you have any questions!

What you should know:

I going to push for at least a post every day. I am hoping you can follow suit. If you are going to be gone for any length of time please let me know so I can bot you.

That being said, I have my moments and occasionally take a few days to post. I am going to blame my toddler and weird work schedule. I will always let you know if something comes up for more than a few days. I am in this for the long haul.

I will likely be using roll20 for maps, though I might be moving to google sheets.

Roleplay is going to be more of a priority than combat, but I want to try to make combat follow the rules as much as possible.
My deciding factor on picking characters will be mostly made on characters with personality. I also prefer characters with flaws that are not mix-maxed like crazy. I want everyone to be functional, but also have their own limitations.
No need to over build a backstory, just something that gives you a reason to be there, and a bit of personality.

Campaign Info:

This game has a very nice Players Guide. I hope all players will read through it, using it to help decide their characters and build.

That being said, the current TL;DR version of the Players guide:
Your character should be in the town of Breachill. Either as a citizen or visitors. There will be a decent amount of traveling, but be ready to make Breachill your own.

Everything else we will build up together!

I am going to keep the recruitment thread open till June 26th. Gives everyone a bit over a week to get everything in. Also gives me a bit of a deadline to read the book.

Let me know if you have any questions! Excited to see what people com up with.


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I am not going to be hard nosed about alignment for Paladins.. As much as the rules for them are written, I tend to think you should fall somewhere inside the Diety's alignment spectrum. That being said, I appreciate the inner turmoil. I will work with it. Just as long as everyone is having fun

At the comment about being an ass she chuckles to herself. "Maybe you can get along in here.. hmm"

"Here is the deal.. you are welcome into this city walls. If you do head up north to the Hawk Palace.. And you do remove Birdfood from his post.. Come back, with proof and we can talk. Warning though, outside of this small gate fort, others will attack. Even other Steel Hawks. Most of the ones actually loyal to the original Hawks are here. The others are just Rust plants."

She waves at the door and another member opens it "Have fun.. I await your return." She holds her hand toward the door. "Give him my regards"

----
Your Scrap Worth is now 1
Current Scrapwall map
Hawk Palace is 3 squares up from the A.


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Thank you for your consideration!

If anyone wants to pick up another table I would be interested. In the coming weeks I will likely get another game going. Will probably be PF2’s Age of Ashes. Might be tempted to do Attack of the Swarm.

When I do get that going I hope to see some of your submittions too. Take care, and may your dice roll well when needed.


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Thank you for GMing and the Opportunity.

As a GM, I am somewhat tempted to help out with the amount of players. I was likely going to spin up a new game soon, but I think I was going to go with PF2. I really want to play, so I am going to resist stepping up to offer to GM another table.

It's been great seeing all the submissions.

Good luck everyone!


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What is on her, since you are taking off her gear:

Her alchemist supplies
Alchemist's Kit
2x Alchemist's fire
2x Acid
4x Giant Wasp Poison
2x Oil of Taggit
Masterwork Longspear
6x Darts
+1 Studded Leather
Cloak of Resistance +1
Potion of Cure Moderate Wounds
Potion of Delay Poison
Potion of Less Restoration (She knew exactly what you did when you cast it on her. She may have been sarcastic)
Potion of Remove Disease
34 gp

Getting ready in the morning. The woman is passed out while tied up. She seems like she is just staying quiet. A weird patience of an addict.

Edit: Also her Formula book. I can list formulas in there if you want, but you can't really use it for anything since none of you are alchemist types


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The quiver just needs to be something that sits on the cart, it is not as special as something you would wear. I am find with it being part of the cost of the "bolts"

I will make a note that next time yall are at a Giant General store :)


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I don't believe there is a way to "fix" timeworn. Except Wish and Miracle.

James Jacobs wrote:
No; Timeworn is a condition that should be VERY difficult to remove. The spell Memory of Function can't do it, so anything lower level than that shouldn't as well. A miracle or wish could do it, but otherwise, there's nothing in the game at this point that specifically removes timeworn from an item.

Link to post

Of note though. Timeworn only has issues occasionally. Specifically:

  • When an item is first used after a month or more of inactivity.
  • Anytime a single-use consumable is used.
  • When using an item in a way that would drain its last charge.
  • When an item requires a d20 roll (such as a skill check or an attack roll) to activate or use, and that roll results in a natural 1.
  • When a critical hit is confirmed against the wearer of an active defensive item, such as armor or a force field.

All things we will need to remember to do.


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oooh card shredding


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Hmm.. Been thinking about it.

Channel - Heals both. I think that makes sense.

Lay on Hands - I think the rules break down a bit here. I have gone both ways on this. I think we are going to go with what Basil said. Half/half heal. But you get the mercies and the rounded up heals, on odd heal amounts. Then if you spend a standard to heal Gauntlet, it gets the mercies and remainder of a odd heal amount.

Does that sound ok for everyone?


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Basil's trek up the mountain has her moving around some of the others. As she approaches the heat of the torch is quite strong, but mostly monodirectional. Going straight up. A bit of radiant heat from light and heating of the air seems to go sideways, but the majority is directly upward.

The ground around it seems fine. It is as if the torch was just turned up higher. You don't belive there will be any issues, at least for awhile with this level of energy

Watching the other android with purple hair. Basil tries to use visual stimulus to bring up fragmented memories. Or maybe they are locked behind some wall. Hopefully not a pay wall

Nothing jumps out at her, but there is something about looking at another android. The true origins of her species, if you could call it that, seems just veiled enough to be frustrating.

We can do Thawm's then move to the next section