
Gauntlet the Eidolon |

Isn’t Invisibility a good thing with summon spells? Its not a direct attack?

Thawm Uhturj |

True!
A wand of Invisibility might be even better, assuming foes without See Invisibility.
Now we just need a wand of one or the other and Thawm needs ranks in UMD...

Basil NaN |
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Basil takes a single step to the side and back, just out of reach of the brute in front of her, then levels her handgun with the center of mass between the two Ogres: "Termination Pattern, active. Rendering secondary targets inert."
Pulling the trigger, she fires three shots in quick succession, the shrapnel perforating the Ogres in front of her causing terrible, terrible damage.
Attack: Base, Justice Judgement, Haste, Bane.
Damage: Base, Bane, Targetted Blast(Attack 1+2), Flaming
Ogre 1 Attack 1: 1d20 + 8 + 2 + 1 + 2 ⇒ (10) + 8 + 2 + 1 + 2 = 23 Damage: 1d6 + 4 + 2d6 + 2 + 6 ⇒ (2) + 4 + (2, 1) + 2 + 6 = 17+Flaming: 1d6 ⇒ 3
Ogre 2 Attack 1: 1d20 + 8 + 2 + 1 + 2 ⇒ (10) + 8 + 2 + 1 + 2 = 23 Damage: 1d6 + 4 + 2d6 + 2 + 6 ⇒ (4) + 4 + (5, 4) + 2 + 6 = 25+Flaming: 1d6 ⇒ 4
Ogre 1 Attack Haste: 1d20 + 8 + 2 + 1 + 2 ⇒ (19) + 8 + 2 + 1 + 2 = 32 Damage: 1d6 + 4 + 2d6 + 2 + 6 ⇒ (5) + 4 + (3, 3) + 2 + 6 = 23+Flaming: 1d6 ⇒ 2
Ogre 2 Attack Haste: 1d20 + 8 + 2 + 1 + 2 ⇒ (16) + 8 + 2 + 1 + 2 = 29 Damage: 1d6 + 4 + 2d6 + 2 + 6 ⇒ (2) + 4 + (4, 3) + 2 + 6 = 21+Flaming: 1d6 ⇒ 5
Ogre 1 Attack Iterative: 1d20 + 3 + 2 + 1 + 2 ⇒ (6) + 3 + 2 + 1 + 2 = 14
Ogre 2 Attack Iterative: 1d20 + 3 + 2 + 1 + 2 ⇒ (17) + 3 + 2 + 1 + 2 = 25 Damage: 1d6 + 4 + 2d6 + 2 ⇒ (4) + 4 + (4, 2) + 2 = 16+Flaming: 1d6 ⇒ 2
Ogre 1 Attack Re-Roll(Aggression Determination): 1d20 + 3 + 2 + 1 + 2 ⇒ (20) + 3 + 2 + 1 + 2 = 28 Damage: 1d6 + 4 + 2d6 + 2 ⇒ (5) + 4 + (2, 3) + 2 = 16+Flaming: 1d6 ⇒ 3
Ogre 1 Attack Re-Roll(Aggression Determination Crit Confirm?): 1d20 + 3 + 2 + 1 + 2 ⇒ (19) + 3 + 2 + 1 + 2 = 27 Damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20+Flaming Burst!: 2d10 ⇒ (10, 4) = 14
So if 23 touch hits the Ogres, that should be 76 damage and 24 flaming to Ogre 1(so 100, for a nice round number), and 62 damage + 11 flaming for Ogre 2
Swift: Activate Bane, 5-foot step, Full Attack.

DM Nex |

Basil's shots tear the Ogres appart. Leaving almost nothing left. The crowed gasps, then chears as the damage is done. Helskarg looks up briefly, but then grins down at Thawm.
Thawm, I didn't see you take a turn. Could have missed something though. you want to do something
Round 3
Basil, Thawm (-23 and tethered) <--
Helskarg (-13)
Gauntlet (-15)

Thawm Uhturj |

I forgot to post or it got eaten xD
Thawm draws her adamantine dagger and prays for Gauntlet's aim.
flanking for +2 and BotF for a sacred +2 on top for Gauntlet

Gauntlet the Eidolon |
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Don’t forget your summoned creature!

Thawm's Summoned Monsters |

OH! -Yeah! xD
stats
Aura: Aura of Menace (DC 13 will save; 20' radius; -2 attack/AC/saves until they hit the archon)
13/13 hp
DR 10/evil
AC 15, T 11, FF 14; +2 vs evil, +1 from haste
Hasted until round 7
Spell ends on round 10
The lantern archon floats slightly closer as it continues to rapidly fire beams of light against the ogres.
closer ogre first (which also has more damage?) and if it goes down, then the farther ogre xD
it'll "5' step" after the barrage, if that matters for AoOs
Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
DR bypassing damage: 1d6 ⇒ 1
Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
DR bypassing damage: 1d6 ⇒ 3
Ranged Touch -firing into melee?: 1d20 + 3 + 1 - 4 ⇒ (19) + 3 + 1 - 4 = 19
DR bypassing damage: 1d6 ⇒ 3

DM Nex |

Forgot to delete the ogres from the map. I will say you are out of range, but since its my bad I will have the 3rd attack hit, even if you need to move to get it off. And not full round. But I will keep it out of the range of the aura. Trade offs.
One of the blasts from the Summon strikes the Troll. Who looks up breifly, but then back down at Thawm. Parts of its skin healing over damage done previously.
It drops the grapple weapon and attacks at full force on the caster.
Bite vs Thawm Power Attack: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Claw vs Thawm Power Attack: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
Claw vs Thawm Power Attack: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Damage: 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Damage: 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Rend: 1d6 + 7 ⇒ (2) + 7 = 9
The troll bites down at thawm, then grabs with both claws onto her body, pulling it up and ripping it apart in the air for the crowed to see. Who all cheer as the troll starts to turn to see the armored Gauntlet behind him.
Round 4
Gauntlet (-15), Basil, Thawm (Dead) <--
Helskarg (-11)

DM Nex |

Retconning a solid heal to Thawm before the full round
Cure Critical: 4d8 + 7 ⇒ (7, 5, 6, 2) + 7 = 27
So Thawm was not hurt when the full round went off. 52 damage. That takes her to -13. With a con of 10.. So unless someone has the ability to stop some of that 52 damage..
I will place our cleric friend into the map. Sorry about that

DM Nex |

Ok.. more retcons.. lets make this happen. full options.
The summon casts a spell then flies forward to crash into Thawm.
Aid: 1d8 + 3 ⇒ (4) + 3 = 7
Ok.. 52 damage total. Thawm HP 39+7=46. -6
The troll's rending arms starts to rip at Thawm, but the light inside has not quite been snuffed out.
Seeing this happen Dinvaya steps forward so she can reach Gauntlet as well. "We can redo this damage!
Channel: 4d6 ⇒ (1, 1, 5, 6) = 13
The burst of energy heals Guantlet, Thawm, and the Troll. Thawm who just got nearly ripped apart awakens to terrible pain, but she is alive.
Round 4
Gauntlet (-2), Basil, Dinvaya, Thawm (-32, prone) <--
Helskarg ()

Thawm Uhturj |

lol, fun. I love temp hp.
Also: Second Wind is a thing Thawm could've done when going below 0 hp xD
Second Wind: 2d8 + 6 ⇒ (8, 6) + 6 = 20
which would keep her standing, actually... Only at -12 :D
Thawm activates a Deflection Aura.
"Maybe another hit of that Aid. Then circle around so you can get clear shots." She says over her shoulder to the archon that chose to protect its master rather than attack.
Aid temp hp: 1d8 + 3 ⇒ (7) + 3 = 10
Gauntlet gets his turn before the +2 sacred boost wears off. And flanking is still in play, because knife :D
She'll move 60' back after Gauntlet takes his turn to wollup a stupid troll with +1+2+2 to hit, probably triggering an AoO
before this post
Items:
. wand of CMW (x15 charges)
. potion of CLW x7
. (Divine) scroll of Cure Light Wounds (x8)
. (Arcane) scroll of Detect Radiation (x2)
. (Divine) scroll of Endure Elements (x3)
. (Divine) scroll of Magic Weapon (x3)
. (Divine) scroll of True Appraisal (x1)
. (Arcane) scroll of True Strike (x2)
. (Arcane) scroll of Unseen Servant (x1)
. (Arcane) scroll of Aram Zey's Focus (x2)
. (Divine) scroll of Protection from Technology (x1)
. (Divine) scroll of Restoration, Lesser (x1)
. potion of Invisibility
Supernatural Abilities
. at will Blessing of the Faithful
. 5/5 Channel Energy (DC 15; 2d6)
. 0/1 Bonded Holy Symbol
. 0/1 Deflection Aura (6 rounds)
Spell-like Abilities
. at will Lore Keeper (successful touch attack equals a 24 on the appropriate knowledge check for the touched creature)
. 6/6 Acid Dart
. 1/1 Arcane Bond (Ring)
Cleric Spells:
. 3rd 3+1/day {D} Dispel Magic, Magic Circle against Evil, Summon Monster 3 [x2]
. 2nd 4+1/day {D} Barkskin, Protection from Technology, Eroding Ray, Resist Energy, Restoration, Lesser
. 1st 4+1/day {D} Shield, Abundant Ammunition, Bless [x2], Fastidiousness
. Orisons Create Water, Light, Purify Food and Drink, Spark
Wizard Spells:
. 3rd 3+2/day {S} Summon Monster 3 [x2], Fly [x2], Haste
. 2nd 4+2/day {S} Glitterdust (DC 15) [x2], Aram Zey's Focus, Eroding Ray, Summon Monster 2 [x2]
. 1st 4+2/day {S} Mount [x2], Detect Radiation, Grease (DC 14), Technomancy, True Strike
. Cantrips Detect Magic, Mage Hand, Open/Close, Read Magic

Gauntlet the Eidolon |

OK...here we go. So: Hold on to your Lugg Nutts! It's time for an overhaul!
Slam Attack! w/Smite Evil!: 1d20 + 10 + 3 + 5 ⇒ (6) + 10 + 3 + 5 = 24
Damage - Ignores any DR!+Acid: 2d6 + 4 + 5 + 1d6 ⇒ (4, 3) + 4 + 5 + (2) = 18
Slam Attack! w/Smite Evil!(haste): 1d20 + 10 + 3 + 5 ⇒ (3) + 10 + 3 + 5 = 21
Damage - Ignores any DR!+Acid: 2d6 + 4 + 5 + 1d6 ⇒ (2, 4) + 4 + 5 + (6) = 21
Slam Attack! w/Smite Evil!(iterative): 1d20 + 10 + 3 - 5 + 5 ⇒ (11) + 10 + 3 - 5 + 5 = 24
Damage - Ignores any DR!+Acid: 2d6 + 4 + 5 + 1d6 ⇒ (1, 5) + 4 + 5 + (3) = 18
Ugg. That's only 57 pts! IF I hit her all three times. I hope her AC sucks!

Basil NaN |
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Ah, one shortcoming of Siege Gunner - losing Deadeye, so I can't actually target her Touch AC. Here's hoping she is a large target that is hard to miss. In other words, I share your hope.
"I saw what you attempted to do. If you would attempt to kill us to have the survivors join you, then I'll return the favor. I will terminate you and allow the empty sum of survivors to yield.", Basil states, swapping to bullets and firing another 3 chambers at the Troll, swiftly reloading with replenishing cartridges once more.
Attack 1: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (16) + 10 + 2 + 1 + 2 - 2 = 29 Damage: 1d6 + 4 + 2d6 + 2 ⇒ (6) + 4 + (1, 4) + 2 = 17 + Flaming: 1d6 ⇒ 6
Attack Haste: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (2) + 10 + 2 + 1 + 2 - 2 = 15 Determination re-Roll
Attack Haste Re-Roll: 1d20 + 10 + 2 + 1 + 2 - 2 ⇒ (8) + 10 + 2 + 1 + 2 - 2 = 21 Damage: 1d6 + 4 + 2d6 + 2 ⇒ (4) + 4 + (6, 6) + 2 = 22 + Flaming: 1d6 ⇒ 5
Attack Iterative: 1d20 + 5 + 2 + 1 + 2 - 2 ⇒ (16) + 5 + 2 + 1 + 2 - 2 = 24 Damage: 1d6 + 4 + 2d6 + 2 ⇒ (1) + 4 + (1, 6) + 2 = 14 + Flaming: 1d6 ⇒ 3
If all 3 hit, thats 53 physical damage and 14 flaming. With only 2 it would be 39 physical and 11 flaming. If only 1, well, nothing to sum up.
Bane: Swift action, 5-foot step closer: free action, Full Attack - Full Round Action, Talking Smack: Priceless.

DM Nex |

With their friend in danger Gauntlet unloads on muiltiple attacks, the acid burning into the flesh of the troll. She yells in pain as her regeneration seems to stop functioning, which brings her a bit of suprise. All strikes hit her.
As she goes to turn to see these strikes' source, ready to strike, suddenly bullets start to riddle her body from behind. Flaming bullets continuing to hold her body's regeneration at bay.
With a sudden flash of awareness, the last bullets strike into her spine. She falls down, without a gasp. A thud into the dirt.
There is a pause as the audience takes this few seconds in.. Realizing that Helskarg died.. she isn't getting back up.... They start to cheer and yell! (Your scrapworth has gone up to max of 10)
The spectators continue to watch and cheer. You feel confident that you have gained all permission needed to go into the facility now. There is the 2 large sets of steps up to the stage, which has what looks like a door into the main structure.

Gauntlet the Eidolon |

Once verifying the remains of the troll is now dead, Keldor confiscates the tech device/grapple gun and any other sundry tech or valuable devices she had.
He then immediately walks to Thawm and touches her cheek gently.
Lay on Hands(Healing+ remove Fatigue/Disease Mercy): 3d6 ⇒ (3, 6, 2) = 11
"You are tougher than you look young lady."
He then hands her the grapple gun.
"You earned this."

Basil NaN |

"Are there any others that would stand against us?", Basil shouts out loudly.
The spectators cheered and watched, but they were a flimsy kind. They would have enjoyed the battle no matter who won - it said little about their allegiance, which was likely to the Lords of Rust, regardless.
It seemed prudent, then, to use the opportunity to see if any others would try to champion against them, after the Troll had fallen.
I know you said we feel confident that our scrapworth gives us permission, but I feel IC I still want the confirmation that nobody else feels like stepping up and getting blasted in the face.

Thawm Uhturj |

especially since you have another 5mins or so of infinite ammo :D
Damage that ignores hardness: 1d4 ⇒ 4
Attack AC 12: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
Damage that ignores hardness: 1d4 ⇒ 4
Attack AC 12: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Damage that ignores hardness: 1d4 ⇒ 2
Attack AC 12: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
Damage that ignores hardness: 1d4 ⇒ 1
Attack AC 12: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage that ignores hardness: 1d4 ⇒ 2
Attack AC 12: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage that ignores hardness: 1d4 ⇒ 1
Attack AC 12: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage that ignores hardness: 1d4 ⇒ 1
Attack AC 12: 1d20 + 5 ⇒ (15) + 5 = 20
Damage that ignores hardness: 1d4 ⇒ 1
Attack AC 12: 1d20 + 5 ⇒ (16) + 5 = 21
Damage that ignores hardness: 1d4 ⇒ 2
Attack AC 12: 1d20 + 5 ⇒ (8) + 5 = 13
Damage that ignores hardness: 1d4 ⇒ 4
"Thanks." is all of Thawm's curt reply to Keldor, spoken through gritted teeth.
She then takes almost a minute to cut through the metal cord with her dagger of adamant.
"Ah- much better." she says as she slides the spiky tip out the back of her wound. Her clothing, oddly, is already almost completely free of blood. The only spots left are approximately where the whole through her abdomen was. They soon evaporate as well.
After a few moments of relief from release from the autograpnel, Thawm shoots Keldor a look.
"Are you saying I don't look tough?"
After her rhetorical question, Thawm huffs all the way back to her horse.

Gauntlet the Eidolon |
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Playfully, Keldor/Gauntlet holds up both hands defensively and backs away slowly.
"I would NEVER...say that out loud...to your face...LADY Thawm."
The humor in his distorted voice is obvious.
He then turns back to the crowd and looks around, then moves closer to their goal.
"Should we continue? I believe we now have a date with destiny to keep it seems."

DM Nex |

The crowed continues to cheer. Almost fueled on by Basil's yelling. Doesn't look like you will have any difficulty from this crowed. Who just had an amazing show to tell their kids, if there isn't too much radiation to stop that from happening.
Dinvaya chimes in "That was invigorating! Haven't been in a fight in years. I say we continue. Up the stairs, then?"
Loot
+1 medium Auto Grapnel
A grey Access Card
As the group prepares themselves and climbs up the stairs. This large wooden platform sits twenty feet above the battleground to the west. The squat metal tower is extends from is obviously part of a different, much older structure. A large nest of furs and rags and bones, appropriate for the troll you just killed sits in the middle of the platform.
On either side of the large doors are 2 massive black flat panels. As you approach the doors slowly these panels light up with a hiss of static displayed on them. A image of a wrathful demonic face. Red with anger and horns jutting from it. The camera seems zoomed in so all you can see is the raging face. Though some method they both start to talk.
"Visitors. How unusual. Know, apes, that you now stand in Hellion's domain. You must bow before your new god - me. Accept me and Kneel, and I shall suffer your presence. Deny me the obedience I deserve, and you shall be punished"

Gauntlet the Eidolon |

Waving Gauntlet’s finger in a tut-tut motion, he replies.
”You have not proven your god-hood to us. We all find your little…display to be annoying at best. You want to convince us of your God-hood then meet with us in person! No more flunkies or proxies. You. Just you.”

Thawm Uhturj |

loot added :D
"Preferably unarmed." Thawm smirks.
"Also, gods get respect, but not necessarily obedience. You'll have to beat Nethys if you want my servitude." Thawm replies.
Probably can't even find him, much less do anything to the All-Seeing Eye.

DM Nex |

The image on the monitors screams and there is a flash of dark purple energy that surges from the screen.
Will Save DC 18
Unholy damage: 4d8 ⇒ (7, 5, 1, 2) = 15
Unholy Damage good outsider: 8d6 ⇒ (5, 4, 4, 3, 3, 3, 4, 5) = 31
Not sure if Gauntlet counts as a good outsider.. Succeed on the save and take half damage. Thawm will take 1/2 to begin with and can save to take 1/4 damage
With that flash of purple miasma that strikes the group the screens go dark.

Gauntlet the Eidolon |

… the Synthesist counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. So Im a Lawful good, human/elf, outsider right now.
Will save w/Protection from Evil: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Thawm Uhturj |

Will save: 1d20 + 9 ⇒ (17) + 9 = 26
I guess Dinvaya is with us too, huh?
Also, is that Unholy Blight? I think Thawm takes half of half damage, aka 3...

Gauntlet the Eidolon |

Too bad that wasn’t a Reflex save. Gauntlet gives me evasion…

Gauntlet the Eidolon |

Shaking his head momentarily, Keldor/Gauntlet raises his hand in silent prayer...
Channel Positive Energy(DC16)w/30ft radius: 3d6 ⇒ (4, 6, 5) = 15
So...after splitting and absorbing 1/2 the negative damage with Gauntlet, both Gauntlet and I now get 15 points back with my channel energy....which should theoretically put me back to Max hps and heal my compatriots as well.

Basil NaN |

Basil doesn't even get a chance to remark on the creature before the purple miasma strikes. While she takes the full brunt of the attack, immediately after he Nanite System activates and undoes almost all the damage in an instant.
Will Save: 1d20 + 7 ⇒ (5) + 7 = 12
Triggers Repair Nanites
She then raises her Gun, and blasts the displays: "We do not know how often he is capable to perform such remote attacks. Better to be safe."
I think the infinite ammo is still active. Otherwise I would not waste a shot. I figure there's cheaper ways to break a display.

DM Nex |

Sure, wont make you burn an ammo. It attacked as soon as someone responded without bowing.
The monitors get shot down and crack down in the middle. They stay black and dark.
The doors in front of you are closed and locked with a side lock. The grey card you got off the Troll slides and opens it up.
The doors open. The dull grey metal wall sof thi H shaped chamber are adorned here and there. with rectangular panels of flickering glass mounted at head height. Bits of garbage and rotten food lie strewn across the floor, and the air is thick with the rank stench of unwashed bodies.
More monitors are displayed inside this room. They flash on with the same strange red faced demon/devil looking thing. "Flee! lest the true faithful rise up to flense the skin from your bones!" before going black and dark again.
There are halls that lead downward.

Gauntlet the Eidolon |

"Ah! It appears our host is part minotaur possibly since this area seems to lead down into some sort of dungeon or maze. Keep your wits sharp! I assume this is some sort of trap of course... I'm sorry. I'm starting to sound pompous and self-centered aren't I? Dang it...I'd hoped to avoid that nonsense. My uncles could never help themselves, and they were all Paladins too. Now I understand why..."
Like a dejected kid...in a huge suit of armor...Keldor/Gauntlet heads toward the right hand side staircase down looking for trouble.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
I'm assuming the staircases up lead to the viewing platform?

Thawm Uhturj |

Does Thawm need to abandon her horse yet?
Thawm looks at Keldor with a mixture of smugness and pity.
"Lead on, then, glorious leader."

Basil NaN |

"True faithful.", Basil repeats. "I would think if he had strong forces in reserve, the tactically superior choice would be to surprise us with them, possibly in an ambush. Why would he attempt to threaten with them, which only serves to make us aware of potential additional foes? I believe his remaining faithful are inferior quality and he attempts to scare us. Which indicates we hold momentum and a position of strength. I think we should press on.", she tactically analyses the situation, before making sure those monitors are destroyed as well.

DM Nex |

As you all move down the steps deep into the compount you encounter a large room that is lit by glowing panels of light set into the ceiling, ten feet above. To the west the room ends in ragged wall of rubble, rock, and twisted metel. To the east a ten foot diameter platform on the ground before a pair of large doors. Rectangular panels of glass adorn the walls between crude paintings of mechanical talon.
Standing down at the base of the stairs are a crowed of people with an orc to the east with a gauntleted fist.
A screen on the wall flairs to life with the same image that must represent Hellion "Those are the infidels. Attack them, defend your God!"
The orc to the right, "You heard them, attack!"
A1: 1d20 ⇒ 18
A2: 1d20 ⇒ 5
A3: 1d20 ⇒ 17
A4: 1d20 ⇒ 17
A5: 1d20 ⇒ 4
A6: 1d20 ⇒ 16
A7: 1d20 ⇒ 15
A8: 1d20 ⇒ 14
Nalakai: 1d20 + 3 ⇒ (10) + 3 = 13
Basil: 1d20 + 5 ⇒ (19) + 5 = 24
Gauntlet: 1d20 + 2 ⇒ (3) + 2 = 5
Thawm: 1d20 + 4 ⇒ (12) + 4 = 16
Round 1
Basil <--
A1, A3, A4
Thawm
A6, A7, A8, Nalakai
Gauntlet
A2, A5
I was fighting google sheets for awhile. Went back to roll20. Let me know if you have any issues getting it to work. Just worked better getting a grid working. Sorry I know it does not work well with some of your machines or phones. Might go with my other method of just posting an image with column numbers and row letters.. Maybe next time

Basil NaN |
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Basil takes a step forward.(to F6)
"More hostiles aligned with the entity Hellion. Proceeding to render them inert."
Swift to activate Bane, the "people" seem human, not sure if it's only an Orc commanding them or they are mixed race, in which case I would bane against the most represented race.
Finding herself out of reach from the commanding Orc, she decides to attempt to clear a path for Keldor. Levelling her outstretched hand with the average height of her enemies throats, she reconfigures her gun for a horizontal spread, then pulls the trigger twice in quick succession, loading two new cartridges before the smoke from the blast vanishes.
Paddlefoot Pistol (Pellets) H2: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (4) + 4 + 2 + (6, 4) + 6 = 26
Paddlefoot Pistol (Pellets) H4: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (4) + 4 + 2 + (1, 4) + 6 = 21
Paddlefoot Pistol (Pellets) I3: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (5) + 4 + 2 + (6, 6) = 23
Paddlefoot Pistol (Pellets) I5: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (5) + 4 + 2 + (6, 1) = 18
Paddlefoot Pistol (Pellets) H2: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (6) + 4 + 2 + (6, 2) = 20
Paddlefoot Pistol (Pellets) H4: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (1) + 4 + 2 + (3, 1) = 11
Paddlefoot Pistol (Pellets) I3: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (3) + 4 + 2 + (3, 2) + 6 = 20
Paddlefoot Pistol (Pellets) I5: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (2) + 4 + 2 + (1, 5) + 6 = 20
Step forward, swift to bane, full attack for two spreads with scattershot and targetted blast(spending 2 grit points)

Gauntlet the Eidolon |

”THIS IS MY BOOM STICK!!!”

Thawm Uhturj |

"Half-orcs count as both humans and orcs for any effect related to race."
I think that means
Bane: Humanoid (Orc)
:D

Basil NaN |

My bad, sorry. I figured it was some 'room' area in which the stairs circle down. Not solid walls, more like a lobby, possibly with the Hellion TV. So...I admit it is tempting to let Keldor tank the attacks. It is especially tempting to have them try and use the chokepoint to their advantage by blocking us from getting out into the open. So yeah, in that case I would change my action.
"Hold the line.", Basil states to Keldor, then activates her optical camouflage, waiting a moment until she became fully transparent before rushing on ahead.
Stealth: 1d20 + 11 + 20 ⇒ (3) + 11 + 20 = 34
Stealth - Blessed Secrecy: 1d20 + 11 + 20 ⇒ (4) + 11 + 20 = 35 What an improvement. Sigh.
Standard for Invisibility, Move to get to F3. I hope I can get a double-attack in next turn, after they bunch up near Keldor. Well, mostly I hope they don't run See Invisibility by default :D

DM Nex |

Basil moves and runs through to the other side, while cloaking herself with nanites.
An orc with the best view of the hall yells "One dissapeared!". Then starts to chant some words, their gauntlet glowing slightly.
Gauntlet Will save: 1d20 + 11 ⇒ (9) + 11 = 20
For a moment Gauntlet feels a bit light headed, but remains focused.
Another Half Orcs run forward and slams a glowing gauntlet into the same named Gauntlet.
A3 vs Guantlet: 1d20 + 3 ⇒ (2) + 3 = 5
Gauntlet shifts out of the way and avoids the strike.
Another Half orc shifts to another position, avoiding the choke point.
Round 1
Basil
A1, A3, A4
Thawm <--
A6, A7, A8, Nalakai
Gauntlet
A2, A5
updated roll20 really fast. Can updated the other map soonish. Just gotta figure it out a bit more. Feel free to do it yourself if you want :)

Thawm Uhturj |

Thawm stays on the stairs and begins casting Summon Monster 3.
before this post
Items:
. wand of CMW (x15 charges)
. potion of CLW x7
. (Divine) scroll of Cure Light Wounds (x8)
. (Arcane) scroll of Detect Radiation (x2)
. (Divine) scroll of Endure Elements (x3)
. (Divine) scroll of Magic Weapon (x3)
. (Divine) scroll of True Appraisal (x1)
. (Arcane) scroll of True Strike (x2)
. (Arcane) scroll of Unseen Servant (x1)
. (Arcane) scroll of Aram Zey's Focus (x2)
. (Divine) scroll of Protection from Technology (x1)
. (Divine) scroll of Restoration, Lesser (x1)
. potion of Invisibility
Supernatural Abilities
. at will Blessing of the Faithful
. 5/5 Channel Energy (DC 15; 2d6)
. 0/1 Bonded Holy Symbol
. 0/1 Deflection Aura (6 rounds)
Spell-like Abilities
. at will Lore Keeper (successful touch attack equals a 24 on the appropriate knowledge check for the touched creature)
. 6/6 Acid Dart
. 1/1 Arcane Bond (Ring)
Cleric Spells:
. 3rd 3+1/day {D} Dispel Magic, Magic Circle against Evil, Summon Monster 3 [x2]
. 2nd 4+1/day {D} Barkskin, Protection from Technology, Eroding Ray, Resist Energy, Restoration, Lesser
. 1st 4+1/day {D} Shield, Abundant Ammunition, Bless [x2], Fastidiousness
. Orisons Create Water, Light, Purify Food and Drink, Spark
Wizard Spells:
. 3rd 3+2/day {S} Summon Monster 3 [x2], Fly [x2], Haste
. 2nd 4+2/day {S} Glitterdust (DC 15) [x2], Aram Zey's Focus, Eroding Ray, Summon Monster 2 [x2]
. 1st 4+2/day {S} Mount [x2], Detect Radiation, Grease (DC 14), Technomancy, True Strike
. Cantrips Detect Magic, Mage Hand, Open/Close, Read Magic

Gauntlet the Eidolon |

Both Protection from Evil and Lesser Evolution Surge (Acid Damage) last one minute per level, so I have no idea if they are still going...
"Heh. Nice 'glove', now let me show you what a REAL Gauntlet can do!"
Slam Attack!: 1d20 + 10 ⇒ (20) + 10 = 30
Damage(Magic): 2d6 + 4 ⇒ (4, 4) + 4 = 12
Slam Attack!(Iterative): 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18
Damage(Magic): 2d6 + 4 ⇒ (1, 5) + 4 = 10
Crit?
Slam Attack!: 1d20 + 10 ⇒ (5) + 10 = 15
Damage(Magic): 2d6 + 4 ⇒ (4, 1) + 4 = 9
Now we're talking!

DM Nex |

With minutes per level I will say they are both up still. You went down here pretty fast. After this fight they will shut down.
Gauntlet's crash knocks the half-orc in front of him down to the ground.
The two who have not gone yet see their companion drop to the ground. They both yell out, almost in unison, "Hellion protect me"
A screen on the wall flashes to life, the visage of what must be Hellion appears "Granted! Weaklings must kill that Paladin, also the android is invisible in the room. Find her!" The screen flashes and a multicolored explosion of light bounces around and surrounds Gauntlet, the bounces around the room hitting everyone.
Gautlet Will: 1d20 + 11 ⇒ (2) + 11 = 13
Basil Will: 1d20 + 7 ⇒ (18) + 7 = 25
Thawm Will: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 4d8 ⇒ (7, 8, 4, 5) = 24
Damage if Lawful Outsider..: 8d6 ⇒ (2, 2, 3, 5, 6, 2, 5, 4) = 29
Slowed: 1d6 ⇒ 6
Basil and Thawm take 6 damage and are not slowed. If Gauntlet counts as Lawful Outsider (not sure..) then its 29 damage, otherwise its 24 damage. And Gauntlet is slowed for 6 rounds
Round 2
Basil (-6)<--
A1, A3, A4
Thawm (-6)
A6, A7, A8, Nalakai (Protection)
Gauntlet (-24 or -29, slow 6 rounds)
A2 (Shield of Faith), A5 (Shield of Faith)
Hellion?
Roll20 and google sheet updated

Gauntlet the Eidolon |

Note: If the PfE is still going I should get +2 on my saves against an Evil source of magic, +2 saves on Enchantment magic, and I also have additional bonuses against mind-effecting and death effect magic *+4 Eidolon type bonus on saving throws against against death effects, disease, necromancy effects, paralysis, poison, sleep, and stun.

Gauntlet the Eidolon |

That one squeaked past most of resistances! I will absorb half of the damage that Gauntlet takes.

Basil NaN |

Seeing Keldor take a heavy hit, Basil steps into position, then fires twice in quick succession, covering one half of the enemies in a storm of pellets and shrapnel. "You found me. Oh no."
All the while, nanites work swiftly to undo the minor damage Hellions intervention caused, completely and within moments.
Basil was well aware that she put herself in a dangerous situation, but Keldor seemed...diminished, and she knew full well how vulnerable and squishy Thawm was. Exposing herself to buy some time for her allies was...hopefully as effective as she expected.
Paddlefoot Pistol (Pellets) 5: 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (1) + 4 + 2 + (4, 3) = 14
Paddlefoot Pistol (Pellets) 6: 1d20 + 8 + 2 + 2 ⇒ (9) + 8 + 2 + 2 = 21 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (4) + 4 + 2 + (2, 3) + 6 = 21
Paddlefoot Pistol (Pellets) 7: 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (5) + 4 + 2 + (5, 2) = 18
Paddlefoot Pistol (Pellets) 8: 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (4) + 4 + 2 + (4, 5) = 19
Paddlefoot Pistol (Pellets) Nalakei: 1d20 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (1) + 4 + 2 + (5, 1) + 6 = 19
All versus Touch(and Flatfooted due to Invisibility), assuming Bane(Orc)
Paddlefoot Pistol (Pellets) 5: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (2) + 4 + 2 + (1, 6) = 15
Paddlefoot Pistol (Pellets) 6: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (6) + 4 + 2 + (6, 2) + 6 = 26
Paddlefoot Pistol (Pellets) 7: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (4) + 4 + 2 + (5, 1) = 16
Paddlefoot Pistol (Pellets) 8: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 Damage: 1d6 + 4 + 2 + 2d6 ⇒ (1) + 4 + 2 + (4, 2) = 13
Paddlefoot Pistol (Pellets) Nalakei: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Damage, Targetted Blast: 1d6 + 4 + 2 + 2d6 + 6 ⇒ (1) + 4 + 2 + (1, 2) + 6 = 16
All versus Touch, assuming Bane(Orc)