Count Reiner Heydrich wrote:
Not just books either! It has taken a few moments, years really, but eating a certain Demon Lord's heart does have its advantages! As for eating books and tomes, that's almost too much fiber for me...
"Lhunk has friends that can clean pumpkin from door. Maybe I shall call for them?" With a snap of his meaty fingers, a swarm of insects seem to come from all the dark corners of the castle. Once the black cloud of buzzing creatures stop in front of the man, he points to the front door sending the swarm to help the mindless zombie clean the mess.
A rift rips open in the foyer of Heydrich's mansion, and a tall humanoid creature steps out from the ichor of the portal. Dressed in dark, fur-lined robes, stands a man of seven feet, built of pure muscle. With shoulder length hair that was dirty and unkempt, he looked almost like a beggar, but carried himself with the dignity of a noble. Lhunk looked around, glowing eyes taking all he could see he, spots the small rat. Smiling a toothy grin, the behemoth of a man kneels and offers his hand, a few insects dropping to the ground. "Lhunk found you! Auriea was worried after you scampered off. You come now, so I can take you home. Is not safe here for you with some of these people."
It is correct that the traits don't lock you to certain mythic paths, yet they do offer some bonuses if the suggested path is taken that coincides with the trait. With how silly that is, I've been looking at the traits as to see what benefits go with the combinations, and will most likely change things up when we get to that bridge, which I think folks might like with what I'm planning.
Askold "Beerfiend" Magnusson wrote:
So, all the free hugs? All the free hugs!
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Elise "Finch" Grimms wrote: I need to get a healer's kit next time we go to town so it's not all on Valdrin...but apparently it wouldn't matter, given my rolls? lol. Once level 2 hits, the 1 hour wait time for heals will go away, and I won't have to roll for medicine checks with assurance being an auto success. If I want to start hitting the DC 20 heals though, I'll still have to roll. The Medic Archetype Opens up lots of Out of Combat and In Combat tricks, which is great. Picking up Continual Recovery at 2, and Ward Medic at 3 will make healing much, much easier.
@eriktd: I'll be accepting folks even with overlapping traits. Geometer informed me that it was more for backstory purposes. Besides, All paths can be chosen, and not locked in by the trait's associated path. As another side note, rather than it being a group of 4 total, I'll be accepting 5 for a full group of six, as it seems silly and fun!
MordredofFairy wrote:
Geometer is my friend, and they're going to be summoning and crafting/enhancing with both divine and arcane, so they'll have minions galore later on, which works quite well in pbp.
eriktd wrote: I'm interested! How silly are we talking here? I'm looking at a human Esoteric magus // White-haired Witch with the Stolen Fury campaign trait (flailing Muppet spaghetti arms). The kinds of silly, in that I'm doing Gestalt and Mythic, so whatever you all would like to make, as long as it's not inherently evil. An example is I view necromancy as not evil, if the cause works towards good, and the soul is willing to help, since they only lose their spot in line to get to the boneyard for judgement. For the Automatic Bonus Progression, it would mostly to help with a lack of item distribution for saves/stats. When it comes to Arms/Armor, I would be running a version of the Upgradable Mythical Items, as +'s and Enhancements can be upgraded on currently bonded items, that way if someone finds something they like, they can use that or their bonded item. As a side note, to help with armor enchantments, clothing and robes will be enchantable for those who don't wear armor.
| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None
A white necro seems thematic, as they abhor undead and get healing spells with the benefit of being a wizard. For the current arcane setup: * MordredofFairy/Farod Shamar - Arcane Trickster, 3 levels of Wizard: This would be great for utility and scouting, so with prep and out of the box thinking, would be great. * Mighty Peon/Arden - Spiritualist with phantom companion - A Bloodrager with a Phantom Scout seems quite nice, but also doesn't have as much utility. A great front line buddy though! * Ellioti/Elduin Faenan - Pact Wizard - A wizard with improved familiar built into it seems quite nice for the arcane bent. * Zwordsman/unnamed - SoulBound Unchained Summoner - A summoner with an oracle's curse sounds interesting as a gish kind of character for quasi front line/skirmisher tactics. Interesting. ==Top List==
==Mid Tier==
Personally, I think the hardest choice will be between the top three.
| Male NG Medium Human Cleric 2 |
Temp Immune to Battle Medicine: | Medic Battle Medicine 1/1 | ♥️ 28/28 | AC 16 | F +6 R +6 W +10 | Perc +8 | Class DC 18 | Speed 25ft | 1st: 3/3 | Healing Font 2/2 | ✋: Walking Staff ✋: Torch| Active Conditions: (Light Cast, Torch) | Default Exploration ( Searching) | ☘️ 1/1
Things in life have made the wiki get delayed for a day or two, but I'll have a link on Sunday!
Lexxan wrote:
”And thus the Brave Sir Robin, bravely ran away!” Survival is key, so tactfully advancing to the rear is a proper strategy. Especially if we set up traps. Edit: I read it in a humorous fashion. I think it would be a great line to use at some point!
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Sorry, but need an errata for Valdris' turn since he doesn't have Telekinetic Projectile. Taking the hits from Mildred, the wizard acts in haste, not wanting to be attacked again, sending three bolts of energy towards the woman! Magic Missile to Mildred: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13 "I'll get to Clem in a moment!"
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Yeah, I plan on picking it up on the next chance I get it. No worries though, thanks for the botting! Let us see how the 3 cast MM does, shall we?
Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)
I'll get a post going today, hopefully with explosive results.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Finally winding down from a spontaneous New Year's trip. I'll be checking and posting later today!
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
There's a new table if I recall, so you'll have to check the 4-1 table found here. http://www.organizedplayfoundation.org/paizo/guides/pfs2guide-en/player-bas ics-pfs2-en/#Purchasing_Guidelines
Kurnek Ruinmaker wrote:
Not too much overlap, as I'm an Evocation Specialist with the Medic Dedication. Because of human shenanigans, I can heal everyone every 10 minutes rather than every hour without rolling. (Assurance is nice)
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Agreed! Things hit much harder this time around, on both sides. That's why I'm going with the Medic Dedication once I hit level 2, as I'll be able to heal regularly out of combat quite well.. Also, taking skills I thought were good flavor has helped more than I thought, but low rolls tend to kill it, no matter what level one is. Chin up, we got this!
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Sputtering from the goblin tea shower he just received, Valdris flails his arms about, trying to push Briney away. In the commotion, he spills his tea on himself, contributing to the mess of his fellow pathfinder agent's. After a moment, he begins to chuckle. "Gah! This isn't the first time I was sprayed in the face by a goblin, but I think this has been the most harmless! I do have to say, your people might vary from my experience, but are never dull! Valdris, wizard and aspiring field medic at your service. As for the memories, isnt it a good thing to have more to think upon? I would say so, but I like knowledge." Eyeing his goblin companion, Valdris chuckles again as he listens to the others.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Thanks for running Watery Soup, and the group was great! I think we did quite well as a jumbled team of newish adventurers. As a side note, Valdris will take Meadow's tours any time just to see the reactions of the other tourists.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Holding his stomach, hearing the shout of joy, Valdris looks up. With a frail smile, the wizard gives a thumbs up before emptying his stomach even further from the posion. Wiping his mouth on his sleeve, the man makes his way towards the leshy and kneels down to the plant creature. "Misinterpreted messages happen during research, quite often I say. At least we managed to bring you back to your wits once again. Perhaps, if you find something like that stone again, you send for help with researching it? The Pathfinder Society has many who would love to work alongside you."
Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)
Hope the kids are better. I've had family in town and was off work, so I got to entertain them. Now I'm back on the road, the family is driving home, and I should be able to update later tonight after making my delivery.
Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50 Slinking in with the taller folk, a small kobold looks about, fidgeting with his hands. Eyes darting back and forth, he looks over all the others before speaking up with a shrill voice. "Ho! I am Kra'ak! I am hunter of true dragons! What is, Raspberry? Is they evil?" At his side is what appears to be a well made kukri and a small strip of leather, both of which he tends to finger when trying to stand idle.
Watery Soup wrote:
Headed to 1-15 with my wizard
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
I've only memorized Read Aura for the day, otherwise I wod do Detect Magic, but having a second set of eyes searching isn't bad. Perhaps after the fight, on the way out we can explore the cavern system with detect magic and do a sweep before heading back?
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Looking at the camp before turning to his party, Valdris talks in a hushed tone. "I assume that there is a hunting party out at the moment, but we could probably talk to the camp and help with their injured before the hunters come back. Then we could negotiate, and possibly have greater favor from helping out, plus I should be able to speak with them and translate without issue. Any other suggestions?" Valdris will wait for a group decision, and go with it.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
An alternative would be good. Also, got lucky, as my truck has been fixed, and I'm on the road again.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Looks like Gunthar helped you out there Ears!
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Honestly, I'm glad I decided to have Athletics as a wizard. I've been making most of the skills by the skin of my teeth.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Survival: 1d20 + 4 ⇒ (14) + 4 = 18
Nodding at the talk, Valdris turns his head towards Amyas and Jasper, "The weather is fine, quite so in Absalom. As for being in the outdoors, Lord Amyas, I would say that hunting on one's estate is quite, safe, compared to the wilderness. The only people you can rely on would be the group you are with now. There is no safe shelter or civilization close at hand if things go wrong, whether it be the flora, fauna, or the wild terrain." Continuing on with Jasper, while pointing at the survival guide in his hand, "I don't blame you for reading and memorizing that book, as it offers sound advise, but what it doesn't show you is also important. Can you tell if predator or prey is close at hand by the tellings of their excrement? Can you determine their intended paths not just by footprint, but other clues?" Sighing, Valdris pats his for a moment before commenting on Leonie's remark, [b]"The rumors, I can say, aren't untrue. Though I do say most would prefer the term relic hunters. I am offering a word of caution that although you may have gear that seems quite nice, the practice of use to improve one's skill in the wilderness are vastly different than at an estate. My next question, is for all of you." Closing his eyes and taking a deep breath, the wizard opens his eyes, making sure he has eye contact with the group of nobles, "How prepared are you to die with no way to find your corpse in the wilds?"
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Survival: 1d20 + 4 ⇒ (7) + 4 = 11 "Maybe a bit of friendly competition wouldn't be so bad. Yes, yes, may the best team win!" Sniffing the air, the wizard looks about and grins. "I believe my stomach is in the same place as my little green friend's. Perhaps I can help a bit with the food? I generally over pack food stuffs myself, so I dont mind forgoing a few rations to make the dinner a bit larger, though it is mostly dried vegetables for soups." Taking a moment as he begins going through his pack, Valdris speaks up, "I forgot to introduce myself after you fine folk did so. I am Valdris Heartwell, youngest of the Heartwell family. I would offer you a stay at my brother's abode, but we aren't in Absalom, so I will remember to put your names as potential guests, in case you feel to visit!"
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic
Nodding at the news, Valdris smiles at Sparkin's comments. "A nice hot meal next to a fire with others does sound tempting. I think we can join them for the night. Perhaps, they might have more information on the lands ahead. I'll light up my staff so they know we're coming without intentions of surprising them." Casting light on his staff, the wizard makes his way to the group ahead, leaving his hands in the open, "I don't mean to startle you, but do you folk have more room about the fire? My companions and I have been traveling for almost half a week, and extra company would be quite nice." Sparkin is definitely our diplomat. I'm just in the open to show no hostilities.
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