Stronfeur Uherer

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*** Venture-Lieutenant, California—San Diego 569 posts (4,185 including aliases). 1 review. 1 list. 1 wishlist. 52 Organized Play characters. 22 aliases.


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| Male NG Medium Human Cleric 1 |
Immune to Battle Medicine:
Trista Serpens Valdrin Olaf
| ♥️ 10/18 | AC 15 | F +5 R +5 W +9 | Perc +7 | Class DC 17 | Speed 25ft | 1st: 0/2 | Healing Font 0/2 | ✋: Walking Staff | Active Conditions: (Immune Battle Medicine) | Default Exploration ( Searching) | ☘️ 1/1
Elise "Finch" Grimms wrote:
I need to get a healer's kit next time we go to town so it's not all on Valdrin...but apparently it wouldn't matter, given my rolls? lol.

Once level 2 hits, the 1 hour wait time for heals will go away, and I won't have to roll for medicine checks with assurance being an auto success. If I want to start hitting the DC 20 heals though, I'll still have to roll.

The Medic Archetype Opens up lots of Out of Combat and In Combat tricks, which is great.

Picking up Continual Recovery at 2, and Ward Medic at 3 will make healing much, much easier.


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squeaks and scampers off


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@eriktd: I don't mind too much, as it seems that your backstory could be from either trait, so one or the other would work in your case.


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@eriktd: I'll be accepting folks even with overlapping traits.

Geometer informed me that it was more for backstory purposes.

Besides, All paths can be chosen, and not locked in by the trait's associated path.

As another side note, rather than it being a group of 4 total, I'll be accepting 5 for a full group of six, as it seems silly and fun!


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MordredofFairy wrote:

Will definitely also apply with something here.

I got 2 or 3 ideas gestating in my mind, but I'll try and wait to see what your friend comes up with before finalizing anything.

Either Falcata Swashbuckler/Oracle(Spirit Guide), Unchained Monk(Scaled Fist)/Sorcerer(Tattooed), or maybe Alchemist(Vivisectionist)/Unchained Barbarian(Invulnerable Rager)...something like those.

Geometer is my friend, and they're going to be summoning and crafting/enhancing with both divine and arcane, so they'll have minions galore later on, which works quite well in pbp.


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eriktd wrote:
I'm interested! How silly are we talking here? I'm looking at a human Esoteric magus // White-haired Witch with the Stolen Fury campaign trait (flailing Muppet spaghetti arms).

The kinds of silly, in that I'm doing Gestalt and Mythic, so whatever you all would like to make, as long as it's not inherently evil.

An example is I view necromancy as not evil, if the cause works towards good, and the soul is willing to help, since they only lose their spot in line to get to the boneyard for judgement.

For the Automatic Bonus Progression, it would mostly to help with a lack of item distribution for saves/stats. When it comes to Arms/Armor, I would be running a version of the Upgradable Mythical Items, as +'s and Enhancements can be upgraded on currently bonded items, that way if someone finds something they like, they can use that or their bonded item.

As a side note, to help with armor enchantments, clothing and robes will be enchantable for those who don't wear armor.


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Male | HP 35/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 4/4 | Smite 1/1 | Lay on Hands 4/4 | Immune: sleep, disease, fear | Active Conditions: None

A white necro seems thematic, as they abhor undead and get healing spells with the benefit of being a wizard.

For the current arcane setup:

* MordredofFairy/Farod Shamar - Arcane Trickster, 3 levels of Wizard: This would be great for utility and scouting, so with prep and out of the box thinking, would be great.

* Mighty Peon/Arden - Spiritualist with phantom companion - A Bloodrager with a Phantom Scout seems quite nice, but also doesn't have as much utility. A great front line buddy though!

* Ellioti/Elduin Faenan - Pact Wizard - A wizard with improved familiar built into it seems quite nice for the arcane bent.

* Zwordsman/unnamed - SoulBound Unchained Summoner - A summoner with an oracle's curse sounds interesting as a gish kind of character for quasi front line/skirmisher tactics. Interesting.

==Top List==
Farod would be my first pick, as the utility is amazing.
The White Necromancer that is being built is top with being a full progression arcane caster with access to healing spells.
Eludin is also top tier as they have a scout, and an aid another buddy.

==Mid Tier==
Ardan is a great mix of front line and scout with the phantom, but too many front liners tend to bungle things up in corridors and tight spaces.
Soulbound Summoner sounds interesting, and can have the same front liner issue if the eidolon is a melee combatant.
Ionemeh A full cleric with Wis to attack and channels against undead is quite nice, but again, with front line being a little crowded, things can get tight. Not as much utility as Arcane casters, but lots of buffs and cures to afflictions.

Personally, I think the hardest choice will be between the top three.


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| Male NG Medium Human Cleric 1 |
Immune to Battle Medicine:
Trista Serpens Valdrin Olaf
| ♥️ 10/18 | AC 15 | F +5 R +5 W +9 | Perc +7 | Class DC 17 | Speed 25ft | 1st: 0/2 | Healing Font 0/2 | ✋: Walking Staff | Active Conditions: (Immune Battle Medicine) | Default Exploration ( Searching) | ☘️ 1/1

Things in life have made the wiki get delayed for a day or two, but I'll have a link on Sunday!


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Liam Torm wrote:
Moving things at level four you say? *Laughs in light encumbrance.*

I can push and shove, just not as well as others. Besides, we should work together as a team, I can already move things from 30 feet away and can pick locks. Both of us could be quite beneficial!

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Sorry, but need an errata for Valdris' turn since he doesn't have Telekinetic Projectile.

Taking the hits from Mildred, the wizard acts in haste, not wanting to be attacked again, sending three bolts of energy towards the woman!

Magic Missile to Mildred: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13

"I'll get to Clem in a moment!"

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Yeah, I plan on picking it up on the next chance I get it. No worries though, thanks for the botting! Let us see how the 3 cast MM does, shall we?

Dark Archive

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Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

I'll get a post going today, hopefully with explosive results.

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Finally winding down from a spontaneous New Year's trip. I'll be checking and posting later today!

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

There's a new table if I recall, so you'll have to check the 4-1 table found here.

http://www.organizedplayfoundation.org/paizo/guides/pfs2guide-en/player-bas ics-pfs2-en/#Purchasing_Guidelines

Horizon Hunters

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Kurnek Ruinmaker wrote:

I'd be interested in joining you for this scenario if you have room for a 6th PC and don't mind a second wizard - Kurnek is an abjurer 2 (alchemist dedication), so hopefully there won't be much overlap. His faction is Vigilant Seal, and I haven't had a chance to play him in a faction-tagged scenario yet. That said, I don't want to step on anybody's toes - if you're full up or Kurnek would throw off the party mix, I'll step aside. I'm posting my chronicle info here just in case:

Player Name/Alias: Tusk the Half-Orc
Character Name: Kurnek Ruinmaker
PFS Character Number: 199504-2001
A/B/C: Human (half-orc)/Scholar of the Sky Key/Abjurer (alchemist dedication)
Level: 2

Perception: +4
Stealth: +6

Faction and current Rep: Vigilant Seal (20)

Downtime activity and any rolls: [dice=Crafting (Antiplague, lesser)]1d20 + 8

Not too much overlap, as I'm an Evocation Specialist with the Medic Dedication. Because of human shenanigans, I can heal everyone every 10 minutes rather than every hour without rolling. (Assurance is nice)

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Agreed! Things hit much harder this time around, on both sides. That's why I'm going with the Medic Dedication once I hit level 2, as I'll be able to heal regularly out of combat quite well..

Also, taking skills I thought were good flavor has helped more than I thought, but low rolls tend to kill it, no matter what level one is. Chin up, we got this!

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Sputtering from the goblin tea shower he just received, Valdris flails his arms about, trying to push Briney away. In the commotion, he spills his tea on himself, contributing to the mess of his fellow pathfinder agent's. After a moment, he begins to chuckle.

"Gah! This isn't the first time I was sprayed in the face by a goblin, but I think this has been the most harmless! I do have to say, your people might vary from my experience, but are never dull! Valdris, wizard and aspiring field medic at your service. As for the memories, isnt it a good thing to have more to think upon? I would say so, but I like knowledge."

Eyeing his goblin companion, Valdris chuckles again as he listens to the others.

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Thanks for running Watery Soup, and the group was great! I think we did quite well as a jumbled team of newish adventurers. As a side note, Valdris will take Meadow's tours any time just to see the reactions of the other tourists.

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Holding his stomach, hearing the shout of joy, Valdris looks up. With a frail smile, the wizard gives a thumbs up before emptying his stomach even further from the posion. Wiping his mouth on his sleeve, the man makes his way towards the leshy and kneels down to the plant creature.

"Misinterpreted messages happen during research, quite often I say. At least we managed to bring you back to your wits once again. Perhaps, if you find something like that stone again, you send for help with researching it? The Pathfinder Society has many who would love to work alongside you."

Dark Archive

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Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

Hope the kids are better. I've had family in town and was off work, so I got to entertain them. Now I'm back on the road, the family is driving home, and I should be able to update later tonight after making my delivery.

Dark Archive

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Male CG Kobold (Humanoid) Trapper Ranger 1 / Unchained Knife Master Rogue 1 | HP 20/20 | AC 19 T 16 FF 14 | CMB +0, CMD 15 | F: +4, R: +8, W: +0 | Init: +6 | Perc: +7 | Speed 30ft | Darkvision 60ft |
CLW Wand Charges:
43/50

Slinking in with the taller folk, a small kobold looks about, fidgeting with his hands. Eyes darting back and forth, he looks over all the others before speaking up with a shrill voice.

"Ho! I am Kra'ak! I am hunter of true dragons! What is, Raspberry? Is they evil?"

At his side is what appears to be a well made kukri and a small strip of leather, both of which he tends to finger when trying to stand idle.

Horizon Hunters

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Woo!
Excitedly runs down the stairs, high fiving people on the way down, and trips at the last step, face planting on the floor. After a moment, he raises an arm and gives the thumbs up.

Horizon Hunters

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Watery Soup wrote:

1 space each in:

1-08 Revolution on the Riverside

1-15 The Blooming Catastrophe

Both are Level 1-4. #1-08 has 5 Level 1 players, #1-15 is a little more mixed (1, 1, 2, 2, 3).

Headed to 1-15 with my wizard

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

I've only memorized Read Aura for the day, otherwise I wod do Detect Magic, but having a second set of eyes searching isn't bad. Perhaps after the fight, on the way out we can explore the cavern system with detect magic and do a sweep before heading back?

Dark Archive

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Just saw this, yeah, play what you want to play! Most games have more than one way to complete successfully!

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Looking at the camp before turning to his party, Valdris talks in a hushed tone.

"I assume that there is a hunting party out at the moment, but we could probably talk to the camp and help with their injured before the hunters come back. Then we could negotiate, and possibly have greater favor from helping out, plus I should be able to speak with them and translate without issue. Any other suggestions?"

Valdris will wait for a group decision, and go with it.

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

An alternative would be good. Also, got lucky, as my truck has been fixed, and I'm on the road again.

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Looks like Gunthar helped you out there Ears!

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Honestly, I'm glad I decided to have Athletics as a wizard. I've been making most of the skills by the skin of my teeth.

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Survival: 1d20 + 4 ⇒ (14) + 4 = 18
Nature: 1d20 + 4 ⇒ (7) + 4 = 11
Athletics: 1d20 + 3 ⇒ (2) + 3 = 5
Nature: 1d20 + 4 ⇒ (11) + 4 = 15

Nodding at the talk, Valdris turns his head towards Amyas and Jasper, "The weather is fine, quite so in Absalom. As for being in the outdoors, Lord Amyas, I would say that hunting on one's estate is quite, safe, compared to the wilderness. The only people you can rely on would be the group you are with now. There is no safe shelter or civilization close at hand if things go wrong, whether it be the flora, fauna, or the wild terrain."

Continuing on with Jasper, while pointing at the survival guide in his hand, "I don't blame you for reading and memorizing that book, as it offers sound advise, but what it doesn't show you is also important. Can you tell if predator or prey is close at hand by the tellings of their excrement? Can you determine their intended paths not just by footprint, but other clues?"

Sighing, Valdris pats his for a moment before commenting on Leonie's remark, [b]"The rumors, I can say, aren't untrue. Though I do say most would prefer the term relic hunters. I am offering a word of caution that although you may have gear that seems quite nice, the practice of use to improve one's skill in the wilderness are vastly different than at an estate. My next question, is for all of you." Closing his eyes and taking a deep breath, the wizard opens his eyes, making sure he has eye contact with the group of nobles, "How prepared are you to die with no way to find your corpse in the wilds?"

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Survival: 1d20 + 4 ⇒ (7) + 4 = 11

"Maybe a bit of friendly competition wouldn't be so bad. Yes, yes, may the best team win!" Sniffing the air, the wizard looks about and grins. "I believe my stomach is in the same place as my little green friend's. Perhaps I can help a bit with the food? I generally over pack food stuffs myself, so I dont mind forgoing a few rations to make the dinner a bit larger, though it is mostly dried vegetables for soups."

Taking a moment as he begins going through his pack, Valdris speaks up, "I forgot to introduce myself after you fine folk did so. I am Valdris Heartwell, youngest of the Heartwell family. I would offer you a stay at my brother's abode, but we aren't in Absalom, so I will remember to put your names as potential guests, in case you feel to visit!"

Horizon Hunters

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NG Human Male Field Medic Wizard (Evocation) 2 HP: 24/24 | AC: 17 | F: +6, R: +6, W: +7 | Perc: +5 | Hero pts: 1/3 | Focus pts: 1 | Speed: 25 ft. | Spells (1st): 2/4 | Active Conditions: Mage Armor | Exploration: Detect Magic

Nodding at the news, Valdris smiles at Sparkin's comments. "A nice hot meal next to a fire with others does sound tempting. I think we can join them for the night. Perhaps, they might have more information on the lands ahead. I'll light up my staff so they know we're coming without intentions of surprising them."

Casting light on his staff, the wizard makes his way to the group ahead, leaving his hands in the open, "I don't mean to startle you, but do you folk have more room about the fire? My companions and I have been traveling for almost half a week, and extra company would be quite nice."

Sparkin is definitely our diplomat. I'm just in the open to show no hostilities.

Grand Lodge 3/5 Venture-Lieutenant, California—San Diego

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And my bow!

Grand Lodge 3/5 Venture-Lieutenant, California—San Diego

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Christmas Retail is much worse on me than a lack of sleep for a fun hobby.

Grand Lodge 3/5 Venture-Lieutenant, California—San Diego

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That's what I'm thinking. Also, calling me out Bob? Now I'm bringing the cough drops just for You!

Seriously, it'll be fun to see anyone who comes by, especially if you can't nab a ticket to events, demos will be done in the Exibitor's Hall.

Grand Lodge 3/5 Venture-Lieutenant, California—San Diego

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Agreed, than you very much!


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N Small plant (leshy, shapechanger) | HP 5/5 | AC 13 T 12 FF 12 | CMB -3, CMD 8 | F: +3, R: +1, W: +3 | Init: +1 | Perc: +5 : Low-light, Darkvision 60 ft | Speed 20ft, Climb 10 ft, Fly 10ft (clumsy) | | Improved Evasion : Immune: Electricity, Sonic, Plant Traits

Following Popit, a small leafy creature follows, humming a tune to itself before bumping into Popit. "Ack! Sorry master! I wasn't paying att... GIANTS!"

Hopping back in a defensive stance the leaf leshy strikes a pose before calming down and edging closer to Popit. "You, you all got the same letter Master did?"

Dark Archive

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Female CN Human (Tian-Min) Summoner (Unchained) 3 | HP 24/24 | AC 14 T 10 FF 14 | CMB 1, CMD 11 | F: +3, R: +1, W: +3 | Init: +11 | Perc: +0 | Speed 30ft | SLA (Summon Monster II) 8/8 : 1st 5/5 |

"Well now, isn't this a nice little fox. You can be my friend when Lemmy is out working," the purple clad woman mentions while raising her hand to order some foor. "Two plates of ribs please, one for my furry friend down below, and one plate for myself!" Laughing at the vine creature's antics, she raises her pint. "To a night of debauchery and drinks!"

Oh, it would be quite the incident, and probably hilarious to read about.

Dark Archive

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Female CN Human (Tian-Min) Summoner (Unchained) 3 | HP 24/24 | AC 14 T 10 FF 14 | CMB 1, CMD 11 | F: +3, R: +1, W: +3 | Init: +11 | Perc: +0 | Speed 30ft | SLA (Summon Monster II) 8/8 : 1st 5/5 |

I don't think most would like the message, though I approve of it! The world needs more love!

Grand Lodge

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Clasping a large hand on Thaia's shoulder, a large, scarred man in a lab coat greets the woman in a loud voice. "LONG TIME NO SEE HUNTER LADY! It was long time ago, but Lhunk remember how you kill big cow man! How am you doing since confirmation?" Looming over the woman, is a large man with an off-putting, almost insect like gaze.

Grand Lodge

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Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Startled, Morrin jumps a bit before looking down and grinning. "Indeed it was! Now I'm looking to help out a few more times before retirement as an Innkeeper. After our last mission, I was called to help some out finding a lady named Baba Yaga with a group of people. Well, we found her, kind of, but also found as to who was keeping her. Three died, but we managed to beat her captor!"

Reign of Winter is pretty dang brutal, especially with certain classes involved. Couldn't just do my invisible scouting trick.

The Concordance

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Male CN Ifrit (Outsider, Native) Diviner (Foresight) Wizard 3 | HP 26/26 | AC 11 T 11 FF 10 | CMB -1, CMD 10 | F: +4, R: +2, W: +2 | Init: +16 | Perc: -1 | Speed 30ft | Always act in Surprise Round | Prescience 7/7

Listening to Baied scold Alice, the wizard sets the scroll down and sighs. "If you insist.... I'll see if I can copy this though!"

The Concordance

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Male CN Ifrit (Outsider, Native) Diviner (Foresight) Wizard 3 | HP 26/26 | AC 11 T 11 FF 10 | CMB -1, CMD 10 | F: +4, R: +2, W: +2 | Init: +16 | Perc: -1 | Speed 30ft | Always act in Surprise Round | Prescience 7/7

Enjoy your Holiday!


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Male N Arctic Hare (Magical Beast/Animal) Familiar 1 | HP 4/4 | AC 16 T 15 FF 13 | CMB +1, CMD 7 (+11 vs Trip) | F: +1, R: +5, W: +3 | Init: 3 | Perc: +1 : Low Light Vision | Speed 50ft |

*random rabbit noises*

The Concordance

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BASICS:
a) Experience in PbP: playing for a few years in PFS PvP, and have been playing PFS since the end of season 5.
b) Character concept and class(es): I have a level 1 Foresight Wizard that is ready to go! He'll specialize in summoning at later levels.
c) Typical character quote, comment etc.: Excuse me, but I'm first!

PFS:
1) Player name: Michael Hopkins
2) Character name: Heria
3) PFS#-Character#: 97978-16
4) Faction: The Concordance
5) Day Job: No Day job yet
6) Regular or slow speed for chronicle: Normal Speed

Grand Lodge

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Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Yay! I have an earth breaker! dances around like a fool

Grand Lodge 3/5

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Kubbup wrote:
Michael_Hopkins wrote:
Do dead grippli babies count? I was willing to pay for an atonement after that scenario.....
"Those are my clansmen you're talking about! I was away on a hunting trip when the evil came and killed them all. Some Pathfinders helped stop the evil, and I had no reason to stay when I returned and found my village all dead, so I decided to follow the Pathfinders to their city and join them."

"Ah, that was your tribe! I am sorry for your loss, but your clansmen were quite the use against the invaders. I had asked for a proper burial after the fighting, so that there wouldn't be any undead, or scavengers desecrating their graves. Valiant folks, your clansmen!"

Grand Lodge 3/5 Venture-Lieutenant, California—San Diego

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Just the stone, and no cookies? SHAAAAAAAAAME!

Grand Lodge

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Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Alrighty. I was dressed as Perf from Journeyquest. Very yellow wizard with a sword. Glad you made it out, considering that it was a tad chilly.

Grand Lodge 3/5 Venture-Lieutenant, California—San Diego

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It's why I only have one shirt packed away. Socks go missing, and various undergarments that aren't mine appear if there are more than one.

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