Male Human in Jungle

Stephan Hollins's page

99 posts. Alias of Michael_Hopkins.


Full Name

Stephan Hollins

Race

| Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Gender

| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects)

Size

Medium

Age

24

Alignment

LG

Deity

Sarenrae

Languages

Common, Celestial, Elvish

Strength 18
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 8
Charisma 16

About Stephan Hollins

Stephen
Male half-elf oracle 1/paladin 3 (Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +7
Aura courage (10 ft.)
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Defense
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AC 23, touch 11, flat-footed 22 (+9 armor, +1 Dex, +3 shield)
hp 35 (4 HD; 1d8+3d10+8)
Fort +8, Ref +5, Will +7; +2 vs. enchantments, +2 vs. death
Immune sleep, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee adamantine warhammer +8 (1d8+4/×3) or
. . armor spikes +7 (1d6+4) or
. . dagger +7 (1d4+4/19-20) or
. . scimitar +7 (1d6+4/18-20) or
. . silver fang +7 (1d8+4/19-20)
Ranged sling +4 (1d4+4)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, endure elements, protection from evil
. . 0 (at will)—create water, detect magic, light, stabilize
. . Mystery Life
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Statistics
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Str 18, Dex 12, Con 14, Int 8, Wis 8, Cha 16
Base Atk +3; CMB +7; CMD 18
Feats Fey Foundling[ISWG], Shield Focus, Skill Focus (Perception)
Traits called, the reclaimer
Skills Acrobatics -5 (-9 to jump), Climb -2, Diplomacy +8, Perception +7, Survival +3; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven
SQ elf blood, lay on hands 4/day (1d6), mercy (fatigued), oracle's curse (tongues [celestial]), revelation (life link)
Combat Gear sling bullets (50); Other Gear mwk armor spikes full plate, heavy steel shield, adamantine warhammer, dagger, scimitar, silver fang, sling, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Sarenrae)[UE], masterwork backpack[APG], soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 13 gp, 15 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (1 max bonds, 110 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Tongues (Celestial) You can only understand and speak one language in combat.