The Dead Roads[

Game Master Seldlon the Swift

Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp

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Posting while dead. Hmmmm. Would you like to roll up another one here?


Male Human Servant of Pharasma (4) - HP29 - AC11(15)/11/10(14) - F3/R2/W6 - CM B2/D13 - Ini+3 - Perception +4

Not sure about that. The idea was to try out a necromancer. In hindsight to introduce Valdis in a way that he is not only dead weight for the party, the first book would have had to be done, so that there are actually some undead.

I could roll up a character for the encounters at hand, but the two options that come to mind are not really good options. For one, the trusted concept of Smash, a barbarian, brother of Hack and Slash from the tribe of those who don't argue with words. Who is very effective, but not very interesting to play more than once.

The other one would step on some toes, as there is already a pally in the group.

And both would only be to solve the problem at hand, without an idea where to go from there RP wise. And another character coming in late with a piece of that artifact in the heart, getting waved through by all the former people the group encountered? Lame.

But like Tally, I also would be interested in how being killed in the afterlife plays out. You lose the artifact in the heart and become a regular dead, lining up to meet Pharasma?

An - at least for me - interesting option would be to haunt the place as the ghost of Valdis. Like a big FU to Mictena and her entourage for trying to kill a chosen hero. ;) If you spend an incorporeal template, Valdis could continue with the party, in an unexpected turn of events.

Spoiler:
Which would make for an intersting end after the whole AP, as I read, that the party is dead anyway. Valdis could undo himself after the task at hand is done to no longer be a walking offense to his goddess.


The book is almost complete in gameplay. You are right at the end. Not so much irl time if I estimate correctly. The party as is should be able to complete this book rather easily if played correctly. Multiple opportunities to make it easier or harder have already begun.

The only way to join up in the boneyard is to be in Roslar's Coffer at the time of the blast, get a shard blasted into your heart, be given directions to the exit and get the three stamps.

I did like the necro build. If you build you should choose something that complements the party. It would be best to run it past the players and get their input imo. It will be up to the players to build the party, not the gm.

You will find out what happens to a mortal when they die in the boneyard in gameplay.


Waiting on Donovan as long as possible. Your role playing is as important as your fights now until the end of this book.


I cannot bot a character into an encounter with 12 HP and wounds that fight magical healing. Two of you are for that and Donovan gladly dropped for the tree. Still, I will not do that.


It was nine days ago irl when Aydie addressed Donovan. His last post was 12 days ago. Looks like we have may have a difficult decision upon us.

It is really more a player thing than a GM thing imo although I always retain a veto. I like for the players to determine the party.

You may discuss options and timing here or in PM if that is more comfortable for you.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

I think that what we should do is decide to live in the boneyard for a while and get tired of it and then come back and try to cross over again. That will give you the in-game time to introduce any new characters, perhaps one with the needed incentive for the group to give it a try again.

I do think we need to look for another character as little as I like to do so. 12 days with no notice is a loooong time.


Agreed, Tally. I am willing to bot Donovan in that direction. You play it right, you can add an NPC to the party before this book is over and another in the first part of the next book. 3 players is certainly doable. Two... not so much so.

Will bot Donovan tomorrow to exit this encounter and retreat to the boneyard.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Sorry for being late to respond on this: I think it's an elegant solution and I agree entirely. Donovan's player has also not been around in our other campaign, so I'm a little concerned to be honest. But games shouldn't be held up for lack of one person, imo, harsh as that may sound.


Seems we are all on the same page. Concern here as well. We can open up recruitment. I will do that tomorrow. You players will choose who you want to fill out the party. I did recruitment a time or two before. I put no time limits on it. It is over when you find what you like. One recruitment lasted like 2-3 hours. Another took about a week with many good choices.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Works for me.


Recruitment was just opened.


I count four and one more is on its way. They all look good to me.


This is your call players. I would slightly modify a couple of the builds if it was me making the call. Not going to give you more than that as the party build is a player thing.

Sound off here or in PM.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Robert Henry has been a faithful and fast poster. For that reason alone I'd nominate him.

I would like to see a front liner with really good AC and an arcane caster.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

I trust Tally, so if Robert Henry's good with them, he's good with me. Aside from that. It's of course possibly a bit shallow of a judgment, considering we've only just got to meet the prospective players, but I have a good feeling about Michael Hopkins and his character.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Sounds good with me. We can proceed with these two if you want.


If Walhart confirms, you have your new party. Final mods can be done at that point. We will invite them here.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

Consider it confirmed :)


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

With Roberts decline (at least for our team) that means we got
* Michael Hopkins/Stephan Hollins

and a choice between
* MordredofFairy/Farod Shamar - Arcane Trickster, 3 levels of Wizard
* Mighty Peon/Arden - Spiritualist with phantom companion
* Ellioti/Elduin Faenan - Pact Wizard
* Zwordsman/unnamed - SoulBound Unchained Summoner

Any preference from you, Father Walhart?


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Greetings and thank you for choosing me. From what I have seen, it seems a more dedicated arcane type of user would be preferred, and Roberts did mention that MordredofFairy was a friend of theirs when I DMed about being able to switch to an arcane class if he wanted to be in the front line.

As for the other four, once I’m home from dropping someone off at work, I can check and throw in my two cents.


Shadow Fox just dropped a cleric. Looks like a white necro is on the way as well.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

I just listed characters with an arcane bent. We could go with a divine caster, but I think it makes sense to focus on the arcane casters.


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| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

A white necro seems thematic, as they abhor undead and get healing spells with the benefit of being a wizard.

For the current arcane setup:

* MordredofFairy/Farod Shamar - Arcane Trickster, 3 levels of Wizard: This would be great for utility and scouting, so with prep and out of the box thinking, would be great.

* Mighty Peon/Arden - Spiritualist with phantom companion - A Bloodrager with a Phantom Scout seems quite nice, but also doesn't have as much utility. A great front line buddy though!

* Ellioti/Elduin Faenan - Pact Wizard - A wizard with improved familiar built into it seems quite nice for the arcane bent.

* Zwordsman/unnamed - SoulBound Unchained Summoner - A summoner with an oracle's curse sounds interesting as a gish kind of character for quasi front line/skirmisher tactics. Interesting.

==Top List==
Farod would be my first pick, as the utility is amazing.
The White Necromancer that is being built is top with being a full progression arcane caster with access to healing spells.
Eludin is also top tier as they have a scout, and an aid another buddy.

==Mid Tier==
Ardan is a great mix of front line and scout with the phantom, but too many front liners tend to bungle things up in corridors and tight spaces.
Soulbound Summoner sounds interesting, and can have the same front liner issue if the eidolon is a melee combatant.
Ionemeh A full cleric with Wis to attack and channels against undead is quite nice, but again, with front line being a little crowded, things can get tight. Not as much utility as Arcane casters, but lots of buffs and cures to afflictions.

Personally, I think the hardest choice will be between the top three.


Male Human Dad/17

Apologies for the interruption but there seems to be some confusion. Damien is just a Necromancer Wizard, I refered to him as a "white" necromancer (little w) as he will be anti-undead. White Necromancer is a third party class from Kobold Press, as Igar stated no third party material I decided to go with the Life subschool to bring in a little healing.

If Igar would consent I could rebuild him as a White Necromancer instead.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Oops, that's my bad. Still a full progression Wizard that hates undead is quite nice and quite useful!


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

There's a lot of fun character concepts, I have to say. I've been looking it all over for a bit but it's been difficult to come up with a clear preference. For the most part, I'm in agreement on the top tier, though for me it mostly boils down between Farod and the Necromancer, who seem to be both fun characters to play along with, as well as delightful co-players (though I feel that about most people that showed up for recruitment).

I'm having trouble picking just one between these two, but if I have to express a preference, I can't deny that I'm very curious to see how the necromancer would fit in this group of characters, as well as the campaign as a whole, so I'm gonna give my vote to them.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

OK then, let's go with Damien.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Alrighty, sounds great!


So, do you have two new players at this point?


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Yes
Stephan Hollins the Oracle/Paladin
Damien the 'White Necromancer'


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

I’m just waiting on the go ahead and the okay to somehow introduce myself.


When both players confirm they are built and ready I will direct you to game play.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Quite fair! I’m all ready to go myself, and am caught up with where the group is.


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

Sorry everyone, busy weekend. Let me do some light reading and I'll be ready to go.


Stephan and Damien were deposited in the graveyard (shards in place) but not near the first group. Umble and Thoot could see the glowing shards and knew you were not dead. They gave you directions to follow on the Dead Roads and indicated you needed three stamps to exit the boneyard and return to Roslar's Coffer.

You located the tooth fairy queen and she gladly stamped you. You have arrived at Nine-Eves to acquire the second stamp.

Your tokens are on the map.

When the second table goes to game play, the map link above my head will no longer be appropriate. It will be at the top of each page and is always noted in gameplay for your ease and for posterity.


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Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

You could always use a different alias for the other game, though I'm used to going to the banner to find my links so that works for me. The thing I DON'T like about that is that when I am editing a post or doing a reply to, the banner disappears and I have to open a new link to see it. Still... that is how I usually do it when I GM because I don't like having all those aliases. But one thing I enjoy about this game is that you do create aliases for your NPCs, which really adds to the flavor.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Sorry for the lack of replies for the last day or so. Improptu family decided to pay a visit during Labor Day, and I was out the majority of the time!


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Tally PBP wrote:
...the banner disappears and I have to open a new link to see it.

I keep a text file for each game as GM and as a player. I put the link to the map there with all the other stuff I have going on.

Open incognito window and paste. Rules out the occasional trying to right click to open incognito and instead it opens in a normal window with all my info blaring.


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

Stephan has no idea that Roslar’s Coffer had been sent to the boneyard proper, considering his tardiness.


Tally PBP wrote:
Can we craft some more of these

Be sure to review the craft rules before you go down that road.


Male L/N Human Shaman(Spirit Warden)/4 | HP: 35/35 (3/4 sun-blessed temp HP) | AC/T/FF: 20 (+2 if law) 18/17/11 | CMD: 17 17 | F/R/W: +3/3/8 | Init: +1 | Speed 30ft | H Anim +3, Heal +7, Intim +11(9), Kn Nat,Pln,Rlg +5, Perc +8, Scraft +5, Surv +7 | Active Conditions: Barkskin

Interesting discussion in the forums about this:
https://paizo.com/threads/rzs2p0y6?Creating-a-holy-symbol


Nice link. Very close to the DC I would use. Without artisan's tools it increases by 2.


So Tally and Damien have the correct holy symbol to pass the graven guardian. Anyone else have one?


| HP 20/35 | AC 20 (23 with shield) T 11 FF 19 (22 with shield) | F +8 R +5 W +7 (+2 vs Enchantments/Death Effects) | Perc +7 | Low-Light Vision | Aura: Courage (10 ft +4 vs Fear Effects) | Speed 30ft/20ft | 1st: 0/4 | Smite 1/1 | Lay on Hands 0/4 | Immune: sleep, disease, fear | Active Conditions: None

I'm sure I'll be smacked sooner or later in the face as a worshipper of Sarenrae, with my amulet around the neck.


Damien, do you know Latin? I took some in college and can make out most of the languages that came from it (in writing). Really cool but it was so primitive in sentence structure compared to English which is far more efficient without the flares.


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

No, not really. I use Google Translate for it. I wanted something different for casting spells and had originally thought of using Hebrew, but at least with Latin you can kind of make sense of it.


Male LG Human Slayer (Deliverer) 4 | HP: 40/40 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +7, R: +7, W: +3;| Init: +7 | Perc: +7 | Speed 20ft | Sneak Attack 1d6 | Active conditions: Dex Damage 1 Wis Damage 3 | Ammo: 39 arrows

No holy symbol here, which is why I'm rushing.


Male Human (Taldan) Wizard (Necromancer [Hallowed Necromancer] [Life]) 4
Character Information:
[HP: 24/24 (+4 Temporary)]; [Armor Class: 12; Touch: 12; Flat Footed: 10 (16/12/14 w Mage Armor)]; [Saves: Fortitude: +2; Reflex: +3; Will: +5]; [Initiative: +4]; [Perception: +5]

Ok, I'm confused. Damien's move is 30' (6 squares) which is what I moved him. Unless these are 10' squares or difficult terrain there should have been no reason to move him.


30 feet is fine. My bad.

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