[PFS2E] GM kuey's Trailblazer's Bounty (1-05) (Inactive)

Game Master kuey

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Sovereign Court

Year of Boundless Wonder

With the goats calmed down, the Pathfinders finally have the chance to get a good look around of the area surrounding the cliff. After catching a breather, of course.

Another opportunity to earn more Discovery Points! Like before, this is determined by the successes and failures (and even more so for criticals). For each check, each person can only use one skill, and among the group only the best result would be counted. Nonetheless, if you are worried about critical failures, you can opt not to try certain checks. So please make clear which ones you are attempting. Will put into spoilers to not take up too much space but feel free to open all of them.

1. Handing the goats:
Learn how to handle the goats, turning a hazard into a resource. Nature check.

2. Charting the area:
From the cliff, you can get a good view of the surrounding area. Committing it to paper would make travel easier for subsequent travelers.Cartography, Scribing Lore, or Crafting.

3. Terrain resources:
Recognize valuable terrain resources such as climbing spots and streams. Nature, Mountain Lore or Scouting Lore check.

4. Plant resources:
Identify grazing areas and places medicinal plants and mosses might grow. Nature or Herbalism Lore check.

5. Potential hazards:
Spot a potential meltwater hazard that’s obvious when seen from the high vantage point. Perception, Nature, Mountain Lore or Scouting Lore check.

6. Camping sites:
Identify the cliff overhang as a good resting spot for travelers. Survival or Perception check.

7. Preparing campsite:
If you identified the cliff as a good resting spot, they can clear an area at the base of the cliff so it provides better shelter. Craft or Athletics check (only counted if #6 succeeded).

Envoy's Alliance

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gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin is satisfied with being hauled up. "Thank you for the help. If gnomes were meant to scale cliffs, we would have been gifted with the ability to float!"

The gnome scurries curiously around the site, looking for every possible advantage.
1. Nature: 1d20 + 8 ⇒ (9) + 8 = 17
3. Nature: 1d20 + 8 ⇒ (20) + 8 = 28
4. Nature: 1d20 + 8 ⇒ (20) + 8 = 28
5. Nature: 1d20 + 8 ⇒ (15) + 8 = 23
6. Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Reev helps the party in scouting the area, first by investigating the surrounding terrain.
3. Terrain Elements
Scouting: 1d20 + 4 ⇒ (11) + 4 = 15

Next, he searches for potential hazards nearby.
5. Potential Hazards
Scouting: 1d20 + 4 ⇒ (19) + 4 = 23

Finally, he surveys for the best place to locate a safe camp for travelers.
6. Camping Sites
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Arun grumpily takes the lead, determined to blaze a trail wherever possible.

Handling the goats: 1d20 + 4 ⇒ (14) + 4 = 18
Charting the area: 1d20 ⇒ 16
Recognize terrain resources: 1d20 + 4 ⇒ (8) + 4 = 12
Recognize plant resources: 1d20 + 4 ⇒ (13) + 4 = 17
Recognize potential hazards: 1d20 + 6 ⇒ (6) + 6 = 12
Spot camping sites: 1d20 + 6 ⇒ (17) + 6 = 23
Prepare campsite: 1d20 + 6 ⇒ (19) + 6 = 25
Improve campsite: 1d20 + 7 ⇒ (17) + 7 = 24

Horizon Hunters

N female (she/her) elf sorcerer (undead bloodline) 1 | HP 12/12 | AC 15 (17 w/ shield) | F +3 R +5 W +6 | Perc +4 | Stealth +5 | speed 30 ft | Hero 1/3 | Focus 1/1 | Spells: 1: 2/3 | Active Conditions: ---

Mmph does her best to apply her experience to help the others, although they seem to be doing quite well already.

1. Handing the goats:
Nature: 1d20 + 4 ⇒ (16) + 4 = 20

2. Charting the area:
Crafting: 1d20 + 5 ⇒ (6) + 5 = 11

3. Terrain resources:
Mountain Lore: 1d20 + 5 ⇒ (13) + 5 = 18

4. Plant resources:
Herbalism Lore: 1d20 + 5 ⇒ (19) + 5 = 24

5. Potential hazards:
Mountain Lore: 1d20 + 5 ⇒ (7) + 5 = 12

6. Camping sites:
Survival: 1d20 + 4 ⇒ (19) + 4 = 23

7. Preparing campsite:
Crafting: 1d20 + 5 ⇒ (11) + 5 = 16

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Watching the others work, Valdris does his best and attempts to help the group, but seems to have have a bad time handling the goats.

1. Handing the goats:
Nature: 1d20 + 4 ⇒ (1) + 4 = 5

2. Charting the area:
Crafting: 1d20 + 4 ⇒ (17) + 4 = 21

3. Terrain resources:
Nature: 1d20 + 4 ⇒ (10) + 4 = 14

4. Plant resources:
Nature: 1d20 + 4 ⇒ (14) + 4 = 18

5. Potential hazards:
Nature: 1d20 + 4 ⇒ (14) + 4 = 18

6. Camping sites:
Survival: 1d20 + 4 ⇒ (6) + 4 = 10

Vigilant Seal

NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'

2. Crafting: 1d20 + 3 ⇒ (11) + 3 = 14
5. Perception: 1d20 + 6 ⇒ (6) + 6 = 12
6. Perception: 1d20 + 6 ⇒ (12) + 6 = 18
7. Athletics: 1d20 + 7 ⇒ (2) + 7 = 9

Sovereign Court

Year of Boundless Wonder

Although Valdris comes close to triggering the goats to charge, Mmph manages to calm them down in time, figuring out that an intimidating stance and loud noises gets them to back off.

Valdris amply makes up for the faux pas. With a steady hand, he starts recording the view around to a detailed map, even as the rest of the team scouts the area for important landmarks for him to include in the map.

Sparkin's sharp eyes not only spots useful terrain features such as climbing spots and streams, but also useful plant materials in the area, all which Valdris dutifully indicates in the map. Reev also spots a potential meltwater hazard from the vantage point which also goes into the map.

That done, the team descends the cliff, where Arun shortly identifies a good campsite sheltered from the snow and winds under an overhang not just for themselves but for future travelers. Arun gets to work to move some of the boulders to provide even better shelter, before the Pathfinders settle down to a job well done!

Without going into the mechanics, that was very well done!

Sovereign Court

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Year of Boundless Wonder

Go ahead to recover your spells, etc.

GM screen:

Athletics, Gunthar: 1d20 + 7 ⇒ (20) + 7 = 27
Athletics, Sparkin: 1d20 - 1 ⇒ (6) - 1 = 5
Athletics, Arun: 1d20 + 7 ⇒ (12) + 7 = 19
Athletics, Reev: 1d20 + 0 ⇒ (19) + 0 = 19
Athletics, Valdris: 1d20 + 3 ⇒ (9) + 3 = 12
Athletics, Mmph: 1d20 + 0 ⇒ (8) + 0 = 8
Survival, Gunthar: 1d20 + 4 ⇒ (7) + 4 = 11
Survival, Sparkin: 1d20 + 4 ⇒ (2) + 4 = 6
Survival, Arun: 1d20 + 4 ⇒ (2) + 4 = 6
Survival, Reev: 1d20 - 1 ⇒ (2) - 1 = 1
Survival, Valdris: 1d20 + 4 ⇒ (1) + 4 = 5
Survival, Mmph: 1d20 + 4 ⇒ (18) + 4 = 22

The next few days, however, do not go so way. Snow starts falling in the middle of the night and these carries on non-stop, turning into a snowstorm occasionally. The winter clothing protect you from the worse of the weather, but it is still miserable. What's worse, the drop in visibility and heavy snow cover makes it difficult to chart a proper path through the mountains. Repeated frustrating backtracks due to dead-ends saps away at the party morale.

Eventually though, the weather breaks on the fourth day, just as the valley opens up, flattening out at first, then deepening, forming a large bowl. The terrain becomes more marshy, with trees and shrubs stunted by the damp. Animal musk hangs in the air.

Before you progress far along the trail, a group of five wolves moves out from the marshes onto the junction ahead. One particularly striking one with white fur steps forward. (Picture in maps and handouts) And it speaks with a rough rumbling voice!

"My, my, adventurers. Here in the middle of nowhere! What could you possibly be looking for here?" You notice that he seems to be looking at Sparkin with great interest.

We're still in exploration mode and I'm going by your default actions, but feel free to change. Valdris, you listed two so I'm going with your first. Gunthar, you don't have any listed.

GM screen:

Mmph Nature: 1d20 + 4 ⇒ (18) + 4 = 22
Mmph Nature: 1d20 + 4 ⇒ (13) + 4 = 17
Valdris Nature: 1d20 + 4 ⇒ (2) + 4 = 6
Valdris Nature: 1d20 + 4 ⇒ (16) + 4 = 20
Arun stealth: 1d20 + 5 ⇒ (8) + 5 = 13
Reev stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Mmph:
You recognise the lead creature as a warg, an (obviously) intelligent wolf-like animal. Rather worryingly, they are known to swallow small creatures whole.

Mmph, Valdris:
You recognise the four behind as regular wolves, and rather mangy ones at that. You can even see the fleas hopping around their fur, and a bite from one of them is likely to transfer some of them over. Ew!

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin is a bit put out from tramping about in the cold and damp, and he doesn't appreciate leering from random forest creatures.

"Our business is our own. As should be obvious, we are looking for a way through this marsh."

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

"A talking wolf, interesting. I have to say, that perhaps we cod come with a deal to travel in your lands? We are exploring the best route through the area for merchant caravans, and perhaps you could help us? It appears that you brethren are sick, and if we say make an agreement, perhaps a small toll could be placed for the protection of the caravan? Both parties can come out ahead then."

Trying his best, Vadris' hands are shaking from meeting a talking wolf. Whatever this creature is, he's never seen the like, and his giddiness is hard to hide.

Horizon Hunters

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N female (she/her) elf sorcerer (undead bloodline) 1 | HP 12/12 | AC 15 (17 w/ shield) | F +3 R +5 W +6 | Perc +4 | Stealth +5 | speed 30 ft | Hero 1/3 | Focus 1/1 | Spells: 1: 2/3 | Active Conditions: ---

Mmph quickly corrects Valdris. "A warg, not a 'talking wolf'." In case the warg seems upset, she tries to placate him a bit: "My companions mean no offense. Regardless of his impertinence, I am sure you can see the value in the talking ape's offer."

Vigilant Seal

NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'

Updated your form. Since I'm up front, assume I'm searching. Sorry about that.

Seeing the wolves come out of the marshes, Gunthar is about to say something to the group when the lead wolf speaks. "What is that?" he thinks to himself, not realizing his mouth is still open. Not knowing how to react, he lets the more knowledgeable in the group take the lead. He keeps his shield and mace lowered but he's ready to defend the group should the wolves attack.

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Arun's lips peel back from his teeth in what could only very generously be described as a smile.

"Haven't known many wolves who wanted to barter, what makes you so different?"

Sovereign Court

Year of Boundless Wonder
Arun Holberk wrote:
"Haven't known many wolves who wanted to barter, what makes you so different?"

"Why, isn't it obvious?" The warg boast. "I'm intelligent! Unlike these ... specimens. Sigh." He looks at his accompanying wolves with exaggerated despair.

Arun, your default action was to avoid notice, but by speaking out, that is obviously no longer the case. Of course, you didn't know what your stealth check was. (Unless you open the GM screen...) :)

Valdris wrote:
"A talking wolf, interesting. I have to say, that perhaps we cod come with a deal to travel in your lands? We are exploring the best route through the area for merchant caravans, and perhaps you could help us? It appears that you brethren are sick, and if we say make an agreement, perhaps a small toll could be placed for the protection of the caravan? Both parties can come out ahead then."
Mmph wrote:
Mmph quickly corrects Valdris. "A warg, not a 'talking wolf'." In case the warg seems upset, she tries to placate him a bit: "My companions mean no offense. Regardless of his impertinence, I am sure you can see the value in the talking ape's offer."

"None taken, my dear. Certainly you talking apes do so love to negotiate. To barter. What an amusing pastime! By the way, my name is Odvar."

The warg then turns back to Valdris. "These creatures? Oh they are fine. What are some fleas? They are dumb enough to not let it bother them. Of course, I keep myself pristine clean."

"But coming to the business at hand, sounds very intriguing. You would be hard pressed to find an intelligent creature around here that could give better guidance! I am very willing to offer my services, kind sir." With that the warg gives a deep bow.

"But there is the matter of the toll. I know you humanoids love exchanging pieces of metal, but as you can see, that is of no value to us whatsoever. Hmm, what could you possibly pay us with? My, my..." He appears to ponder a bit.

"Ah, I know. Just a trifling. Say one halfling for each caravan? A plump one of course. Otherwise, what's the point? Hmm, well I guess, I would settle for a gnome instead. They are not quite as juicy though. Don't you think?" Odvar returns to staring at Sparkin.

Envoy's Alliance

3 people marked this as a favorite.
gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"Well, that's just ridiculous. A logistical nightmare. Every caravan has to travel with a gnome or halfling? Do you realize what that will do to staffing? This route is supposed to be a cost savings."

After the slightest pause. "Not to mention the moral implications. We can't just let you eat people, willy-nilly."

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

"While I do like the fact that you are willing to negotiate, as my gnomish friend here said, there is a bit of a moral issue. Perhaps a goat or two would be good?"

Giddiness calming down, the wizard doesnt seem to be as jovial about finding this "warg" or whatever is is.

"Alao, won't that make you and your, pack..... lazy?" he asks, raising an eyebrow.

Horizon Hunters

N female (she/her) elf sorcerer (undead bloodline) 1 | HP 12/12 | AC 15 (17 w/ shield) | F +3 R +5 W +6 | Perc +4 | Stealth +5 | speed 30 ft | Hero 1/3 | Focus 1/1 | Spells: 1: 2/3 | Active Conditions: ---

"I'm afraid a halfling tax would not find acceptance with our employers. But maybe some less... sentient... manner of food payment could be arranged?"

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

"How you feel about brussels sprouts?" Reev offers, helpfully. "Very good fried with butter."

Sovereign Court

Year of Boundless Wonder

"Goats? Please, don't insult us. If we should hunger for mutton, herds of them are easy picking just round of the corner. Now, halflings or gnomes, they don't come this way that often."

Odvar raises an eyebrow at the goblin's suggestion, looking rather insulted. "Sigh, I guess it is no deal then? Well, guess we just have to take our payment now!" He growls, staring hungrily at Sparkin. With a faint signal, the wolves move menacingly forward...

init:

init, Valdris: 1d20 + 4 ⇒ (9) + 4 = 13
init, Mmph: 1d20 + 4 ⇒ (14) + 4 = 18
init, Sparkin: 1d20 + 8 ⇒ (19) + 8 = 27
init, Reev: 1d20 + 4 ⇒ (16) + 4 = 20 using perception
init, Arun: 1d20 + 6 ⇒ (20) + 6 = 26 using perception
init, Gunthar: 1d20 + 6 ⇒ (19) + 6 = 25
init, enemies: 1d20 + 5 ⇒ (5) + 5 = 10

But the Pathfinders, ready for treachery, react faster!

combat map
Bold may act
-------
Round 1: Status: Nil
~~~
Sparkin
Arun
Gunthar
Reev
Mmph
Valdris
red warg
orange wolf
yellow wolf
green wolf
blue wolf

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin lays a hand on Gunthar's weapon. Casts magic weapon and tries to remember if wargs have any particular weaknesses.

Recall Knowledge. Arcana is +6, Nature is +8

Horizon Hunters

N female (she/her) elf sorcerer (undead bloodline) 1 | HP 12/12 | AC 15 (17 w/ shield) | F +3 R +5 W +6 | Perc +4 | Stealth +5 | speed 30 ft | Hero 1/3 | Focus 1/1 | Spells: 1: 2/3 | Active Conditions: ---

Mmph slings a Ray of Enfeeblement at the warg, then spares some words of encouragement for Gunthar, casting Guidance on him.

Ray of Enfeeblement: 1d20 + 7 ⇒ (13) + 7 = 20

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

"Shudda taken brussels sprouts!" Reev shrugs, draws a dogslicer, and moves to flank the warg.

◈ Interact to draw weapon
◈ Stride
◈ Strike the warg
dogslicer sneak attack: 1d20 + 7 ⇒ (7) + 7 = 14 vs flat-footed
dogslicer damage, plus sneak attack plus precision: 1d6 + 4 + 1d6 + 1 ⇒ (3) + 4 + (3) + 1 = 11

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Sighing, Valdris walks forward while chanting a moment before sparks of electricity fly from his fingers towards the warg and (yellow) wolf.

"I guess there is no parlay then?"

Electric Arc: Reflex 17: 1d4 + 4 ⇒ (3) + 4 = 7

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Arun surges forward to help Reev tagteam the alpha, whipping his polearm into line with a snarl every bit as lupine as the pack!

Longspear: 1d20 + 7 ⇒ (2) + 7 = 9 Vs. Flat-foot
Piercing+Precision: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13

Vigilant Seal

NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'

Gunthar watches patiently while the group tries to negotiate with the warg. Expecting a fight, he quickly moves up to intercept the wolves, swinging his mace at the leader. he then raises his shield for protection from the incoming attacks.

Attack (red): 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage (B): 1d8 + 1d8 + 4 ⇒ (2) + (4) + 4 = 10 Spell description for Magic Weapon says to increase damage dice to 2

Stride, Strike, Raise Shield. Status: Magic Weapon 1/10

Sovereign Court

Year of Boundless Wonder

Through other more experienced druids, Sparkin recalls that wargs can make a retributive strike, striking another creature within reach that attacks its ally on reaction. Its attacks are also more effective when attacking a creature that is within reach of at least two of its allies.

Mmph calls forth a ray that strikes the Odvar but he grins as he shakes it off. Reev, Arun and Gunthar all rush forward and attack the warg as a tag team, but their strikes are rushed and Odvar easily avoids them. Only Valdris' lightning strike manages to injure them, singeing Odvar badly who wasn't fast enough to dodge the attack, while the other wolf manage to avoid the worst of the attack.

Reev, it didn't matter but Odvar the warg is not flat-footed to you until Arun flanked it with you. As you made your presence known prior to combat, I rolled Perception for your init, not stealth, and so surprise attack didn't come in.

Odvar snarls and tears at Gunthar. His jaws tear into his thigh, but Gunthar manages to swat him away with his shield, reducing some of the damage. (Assume you shield block. If not, let me know.) The warg quickly tries to strike again but Gunthar manages to deflect the next two attempts. The (orange) mangy wolf beside him attempts the same but it fails to get past his heavy armor.

Two of the wolves (yellow and green) turn their attention to the small goblin, but Reev easily ducks away from all their attacks. The remaining one (blue) leaps at Arun, but the human proves to be equally dextrous and dodges all its attacks as well.

Lol! Quite a whole series of poor attack rolls on both sides for round 1.

combat map
Bold may act
-------
Round 2: Status: Nil
~~~
Sparkin
Arun
Gunthar (15/22; shield 13/20)
Reev
Mmph
Valdris
red warg (-7)
orange wolf
yellow wolf (-3)
green wolf
blue wolf

GM screen:

Sparkin Nature: 1d20 + 8 ⇒ (18) + 8 = 26
warg fort DC17: 1d20 + 11 ⇒ (18) + 11 = 29
warg ref DC17: 1d20 + 9 ⇒ (4) + 9 = 13
yellow ref DC17: 1d20 + 6 ⇒ (17) + 6 = 23
red jaws vs Gunthar AC19: 1d20 + 11 ⇒ (10) + 11 = 21 dmg: 1d8 + 4 ⇒ (8) + 4 = 12
red jaws vs Gunthar AC19: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
red jaws vs Gunthar AC19: 1d20 + 11 - 10 ⇒ (2) + 11 - 10 = 3
orange jaws vs Gunthar AC19: 1d20 + 6 ⇒ (3) + 6 = 9
orange jaws vs Gunthar AC19: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
orange jaws vs Gunthar AC19: 1d20 + 6 - 10 ⇒ (10) + 6 - 10 = 6
yellow jaws vs Reev AC18: 1d20 + 6 ⇒ (7) + 6 = 13
yellow jaws vs Reev AC18: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11
yellow jaws vs Reev AC18: 1d20 + 6 - 10 ⇒ (5) + 6 - 10 = 1
green jaws vs Reev AC18: 1d20 + 6 ⇒ (6) + 6 = 12
green jaws vs Reev AC18: 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14
blue jaws vs Arun AC18: 1d20 + 6 ⇒ (5) + 6 = 11
blue jaws vs Arun AC18: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11

Sovereign Court

2 people marked this as a favorite.
Year of Boundless Wonder

I've forgotten to give out Hero Points earlier. Would like to award 1 to Mmph for the interactions with nobles, and 1 to Gunthar for belaying the party.

Horizon Hunters

1 person marked this as a favorite.
N female (she/her) elf sorcerer (undead bloodline) 1 | HP 12/12 | AC 15 (17 w/ shield) | F +3 R +5 W +6 | Perc +4 | Stealth +5 | speed 30 ft | Hero 1/3 | Focus 1/1 | Spells: 1: 2/3 | Active Conditions: ---

Mmph strides up behind Arun as he whiffs his first swipe. "Let me help." She reaches around him to touch the haft of his polearm as she casts Magic Weapon.

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Striding forward, Valdris speaks a few words as a ball of flame appears in his hands before he hurls it at the warg.

Produce Flame: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin moves up and casts daze on the warg. (DC 18)

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

"Just kill the damned alpha and we should be able to run off the rest!"

@ The Warg, Flat-Footed, Magic Weapon
Longspear: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Piercing+Precision: 2d8 + 4 + 1d6 ⇒ (3, 7) + 4 + (6) = 20
Longspear: 1d20 + 7 + 1 - 5 ⇒ (20) + 7 + 1 - 5 = 23
**CRIT** Piercing+Precision: 4d8 + 8 + 2d6 ⇒ (3, 4, 3, 2) + 8 + (4, 5) = 29 And the Warg is Clumsy 1 til my next turn
Longspear: 1d20 + 7 + 1 - 10 ⇒ (18) + 7 + 1 - 10 = 16
Piercing+Precision: 2d8 + 4 + 1d6 ⇒ (4, 8) + 4 + (1) = 17

Probably won't be enough to drop the warg, but if it is Arun'll use "You're Next" to run off another wolf. Intimidating Glare means they don't have to speak his language

Intimidate vs. Blue: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Reev draws his other dogslicer and slashes with a whirl of both blades against the sly warg. "You go low, me go high"
Interact to draw weapon
◈◈ Twin Feint to strike with both weapons

I believe Odvar is flat-footed because he is flanked, but even if he is not, the second attack will still be flat-footed because of Twin Feint.

dogslicer attack: 1d20 + 7 ⇒ (11) + 7 = 18 vs flat-footed
dogslicer damage plus sneak attack plus precision: 1d6 + 4 + 1d6 + 1 ⇒ (5) + 4 + (1) + 1 = 11

dogslicer sneak attack: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19 vs flat-footed
dogslicer damage plus sneak attack plus precision: 1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (4) + 1 = 10

Reev shouts above the snarls of the wolves to his companions, "Everybody focus attack against this zun-fun-hur!"

Goblin:
"...SOB"

Vigilant Seal

NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'

Yes, I'll use shield block.

Gunthar watches in awe as Arun catches the warg in the throat. He pauses for a moment to see if it's still alive before attacking.

Attack 1: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Damage (B): 2d8 + 4 ⇒ (5, 8) + 4 = 17

Attack 2: 1d20 + 9 + 1 - 5 ⇒ (6) + 9 + 1 - 5 = 11
Damage (B): 2d8 + 4 ⇒ (5, 4) + 4 = 13

Strike, Strike, Raise Shield. Status: Magic Weapon 2/10

Sovereign Court

Year of Boundless Wonder

To clarify, RAW and how I run the game, I'll double crit damages. That way, you don't have to worry about whether the attack is a crit or not.

The spellcasters quickly surge forward. Valdris calls forth an orb of fire to fling at Odvar, but the warg leaps away just in time. Sparkin mentally assaults him, but he similarly brushes it aside. Mmph instead turns her attention to her teammates, pushing through the undergrowth to enchants Arun's weapon.

So empowered, Arun strikes in rapid succession upon the warg. The first misses completely, but Odvar in avoiding the strike, trips and places himself right in the path of the second. The longspear drives deep through his chest and he starts coughing out blood. He stumbles about clumsily, and as a result, fails to avoid Arun's third strike which finishes him off! Immediately, Arun waves his spear at the (blue) wolf in front of him. Seeing how Arun despatched the warg, it pulls back somewhat. (The 3rd strike only hit because he was clumsy!)

Will transfer Reev's and Gunthar's attacks to the other wolves.

Reev gleefully turns to the other wolves in front of him. His double slice takes down one (yellow) with ease, while Gunthar lobs off the head of another (orange).

The remaining wolves, driven in to a frenzy, leaps at Reev and Arun, tearing deep wounds into them. Almost immediately, the two of them feel a swarm of fleas leaping about their bodies, sending chills down their spines. (Fort DC14 or sickened for 1 min; spend 1 action to scratch them away)

combat map
Bold may act
-------
Round 3: Status: Nil
~~~
Sparkin
Arun (11/17; magic weapon 2/10; fort DC14 or sickened 1 min - 1 action to scratch fleas away)
Gunthar (15/22; shield 13/20; magic weapon 3/10)
Reev (16/21; fort DC14 or sickened 1 min - 1 action to scratch fleas away)
Mmph
Valdris
red warg
orange wolf
yellow wolf
green wolf
blue wolf (frightened 1)

GM screen:

warg will DC18: 1d20 + 6 ⇒ (19) + 6 = 25
green vs Reev AC18: 1d20 + 6 ⇒ (1) + 6 = 7
green vs Reev AC18: 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19 dmg: 1d6 + 1 ⇒ (4) + 1 = 5
green vs Reev AC18: 1d20 + 6 - 10 ⇒ (5) + 6 - 10 = 1
blue vs Arun AC18, frightened 1: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 dmg: 1d6 + 1 ⇒ (5) + 1 = 6
blue vs Arun AC18, frightened 1: 1d20 + 6 - 1 - 5 ⇒ (15) + 6 - 1 - 5 = 15
blue vs Arun AC18, frightened 1: 1d20 + 6 - 1 - 10 ⇒ (19) + 6 - 1 - 10 = 14

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

Sparkin will use a 2-action heal from his font on Arun.
heal: 1d8 + 8 ⇒ (1) + 8 = 9

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Wiggling his fingers once more, Valdris frowns slightly before electric sparks formed on his fingertips. Chanting a few words, the sparks arc towards the two wolves.

"Sad that we couldn't parlay, but it is what it is!"

Electric Arc: Reflex 17: 1d4 + 4 ⇒ (3) + 4 = 7

Once finished he casts shield, waiting for retaliation.

Oh boy, I love this cantrip. Selecting 2 enemies within 30 ft of me is great.

Horizon Hunters

N female (she/her) elf sorcerer (undead bloodline) 1 | HP 12/12 | AC 15 (17 w/ shield) | F +3 R +5 W +6 | Perc +4 | Stealth +5 | speed 30 ft | Hero 1/3 | Focus 1/1 | Spells: 1: 2/3 | Active Conditions: ---

Mmph steps up next to Arun to try and finish off the wolf (blue) with a Chill Touch (Fort DC 17).

Damage (negative): 1d4 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Fort: 1d20 + 6 ⇒ (13) + 6 = 19

"Me born with fleas," Reev boasts proudly, ignoring the pests.

The goblin turns to the wolf at hand, then gives it a menacing look.

Intimidating Glare
Intimidation: 1d20 + 5 ⇒ (1) + 5 = 6 (demoralize rules)

With ears flopping and mismatched dogslicers slicing through the air, Reev makes two quick strikes against the canine.

◈◈ Twin Feint
dogslicer attack: 1d20 + 7 ⇒ (9) + 7 = 16
dogslicer damage: 1d6 + 4 ⇒ (3) + 4 = 7

dogslicer sneak attack: 1d20 + 3 ⇒ (9) + 3 = 12 vs flat-footed
dogslicer damage plus sneak attack plus precision: 1d6 + 4 + 1d6 + 1 ⇒ (1) + 4 + (3) + 1 = 9
I'll use a Hero Point on that sneak attack roll.
dogslicer sneak attack: 1d20 + 3 ⇒ (16) + 3 = 19 vs flat-footed

Vigilant Seal

Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3

Fort: 1d20 + 4 ⇒ (8) + 4 = 12

Arun snarls, tearing at his clothes and skin until enough of the fleas are dead or hiding and he can turn his attention to the larger pest!

Scratch, Stride, Stab (MW, Flank)

Longspear: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Piercing+Precision: 2d8 + 4 + 1d6 ⇒ (7, 1) + 4 + (2) = 14

Vigilant Seal

NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'

Gunthar attacks whichever wolf is still standing.

Attack 1: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Damage (B): 2d8 + 4 ⇒ (8, 8) + 4 = 20

Attack 2: 1d20 + 9 + 1 - 5 ⇒ (6) + 9 + 1 - 5 = 11
Damage (B): 2d8 + 4 ⇒ (7, 7) + 4 = 18

Strike, Strike, Raise Shield or Step first if attacking green. Status: Magic Weapon 3/10

Sovereign Court

1 person marked this as a favorite.
Year of Boundless Wonder

With the lead warg taken down, the remaining 2 wolves did not stand a chance. Between bolts of electricity, necrotic energy and flashing steel, the team of Pathfinders cut down the two of them, and in the process clearing the trail to be safely used by halflings and gnomes in the future. :)

Combat over! No need to worry about healing up, because it is again a few days of travel to the next encounter.

It is too late though for some earlier travellers. A partially eaten halfling corpse lies nearby. Most of its gear is shredded, except for four remaining lesser elixirs of life.

Travel:

Athletics, Gunthar: 1d20 + 7 ⇒ (14) + 7 = 21
Athletics, Sparkin: 1d20 - 1 ⇒ (17) - 1 = 16
Athletics, Arun: 1d20 + 7 ⇒ (3) + 7 = 10
Athletics, Reev: 1d20 + 0 ⇒ (6) + 0 = 6
Athletics, Valdris: 1d20 + 3 ⇒ (8) + 3 = 11
Athletics, Mmph: 1d20 + 0 ⇒ (18) + 0 = 18
Survival, Gunthar: 1d20 + 4 ⇒ (10) + 4 = 14
Survival, Sparkin: 1d20 + 4 ⇒ (7) + 4 = 11
Survival, Arun: 1d20 + 4 ⇒ (3) + 4 = 7
Survival, Reev: 1d20 - 1 ⇒ (15) - 1 = 14
Survival, Valdris: 1d20 + 4 ⇒ (14) + 4 = 18
Survival, Mmph: 1d20 + 4 ⇒ (6) + 4 = 10

After removing the menance, the Pathfinders forge ahead, following Bark's directions to locate the orc camp. And indeed, his directions were good and you make good time in finding a faint but still visible trail that makes for easy travel.

From the distance, you spot a few faint smoke trails in the sky that lets you know that you near. Finding a good vantage point, you find a rather dismal camp. Between the walls of a ruined building stand a few hastily erected tents. Muddy footpaths run between the tents while carefully tended campfires emit only faint greasy smoke. Amongst these are about a dozen or so orcs busy tending to work around the camp. A number though are children and elderly. Some of the adults look injured and you estimate only a handful are in fighting condition. They have yet to spot you yet.

How do you approach?

Horizon Hunters

1 person marked this as a favorite.
NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Looking at the camp before turning to his party, Valdris talks in a hushed tone.

"I assume that there is a hunting party out at the moment, but we could probably talk to the camp and help with their injured before the hunters come back. Then we could negotiate, and possibly have greater favor from helping out, plus I should be able to speak with them and translate without issue. Any other suggestions?"

Valdris will wait for a group decision, and go with it.

Horizon Hunters

N female (she/her) elf sorcerer (undead bloodline) 1 | HP 12/12 | AC 15 (17 w/ shield) | F +3 R +5 W +6 | Perc +4 | Stealth +5 | speed 30 ft | Hero 1/3 | Focus 1/1 | Spells: 1: 2/3 | Active Conditions: ---

"Agreed. Any that speak the language should take the lead. Keep the gin at hand as a sign of goodwill."

Sovereign Court

Year of Boundless Wonder

The Pathfinders approach the camp openly, making it clear they have no ill intentions with their weapons stowed away.

The orcs, busy tending the camp or the injured, only notice the team a few hundred yards away. Those more mobile quickly gather, but noticing that the Pathfinders do not appear hostile, just stare at you uneasily but do not go for their weapons either. They stare at the Pathfinders as you approach, and you stop a short distance at the entrance of the camp.

A heavily scarred orc woman with a broken tusk steps forward with confidence in her steps. The other orcs gather warily behind her.

"Who you? What you do here?" she asks rather gruffly but not too aggresively in broken Common.

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"We are travelers through these lands, looking for safe passage. Could we meet in peace to discuss this? My friends and I are skilled at many pursuits, and we could help you if you allow us to travel unhindered."
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

Horizon Hunters

NG Human Male Field Medic Wizard (Evocation) 5 | HP: 53/53 | AC: 21 | F: +10, R: +12, W: +11 | Perc: +9 | Hero pts: 1/3 | Focus pts: 1 | Exploration: Detect Magic +13 | Speed: 25 ft. | Spells (1st): 4/4 (2nd) 4/4 (3rd) 3/3 | Active Conditions: Mage Armor | Exploration: Detect Magic

Holding up his hands, the wizard gestures towards Sparkin, and speaks in Orcish.

"What the little one says is true. We have been sent to navigate these lands to secure a trade route, and perhaps a deal could be established. As thanks for this meeting, I am sure we can help with your injured and if the trade route happens, a steady supply of cure-alls, medicine, and various goods could help your tribe by quite a bit."

Sovereign Court

Year of Boundless Wonder

Nice, that was a crit success, which is enough.

The female orc looks back and forth between Sparkin and Valdris with a stony face. Finally something breaks, and she lets out a deep sigh as she turns to look at the remnants of her tribe with deep concern in her eyes. The rest of the orcs stare at her in turn, waiting for her cue.

Finally, she speaks. Her voice in guttural and strong, despite the clear challenges the tribe has been facing. She switches to orcish, trusting Valdris to translate.

"Indeed, that would be helpful for our tribe. It would be some time before we can recover. A trade route through here would help, so long as they respect our claim to these lands." Here, her face grimaces. "But only one condition. Our homes has been ... displaced by an angry ogre. The ogre invaded the cave we call home, and we are in no shape to take it back. If you kill the ogre, I swear this by Gorum and our ancestors that we will both let the trade caravans pass and set up some trade ourselves. What say you?"

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Upon hearing Valdris's translation, Reev whispers to Arun, "Ogres tend to be on the big side, don't they? Maybe we could just convince it to move?"

Envoy's Alliance

gnome (feytouched) cleric 5 l HP51/58 | AC 18 | F +12 R +8 W +14 | Perc +15 | Focus 1/1 | speed 25 ft | spells heal III (2/5); 3: 0/2, 2: 3/3, 1: 2/3| Active Conditions: ---

"There is one ogre and there are many of us. I'm sure we will prevail."

The optimistic gnome questions the orc leader further, "Anything you could tell us about this ogre? Or about your former home?"

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