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Looking at our team's composition, I am probably going to go with Marshal Molly.
Benefits to the Party
Molly Standard Action: Give everyone my spirit bonus to either save or attack and damage (Plural) rolls for 1 round Spirit Bonus will be +4 as Marshal.
Anyone partaking in the Seance will be able to choose one of the following benefits for 24 hours.
-You gain a +2 bonus on all non-spell damage rolls.
-Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
-Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.
-You gain a +1 bonus to CMD.
-Your healing spells and abilities heal an additional 2 points of damage to each target

GM Elberion |

Looking at our team's composition, I am probably going to go with Marshal Molly.
Benefits to the Party
Molly Standard Action: Give everyone my spirit bonus to either save or attack and damage (Plural) rolls for 1 round Spirit Bonus will be +4 as Marshal.Anyone partaking in the Seance will be able to choose one of the following benefits for 24 hours.
-You gain a +2 bonus on all non-spell damage rolls.
-Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
-Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.
-You gain a +1 bonus to CMD.
-Your healing spells and abilities heal an additional 2 points of damage to each target
So, Valeros could have +4 to hit and +6 damage with the seance and spirit bonus. Can you do that every round?

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The +2 damage is good.... I'll use that one as well.

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Every round as my standard action :)

GM Elberion |

Every round as my standard action :)
All of the bards must be jealous!

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The fun part is I believe they stack with the fun bard buffs, and topping it off with a Spell Warrior skald..... that's a nasty team combo for martial parties.....

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If the party doesn't want to sneak I can also have us get that +4 bonus to Saves while we march the area. As Marshal Molly, she has a negative perception anyways.

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The saves would be good for exploration. Also, if we do come along traps, I can disable them, and if they're magical, I'll be able to use one of my Aram Zey's focus extracts to help with it.

GM Elberion |

I have PMed Qstor, I realised that Deldri has not posted for quite a while.
Hopefully we will get rolling properly soon but you can start exploring now anyway.

GM Elberion |

I did some digging and Tyranius asked for a volunteer to take over Qstor's game that he was GMing for gameday.
I'm going to assume that means Qstor is out of action for a while.
I will post for a replacement, then we can kick on!

GM Elberion |

Sweet! Victor, you’re in.
Give the gameplay a read and introduce yourself to the group as you emerge from the mist.

GM Elberion |

Apologies for the lost days. My kids have been unwell (nothing too serious) just as we've started the get back to full speed ahead at work.

GM Elberion |

Victor, please would you fill in the dice details on the first slide of the maps?

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Hope the kids are better. I've had family in town and was off work, so I got to entertain them. Now I'm back on the road, the family is driving home, and I should be able to update later tonight after making my delivery.

GM Elberion |

Now I’m just worrying that nobody wants to go into the room.

GM Elberion |

If I have missed anything or not replied to anyone, let me know.

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Molly would love to go wherever, but not as the first person.

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Pardon me for not contributing more thus far; I got what I got, and aside from detect magic/Spellcraft, what I got has NOTHING to do with navigation, locks, or traps!

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No worries from my end, I'm just the kind of player that gets a tad antsy and fidgets a lot when not doing a thing. Plus, I've been known to have some of my characters do things they aren't good at because of this issue.

GM Elberion |

Would everyone please add their alignment to their signatures?
This module has some alignment stuff that I need to keep track of.

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This module has some alignment stuff that I need to keep track of.
About time they gave a damn - doesn't show up often enough!

GM Elberion |

If I remember, in 3.5 there were so many characters who were played either good or evil but had neutral on their sheet because it was safer that it got ridiculous at times.
I think that's why Paizo decided to downplay alignment a bit.

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@Victor: Sell me on the fauchard; why the fauchard? I've never seen anyone with that as their weapon of choice (phantasmal or otherwise) before.

GM Elberion |

Sorry for the absence.
I have been very busy and away from the computer this week.
Back to it soon.

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No worries! Life does take precedence. Hope all is well.

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As I have been dealing with new work transitions and somewhat neglecting my own games, I am not in any position to complain. :)

GM Elberion |

We are definitely going to over-run gameday but I still need to report in time.
Would everyone please give me their reporting info and make a d20 boon roll.

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Michael Hopkins
Sucy Manbavaran
97978-18
Dark Archive
Alchemy Day Job: 1d20 + 23 ⇒ (10) + 23 = 33
Normal XP

GM Elberion |

You are right. I just need Victor's!
Oh, and boon rolls for everyone.

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DM, would you allow me to add +5 to my Day Job roll from my Entrepreneur Faction Reward (for a total of '37')? It would enable me to claim a Faction Objective this adventure (which appears unlikely to otherwise be possible for me).

GM Elberion |

I guess you’ll have to show me the faction reward that might give you a +5.

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ENTREPRENEUR (2+ goals): Once per game session, you may either purchase an item found on one of your Chronicle sheets at a 5% discount, or gain a +5 circumstance bonus on your Day Job check. This discount stacks with similar abilities for a maximum discount of 15%.

GM Elberion |

Well then, sure, if you've achieved your 2+ goals.
You know, I had completely forgotten that faction cards were a thing.
Both my swashbardler and my wizard easily have 4+ in Silver Crusade.

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Not only have I, but this now brings me to the 4+ threshold (nowhere near as good as what I've already got, but the 7+ reward will be money-tastic!)! :)

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Name: Luke_Parry
PC: Victor Mordenheim
PFS #: 2847-34
Faction: Grand Lodge
XP Progression: Normal
Day Job: N/A
(Sorry for the delay - I was traveling for work, and didn't have my chronicles with me.)
Boon: 1d20 ⇒ 13

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Okay, I'll get back to posting later today. Work and weather have been keeping me on edge and put of cell service, but I should be updating in a few hours.

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A consolidated recap of what all's at stake here would be helpful. Nemesis is certain to have an opinion, but her player's having issues!

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So, a recap! We meet a creepy wizard that speaks in a dead tongue, has a skinned tiger as a companion, and who is a fellow student to another wizard who had possessed the body of a Pathfinder Agent. Said agent was the only one to get out of this level of Thornkeep, and our creepynwizard want us to destroy the way for the possessor to get back to their body.
Sucy doesn't like this, because it means that the one possessing the agent can't go back, and has to stay in the pathfinder. It also means killing the wizard that performed the "magic jar" like spell.