GM Elberion's Thornkeep Sanctum of a Lost Age (Inactive)

Game Master GeraintElberion

Pathfinders are in danger and need rescuing!


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From Shore to Sea GM All-powerful dictator of reality 4

For discussing

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

Looking at our team's composition, I am probably going to go with Marshal Molly.

Benefits to the Party
Molly Standard Action: Give everyone my spirit bonus to either save or attack and damage (Plural) rolls for 1 round Spirit Bonus will be +4 as Marshal.

Anyone partaking in the Seance will be able to choose one of the following benefits for 24 hours.
-You gain a +2 bonus on all non-spell damage rolls.
-Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
-Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.
-You gain a +1 bonus to CMD.
-Your healing spells and abilities heal an additional 2 points of damage to each target


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

the +2 damage is pretty good...i'll take that

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa will take the extra spell damage.


From Shore to Sea GM All-powerful dictator of reality 4
Haunted Molly wrote:

Looking at our team's composition, I am probably going to go with Marshal Molly.

Benefits to the Party
Molly Standard Action: Give everyone my spirit bonus to either save or attack and damage (Plural) rolls for 1 round Spirit Bonus will be +4 as Marshal.

Anyone partaking in the Seance will be able to choose one of the following benefits for 24 hours.
-You gain a +2 bonus on all non-spell damage rolls.
-Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target.
-Choose one skill when you gain this seance boon. You gain a +1 bonus on skill checks using that skill, and that skill counts as a class skill for you.
-You gain a +1 bonus to CMD.
-Your healing spells and abilities heal an additional 2 points of damage to each target

So, Valeros could have +4 to hit and +6 damage with the seance and spirit bonus. Can you do that every round?

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

The +2 damage is good.... I'll use that one as well.

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

Every round as my standard action :)


From Shore to Sea GM All-powerful dictator of reality 4
Haunted Molly wrote:
Every round as my standard action :)

All of the bards must be jealous!

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

The fun part is I believe they stack with the fun bard buffs, and topping it off with a Spell Warrior skald..... that's a nasty team combo for martial parties.....

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

If the party doesn't want to sneak I can also have us get that +4 bonus to Saves while we march the area. As Marshal Molly, she has a negative perception anyways.

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

The saves would be good for exploration. Also, if we do come along traps, I can disable them, and if they're magical, I'll be able to use one of my Aram Zey's focus extracts to help with it.


From Shore to Sea GM All-powerful dictator of reality 4

I have PMed Qstor, I realised that Deldri has not posted for quite a while.
Hopefully we will get rolling properly soon but you can start exploring now anyway.


From Shore to Sea GM All-powerful dictator of reality 4

I did some digging and Tyranius asked for a volunteer to take over Qstor's game that he was GMing for gameday.

I'm going to assume that means Qstor is out of action for a while.

I will post for a replacement, then we can kick on!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

I could go for this :-)


From Shore to Sea GM All-powerful dictator of reality 4

Sweet! Victor, you’re in.

Give the gameplay a read and introduce yourself to the group as you emerge from the mist.

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

Greetings Victor!


From Shore to Sea GM All-powerful dictator of reality 4

Apologies for the lost days. My kids have been unwell (nothing too serious) just as we've started the get back to full speed ahead at work.


From Shore to Sea GM All-powerful dictator of reality 4

Victor, please would you fill in the dice details on the first slide of the maps?

Dark Archive

1 person marked this as a favorite.
Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

Hope the kids are better. I've had family in town and was off work, so I got to entertain them. Now I'm back on the road, the family is driving home, and I should be able to update later tonight after making my delivery.


From Shore to Sea GM All-powerful dictator of reality 4

Now I’m just worrying that nobody wants to go into the room.


From Shore to Sea GM All-powerful dictator of reality 4

If I have missed anything or not replied to anyone, let me know.

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

Molly would love to go wherever, but not as the first person.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Pardon me for not contributing more thus far; I got what I got, and aside from detect magic/Spellcraft, what I got has NOTHING to do with navigation, locks, or traps!

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

No worries from my end, I'm just the kind of player that gets a tad antsy and fidgets a lot when not doing a thing. Plus, I've been known to have some of my characters do things they aren't good at because of this issue.


From Shore to Sea GM All-powerful dictator of reality 4

Would everyone please add their alignment to their signatures?

This module has some alignment stuff that I need to keep track of.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
GM Elberion wrote:
This module has some alignment stuff that I need to keep track of.

About time they gave a damn - doesn't show up often enough!


From Shore to Sea GM All-powerful dictator of reality 4

If I remember, in 3.5 there were so many characters who were played either good or evil but had neutral on their sheet because it was safer that it got ridiculous at times.
I think that's why Paizo decided to downplay alignment a bit.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

@Victor: Sell me on the fauchard; why the fauchard? I've never seen anyone with that as their weapon of choice (phantasmal or otherwise) before.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

It has reach, and as a swift action, I can give it a 15-20 crit range?


From Shore to Sea GM All-powerful dictator of reality 4

Sorry for the absence.

I have been very busy and away from the computer this week.

Back to it soon.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

all good man...no worries

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

No worries! Life does take precedence. Hope all is well.

Grand Lodge

N Halfling Reanimated Medium 8| HP38/51 | AC22 T16 FF17| CMD 21 | Fort 5 Ref 9 Will 6 | Speed 20ft | Initiative +5| Halfling Luck 3 Uses Left | Ioun Stone +2 ()
Party Buffs:
Valeros: +2 Non-Spell Damage, Reesa: +2 Spell Damage, Sucy Manbavaran: +2 Non-Spell Damage, Nemesis Malek: +2 Spell Damage, : , : , Haunted Molly: +4 Non-Spell Damage.

As I have been dealing with new work transitions and somewhat neglecting my own games, I am not in any position to complain. :)


From Shore to Sea GM All-powerful dictator of reality 4

We are definitely going to over-run gameday but I still need to report in time.
Would everyone please give me their reporting info and make a d20 boon roll.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

Paul McCrory/grimdog73
Miklos Therinor
125048-11
Grand Lodge
no day job
normal xp

boondoggle: 1d20 ⇒ 81d3 ⇒ 2

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

Michael Hopkins
Sucy Manbavaran
97978-18
Dark Archive
Alchemy Day Job: 1d20 + 23 ⇒ (10) + 23 = 33
Normal XP

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reese’s PFS info is the the recruiting post.

Boon roll 1d20 ⇒ 9


From Shore to Sea GM All-powerful dictator of reality 4

You are right. I just need Victor's!

Oh, and boon rolls for everyone.

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

BOON: 1d20 ⇒ 6

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

BOON?: 1d20 ⇒ 19
Some years that does make it...!: 1d3 ⇒ 1

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

DM, would you allow me to add +5 to my Day Job roll from my Entrepreneur Faction Reward (for a total of '37')? It would enable me to claim a Faction Objective this adventure (which appears unlikely to otherwise be possible for me).


From Shore to Sea GM All-powerful dictator of reality 4

I guess you’ll have to show me the faction reward that might give you a +5.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7
Season 6 Faction Journal Cards wrote:
ENTREPRENEUR (2+ goals): Once per game session, you may either purchase an item found on one of your Chronicle sheets at a 5% discount, or gain a +5 circumstance bonus on your Day Job check. This discount stacks with similar abilities for a maximum discount of 15%.


From Shore to Sea GM All-powerful dictator of reality 4

Well then, sure, if you've achieved your 2+ goals.

You know, I had completely forgotten that faction cards were a thing.

Both my swashbardler and my wizard easily have 4+ in Silver Crusade.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Not only have I, but this now brings me to the 4+ threshold (nowhere near as good as what I've already got, but the 7+ reward will be money-tastic!)! :)

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Name: Luke_Parry
PC: Victor Mordenheim
PFS #: 2847-34
Faction: Grand Lodge
XP Progression: Normal
Day Job: N/A

(Sorry for the delay - I was traveling for work, and didn't have my chronicles with me.)

Boon: 1d20 ⇒ 13


From Shore to Sea GM All-powerful dictator of reality 4

Not a problem, cheers!

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

Okay, I'll get back to posting later today. Work and weather have been keeping me on edge and put of cell service, but I should be updating in a few hours.

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

A consolidated recap of what all's at stake here would be helpful. Nemesis is certain to have an opinion, but her player's having issues!

Dark Archive

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

So, a recap! We meet a creepy wizard that speaks in a dead tongue, has a skinned tiger as a companion, and who is a fellow student to another wizard who had possessed the body of a Pathfinder Agent. Said agent was the only one to get out of this level of Thornkeep, and our creepynwizard want us to destroy the way for the possessor to get back to their body.

Sucy doesn't like this, because it means that the one possessing the agent can't go back, and has to stay in the pathfinder. It also means killing the wizard that performed the "magic jar" like spell.

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