Darius Finch

Maxamas Maxamas's page

411 posts. Organized Play character for DoubleGold.


Current Campaigns


1-22 Protectorate Petition (inactive)


Ed's Starfinder Game (inactive)


Working our way through the first AP for Starfinder. We're using SFS rules and you get credit!

Game Master S's "The Bluerise Breakout" (inactive)


TACTICAL MAP | HANDOUTS | Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Maxamas]d20+4[/dice]
[dice=Mich]d20+1[/dice]
[dice=Vegoia]d20+0[/dice]
[dice=Adell]d20+0[/dice]
[dice=Tomida]d20+2[/dice]

Gameday XI - Starfinder Society Scenario #5-05: Boom-Block Gambit (Author's Table)(Tier 7-8) (inactive)


Start Date: September 12, 2022

Slides

GM Valen's SFS 1-02 Fugitive of the Red Planet (inactive)


Arvin wants you to recover a stolen artifact.
Slides

Hmm's SFS 3-99: Perils of the Past [Outpost V] (inactive)


Perils of the Past Maps
RPG Chronicles
Success Reporting
Success Tracking

Preparation Rewards:
CLEAR THE WAY REWARD

The group does an amazing job of clearing away rubble! Appreciative of your assistance, Radaszam gives you tips on using leverage against an enemy.

Hard Once during the adventure, when rolling a combat maneuver check, a Strength based skill check, or a Strength-based attack roll, each PC can choose to roll the check twice and take the higher result.

COORDINATE COMMUNICATIONS REWARD

While working on the communications equipment, you gain valuable experience tinkering with machinery.

Hard Once during the adventure, each PC gains a +2 bonus to an Engineering check, a Sleight of Hand check, or a Reflex save against an analog trap or hazard.

EXPLORE AND REPORT REWARD

You gain some insight into the site's layout and recognize some patterns in its construction.

Hard Once during the adventure, each PC can roll twice and take the better result on a Survival or Perception check.

INTERVIEW LOCALS REWARD

You hear rumors from the locals about the dangers of the ruins.

Average The PCs hear several tales of people going into the ruins and not returning, or of people returning after months or even years had passed thinking they'd only been gone a few moments. Ghosts and spirits in peculiar clothing are also said to inhabit the ruins. Some of the locals take an interest in the PCs' investigations and gift them each a brown nanite hypopen that must be used during this adventure. A PC can use a brown nanite hypopen as a standard action on themselves or a willing or unconscious living creature to grant the benefits of lesser remove condition (Starfinder Armory 106).

RALLY THE RANKS REWARD You inspire your fellow Starfinders, and the experience buoys your own sprits.

Hard Once during the adventure, each PC can roll twice and take the higher on a Charisma-based skill check.

SUPPLY LINES REWARD

The supply teams are grateful for your assistance and grant them each a vial of magically-infused broth that heals the body and steels the mind.

Average Once during the adventure, a PC can consume this broth to gain the effects of a mk 3 serum of healing and a +1 bonus to Will saves for a number of minutes equal to their character level.

Outpost IV: DebugAMP's SFS 2-02 - Waking the Past (inactive)


PbP Gameday VII - Starfinder Society 1-16 Dreaming of the Future - GM Shaudius (inactive)


[SFS - PbP Gameday VIII] 2-00 Fate of the Scoured God (Cancelled) - GM bigboom (inactive)


[SFS/Paizocon Online] 6-16 Dawning Fate (inactive)


[SFS/Shifty] #3-02 The Subterranean Safari (B) (inactive)


[SFS/Shifty] #3-03: Frozen Ambitions: The Shimmerstone Gateway (A) (inactive)


[SFS] 6-07 Race for the Dustwarren Cup (inactive)


[SFS] GM Zoomba's 3-07 Strike at Zone 78 (High) (inactive)


Maps/Slides

Vehicle Combat Rules:
Vehicles need a PC to take control and act on the controlling PC’s initiative. PCs can relinquish control of the vehicle to another PC or engage autopilot as a swift action. While controlling the vehicle, the controlling PC can drive the vehicle as a move action and move up to its listed speed. Vehicle movement provokes attacks of opportunity. PCs can also ram the vehicle into a creature as a full action. Ramming allows the vehicle to move in a straight line up to its full speed. If the vehicle hits a creature or object, it attempts to deal damage equal to double the vehicle’s collision damage to the creature and half the collision damage to itself. The targeted creature can attempt a Reflex save to avoid the attack.

If the vehicle’s Hit Points fall below less than half its maximum Hit Points, it gains the broken condition. This imposes a –2 penalty to its AC and collision DC, reduces its Piloting modifier by 2, and halves its full speed and mph speed. If a vehicle takes damage that reduces it to 0 HP, it is wrecked.

PCs that choose to attack while inside a vehicle are able to do so. However, vehicles provide a penalty to attack rolls unless the vehicle is stopped. The vehicle provides the listed cover bonuses to the passengers and pilot. PCs who wish to disembark can do so as a move action.

[SFS][OSP] 1-32 Acts of Association -- Nugblub [Tier 1-2] (inactive)