Hmm's SFS 3-99: Perils of the Past [Outpost V] (Inactive)

Game Master Hmm

Perils of the Past Maps
RPG Chronicles
Success Reporting
Success Tracking

Preparation Rewards:
CLEAR THE WAY REWARD

The group does an amazing job of clearing away rubble! Appreciative of your assistance, Radaszam gives you tips on using leverage against an enemy.

Hard Once during the adventure, when rolling a combat maneuver check, a Strength based skill check, or a Strength-based attack roll, each PC can choose to roll the check twice and take the higher result.

COORDINATE COMMUNICATIONS REWARD

While working on the communications equipment, you gain valuable experience tinkering with machinery.

Hard Once during the adventure, each PC gains a +2 bonus to an Engineering check, a Sleight of Hand check, or a Reflex save against an analog trap or hazard.

EXPLORE AND REPORT REWARD

You gain some insight into the site's layout and recognize some patterns in its construction.

Hard Once during the adventure, each PC can roll twice and take the better result on a Survival or Perception check.

INTERVIEW LOCALS REWARD

You hear rumors from the locals about the dangers of the ruins.

Average The PCs hear several tales of people going into the ruins and not returning, or of people returning after months or even years had passed thinking they'd only been gone a few moments. Ghosts and spirits in peculiar clothing are also said to inhabit the ruins. Some of the locals take an interest in the PCs' investigations and gift them each a brown nanite hypopen that must be used during this adventure. A PC can use a brown nanite hypopen as a standard action on themselves or a willing or unconscious living creature to grant the benefits of lesser remove condition (Starfinder Armory 106).

RALLY THE RANKS REWARD You inspire your fellow Starfinders, and the experience buoys your own sprits.

Hard Once during the adventure, each PC can roll twice and take the higher on a Charisma-based skill check.

SUPPLY LINES REWARD

The supply teams are grateful for your assistance and grant them each a vial of magically-infused broth that heals the body and steels the mind.

Average Once during the adventure, a PC can consume this broth to gain the effects of a mk 3 serum of healing and a +1 bonus to Will saves for a number of minutes equal to their character level.


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Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

DC17 Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19
DC17 Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
DC17 Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18

"Moving! Toss it now Wizard boy!" Srurdez rushes out of the blast radius and then spins and throws his axe at Red, laughing happily as he awaits the explosion.

Combat Expertise Intimidate vs (15+CR*1.5): 1d20 + 21 ⇒ (7) + 21 = 28
Sintered Greataxe 1d20 + 13 ⇒ (17) + 13 = 30
Slashing: 3d6 + 12 ⇒ (3, 2, 1) + 12 = 18
Expertise Damage: 1d6 + 1 ⇒ (4) + 1 = 5


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The haste is coming from the mission you did for Felise!

Kneepuncher turns into a DOG-KILLING MACHINE, finishing off Red and slaying Green in a single amazing turn! He's also immune to Blue's ripping gaze now! He manages to shake off the slowed condition!

Srurdez, seeing this, chucks his axe after the Blue dog!

Then Zarg's fireball goes off!

Blue Reflex: 1d20 + 10 ⇒ (16) + 10 = 26

Blue evades some of it, but is still smoking!

★ --- ★ --- ★ --- ★

Teka (-17)
Kneepuncher (-16, Immune to Blue's gaze)
Maxamas
Daata (Red Fort Save DC 17)
Hounds
Red (DEAD)
Green (DEAD)
Blue (-48, Slow spell used)
Zarg (-47)
Srudez (-9, Immune to Blue's gaze)

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Fort: 1d20 + 5 ⇒ (1) + 5 = 6

Daata’s skin opens up in invisible lacerations, but he and Mikey return fire on the aberrant creature.

Full attack; AI standard attack. All against blue. Mikey’s weapon deals electricity damage, so DR shouldn’t apply unless it also has electricity resistance.

Attack vs KAC (full): 1d20 + 8 + 1 - 4 ⇒ (17) + 8 + 1 - 4 = 22
Damage (S, magic): 1d6 + 10 ⇒ (3) + 10 = 13
Attack vs KAC (full): 1d20 + 8 + 1 - 4 ⇒ (1) + 8 + 1 - 4 = 6
Damage (S, magic): 1d6 + 10 ⇒ (5) + 10 = 15

Attack vs EAC: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage (E): 1d6 + 3 ⇒ (4) + 3 = 7


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Daata and Mikey shoot together, injuring the Blue dog further!

Blue runs up to the steps of the Eternity Arch, and takes a bite out of Teka.

Blue Ripping Gaze vs Teka (DC 17): 4d6 ⇒ (5, 5, 2, 3) = 15
Blue bite: 1d20 + 16 ⇒ (10) + 16 = 26
Piercing: 1d8 + 9 ⇒ (8) + 9 = 17

★ --- ★ --- ★ --- ★

Teka (-17)
Kneepuncher (-16, Immune to Blue's gaze)
Maxamas
Daata (-16)

Hounds
Red (DEAD)
Green (DEAD)
Blue (-68, Slow spell used)
Zarg (-47)
Srudez (-9, Immune to Blue's gaze)

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Zargothrax calls out to Teka, "Incoming!"

Delaying until Teka moves out of the way a bit, then...

He thinks for a moment and adds, "Ya know... I wonder what it looks like when I make it an acid-ball?"

He decides to answer this question for himself.

Explosive Blast Acid Ball DC 20 half: 9d6 ⇒ (5, 3, 6, 3, 2, 3, 5, 3, 3) = 33

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

Fortitude Save: 1d20 + 3 ⇒ (11) + 3 = 14

Teka suffers greatly as she gets cut by the hound and the ripping gaze. "It seems I might need to take a moment. I'm sorry dears, it feels like my body isn't going to be able to take more of this. I trust you to finish this out."

Withdrawing

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 90/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 3/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Grappled

After Zarg's fireacidball goes off, Kneepuncher will double move next to Blue.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Blue Reflex: 1d20 + 10 ⇒ (16) + 10 = 26

Blue saves against the acid ball, and is still standing, though she looks like a stiff breeze might knock her over.

Kneepuncher, you have a haste that could have used here. Do you want to use it and still attack?

★ --- ★ --- ★ --- ★

Teka (-49)
Kneepuncher (-16, Immune to Blue's gaze) Potential hasted attack?
Maxamas
Daata (-16)

Hounds
Red (DEAD)
Green (DEAD)
Blue (-68, Slow spell used)
Zarg (-47)
Srudez (-9, Immune to Blue's gaze)

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 90/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 3/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Grappled

Sure, why not. Speed punch!

Entropic Strike: 1d20 + 12 ⇒ (11) + 12 = 23 vs. EAC
Acid and Bludgeoning Damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22 (force, magic, operative; critical knockdown)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

KA-Pow!

The blue hound gets flattened by that punch, and the crowd goes wild!

And that's the end of the Special for us! We're just waiting for the other tables to catch up now!

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 90/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 3/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Grappled

"Sorry, should I have saved some for everyone else?" Kneepunches says with a grin. He then hurries over to Felise. "Are you all right? What else can we help with? Granted, my help is 'smack more monsters', but Kinbara is at your service."

Second Seekers (Luwazi Elsebo)

female kish ally of Kneepuncher | Master Hireling Access | Computers +17, Engineering +17, Physical Science +17

With a sigh, she responds, "Of course I am. Better yours than his."

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

"Whoohooo that was AWESOME kneepuncher! So uh... any more of 'em around? I'm runnin' a teeny bit low on fiyahpowah..."

He turns back to their new friend working the eternity arch. "So uh... this better be worth it! Makin' a beeeg mess tinkerin' with that... you almost done up there or we gonna have ta shut it down?"


Charli's Marketing Intern, "Spoons" | Life Science, Mysticism & Physical Science +19

Gentle Viewers,

We here at Poshkettle Tea would like to invite some of the Starfinders who participated in this wonderful time-travel extravaganza to provide our viewers with an extra cut scene for the closing credits. It can be an interview, a moment where you show us where your character is while at home, or even an advertisement for our favorite beverage, Poshkettle Tea!

Poshkettle Tea -- The drink that is always timely, even for the chronologically challenged time traveler!


With a shriek, the last dinosaur collapses to the floor. The reprieve is short-lived, as another rift opens near the chamber’s sharply angled walls. Crawling through the rift are bizarrely‑proportioned, emaciated quadrupeds, their sharp teeth dripping with dark saliva. “Almost there!” Felise shouts. “Just hold them off!”

Table GMs, Checkpoint 3 is complete, and the Temporal Fluctuation condition is in effect.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Felise hangs on to the Eternity Arch as another ripple of temporal energy slides through with an echo of the fight you just finished.

"Man, these time loops are disconcerting!"

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

Phew, that was close....Not really, just thought I'd add in a dramatic effect

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Zargothrax yells back at Felise. "Almost ain't good 'nuff. Ah wanna hear ya say 'THERE!' Gonna lose more starfinders if more o' them dogs come through so make it snappy!"

He feels his words slow to a crawl, then he pauses as a ripple of temporal energy creates a tear in front of him where he can see... himself? Back at his little apartment on Absalom station? Can't be a memory since he's looking older than he was 10 minutes ago, and he hasn't been back since he sprouted his new gray spines.

He watches as he pops open a whisky and pours it into a cup full of Bretheda Bubbles (with me) tea, then adds a squirt of honey. "A nightcap... then off ta bed. An Buff-Bot? Dun go practicin' your shaking spear tonight. Ahm beat and need a good nighty night sleep. Where did mah Renkroda stuffy go? Garcon? Did you steal it again??"

He laughs at the vision of his future self. "Whelp... guess ahm a gonna make it home! Gotta get me some new roommates though. Thems a bunch o' real characters."

Just as the vision fades you can see one of Zarg's roommates open the door to reveal a dwarf dismounting from a castrovelian beast before saying something completely unintelligible. Be careful what you wish for...

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

Teka stops behind one of the pillars as she takes one of the serums the Starfinders had supplied the party. She winces a bit as her wounds start to mend and she responds to Maxamas, "I'm glad your confidence wasn't at all affected. I will count my lucky stars though that I managed to stay in one piece with all these chronological beasts tearing through making a ruckus. Just the glare from those hounds was enough to bring me low."

As Teka closed her eyes she thought of her future. She was looking forward to seeing her grandchildren gathering around her all wanting to know about the grand adventure she had just been on.

She was telling them of finding puzzles within the deserts of Akiton and how her team resolved them. She handed out paints and plastic planets for the children to play at solving the puzzles, or in once case repaint the surface Eox with pink flowers.

Along the way she tells stories of the people she met during the adventure. She tells the children of the colorful, wonderful party members she had met. Although she does omit facts like Srudez's smoking habit. She also tells the party of the friends they met within the tomb. Of Felise, the silent librarians, and the inevitable sentinel. She showed some common signs to the children although it was not as silent as the library was. One of the children proudly announced that they were going to grow up to be an inevitable.

That was enough to let her bear the pain as she stood back up and readied once more along her fellow Starfinders.


The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.

“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”

Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”

“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”

As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.

Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.

“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”

That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.

Exo-Guardians

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Male CG halfling vanguard (power armor jockey) 9 | SP 90/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 3/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Grappled

"Nothing like a love story," Kneepuncher sighs as Heraxia and Felise get reacquainted. "Especially when I get to punch a few monsters from out of time along the way."

Once they turn back to the Starfinders, he steps out of his armor and approaches. "It is a pleasure to finally meet you, Heraxia," he says, offering a hand to the towering dragonkin. "And welcome back to Akiton, circa exactly when you need to be. I don't want to interfere with your reunion, but it would be an honor if you would call on me in a week or so, perhaps? I know a lovely tea shop."

No, I don't consider whether it is specifically a romantic grouping when deciding if it's a love story.

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