Hmm's SFS 3-99: Perils of the Past [Outpost V] (Inactive)

Game Master Hmm

Perils of the Past Maps
RPG Chronicles
Success Reporting
Success Tracking

Preparation Rewards:
CLEAR THE WAY REWARD

The group does an amazing job of clearing away rubble! Appreciative of your assistance, Radaszam gives you tips on using leverage against an enemy.

Hard Once during the adventure, when rolling a combat maneuver check, a Strength based skill check, or a Strength-based attack roll, each PC can choose to roll the check twice and take the higher result.

COORDINATE COMMUNICATIONS REWARD

While working on the communications equipment, you gain valuable experience tinkering with machinery.

Hard Once during the adventure, each PC gains a +2 bonus to an Engineering check, a Sleight of Hand check, or a Reflex save against an analog trap or hazard.

EXPLORE AND REPORT REWARD

You gain some insight into the site's layout and recognize some patterns in its construction.

Hard Once during the adventure, each PC can roll twice and take the better result on a Survival or Perception check.

INTERVIEW LOCALS REWARD

You hear rumors from the locals about the dangers of the ruins.

Average The PCs hear several tales of people going into the ruins and not returning, or of people returning after months or even years had passed thinking they'd only been gone a few moments. Ghosts and spirits in peculiar clothing are also said to inhabit the ruins. Some of the locals take an interest in the PCs' investigations and gift them each a brown nanite hypopen that must be used during this adventure. A PC can use a brown nanite hypopen as a standard action on themselves or a willing or unconscious living creature to grant the benefits of lesser remove condition (Starfinder Armory 106).

RALLY THE RANKS REWARD You inspire your fellow Starfinders, and the experience buoys your own sprits.

Hard Once during the adventure, each PC can roll twice and take the higher on a Charisma-based skill check.

SUPPLY LINES REWARD

The supply teams are grateful for your assistance and grant them each a vial of magically-infused broth that heals the body and steels the mind.

Average Once during the adventure, a PC can consume this broth to gain the effects of a mk 3 serum of healing and a +1 bonus to Will saves for a number of minutes equal to their character level.


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Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Day Job: 1d20 + 16 ⇒ (5) + 16 = 21

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

Now that I've played both specials as to the idea that 3-99SFS and 3-99 PFS are connected , I do have questions about it. I always thought Starfinder and Pathfinder 2e were set in two totally different universes, but the specials say otherwise, especially the first one I played the Pathfinder one. I was waiting till the scenario was over before I asked these questions.

First of all, if Starfinder is nothing more than 1000s or so years into the future, then how come magic has come way down and what about magic items?
Certain capes, rings, shields, swords, etc. that existed in Pathfinder 2e, no longer exist in Starfinder, what caused this to happen?
Magic is less in Starfinder. Pathfinder 2e has spells up to level 10, while Starfinder has spells up to level 6, huh?
What happened to Glorian?
Since Magic Mailbox only requires both of them to be on the same plane, can I send mail to another planet 10 light years away? There is no distance limit for it, though I'd have to get the other box there in the first place. Like all the way to the planet, Apostae.
Finally, what happens to an ageless race that lives for thousands of years to see the Starfinder age? How do they change? Like an Android, a poppet or a automation. Seriously, does the level 20 sorcerer Poppet who went into retirement and sat around for thousands of years suddenly become a technomancer level 20?

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 46/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 2/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Grappled

There is a time frame called the Gap sometime bewteen Pathfinder and Starfinder. No one remembers what happened then - which is odd for creatures who lived long enough to exist both before and after the Gap - but sometime during the Gap, Golarion vanished. If anyone knows the cause of the Gap or why things changed so much during it, they haven't said.

Wayfinders Contributor

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Those are eternal questions, aren't they?

1) The Gap. We don't know how long the Gap was, because the Developers don't want Starfinder's past to ruin Pathfinder's future.

But I don't like that answer, so let's go with something less game-y. I am going to tell you that knowledge is lost all the time.

No one today knows how to make Greek Fire. We found the Antikythera Mechanism, and can tell you a ton about how it works, but not what it was for. In ancient times, there was a very effective floral form of birth control called Syphium that the Romans ate to extinction.

Knowledge on how to do stuff is being lost real-time as we watch. Indigenous languages all over the world are being lost. The only reason we have any knowledge of the signs of Martha's Vineyard Sign Language today is that one of its native speakers, a woman in her nineties, taught it to a hearing grandchild who turned out to be a linguist and thought to go around the island as a teenager videotaping the other ninety-year olds on the island who signed the language. We got lucky with that one.

Golarian. Yup, it's missing. There are lots of theories why. One of my favorites is that Torag took it away to keep Rovagug from escaping its cage, but... this is one of the essential mysteries of the universe. Make up your own theories, and have fun with the mystery.

Magic. Yup, it changed. But let's face it: something as powerful as the Gap would have warped the Universe completely, and affected many of its physical laws. As someone who converted PF1 spells officially for Starfinder, I can tell you that level 6 spells in Starfinder are level 9 spells in PF1. They're roughly equivalent in power.

Magic Mailbox. If it gets converted, I don't see why it cannot cover interstellar transport. In that case, it probably would be higher level.

Poppets / Automata / Androids. They may live a long time, but they are not immortal. Materials erode and decay, and androids eventually will seek renewal, letting a new soul take their place. So far, I have only seen one canonical person who lived pre-Gap and kept doing his job post-Gap, and that was an undead temple guardian who woke up from the Gap, realized that the stars had changed but his temple was still there, and thus his purpose lay intact.

In the end, there are no sure answers... only lots of enjoyable questions and theories.

Hmm

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

Cool. Races? yeah I did think about the fact that materials erode, but living creatures can do upkeep and repair on themselves. Part of the poppets arm erodes, buy some cloth and a sewers kit and other things to patch it up. The eye button falls off or shrinks over 500 years, buy a new one.
Link to the undead temple guardian?
Glorian? Do Death-Stars exist in Starfinder?
Greek Fire? I do remember hearing about that on history channel, and reading it, it says water can't put it out, and sometimes makes it worse. Plenty of fires today can't be put out with water, like electrical fires. How is it worse than any fire we can create today?

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

I do think those elements are still covered by what Hmm said.

Creatures can repair themselves, but there are often limits to what can be done, especially when talking about millennia of change. I'm certain there are stories of characters, if not in Starfinder, that have lived that long, but are dramatically different than what they were in the past or are more akin to celestial beings like outsiders or deities.

As to Magic Mailbox, there are many Pathfinder spells in earlier editions that ended up getting rewritten to account for planetary travel. Several spells that worked across planes instead are limited to the planet. That doesn't mean these spells changed, but that they never allowed for traversing space. The same goes for Magic Mailbox, even though it has little described limit, it is likely in part because few people could actually even test to see of Magic Mailbox works across planets.

If space travel was far more common in PF2, Magic Mailbox would be limited to transferring items across the planet.

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

I think even Interplanetary Teleport is a 9th level spell in Pathfinder 1e, and it not working reliably/as expected is the whole reason the Azlanti Star Empire exists.

Wayfinders Contributor

To answer one of your questions, the guardian appears fairly early on in one of the Adventure Paths.

Adventure Path in Question:

Starfinder #2: Temple of the Twelve

Wayfinders

Male Human Divine Champion Ghost Operative 9: Spd:50, Init:9, SP:99/99, HP:76/76, RP:10/10, EAC:25, KAC:26, 9 Piercing Resistance, Fort:9(toughness), Ref:12, Will:6, Per:16, Darkvision

So were we suppose to get chronicle sheets already? I didn't see one in my email inbox.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Sorry for the delay. I was away Easter weekend. There should be chronicles in your inboxes now.

Hmm

PS I will be closing this thread tomorrow. Thanks for playing with me!

Wayfinders

Female CG Ysoki Themeless Envoy 7 | SP 0/49 HP 27/44 | RP 5/6 | EAC 25, KAC 26 | Fort +3, Ref +11, Will +7 | Init: +5 | Perc: +10

I got mine. Thank you again for running! This was a wonderful game!

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Excellent game! Thanks to GM and fellow PCs alike!

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 46/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 | Perc: +15, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 2/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Grappled

Chronicle looks good. Thanks for a great game, everybody, especially Hmm for running!

Acquisitives

Male Vesk Envoy 7 | SP: 56/63 HP: 48/48 RP: 5/8, DR: 5/- | EAC: 22 KAC: 24 | F: +4, R: +6, W: +5 | Init: +1 | Perc: +4 (Low-Light Vision), SM: +13 | Speed 35ft | Active conditions: None.

Thank you for the time and effort it takes to run a Special, especially at such a high level and with such quality GMing. I know it's not easy and It's greatly appreciated.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Ah, thank you! It was a pleasure for me as well!

Hmm

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