Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Maxamas flies over with his jetpack I should have been hit last round, I'm offtarget and flatfooted, I have my jetpack in cruise mode to save batter instead of normal.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Flies over with his jetpack on cruise mode trick attack: 10 + 21 = 31 take 10 extra dmg: 5d8 ⇒ (1, 5, 5, 4, 6) = 21
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Flies over and another 20 feet up. trick attack: 21 + 10 = 31 vs Blue dmg: 5d8 ⇒ (2, 8, 5, 3, 6) = 24 dmg
Edit: Almost forgot the -2, Maxamas is offtarget and flatfooted, he has his jetpack on cruise mode.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Oouch Maxamas flies back up there with his Jetpack, doublemoving 60 feet straight up. He turns it on Cruising Flight so he doesn't burn out the charges.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
will save: 1d20 + 6 ⇒ (17) + 6 = 23 Not confused, edit coming.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
fort: 1d20 + 9 ⇒ (6) + 9 = 15 Taking the Full damage, Maxamas moves away from red provoking trick attack: 21 + 10 = 31 extra dmg: 5d8 ⇒ (2, 2, 8, 5, 5) = 22
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Moves while doing trick attack
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Ready to help
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
You mean I'm stuck being forced to runaway until round 10? Maxamas is already in the corner, he stays put.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Moves forward and targets sentinel trick attack: 21 + 10 = 31 stealth extra dmg: 5d8 ⇒ (8, 3, 2, 6, 4) = 23
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
I'll shut it down. engineering: 1d20 + 15 ⇒ (9) + 15 = 24
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Real maxamas moves around while doing trick attack trick: 21 + 10 = 31 stealth and target is flat footed extra dmg: 5d8 ⇒ (6, 2, 8, 8, 5) = 29
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Maxamas will do a follow up
The trick is this, even if the enemy does disbelieve the image do they disbelieve the sound? The sound is coming from a second spell, ie ghost sound not from the same spell ie. holographic image. The image can move but not produce a sound, so The image will strike at Green enemy with his holograpic baton. The Baton is going to bounce off the enemies armor or make it look like it actually happened, making it look like the image tried to attack the enemy and the ghost sound is going to produce a sound at the exact point where the image would have struck the armor as if it were a real person holding a real baton really striking the enemies armor. Not sure how you want to do this, maybe the enemy gets like a -4 or something if they already believe the image to disbelieve the ghost sound or a +4 bonus to disbelieve the ghost sound if they already disbelieve the image. Just like how if an illusion is pointed out by one player character, allies get a +4 bonus that have not already identified it as an illusion. The ghost sound spell is complimenting the holographic image spell and vice-versa. Or maybe you rule it the enemy believes it is magical ranged attack timed to go off when the fake image strikes if he fails his will save against ghost sound.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Maxamas will move continuing to hide with a 31 stealth and cast a holographic image of himself to appear right before the enemy Red version of myself.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
After taking 16 damage, Maxamas will move into the room fort: 1d20 + 9 ⇒ (14) + 9 = 23 I'm not going to stop there, I'm going to continue moving, I want to know what happened with the fort save before I continue my turn. Didn't even move myself yet cause I don't want to lose my original spot when counting movement, but he is definitely entering the room Edit: Nevermind
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
athletics: 1d20 + 17 ⇒ (10) + 17 = 27 to barricade a passageway
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
I say we go help strike Team B. Then again it could be a trap set off by the goons to lure of from the finitrium engine, but then Strike Team B might be dead. Either way, I say we help strike Team B, then can give us a ride if they live.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
will save: 1d20 + 6 ⇒ (2) + 6 = 8 I don't know. Whoa, tons of grass to play on. Come on guys, lets have fun.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
fort: 1d20 + 9 ⇒ (2) + 9 = 11 Failure, so
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Move while trick attacking the enemy trick attack: 1d20 + 21 ⇒ (14) + 21 = 35 dmg: 5d8 ⇒ (5, 6, 1, 1, 1) = 14
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
They want him dead, it might benefit us to keep him alive. There is always a chance they want him dead to cover something up. We can always kill him later, but a wish spell to bring him back alive is a millionaires fortune, it is more cost effective to keep him alive and kill him later than to kill him now and wish spell him back to life.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
When we are away from all NPCs and only PCs can hear us. We can fake Zhaneni's death with a good medicine man. Even if we have his body. Then wake him when nobody is around Think of it, if we roll like a 30+ on medicine can we make him look dead? Like how they did in Africa, the famous the guy that looked dead but he was really poisoned with a small dosage of pufferfish poison just enough to slow his pulse to be almost undetectable but just enough to keep him alive?
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Are we all on the same strike team? Do we as pathfinder choose 1 of 3 strike teams, and we just don't do the other 2? or do we split the party to do all 3?
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Trick attack pink while move trick attack: 10 + 21 = 31 dmg: 4d8 ⇒ (6, 3, 8, 2) = 19
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Tries again against the target in front of him trick attack: 10 + 21 = 31 and target is off target extra dmg: 4d8 ⇒ (8, 3, 6, 6) = 23
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Drop gun
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Another shot at blue trick attack: 10 + 21 = 31 I keep forgetting I can take 10 extra dmg: 4d8 ⇒ (2, 8, 7, 8) = 25
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Surprise round move
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
They have to be 3 separate skills? Cause I'm going to roll acrobatics 3 times.
Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation
Sorry about that, Halloween stuff going on, post coming in a minute.
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