Darius Finch

Maxamas Maxamas's page

411 posts. Organized Play character for DoubleGold.


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Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Looks good thanks.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Chronicles out yet?

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

profession artist: 1d20 + 21 ⇒ (7) + 21 = 28 Relaxes on his artwork a bit.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Maxamas flies over with his jetpack I should have been hit last round, I'm offtarget and flatfooted, I have my jetpack in cruise mode to save batter instead of normal.
trick attack: 1d20 + 21 ⇒ (10) + 21 = 31 dmg: 5d8 ⇒ (1, 6, 5, 5, 8) = 25
hit: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 vs FF KAC dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10 -2 penalty included for offtarget, reminder, gun has holy fusion.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Flies over with his jetpack on cruise mode trick attack: 10 + 21 = 31 take 10 extra dmg: 5d8 ⇒ (1, 5, 5, 4, 6) = 21
shoot him with pistol: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 vs FF KAC dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10 piercing

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Flies over and another 20 feet up. trick attack: 21 + 10 = 31 vs Blue dmg: 5d8 ⇒ (2, 8, 5, 3, 6) = 24 dmg
hit: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22 vs FF kac dmg: 2d6 + 4 ⇒ (6, 5) + 4 = 15 piercing.

Edit: Almost forgot the -2, Maxamas is offtarget and flatfooted, he has his jetpack on cruise mode.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Oouch Maxamas flies back up there with his Jetpack, doublemoving 60 feet straight up. He turns it on Cruising Flight so he doesn't burn out the charges.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

will save: 1d20 + 6 ⇒ (17) + 6 = 23 Not confused, edit coming.
So Maxamas moves around and takes his show.
trick attack: 21 + 10 = 31 extra dmg: 5d8 ⇒ (4, 2, 1, 5, 7) = 19
shoot red: 1d20 + 13 ⇒ (9) + 13 = 22 vs FF KAC dmg: 2d6 + 4 ⇒ (1, 3) + 4 = 8 piercing

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

fort: 1d20 + 9 ⇒ (6) + 9 = 15 Taking the Full damage, Maxamas moves away from red provoking trick attack: 21 + 10 = 31 extra dmg: 5d8 ⇒ (2, 2, 8, 5, 5) = 22
shoot red: 1d20 + 13 ⇒ (1) + 13 = 14 vs FF KAC dmg: 2d6 + 4 ⇒ (4, 4) + 4 = 12 piercing.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Moves while doing trick attack
Trick Attack: trick attack: 21 + 10 = 31 extra dmg: 5d8 ⇒ (6, 7, 2, 6, 3) = 24
Semi-Automatic Pistol advanced: hit: 1d20 + 13 ⇒ (9) + 13 = 22 vs FF KAC, has holy and burning fusion on it. dmg: 2d6 + 4 ⇒ (6, 3) + 4 = 13 Piercing damage.
All vs Orange.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

computers: 1d20 + 15 ⇒ (10) + 15 = 25 repair the ship
will save: 1d20 + 6 ⇒ (18) + 6 = 24

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

perception: 1d20 + 16 ⇒ (17) + 16 = 33 to search areas of approaching ambush.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Ready to help
edit coming
acrobatics: 1d20 + 21 ⇒ (8) + 21 = 29
If that isn't high enough, I will also use my one use mystic cure on top of that. healing: 3d8 ⇒ (3, 6, 6) = 15

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

You mean I'm stuck being forced to runaway until round 10? Maxamas is already in the corner, he stays put.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

will save: 1d20 + 6 ⇒ (11) + 6 = 17 It will be a while before I get that 22.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

will save: 1d20 + 6 ⇒ (6) + 6 = 12 Nope still panicked for round 3.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

will save: 1d20 + 6 ⇒ (1) + 6 = 7 Panics to the East, the creature gets an aoo.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Moves forward and targets sentinel

trick attack: 21 + 10 = 31 stealth extra dmg: 5d8 ⇒ (8, 3, 2, 6, 4) = 23
semi automatic pistol: 1d20 + 13 ⇒ (8) + 13 = 21 vs FF KAC dmg: 2d6 + 4 ⇒ (6, 1) + 4 = 11 piercing

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Maxamas Computers is high enough, he auto aids, can't go below 10.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

I'll shut it down. engineering: 1d20 + 15 ⇒ (9) + 15 = 24
Wants to do 10 minute rest before he goes into HP damage.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Real maxamas moves around while doing trick attack trick: 21 + 10 = 31 stealth and target is flat footed extra dmg: 5d8 ⇒ (6, 2, 8, 8, 5) = 29
Fire semi-automatic pistol hit: 1d20 + 13 ⇒ (1) + 13 = 14 vs kac flat footed dmg: 2d6 + 4 ⇒ (5, 1) + 4 = 10 piercing. on green

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Maxamas will do a follow up
Ghost Sound Action, Move stay put.
You create a volume of sound that rises, falls, recedes, approaches, or remains fixed. You choose what type of sound this spell creates when casting it and cannot thereafter change the sound’s basic character.
The volume of sound created can produce as much noise as 20 normal humans. Thus, you can create shouting, singing, talking, marching, running, or walking sounds, as well as sounds of battle or small explosions. You can make noises that sound like machines, the general chatter of distant conversation, or the roar of an alien predator, but you can’t make specific sounds such as intelligible speech or the exact hum of a particular starship’s engines.

The trick is this, even if the enemy does disbelieve the image do they disbelieve the sound? The sound is coming from a second spell, ie ghost sound not from the same spell ie. holographic image. The image can move but not produce a sound, so The image will strike at Green enemy with his holograpic baton. The Baton is going to bounce off the enemies armor or make it look like it actually happened, making it look like the image tried to attack the enemy and the ghost sound is going to produce a sound at the exact point where the image would have struck the armor as if it were a real person holding a real baton really striking the enemies armor. Not sure how you want to do this, maybe the enemy gets like a -4 or something if they already believe the image to disbelieve the ghost sound or a +4 bonus to disbelieve the ghost sound if they already disbelieve the image. Just like how if an illusion is pointed out by one player character, allies get a +4 bonus that have not already identified it as an illusion. The ghost sound spell is complimenting the holographic image spell and vice-versa. Or maybe you rule it the enemy believes it is magical ranged attack timed to go off when the fake image strikes if he fails his will save against ghost sound.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Maxamas will move continuing to hide with a 31 stealth and cast a holographic image of himself to appear right before the enemy Red version of myself.
Will save 20 10+half my level (4), plus my key abilitiy score dex (6).

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

After taking 16 damage, Maxamas will move into the room fort: 1d20 + 9 ⇒ (14) + 9 = 23 I'm not going to stop there, I'm going to continue moving, I want to know what happened with the fort save before I continue my turn. Didn't even move myself yet cause I don't want to lose my original spot when counting movement, but he is definitely entering the room

Edit: Nevermind
Move Action, Activate Cloaking Field
Move Action, Move half my speed and hide, since with cloaking field I can hide even while being observed. stealth: 10 + 21 = 31 since I can take 10.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

athletics: 1d20 + 17 ⇒ (10) + 17 = 27 to barricade a passageway
stealth: 1d20 + 21 ⇒ (8) + 21 = 29 to sneak up on the the order agents and catch them off guard.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

I say we go help strike Team B. Then again it could be a trap set off by the goons to lure of from the finitrium engine, but then Strike Team B might be dead. Either way, I say we help strike Team B, then can give us a ride if they live.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

will save: 1d20 + 6 ⇒ (2) + 6 = 8 I don't know. Whoa, tons of grass to play on. Come on guys, lets have fun.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

fort: 1d20 + 9 ⇒ (2) + 9 = 11 Failure, so
trick attack: 21 + 10 = 31 Forgot I can take 10, it is a good thing I rolled high last time. dmg: 5d8 ⇒ (6, 5, 6, 3, 2) = 22
And fires another pistol shot at it hit: 1d20 + 13 ⇒ (5) + 13 = 18 vs KAC FF dmg: 2d6 + 4 ⇒ (6, 1) + 4 = 11 piercing.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Move while trick attacking the enemy trick attack: 1d20 + 21 ⇒ (14) + 21 = 35 dmg: 5d8 ⇒ (5, 6, 1, 1, 1) = 14
hit: 1d20 + 13 ⇒ (15) + 13 = 28 vs KAC Flat Footed semi-automatic pistol dmg: 2d6 + 4 ⇒ (3, 3) + 4 = 10 piercing.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

survival: 1d20 + 15 ⇒ (18) + 15 = 33

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

They want him dead, it might benefit us to keep him alive. There is always a chance they want him dead to cover something up. We can always kill him later, but a wish spell to bring him back alive is a millionaires fortune, it is more cost effective to keep him alive and kill him later than to kill him now and wish spell him back to life.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

When we are away from all NPCs and only PCs can hear us. We can fake Zhaneni's death with a good medicine man. Even if we have his body. Then wake him when nobody is around Think of it, if we roll like a 30+ on medicine can we make him look dead? Like how they did in Africa, the famous the guy that looked dead but he was really poisoned with a small dosage of pufferfish poison just enough to slow his pulse to be almost undetectable but just enough to keep him alive?

Wayfinders

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Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Are we all on the same strike team? Do we as pathfinder choose 1 of 3 strike teams, and we just don't do the other 2? or do we split the party to do all 3?

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

prize roll: 1d20 ⇒ 8 prize roll

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Dot

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Dot

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Maxamas will give it a boost engineering: 1d20 + 15 ⇒ (19) + 15 = 34

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Athletics: 1d20 + 17 ⇒ (4) + 17 = 21
profession Artist: 1d20 + 21 ⇒ (5) + 21 = 26

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Boost the speed at the sails athletics: 1d20 + 17 ⇒ (12) + 17 = 29

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Trick attack pink while move trick attack: 10 + 21 = 31 dmg: 4d8 ⇒ (6, 3, 8, 2) = 19
hit: 1d20 + 12 ⇒ (11) + 12 = 23 vs kac dmg: 2d4 + 6 ⇒ (3, 2) + 6 = 11 piercing.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Tries again against the target in front of him trick attack: 10 + 21 = 31 and target is off target extra dmg: 4d8 ⇒ (8, 3, 6, 6) = 23
hit: 1d20 + 12 ⇒ (3) + 12 = 15 vs kac dmg: 2d4 + 6 ⇒ (4, 2) + 6 = 12 piercing.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Drop gun
Withdraw Sword Cane-ultrathin
hit: 1d20 + 12 ⇒ (3) + 12 = 15 vs kac dmg: 2d4 + 6 ⇒ (3, 2) + 6 = 11 piercing

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Doublemoves around the rocks

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Another shot at blue trick attack: 10 + 21 = 31 I keep forgetting I can take 10 extra dmg: 4d8 ⇒ (2, 8, 7, 8) = 25
hit: 1d20 + 13 ⇒ (10) + 13 = 23 vs flat footed kac dmg: 2d6 + 4 ⇒ (4, 1) + 4 = 9 piercing.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Surprise round move
Round 1, trick attack and fire at red
trick attack: 1d20 + 21 ⇒ (5) + 21 = 26 and target if flat footed
xtra dmg: 4d8 ⇒ (7, 1, 6, 3) = 17
hit: 1d20 + 13 ⇒ (5) + 13 = 18 vs kac flat footed dmg: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

They have to be 3 separate skills? Cause I'm going to roll acrobatics 3 times.
Maxamas maneuvers around the ship and through all the tight spaces as best he can as fast as he can to get the crew out. acrobatics: 1d20 + 21 ⇒ (1) + 21 = 22
acrobatics: 1d20 + 21 ⇒ (18) + 21 = 39
acrobatics: 1d20 + 21 ⇒ (7) + 21 = 28

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

survival: 1d20 + 15 ⇒ (14) + 15 = 29
survival: 1d20 + 15 ⇒ (9) + 15 = 24

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Sorry about that, Halloween stuff going on, post coming in a minute.
reflex: 1d20 + 12 ⇒ (3) + 12 = 15 I'm safe
trick attack orange: 21 + 10 = 31 extra dmg: 5d8 ⇒ (5, 4, 3, 6, 4) = 22 and flat footed
hit vs kac: 1d20 + 13 ⇒ (10) + 13 = 23 dmg: 2d6 + 4 ⇒ (5, 3) + 4 = 12 piercing.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Me perception: 1d20 + 16 ⇒ (12) + 16 = 28

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

engineering: 1d20 + 15 ⇒ (20) + 15 = 35

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