Mordenkainen

Majuba's page

Goblin Squad Member. Pathfinder Lost Omens, Rulebook Subscriber. ***** Pathfinder Society GM. 8,367 posts (8,665 including aliases). 80 reviews. 3 lists. 1 wishlist. 23 Organized Play characters. 5 aliases.


1 to 50 of 560 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Just had to say, when I heard "new website" I got nervous, but Whew!
"a better forum experience (along with preserving the content of the current forums)."
That parenthetical alleviates most of my worry. There is a treasure trove of ideas and discussion on the forums that would be terrible to lose.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
magnuskn wrote:
Also, the higher level encounters really were underpowered by a mile and a half, which was quite noticeable in comparison to Hell's Rebels, another city AP, which I also finished a month ago and which felt much more competent in its encounter design in most places.

Curious - did they feel underpowered 12 years ago? There's been a whole lot of power creep since then.


6 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Cross-posting from another thread:

I took the Poll results from Tarondor's AP Guide/Poll and instead of just the "Recommended" rankings, I divided those by the Played/GM'd rankings (not quite fair for votes from those who've both played and GM'd an AP, but oh well). My hypothesis was that folks who actually *played* Second Darkness probably liked it, vs bad rap among those who haven't. I was wrong, but still recommend it! Some of the changes are just from 60% more votes.

Here's the stats, filtered for 1e only:

AP ------------------- % in Top 3 of GMs/Players recommendations (Tarondor Poll Rank, change)
1. Curse of the Crimson Throne ----- 47.4% (prior rank 2, +1)
2. War for the Crown ----- 41.0% (prior rank 10, +8)
3. Rise of the Runelords ----- 39.1% (prior rank 1, -2)
4. Hell's Rebels ----- 33.8% (prior rank 4, 0)
5. Kingmaker ----- 31.5% (prior rank 3, -2)
6. Reign of Winter ----- 28.4% (prior rank 5, -1)
7. Strange Aeons ----- 25.9% (prior rank 7, 0)
8. Iron Gods ----- 24.6% (prior rank 6, -2)
9. Return of the Runelords ----- 24.2% (prior rank 20, +11)
10. Mummy's Mask ----- 20.0% (prior rank 12, +2)
11. Skull and Shackles ----- 17.9% (prior rank 8, -3)
12. Ironfang Invasion ----- 15.7% (prior rank 15, +3)
13. Carrion Crown ----- 15.6% (prior rank 9, -4)
14. Wrath of the Righteous ----- 14.3% (prior rank 11, -3)
15. Hell's Vengeance ----- 11.1% (prior rank 21, +6)
16. Legacy of Fire ----- 10.6% (prior rank 14, -2)
17. Ruins of Azlant ----- 9.5% (prior rank 18, +1)
18. Serpent's Skull ----- 9.5% (prior rank 16, -2)
19. Shattered Star ----- 8.5% (prior rank 19, 0)
20. Tyrant's Grasp ----- 7.4% (prior rank 17, -3)
21. Jade Regent ----- 6.2% (prior rank 13, -8)
22. Council of Thieves ----- 5.7% (prior rank 23, +1)
23. Second Darkness ----- 5.4% (prior rank 24, +1)
24. Giantslayer ----- 2.4% (prior rank 22, -2)

War for the Crown and Return of the Runelords went way up, Jade Regent went way down. Credit to Tarondor - this actually matches his personal rankings much closer than the raw poll.

Edit: And since it was mentioned a lot, Age of Ashes got 30/103, for 29.1%. Probably still a lot of recency bias, since if you only do "Top 3" of 2E APs that you've completed more than half of, that would be a pretty small pool.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I took the Poll results from Tarondor's AP Guide/Poll and instead of just the "Recommended" rankings, I divided those by the Played/GM'd rankings (not quite fair for votes from those who've both played and GM'd an AP, but oh well). My hypothesis was that folks who actually *played* Second Darkness probably liked it, vs bad rap among those who haven't. I was wrong, but still recommend it! Some of the changes are just from 60% more votes.

Here's the stats, filtered for 1e only:

AP ------------------- % in Top 3 of GMs/Players recommendations (Tarondor Poll Rank, change)
1. Curse of the Crimson Throne ----- 47.4% (prior rank 2, +1)
2. War for the Crown ----- 41.0% (prior rank 10, +8)
3. Rise of the Runelords ----- 39.1% (prior rank 1, -2)
4. Hell's Rebels ----- 33.8% (prior rank 4, 0)
5. Kingmaker ----- 31.5% (prior rank 3, -2)
6. Reign of Winter ----- 28.4% (prior rank 5, -1)
7. Strange Aeons ----- 25.9% (prior rank 7, 0)
8. Iron Gods ----- 24.6% (prior rank 6, -2)
9. Return of the Runelords ----- 24.2% (prior rank 20, +11)
10. Mummy's Mask ----- 20.0% (prior rank 12, +2)
11. Skull and Shackles ----- 17.9% (prior rank 8, -3)
12. Ironfang Invasion ----- 15.7% (prior rank 15, +3)
13. Carrion Crown ----- 15.6% (prior rank 9, -4)
14. Wrath of the Righteous ----- 14.3% (prior rank 11, -3)
15. Hell's Vengeance ----- 11.1% (prior rank 21, +6)
16. Legacy of Fire ----- 10.6% (prior rank 14, -2)
17. Ruins of Azlant ----- 9.5% (prior rank 18, +1)
18. Serpent's Skull ----- 9.5% (prior rank 16, -2)
19. Shattered Star ----- 8.5% (prior rank 19, 0)
20. Tyrant's Grasp ----- 7.4% (prior rank 17, -3)
21. Jade Regent ----- 6.2% (prior rank 13, -8)
22. Council of Thieves ----- 5.7% (prior rank 23, +1)
23. Second Darkness ----- 5.4% (prior rank 24, +1)
24. Giantslayer ----- 2.4% (prior rank 22, -2)

War for the Crown and Return of the Runelords went way up, Jade Regent went way down. Credit to Tarondor - this actually matches his personal rankings much closer than the raw poll.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I feel it is important to point out that when the Magus was written and published, Pathfinder had *NO* dex to damage options, other than one weapon-specific, region-specific feat, from a book that was technically published before the Core Rulebook (it was PFRPG though).

Of course, in PFS, just about every Magus just happened to wield a scimitar, be from Qadira, and have an interest in waltzing. Outside of that, str-based magi were much more common, and going dex-based was not such an unavoidable lure.

Regardless, it was not designed as exclusively dex-based - in fact, Seltyiel the iconic magus is strength based.

5/5

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

What does this sentence mean for PFS1 GMs?

Blog wrote:
Replays are not used when GMing a scenario; GMs will continue to earn table credit and AcP for GMing a non-repeatable scenario.

The majority of my replay use has been on GM'ing scenarios again for scenario credit. I can't tell from this if that is no longer needed or no longer allowed (or doesn't apply to 1e).


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Majuba wrote:

I am literally scratching my head for the best way to support Paizo/1.0a/ORC as a dedicated PF1 player. My best idea so far is "Buy PF2 books for other people", which feels fairly indirect.

Merch would be a great option.

Ah ha! I *subscribed* for someone who plays PF2, that works.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Kobold Catgirl wrote:
Honestly, if you're really stumped, I'd buy stuff from the other ORC publishers! They could honestly probably use the revenue even more than Paizo.

Good idea. Already get most of Legendary's PF1 products, and most all the Pathfinder Infinite ones, but could peruse further.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I am literally scratching my head for the best way to support Paizo/1.0a/ORC as a dedicated PF1 player. My best idea so far is "Buy PF2 books for other people", which feels fairly indirect.

Merch would be a great option.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
KrispyXIV wrote:
mikeawmids wrote:
My interpretation was that the OGL is now a ticking bomb. Maybe it goes off on the 13th of Jan, as indicated in the leaked documents, maybe it gets delayed to some undetermined point in the future, but sooner or later it is going to explode. If nothing else, this is a wake-up call that Hasbro is out to get you, and severing yourself from the OGL is both urgent and necessary.

Oh, definitely. They've essentially torched any trust or goodwill with most 3rd party developers essentially overnight, as well as the security and confidence of the industry.

Gasoline, match and maybe a little bit of extra fuel just to be sure.

Walking it back at this point may prevent the whole DnD brand from being tainted in the minds of a significant portion of the RPG community for years to come, but it seems to me like their professional relationships are going to be unsalvageable for the foreseeable future.

Do you think these guys work for Hasbro?


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

They tried that, the velociraptors ate them all.


12 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Listening to the Know Direction podcast about this (with Ryan Costello, Alex Augunas, and the Owen KC Stephens): [url=http://knowdirectionpodcast.com/2023/01/know-direction-special-edition-ogl-1-1-overview/]

Decided to pop in to pledge I would donate not less than $1000 to any legal defense Paizo needed/wanted to put up, and take a day or two to picket Hasbro at any court hearings if this proceeds as it currently appears.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Fully behind this decision for right now. Bring back the physical Con when a Banquet isn't a dangerous idea.

Suggestion: Make PFS1 tables tier/campaign specific {7-11 Standard, 1-5 Core}, instead of scenario specific. If the signups are done early enough, GM & table can decide on the scenario with plenty of time to prep.

Suggestion: Since Discord voice channels now get their own text channels, add a few more random hangout channels (ala cafe and bar). The best part of PaizoCon that you can't replicate online easily is bumping into random folks and striking up amazing conversations.

5/5

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Adding updated link to the much discussed web enhancement:
Basic Traits Web Enhancement


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Adding updated link to the web enhancement:
Basic Traits Web Enhancement


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Phoebus: The most important question is to your GM: "Is it okay to take this feat from the hobgoblin section of the Monster Codex? It doesn't have a specific racial prerequisite."

Overall, sounds like a neat way to get more use out of it, for one battle.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
zza ni wrote:
All for the low-low price of the bottom of your shoe...

And being a villain.

For gluing weapons together: no. Pieces of weapons can't be enchanted (outside of double weapons), and gluing weapons together doesn't leave you with a weapon, it leaves you with an improvised stick.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Greetings Paizoians! PaizoCon has nearly come upon us, and fantastic news! A late but bountiful harvest of Goblin Brains has been received, and these spine-ripened confections of gobliny goodness will be yours to claim! Working closely with the Pathfinder Society recruitment office*, we managed to pull in a quite rich harvest this year. The lightly ripened and stewed, we will be offering them in person, sans reservations for the very first time! As always, Goblin Brains are produced entirely from organic ingredients, and natural processes.

If you are attending PaizoCon 2022 (in person) and wish to distinguish your fashionable palette and engage your body and mind with the rich and high-protein candied noodles of Golarion's own meanest minute menaces, be sure to seek out attendants wearing the "Majuba" branded shirts to receive yours!

If you wish to include your real name below {preferred due to font size}, efforts will be made to locate you, but no guarantees are possible due to logistics this year. [PaizoCon PSA, click here to customize your badge on the E-Tickets page.)

We have a truly gross number of brains this year and... 5 lucky recipients will receive the secret recipe!

Don't miss out on the candied pondering organs of Golarion's own minute menaces!

Warning: Goblins have a diet notoriously high in peanuts, wheat, and sugar. Do not consume if allergic. Diabetics should consume this nutritionally balanced snack in moderation.

Praise from respected ecologists**:

Testimonials:
Kigvan wrote:
Goblin Brains* (TM) ~~ the socially conscious treat!
Ryan Costello wrote:
All brains must be eaten.
Shadowborn wrote:
Most delicious and an excellent seminar snack.
Runelord Zutha wrote:
The little green things? Oh yes, quite tasty.

*: Ancient Osirian Tip, include a jar of pickles in your recruitment office window!

**: Ecologists is used here in the widely-accepted sense of a person, real or fictional, who may or may not exist in an ecosystem.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Kobold Catgirl wrote:

I'll probably be sitting this one out--maybe I'll consider the virtual con, but it's just too hectic to plan a trip. Have fun, everyone! Save a goblin brain for me!*

*Actually, don't. Goblin brains cannot be shelf-stable.

They actually last a really long time, considering. Everyone I mailed them to in 2020 found them just fine. PM me your address KC and you'll get one or four.

[Disclaimer: This counts as the first/only pre-forum-thread request reservation, no other requests will be honored outside of the thread when it gets posted (soonish).


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Mox Boardinghouse is a great experience - highly recommend!

If anyone would like to run something at PaizoCon at the hotel, outside of the official schedule, have a Warhorn setup here: https://warhorn.net/events/paizocon-early Happy to add slots and games as needed. This is generally for physical games, but could add virtual if there's a need for it.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Going of course!

If anyone would like to run something at PaizoCon, outside of the official schedule, have a Warhorn setup here: https://warhorn.net/events/paizocon-early Happy to add slots and games as needed. This is generally for physical games, but could add virtual if there's a need for it.

5/5

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

It's been done, but not by section, only for campaign mode.
LINK.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Thomas Keller wrote:
Personally, as a painfully shy person, I'm loving the virtual cons.

I agree with everything Steel_Wind said. That said, I want you and anyone else to know there is definitely space at live PaizoCon for very shy folks. Lots of quiet nooks and crannies, lots of small groups. Not just the giant convention hall (which is really just tons of small groups, but it's different, I know). The slow and quiet interactions with other games just as dedicated yourself is the best thing about PaizoCon.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I handed out "Mythic Action Point Cards" with each defeated Runelord. Each one allows them to basically use one mythic point, Tier = Total # of cards received.

They haven't used a single one through mid-book 5 :)

MythicActionPointCards:
MYTHIC ACTION POINT CARD
Spend this card to do anything an Action Point Card can do, or to enhance your abilities to a Mythic level. When you first use a Mythic Action Point Card (for any purpose), choose and record a Mythic Path and one of the three base powers ("shticks") that path can grant [e.g. Archmage Arcana (Arcane Surge)]. Your effective Mythic Tier is equal to the number of Mythic Action Point Cards you possess when a card is used. Regardless of the use, you count as a mythic creature for 1 minute after using the card.

Add to a D20 Roll - This operates the same except use D8's instead of D6's, and can be used after failure is known. They do not stack.

Mythic Abilities
You can use a Mythic Action Point Card to gain one of the following standard mythic abilities, so long as you are of sufficient tier. Each ability is a free action to activate, and lasts 1 minute.

Hard to Kill (1st tier) - When dying, you automatically stable at your current hit point total. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Amazing Initiative (2nd tier) - Add your tier when rolling initiative. Once during the duration you can take a standard action at any time.
Recuperation (3rd tier) - Initiate rest to fully heal after 8 hours rest, or heal half total hp and regain all daily abilities after 1 hour. If rest is interrupted, this ability is wasted.
Mythic saves (5th tier) - Whenever you succeed at a saving throw against a spell or special ability, you suffer no effects as long as that ability didn't come from a mythic source.

Mythic Shtick - you can use a Mythic Action Point Card to activate the shtick you chose from your Mythic Path, as if spending one use of mythic power.

Mythic Path Abilities - you can use a Mythic Action Point Card to select a mythic path ability from the Mythic Path you chose or the Universal list, and use it as if you had also expended one use of mythic power. The ability will last the normal duration in most cases. Constant or permanent effects last 1 minute per tier (e.g. Enduring Armor)

Mythic Feats - you may use a Mythic Action Point Card you gain the benefits of the mythic version of a feat you possess for 1 minute. During this time you can expend one use of mythic power to activate or improve the feat.
Other Options

Mythic Class Ability - Gain the benefits of the mythic version of a class ability (see LG Mythic Heroes Handbook or inquire) you possess for 1 minute. During this time you can expend one use of mythic power to activate or improve the ability.
Boost Defense - Use when fighting defensively, double the benefits for 1 minute.
Emulate Feat - Gain the benefit of a feat for 1 minute, you must meet the prerequisites.
Extra assault - Take an extra move action and one attack at your highest base attack bonus, in either order.
Spell Boost - Increase the effective caster level of one spell by 3+tier.
Spell Duplication – Recall one spell just cast or spell slot just used. You now have it prepared twice, or two spell slots available.

Creativity is encouraged, however any card use completely beyond the power level indicated here may be limited.

For reference, credit to 3.5 Unearthed Arcana:

ActionPointCards:
ACTION POINT CARD
Spend this card to add to a d20 roll, take a special action, or improve a feat. Max one card per round.

Add to a D20 Roll
1st-7th, 1d6
8th-14th, best of 2d6
15th-20th, best of 3d6

Special Action
Each effect is a free action to activate, lasts 1 rd.

Activate Class Ability - Gain another daily use of a class ability, e.g. smite evil, stunning fist.
Boost Defense - Use when fighting defensively, double the benefits for 1 round. (+4 AC)
Emulate Feat - Gain the benefit of a feat until next turn, you must meet the prerequisites.
Extra attack - Make an extra attack at your highest base attack bonus.
Spell Boost - Increase the effective caster level of one of his spells by 2.
Spell Recall – Recall one spell just cast or spell slot just used.
Stabilize – When dying, become stable at current hit point total.

Improving Feats

Examples:
Blind-Fight - Negate your miss chance for a single attack.
Combat Expertise - Double the bonus to AC granted, e.g. -2 attack, +4 AC.
Dodge - Increase the dodge bonus to +2. This lasts for an entire encounter.
Improved Critical - Your critical threat range is tripled instead of doubled, e.g. Longsword 15-20.
Improved Initiative - Double the bonus on initiative checks from +4 to +8.
Metamagic Feats - Add the effect of any one metamagic feat you know to a spell, taking no extra time to cast. Heighten Spell automatically raises a spell’s effective level to the highest level of spell you are capable of casting.
Power Attack - Double the bonus on damage rolls.
Spell Focus - Double the increase to your save DCs from +1 to +2.
Spell Penetration - Double the bonus on caster level checks from +2 to +4. This lasts for an entire encounter.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

A bit out of date, but I'm hitting this chapter now myself. Funny enough, my party essentially couldn't fail *any* skill check during the ritual in this book (high int wizard with max ranks in all the required skills, L.15 for +4, 4 other party members as secondary casters for +1, Heroism for +2).

There *are* at least two locations in Frozen Tears that have items that can grant bonuses to the ritual. You could also let anyone who got Sorshen's Kiss in Book 3 gain half that bonus as a residual for these checks.

That said, this one did feel a bit lop-sided with all Int checks, swapping something out would help a low-Int group, as well as the role-play of the ritual (though we still had a great time with describing what each check *did* to the planes).


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

As noted, This FAQ makes Spell Combat count as a full-attack action for 'effects'. It might be arguable (as above) that the enhanced attacks from flurry don't count as 'effects', but I think that's a stretch.

Monk Flurry is a full-attack, "as if using the Two-Weapon Fighting feat." That makes it ineligible for use with Spell Combat.
Unchained Monk Flurry is a full-attack, and does not have that language. It's compatible, as long as they maintain the free hand and do not use it to attack.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

1. Yes - you'd still have your move action after you complete the time stutter'd turn.
2. The summoned creature would appear just before you exit the stutter.
3. The summoned creature could act immediately after the stutter ends.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Tonya Woldridge wrote:
an..ti..ci..pa...........

anti-cipangocharax? That would probably help the typing speed.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I wouldn't want to be making any decisions about big stuff like conventions right now, but have there been any hints of when we might hear?

Silver Crusade

1 person marked this as a favorite.
Male Halfling Ex-Bard0/Paladin (Divine Hunter) 11 HP 87/87 | AC 23 T 16 FF 18 | CMB +10 CMD 25 | F +19 R +19 W+18 | Init +6 | Per +2 SM +0 | Smite 1/4 Lay on Hands 13/13 Med Crys 2/10 | +3 AC/Saves not included

That was some ridiculous luck with those arrows, wow.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
TriOmegaZero wrote:
410 here.

397 here. Probably a couple dozen are single scenarios.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Necro'ing since I was looking and found it, sort of.

Mine all mine...don't touch wrote:
That poster needs to be a PDF or better yet I'd buy a print copy.

Artwork originally from here I think: Link

Silver Crusade

1 person marked this as a favorite.
Male Halfling Ex-Bard0/Paladin (Divine Hunter) 11 HP 87/87 | AC 23 T 16 FF 18 | CMB +10 CMD 25 | F +19 R +19 W+18 | Init +6 | Per +2 SM +0 | Smite 1/4 Lay on Hands 13/13 Med Crys 2/10 | +3 AC/Saves not included

Sense-Motive: 1d20 + 2 ⇒ (1) + 2 = 3

Leinad's eyes pop as Elby's muscles seem to grow before his eyes. "Nice!" He declines the life bubble in favor of longer duration for others in more need.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Sen H.H.S. wrote:

I have to note, taxes is the part I'm the most worried about, because... back when I looked into it, some international publishers, depending on where they are based, should be getting a withholding tax because royalties count as "income on US soil". And...if you are unlucky like me and live in a place that does not have a trade treaty with the US, its a whooping 30%.

I did contact OBS back in the day about this, and their answer was, surmised, "We're not tax lawyers, and it's your responsibility."

I'm not a tax lawyer, but I am a tax preparer, and your statements are roughly accurate. I would highly recommend not letting it deter anyone though. If you're successful enough to have it apply to you, it will probably still be worthwhile. Meanwhile, the usual advice of "Don't quit your day job" applies.

However!
The information regarding PayPal in the FAQ currently is only accurate for 2021 taxes.
Beginning in 2022, third party settlement organizations must report network transactions with any payee of more than $600, with no threshold of # of transactions. This was updated by ARPA 2021.

5/5

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

*uses the Whispering Tyrant's necromantic power to revive the thread*

Game up with this list, seemed a good spot to post it:

Full List of Seeker level content available
Scenarios: All regular length scenarios, except Eyes of the Ten part 1, and except they all tend to run long.
12.0: Eyes of the Ten, I-IV (the latter two are played at 13, unless you use slow progression)
12-15: All for Immortality I-III (7-20,26,29), Betrayal in the Bones (9-25), The Rasping Rebirth (10-09), Unleashing the Untouchable (8-25)
12-18: Passing the Torch 1-II (10-22,23)

Specials: Require 3-5+ tables in order to run, scenario length
1-12+: Race for the Runecarved Key (4-S)
1-15: Siege of the Diamond City (5-S)
5-16: Siege of Gallowspire (10-98)

Modules: Each of these is full module length, 12-15+ hours of play
10-12: Emerald Spire Floors #14-15, Ruby Phoenix Tournament,
11-13: Emerald Spire Floor 16, Wardens of the Reborn Forge (Part 1), Feast of Dust (Part 1)
12-14: Academy of Secrets, Wardens of the Reborn Forge (Part 2), Feast of Dust (Part 2)
13-15: Tomb of the Iron Medusa, Wardens of the Reborn Forge (Part 3), Feast of Dust (Part 3)
14-16: none
15-17: The Moonscar
16-18: The Witchwar Legacy

Sanctioned AP volumes: The sanctioned portion is supposed to be 12-15 hours of play, the full volume played in campaign mode would be 30-60+ minimum. They run about 80 hours for me. I would highly recommend not spoiling yourself for most APs, as well as playing it through to get the whole story. That said, there are some good sections that can be extracted without losing much (Council of Thieves #3, Rise of the Runelords #4), but an Adventure Path is a terrible thing to waste on rushed PFS play, imho.
10-12: Curse of the Crimson Throne #4, Jade Regent #4, Kingmaker #4, Mummy's Mask #4
11-13: Carrion Crown #5, Council of Thieves #6, Giantslayer #4, Iron Gods #4, Ironfang Invasion #4, Jade Regent #5, Reign of Winter #4, Ruins of Azlant #4, Serpent's Skull #4, Shattered Star #4, Skull & Shackles #5, Strange Aeons #4, War for the Crown #4
12-14: Hell's Rebels #4, Mummy's Mask #5, Rise of the Runelords #4
13-15: Carrion Crown #6, Curse of the Crimson Throne #5, Hell's Rebels #5, Iron Gods #5, Kingmaker #5, Reign of Winter #5, Ruins of Azlant #5, Serpent's Skull #5, Shattered Star #5, Skull & Shackles #5, Strange Aeons #5
14-16: Giantslayer #5, Ironfang Invasion #5, Jade Regent #6, Rise of the Runelords #5, War for the Crown #5
*15-16: Death in Hallein Town, a segment of Tyrant's Grasp #6, is available by convention boon
15-17: Giantslayer #6, Iron Gods #6, Kingmaker #6, Mummy's Mask #6, Reign of Winter #6, Ruins of Azlant #6
16-18: Curse of the Crimson Throne #6, Hell's Rebels #6, Ironfang Invasion #6, Rise of the Runelords #6, Serpent's Skull #6, Shattered Star #6, Strange Aeons #6, War for the Crown #6
17-19: none yet - Return of the Runelords #6 and Tyrant's Grasp #6 might be in this range or 18-20, if/when sanctioned.


16 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I am not very good at expressing myself when someone I love and trust acts in a way that is disconcerting. It typically hurts too much to really form words so just...

I am disappointed.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Based on the trap on the shrine in area E, it seems clear that the shrines are identical, and there is no way to tell from appearance which shrine it is. However, the detect magic + know(arcana) DC 30 does tell what it does - so they could know which feather to pluck based on that.

I totally hadn't noticed the color on the map - thanks for pointing that out. Using Roll20, so I put a token of the actual shrine image on top of that.

Side note on Area E: I gotta say - Hobgoblin Forerunners was a .. very odd choice for this encounter. Mounted experts in a building, and no mounts even if they weren't?


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Vic Wertz wrote:
Ahwe Yahzhe wrote:

CONGRATS!

(January 2009... So is this adventure going to be 4E OGL, or 3.5E OGL?)

We'll get back to you on that!

This question and answer is so much funnier in hindsight.

I really wish that Clash would be sanctioned for PFS - there's other 3.5 content still (Season 0) - the whole set of Superstar modules should be available. Lost in transition is a sad fate.

The Blog link in the text should be: https://paizo.com/community/blog/v5748dyo5l9ui LINK


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

There's no loop. The movement is *not* the only part of charging that could provoke - as others noted above, it could easily provoke just like combat maneuvers do as you're opening yourself up.

Table says charging doesn't. Movement does. The rules for charge don't negate anything about the movement provoking. Done.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Pretty sure the confusion over Charge is *exactly* why the table has the first footnote.

To give an ounce of credit to the group (assuming they have older lineage of play) - this was an oft confused topic in 3.0/3.5 days. I think Ryan of 3.5PS/Know Direction mentioned having the rule wrong at one point.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Can't believe it's been more than 14 years since this blog. This is the origin of my Pathfinder obsession right here :)

5/5

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Codanous wrote:

Day four: Starting lose hope that I'll ever find the answer to this thread.

Day six: Rations are running low, only a few drops left of water. Will try to hold on.

Day nine: We continue to ask, still asking, still wondering. Wonder wonder wonder. Is there an answer? The waters gone, the foods gone. Just questions! questions, questions, questions.

For what it counts, I am still really curious as to what the case was here. I'll continue following this thread in hopes the OP returns. Mainly because I want to know if the mistake was intentional, unintentional or like Flite and S_Gmusic propose and its some shenanigans. I am in the unintentional mistake camp still.

And seven years to the day later, response received:

"That was so long ago! I think it was the angel subtype and it was fixed."


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Wow, after a year this is still the 14th thread in the PaizoCon forum. RIP Forums :)

Announcement: This year's small crop of Goblin Brains were confiscated by donated to science for immunology research.

Goblin Brains will return in... PaizoCon 2022!


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

You might want to read the rune-based abilities that Krune has in 4-26 The Waking Rune. If Xin doesn't already have similar, I imagine he would have 'back in the day'.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I was a bit disappointed there as well, having run these in Slumbering Tsar. But I simply described the temporal displacement ability as 'cutting someone out of time' and the group (one of whom knows the original) was appropriately terrified. No one ever failed the save. I do think the displacement should last longer - pretty wasted as a standard action for a single combatant - by the time you displace the whole party, they're back. I went with 2d6 rounds based on a temporal displacement spell from 3.5.

5/5

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I believe after reading the opinions in this forum... I am now fluent in Cyclops!

Let's move along folks :)

5/5

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Couldn't find a concise source for these with this info (thanks to pfstracker.net for the best list I found).

Day-Long: 32 pg modules, full-day (12-15 hours) to complete usually:
Crypt of the Everflame [1-2]
Heroes for Highdelve (unavailable, print only) [1-2]
Murder's Mark [1-2]
The Godsmouth Heresy [1-2]
Gallows of Madness [1-3] - 3 adventures for L.1, scalable for L.2, each about a full day adventure [a 64 pg collection module]
Feast of Ravenmoor [2-4]
Masks of the Living God [2-4]
Fangwood Keep [3-5]
The Midnight Mirror [3-5]
Carrion Hill [4-6]
City of Golden Death [4-6]
Broken Chains [5-7]
From Shore to Sea [5-7]
Realm of the Fellnight Queen [6-8]
Cult of the Ebon Destroyers [7-9]
No Response from Deepmar [7-9]
Doom Comes to Dustpawn [8-10]
The Harrowing [8-10]
Curse of the Riven Sky [9-11]
Ruby Phoenix Tournament [10-12]
Academy of Secrets [12-14]
Tomb of the Iron Medusa [13-15]
The Moonscar [15-17]
Witchwar Legacy [16-18]

Multi-Day Long: - these are 64 page megamodules, which would take ~2-3 full days to complete, *initial* level range listed only (most progress by 2 levels, e.g. 2-4, 3-5, 4-6), individual sections *could* be run. [Most:
Can be run in Campaign Mode (see chronicle rules and the Guide for more details)."]

Ire of the Storm [1-2]
The Dragon's Demand [1-2] (abnormal progression: 1-3, 3-5, 5-7)
Daughters of Fury [2-4]
Plunder & Peril [3-5] (technically a collection of adventures, but they run in sequence up in level)
Down the Blighted Path [4-6]
Seers of the Drowned City [5-7] (three parts are 5-7, 5-7, 6-8)
Tears at Bitter Manor [5-7] (2 parts only)
The House on Hook Street [5-7] (2 parts only)
Cradle of Night [7-9]
Feast of Dust [11-13]
Wardens of the Reborn Forge [11-13]

EVEN LONGER:

Thornkeep 1-8, in 5 parts
Emerald Spire 1-13, in 16 parts - definite issues with actual length in some cases

SHORT: These are scenario length adventures, mostly free RPG day releases, most of which have been run to death in most places.:

Master of the Fallen Fortress [1]
Risen from the Sands [2-4]
Dawn of the Scarlet Sun [4-6]
The Gauntlet [7-9] - HARD MODE ala Bone Keep
We B4 Goblins? [1]
xWe Be Goblins! [1-2]
We Be Goblins Too! [2-4]
We Be Goblins Free! [3-5]
We Be Supergoblins [6]


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Apologies for the serious necro, but I just had to comment here.

You're all totally missing the point of the 10% sell back. It's a *huge* player benefit!

With 10% sell back, the found treasure can be worth nearly five *times* as much as if it were to sell for 50%. That means the items you find and like and keep are worth tons more, and the cool ones you get to play with for a little while but still end up selling are *much* better. So many wonderful toys to play with. There's a lot of really expensive items that you never get to see in Pathfinder because adding 50-100K in treasure gets quickly unbalancing, just to have a neat moment.

Enjoy it folks!

1 to 50 of 560 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>