4 - Temple of the Peacock Spirit (GM Reference)


Return of the Runelords

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The_Mothman wrote:

What prevents Xanderghul being resurrected via True Resurrection or other powerful magic like Krune was supposed to be in the last book? If Clegg Zincher can get his hands on some scrolls surely the relatively well-off cult of the Peacock Spirit would be more than eager to resurrect their god.

Now of course the meta answer is because that would lessen the player's agency, but is there anything more explicit than that?

a non meta answer is that the cultists don't know Xanderghul is the Peacock Spirit in the first place.


Pathfinder Lost Omens, Rulebook Subscriber

So... did anyone else's group fail the viridian transcendance? I'm going to have some fun with The Jailor. Will have to see what happens.

Oh yes, and they brought Viralane by accident. [I figure if you fail the ritual, you don't get to exclude secondary casters from coming along].


I seek a needed clarification on the appearance of the peacock shrines. My party has done their research in the Therassic Library and knows from that what each color of shrine essentially does, but from the description of each in the module, it isn't apparent that they actually look any different from one another when you walk up to one. I was thinking that they would need to put together some clues on their own to figure out which is which.

However, on the provided maps each shrine is color-coded for easy identification. Is that meant as a GM convenience that the players aren't supposed to see? Or it is really apparent on sight what color each shrine actually is?

I'd hate to have a metagame spoiler right there on the map I show them at the tabletop, so if they're not supposed to see that I'll have to go alter the maps myself to try to remove the coloring or something.

Thanks in advance.


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Pathfinder Lost Omens, Rulebook Subscriber

Based on the trap on the shrine in area E, it seems clear that the shrines are identical, and there is no way to tell from appearance which shrine it is. However, the detect magic + know(arcana) DC 30 does tell what it does - so they could know which feather to pluck based on that.

I totally hadn't noticed the color on the map - thanks for pointing that out. Using Roll20, so I put a token of the actual shrine image on top of that.

Side note on Area E: I gotta say - Hobgoblin Forerunners was a .. very odd choice for this encounter. Mounted experts in a building, and no mounts even if they weren't?


Majuba wrote:
Based on the trap on the shrine in area E, it seems clear that the shrines are identical, and there is no way to tell from appearance which shrine it is. However, the detect magic + know(arcana) DC 30 does tell what it does - so they could know which feather to pluck based on that.

Exactly. I'd rather they stop, perform their skill checks to determine what the shrine does, and link that back to what they learned in the library, as opposed to looking at the map and saying, "Oh, this one is blue, so obviously..."

Majuba wrote:
Side note on Area E: I gotta say - Hobgoblin Forerunners was a .. very odd choice for this encounter. Mounted experts in a building, and no mounts even if they weren't?

Yeah, I took that as an in-universe consequence of the cultists rounding up what support they could find to bring back here to guard the temple, even if perhaps their particular expertise was better suited elsewhere.

I actually like that for the sake of telling an interesting story more than stocking a dungeon with optimally-configured denizens in every room. Of course, there are still plenty of ways to make the encounters challenging enough...


Pathfinder Roleplaying Game Superscriber

I'm running my pf1 group through Rise, and we've just gotten into book 4 (starting it today as a matter of fact). I went to print out the first two maps on my plotter, and having a problem...

Normally, just screen-shot the map, expand it so it prints out at 1" squares, and print... but the maps in book 4 are such low res that they just pixilate til the details are impossible to read... I've never had this problem before, books 1-3 all worked fine.

Anyone have any ideas on how to avoid this problem - doesn't seem to matter whether the maps come from the map book or the main book (just can't turn off the map details in the main book, but that isn't an issue - the map pixilates so badly that even from the main book, the map details become unreadable when the squares are 1".)

TIA if you can suggest a way to avoid this issue...

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I didn't encounter this. I'm assuming you're having problems with the map of areas B-K, where they are all combined on a single page. Even with those, when I increased the size they were fuzzy but not illegible.

Having you extracted the actual map, or are you working with screenshots? I find it easiest to open the AP book (I really find the interactive maps useless for my purposes) in Adobe Reader. You'll be able to select and copy the image in the PDF. There are also a number of tools that will break the PDF down into all the component images if you're having trouble copying. But at least on my Mac, I can CMD-C on the image in the PDF, and CMD-N in Preview to create a new image from the clipboard.

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