Ruin’s Price of Immortality

Game Master Ruin Explorer

Player map


101 to 150 of 152 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Welcome, welcomes


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

So we have a monk an inqusitor and a wolf?

Nice frontline we got now, only trouble I possibly see is swarms, and of course getting surprise rounded without armor :).


Aeric "Screamer" Thorleifson wrote:


Nice frontline we got now, only trouble I possibly see is swarms, and of course getting surprise rounded without armor :).

Yes, but when would you ever get stuck in a surprise round without armor? :)


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

When I cant buy my starting items and thus dont have my trusty studden leather Pajama! :)

Grand Lodge

Skills:
Acrobatics +6 (4 w/Armor), Autohypnosis +3, Handle Animals +7, Intimidate +9, Geography +5, Psionics +5, Perception +3
Male Half Orc Wilder 1; Init +4; HP 13/13; AC 16, FF 13, Touch 13; F +4, R +4, W +3; PP 4/5; Perception +3

I will be able to deal with swarms eventually. I just don't get a limited number of spells so it will be a few levels. Until then hopefully we can get some alchemist fires.


Somonti will continue being theatrically inept

Looking forward to you joining us in game


Trail map is currently up on roll20.

Moon and Kazzar - When you can, go to the player map above and send a message of who you are. I'll link you to a token.


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

I should be listed as Justin L I think.


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)
Aeric "Screamer" Thorleifson wrote:

So we have a monk an inqusitor and a wolf?

Nice frontline we got now, only trouble I possibly see is swarms, and of course getting surprise rounded without armor :).

And the wolf has a hawk familiar. :D

Also, to complete the picture, my uMonk will be taking a bit of uRogue in future... in case those hypothetical swarms are buzzing around locked doors.

And no DM would ever press a big, juicy, red button labeled "PCs can't handle swarms well". ;P


@GM Would Lore(Fangwood) cover me for any of these Knowledge(local) checks?


Yes. Let’s just say that Lore(Fangwood) will cover any local knowledge check while in the Fangwood. If for some reason it wouldn’t, I’ll specify it from the get go. (Which means if I forget, it benefits you!)


1 person marked this as a favorite.

Hey everyone. Sorry to MIA for a week, bur I’ve been down and out with a nasty virus. I hope to get back up on my feet in the next few days.


Male Half-orc Inquisitor (Sacred Huntsmaster/Green Faith Marshall) 1 | AC:16 (FF:15/T: 11) CMD:15 HP:11/11 Saves-FO:+5 RE:+2 WI:+5 Defenses: Sacred Tattoo Spells per day: 1st: 2/2

Thanks for letting us know. Hope you get better soon!


Hope you feel better soon GM, look after yourself.

Grand Lodge

Skills:
Acrobatics +6 (4 w/Armor), Autohypnosis +3, Handle Animals +7, Intimidate +9, Geography +5, Psionics +5, Perception +3
Male Half Orc Wilder 1; Init +4; HP 13/13; AC 16, FF 13, Touch 13; F +4, R +4, W +3; PP 4/5; Perception +3

Feel better soon!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Hi GM, how are things going?

Grand Lodge

Skills:
Acrobatics +6 (4 w/Armor), Autohypnosis +3, Handle Animals +7, Intimidate +9, Geography +5, Psionics +5, Perception +3
Male Half Orc Wilder 1; Init +4; HP 13/13; AC 16, FF 13, Touch 13; F +4, R +4, W +3; PP 4/5; Perception +3

Here's hoping that everyone is doing well this holiday season and that we can get rolling again after!


Here here. Hope everyone is well.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

I never left!


Hey all. I’m sorry that I have been MIA for so long. After my illness, other things in my life went sideways. Until things settle down, I won’t be able to continue, and that won’t be for at least a couple more months. It sucks, especially because this game has been a lot of fun and you’ve all been great players. Thanks for joining me, and have a great start to the new year!

Grand Lodge

Skills:
Acrobatics +6 (4 w/Armor), Autohypnosis +3, Handle Animals +7, Intimidate +9, Geography +5, Psionics +5, Perception +3
Male Half Orc Wilder 1; Init +4; HP 13/13; AC 16, FF 13, Touch 13; F +4, R +4, W +3; PP 4/5; Perception +3

I am willing to wait for you to have life settle down. If that is not in the cards then I wish you the best in the coming year!


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

I’m good to wait. Life throws curves.


I'll be here, I'm really enjoying the group dynamic here.

That said, if life moves on and you don't find your way back, no hard feelings. Thanks for the game so far.

L


Hey guys. Checking back in. Life is starting to get back on track. Is anyone still interested in continuing?


Absolutely! Good to hear from you DM, really glad to hear that things are getting easier for you.


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

I’m in as well. Apologies on the delayed response, this game vanished from my active feed.

Grand Lodge

Skills:
Acrobatics +6 (4 w/Armor), Autohypnosis +3, Handle Animals +7, Intimidate +9, Geography +5, Psionics +5, Perception +3
Male Half Orc Wilder 1; Init +4; HP 13/13; AC 16, FF 13, Touch 13; F +4, R +4, W +3; PP 4/5; Perception +3

Howdy!


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Barb dad still there
!


Male Half-orc Inquisitor (Sacred Huntsmaster/Green Faith Marshall) 1 | AC:16 (FF:15/T: 11) CMD:15 HP:11/11 Saves-FO:+5 RE:+2 WI:+5 Defenses: Sacred Tattoo Spells per day: 1st: 2/2

Still here and still interested. Glad to hear things are getting back to normal!


Awesome! 5/6. Thanks everyone for being flexible with me. It’s really cool of you all. I sent a PM to Mizuchi, but he's unfortunately not able to join us. At this point, I don’t have any plans to replace him.

To get back to things quickly, I’ll narrate us from the hill to the crypt’s entrance at the bottom of the small valley. It’s probably been the part everyone’s been itching to get to.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Clarification, we are still level 1?


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

It's a LONG valley... you are now 15th level. :D


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Build plan Aeric:

Level 2 Bloodrager
Level 3 Fractured mind, feat is phantom ally
Level 4 Bloodrager
Level 5 Bloodrager feat tbd
Level 6 Mutagenic Mauler

Just noticed we have 2 great scouts that cna both handle themself, nice!


1 person marked this as a favorite.

Unfortunately still at level 1. I won’t be going on strict xp for leveling, but for comparison, you’d have about 500 xp each.

I’m going to push to get you to that 2nd level though.


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

I enjoy leveling up, but I’m not in a hurry… besides L2 is going to be a tough choice. Do I make her a more skilled monk and get that extra feat OR do I take a level in uRogue for the tasty skills, build toward my full vision of her, and make her just a bit more deadly with precision damage?


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Hmm, I get mage armor from my dip at level 3 and can probably cast it on you. The other one goes on his to be acquired mysterious phanom friend.

I dont really know wha a wilder does, but I may be the first one to get access to it. Its obviously preferable to get a wand :).


To clarify, the skeletons are on the ground, not standing up, walking around. Their undead-ness or lack there of isn’t readily apparent.


It's been a day. Will post in the morning.


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

I can't see this new room (if I'm supposed to be able to do that). Since I'm holding a torch, you may need to add illumination to my character... the Token Emits Light setting under Dynamic Lighting, if you are using that feature.


Sorry for the limited and brief posting recently. I've been dealing with family emergencies. Things are settling, so I should pick back up.


Somanti - unfortunately, the shaken effects of the intimidate will not stack with the shaken effects of Unearthly Terror. Are you going to spend enough power points to push for the frightened condition?


My understanding from this link is that fear from any source stacks and increases intensity. The exception being use of intimidate to demoralize, which explicitly can instil shaken but then further uses just lengthen the duration.

So I was planning a general character tactic of kicking of with intimidate to start the shaken condition, then ramp it up with powers etc. If you're ruling otherwise I may need to rethink... :)

I can spend extra power points yet, I can only use up to my manifester level (1).


Well, isn’t this complicated. I was referring to d20pfsrd.com which says:

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened.

So, I looked back at my rulebook (6th printing), and it’s the same as aonprd, so I’ll rule as written in there. Not sure what the source of the other is.

Post coming later today.


The grinning anarchist in me demands that I point out that that crossbow bolt is a potential crit... :D


To save time, do you guys want to create a basic strategy for exploring the crypt, which I can follow when you’ve finished exploring a room. The dungeon crawl seems to have brought the game to a crawl. Or maybe that’s just me. What are your guys thoughts on the game?


Half-Elf Ranger 4 :: HP:35 | AC:19 ; T:14 ; FF:15 ; CMD:22/18 | Fort:+5 ; Ref:+8 ; Will:+5 | Init:+3 (+5 in forests) ; PER:+12 (+14 in forests) (Low Light Vision)

I have no complaints about the game in the least... That said, if you'd like to Fast Forward through any dragging bits, I am fine with that. PbP can really make things feel slow unless everyone is posting of frequently.

So, in terms of strategy, I'm happy to have Moon play scout. Normally, she'd be stealthing everywhere and then using PER before entering any room. If you want to auto-pilot the action then you really don't need any stealth rolls until they might reveal something important. And you are free to make any stealth or PER rolls for Moon so we can jump right into the action.

I like to clear all rooms in an area before moving on... because leaving spots where baddies could be hiding on your flank is great as a DM but not so hot as a player. :)

If you need any more guidance on Moon, just let me know. Also, if you fast forward things and don't know how Moon would react, you can PM me and I'll be happy to answer the question privately so you don't have to spoil any surprises by asking in Discussion.


Male Aeric AC:17(FF:15/T:12)/ if raging CMD:17 if rage HP:8/11 Saves-FO:+3 RE:+2 WI:-1 Skald 2 (fated champion)

Aeric would follow moon 30 feet behind, he has an effective engagement range of 40 (fast movement), and can instantly join her to setup a AoO area or whack something.


Somonti is much less tactical than the others, she'll sort of meander around keeping her distance from Moon as she recognizes Moon is doing their thing but not worrying too much about specific footage or order of march. As far as her attention goes, she's more interested in the little things: bugs, marks on the walls, the ceilings etc, than listening for foes.

How are we doing for time? Somonti has plenty of PP for now.

In character: Somonti is a stroppy teenager, she's going to get pretty grumpy if she doesn't eat/rest.

Meta: I need a one hour meditation before I can transform again. I'm more than happy to press on. just something to bear in mind.

Are we leaving our scared friend behind? We could use that room as a bit of a base of operations, somewhere to rest and retreat to if needed.

Grand Lodge

Skills:
Acrobatics +6 (4 w/Armor), Autohypnosis +3, Handle Animals +7, Intimidate +9, Geography +5, Psionics +5, Perception +3
Male Half Orc Wilder 1; Init +4; HP 13/13; AC 16, FF 13, Touch 13; F +4, R +4, W +3; PP 4/5; Perception +3

I am happy with the game, but we can definitely speed up. Sumak is mainly just following behind and trusting in the others to in the way. So just have me in the back. I lack detect magic or other helpful spells for this currently.


Human

I’m glad to hear people are good with the way the game is going. I’m not looking to rush through anything, but if I can reduce three days of exploring into one, I figure, why not.

101 to 150 of 152 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ruin’s Price of Immortality Discussion All Messageboards

Want to post a reply? Sign in.