Lizardfolk

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Pathfinder Lost Omens, Rulebook Subscriber. 482 posts. No reviews. No lists. No wishlists.


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I’m hoping for two paths to choose from at level 1, a blaster path and a martial path.


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LordeAlvenaharr wrote:
One question, I believe that even if I bought the PDF today, I would only receive it on the 27th, ok. But how do I get access before that date? Is there a pre-sale period? Grateful.

You do the subscription plan for Rulebooks. You get both products and when your book ships you get the pdf. Sometimes early sometimes street date. Depends where you are on the shipping list that release


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@ Kage_no_Oukami: I remember that and it always disappointed me in the 1e days. I always felt that just because WotC took D&D really heavy in to Dragon territory didn't mean that Paizo still couldn't do some draconic options and a reasonable player race (their own Dragonborn). Now that we are in 2e and have Versatile heritages and a fairly unique system I think it's totally safe for them to do some dragon options.

Like I've said, a book on Pathfinder's dragons would great, in my opinion. Class options, a race, and an entire lore section that discusses the various dragons motives and more common personality traits would be great. Book of Dragons would be great I think.


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Would love a book of draconic options. Ancestries, heritages, feats, archetypes, equipment, and lore. Bring it all :)


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A staggered feat that lets them take other innovations at later levels.


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I’m hoping for Kineticist and Slayer or a spear focused class. Though a Spear/Polearm based archetype for the Swashbuckler would be perfect.

Since we are getting a Pathfinder Artificer the last class I want it Kineticist, especially if they give it a martial artist build option.


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I’ve always wanted a Paizo version of the Draconomicon with character options, monster variants, items, and magic all geared towards dragons.

I remember (maybe incorrectly) that Paizo had put out they were intentionally avoiding a lot of dragon material because at the end of 3.X’s lifecycle almost everything was “Dragons!” and a lot of it was very lackluster.

While I understand the fear of over saturation, I still think Paizo has the talent and ideas to really make something wonderful focused very much on dragons. I will always hold out hope for a medium sized draconic pc race.


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I hope everyone managed to make it through today. I’m down in Texas and those temperatures mixed with humidity are no joke.


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All of this sounds great, it’s getting tougher to wait for my subscription to ship XD


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I’m a bit curious about the grippli. Would you be so kind as to shed some light on the froggie folk?


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Wonder what dinosaurs we will get this time around.


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My rational side is very understanding and knows that it will ship when it does and no matter what I’ll have access to the pdf at the end of the month.

But the excited Pathfinder fan in me won’t stop stalking to see when it ship. :D.


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My group just finished chapter 1 in Extinction Curse and we are suppose to level up by Saturday. I keep waiting to level up so I can see what the new options are:D


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I’ve realized I have little patience waiting and I need to stop stalking the order page and my email XD.


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Terevalis Unctio of House Mysti wrote:
I wonder if dragon disciple will allow other dragon types like 1e used to and not just the metallic and chromatic.

I think we have a chance of seeing them for the dragons released in B1 and B2, but will probably get a sidebar/section update in a later book. Here is hoping if it’s a later book it’s a book kind of dragon focused to begin with.


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I just want to see an archetype or two. I’ve been very curious about the changes to some of the classics (Dragon Disciple, Eldritch Archer) and the new ones like Beast Master


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Looking over Vestof Holding’s google doc, I’m wondering if a spear based swashbuckler is a viable option.


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I enjoyed the Dhampire preview, but I wish they had shown an archetype or two. I’d love to see the new Dragon Disciple or the Beastmaster.


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Zapp wrote:
LizardMage wrote:
I’m curious why you need an “official” P2 table. You’ve clearly got an abundance of tables you can use from P1 and D&D, seems like your problem is already solved.

That's a preposterous argument.

Clearly I got a lot of rules I can use from P1 and D&D, what do I need a PF2 rulebook for at all? Sorry but no.

It’s hardly a preposterous argument, it’s a reminder that you have other resources to find what you want. If I want to run a PF2 game in Ravnica, you can bet I’ll be using 5E’s Guildmasters Guide to Ravnica. Resources are exceptionally useful, time savers, and Paizo probably assumed that a fair amount of their player base has those same resources.

Sure, a repeat of those charts would be useful to newer rpg players and maybe you’ll see it in the upcoming Game Mastery Guide. I don’t think it’s very important since I do have access to many of those same charts if I’m not feeling up to deciding that there is 100gp Ruby, especially when I think not including a way to generate NPCs or monster creation rules is a greater hinderance.

Still, reading your posts, you don’t seem interested in anything helpful. Strangely you tell us “As if you're playing and living and breathing Paizo air exclusively , and anything that Paizo didn't think to include in the CRB must therefore be unnecessary!” but are acting like the only thing that you can currently use is PF2 and PF2 only.

Cheers Bud, hope you enjoy just yelling at everyone.


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I’m curious why you need an “official” P2 table. You’ve clearly got an abundance of tables you can use from P1 and D&D, seems like your problem is already solved.


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Additional question, how is being a race that can set itself on fire and literally spit fire on its opponents uninspired and bland, when it is almost the pinnacle of the Golarion goblin race?

That’s dripping with flavor and character. Seems to me like someone was inspired and probably has inspired A ton of We Be Goblin fans with it. If you don’t like it, fine, as they say your mileage may vary. I think it’s a fun addition that pushes a far amount of flavor into this edition. More than in 1e to be sure


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Wish this one was coming out sooner, some of these rules would be of great use already.


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Val'bryn2 wrote:

I can understand the sentiment, and being unable to just accept "you can do it differently " as an answer, because everything Paizo puts out for the race in question, official art, face cards, miniatures, and pawns, all will look that one specific way. Yes, I can get a miniature and paint it any way I like, but I also like using the paizo miniatures because they are usually beautifully done.

The other reason is, as has been said, conformity of experience.

Besides, half the people on here are screaming dark is not evil, but I don't see them having a problem with how demons and drow have darkness as a spell like ability, amongst other evil races. Should we replace it with Daylight?

Daylight can be used for some evil tortures, it isn't a far stretch to imagine that agents of evil would utilize it for that purposes. The movie Midsommar uses the constant sunshine as part of the horror.

Thank you for the idea for some of my antagonists!


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I’m not invested in this thread, I just wanted to say I love the thread name.


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I do like the idea of centaurs and dragons. Those would be fun. I mean, if they were willing to make Deep Ones PCs in 1st ed, why not some of the 4 legged critters this time around.


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FrostFox wrote:
Ckorik wrote:
CorvusMask wrote:


To be fair, artist are notorious in terms of not sticking to bestiary designs. I mean thats how catfolk went from catgirls to "catgirls and khajit". And why Barbatos doesn't anymore have seven fingers specifically.

Like I'm sure there is gonna be arts of drow with multiple shades of blue

I'm more talking about JJ saying they would be lilac - I don't mind if that's the 'norm' I just hope that the ancestry or heritage lets them overlap with surface elf coloring a bit - perhaps that wasn't intended in PF1 - but it made sense to me. Frankly I'd be ok with surface elves changing to have lilac colors available also if that's the hangup - as 'space aliens' they shouldn't really need to conform to standard human hues.
If their coloring overlaps with non-evil/surface elves then why even have Drow at all? Just make them Cavern variety elves.

Because the whole point of the Drow is to have a race that was corrupted by outside forces of chaos and evil. It's not their skin tone that makes them Drow, it's their entire history and culture. This changes via settings of course, but according to the lore presented here, they are fundamentally different from their surface cousins, not just skin tone.


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"Blue is strongly associated with tranquility and calmness."

blue is linked to consciousness and intellect. Use blue to suggest precision when promoting high-tech products. "

So, we have a centuries old fencer, who has had long periods of time training, coming from a group of people that utilizes high powered demonic magics on the regular to increase their abilities and weapons, and has the calm of a person that has seen more fights real and training than the average human will see in close to two lifetimes? Who has probably trained in extreme conditions to enhance their fighting prowess.

Seems like by those two color theory lines he should be blue.

Again, what's the issue? The Drow rep here is a force of personality. They are clearly a killer.


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What exactly is nonthreatening about that Drow? Is it simply his color, because the color is not detracting from the cold demeanor of that particular character. The artist has drawn a very self assured and calculating character, and that is intimidating. Is it a physical intimidation, no...it's a force of personality.

I don't have a copy of the bestiary yet, and that picture from the book you posted looks like a Drow to me. First impression was "yep, drow swashbuckler." There is nothing about that art that is detracting from the Drow as a whole.

If anything, opens up more color options for miniature painting and artwork for future books. Which, is awesome.


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I'm not seeing the problem here at all, sorry.

Dark elves change from setting to setting.
Forgotten Realms has Drow as either pure evil or CG trying to overthrow the stereotypes of their race.
Eberron they are pretty standard elves mostly.
Dragonlance, Drow are literally just regular elves that turned to evil gods or magic or are just evil aligned. Zero change in skin tone.
Dark Sun they were exterminated.
Ravnica they are natural skin tones, maybe occasionally a greenish tinge.
Pathfinder has slightly purple to blue tint. Nothing changes that they make deals with demons and live the evil life.

If skin tone is bugging you, I mean it's your table they can still be deep purple and ebony.


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As we are getting Lizards already (finally!), my top choices(in no particular order) are:

Genie-kin
Minotaurs
Kitsune
An intelligent undead (think Forsaken from WoW)
and last but certainly not least,
Kobolds.


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I was a fan of the Ultimate books line, so something similar to those. Or perhaps a series of books that deal with about three-ish classes thematically linked, like:

"Primal Wilds" a book that focuses on Rangers, Barbarians, and Druids
"Arcane Thesis" focusing on Alchemists, Wizards, Sorcerers
etc

Also, I'd love a redo on the Kineticist that was more inline the the Benders from the "Avatar" series.


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A book solely dedicated to dragons, dragon mechanics, draconic character options. Essentially a Pathfinder version of a Draconomicon


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Perhaps a room of illusions dedicated to the Centzon Totochtin, the 400 Drunk Rabbit Gods.

You could design it to be a puzzle room to escape from utilizing various illusions, counter gravity, and M.C. Escher room designs.


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I’m not a particular fan of it personally. I’ll admit though, I never considered using the cards as storyhooks. With that in mind, I might consider using it at some point.


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Yeah, houseruling is your best bet.

The way I see it, it’s going to depend on your table and your play style. You know your group so you know best what options to present/allow as a gm or ask for as a player.


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Just picked this up and am enjoying it immensely. I personally would have liked an appendix for further reading recommendations on each organization, with exception to the Hellknights that have a book named after them.


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Lightning Strike Coalition.

Criteria didn't say it had to be animal related.


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Carnotaurus.


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Hmm, some interesting thoughts. I'll throw my two copper in on them.

1) Yes and no. I would say that if the blast type is physical then it can be deflected. Kinetic blast also says it counts as a weapon for feats such as Weapon Focus, so it's not too much of a stretch to apply it.

2) No comment right now

3) The RAW would side with producing the element regardless of if it is around you. I side with this also. For examples of Kintetists that show this, Sub-Zero, Rain, Tremor from Mortal Kombat.

4) You can cast spells while using Stealth, so you should be able to with the same penalty.

5) Folks that don't deal with people summoning rock walls on the daily wouldn't know its limitations, just that there is a large wall between them and their target.


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Bandw2 wrote:
memorax wrote:
One thing I like that many player seem to dislike imo. Is having monster races use tactics and traps. One player in a Pathfinder game could not get past that "Kobolds were nothing but cannon fodder and useless" in a campaign I played in. Granted the way they were portrayed in earlier editions did not help. In 3.5. then Pathfinder if they can place traps they can and are a threat. It just seemed to bug him almost to the point of ruining his enjoyment at the table.
Kobold's are my favorite race... and my player's least favorite race to meet.

Ditto


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I'd love a type of Artificer class. The other I'd love is a hybrid Kineticist/Monk. I am not a fan at all of the archetype that is suppose to simulate this, I think a straight class would do it more justice.

The only other class I'm really after is a more draconic tied class, but that would be better suited for archetypes. Legacy of the Dragons just made me wanting more dragon options for future PCs and what not.


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Thomas Seitz wrote:
Living sword? What we're getting Stormbringer and Mournblade now?!!

Doesn't the Blackblade Magus already give folks Stormbringer and Mournblade?


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I like settings that have actual limitations, such as Dragonlance and Dark Sun. Settings that aren't "everything and the kitchen sink fits in somewhere!" are always fun for me. Plus, Dragonlance has Draconians.


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Well, time for me to begin hoping for a Carnotaurus write up.

Also, this somewhat bugs me on the inclusion of several of these new and strange pc races. I like them, and enjoy the fact that there are plenty of folks that want these, but it bugs me that Lizardfolk still haven't been given a proper write up to be a PC race.

I'm sure I'm not the only one that would like to see the Lizardfolk get their chance in the spotlight.


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I really like it when my players make an homage characters. I like seeing their take on characters and what not. Don't get me wrong, some do get a little boring, I've seen my fair share of Raistlins and Drizzts but there are folks that come up with fun ideas.


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MichaelCullen wrote:

I would base it on its school:

School enchantment (compulsion) [death, mind-affecting]

I would call it a will save.

Were it a necromancy spell like destruction, I would go with fort. But it is enchantment, I think you aught to go with will. You are compelling their mind to die, not withering their body.

Logic is sound, I'd go with that.


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Banshee's Wail or Laugh


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Hopefully "Planes of Power" will address this and if the relationship between Kinetists and geniekin. Either that, or they need to make a Blood of Elements volume 2.


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Unite the seven dragon balls and ask mighty Shenron to bring him back!

Stone to Flesh with a concurrent Regeneration spell should do it without the other pieces. Don't forget milk of the poppy to ease his pain. Both fairly affordable spells if you have the money


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I always get annoyed when I click on a "How do I make X" topic and 75% of the responses to the OP are, "Why do you want to do that? It's subpar." "Why go with X when you should only make Y." and all those variations.

At the table, it tends to bug me when a person doesn't learn just a few basics to keep going. By that I mean, how to level up, how to make a character, how to make a skill check. I'm fine with a person not knowing the intricacies and finer points, but those three things are kind of important to the game.

Last one is as a GM telling a person that their concept probably won't work with the system. Prime example, I had a player that wanted to make a character that dual wielded a spear and a shortspear similar to Lancer from Fate/Zero. Alas, the system does not support such abilities or the Dynasty Warriors style Lu Bu. I do like working with my players to get their concept as close as possible.

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