Pathfinder Advanced Player's Guide

4.80/5 (based on 12 ratings)
Pathfinder Advanced Player's Guide
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Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!

The Pathfinder Advanced Player's Guide includes:

  • Four new classes: the investigator, oracle, swashbuckler, and witch!
  • Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu!
  • 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall!
  • New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!
  • Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.

ISBN-13: 978-1-64078-257-0



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Player's Guide... but ADVANCED

5/5

It gave us four beloved classes (some being reworked as time of writing) with unique flavor and original mechanics, showing what insane feats (pun intended) the system is capable of reaching. Excellent resource for GMs and players alike.


Very good

5/5

Now more or less replaced by Player Core 1 and 2. Was very good though.


4/5


APG meets Expectations as it Concludes the Original Vision of PF2

5/5

The Advanced Player's Guide is the capstone piece to the original vision for Pathfinder Second Edition. The PF2 CRB was a whopping 640 pages and Paizo still had more content ready to go in it that they just could not release due to space issues. Everything that was left out was designated to be released over the next year in either the Lost Omens line of books or in the Advanced Players Guide. Things that were not quite fully fleshed out for the original release were then worked out. Four additional classes were put through a playtest and are featured in the APG; the Investigator, Oracle, Swashbuckler, and Witch. Five new ancestries are in the APG while three more were released in the Lost Omens Character Guide in 2019.

One of the new concepts in PF2 is that of Versatile Heritages. Instead of having separate ancestry categories for Aasimar, Tiefling, Changling, Dhampir, and Duskwalker, they are now what is called a versatile heritage. These modify the ancestry choice the player made for the character via the heritage selection. This is a very interesting concept as it provides many additional options for players. These five are just the first of multiple waves of versatile heritages which will be released over time by Paizo.

For those who have been desiring more options for characters, the APG delivers. The four new classes have their dedications for multiclassing along with 38 new archetypes. In addition, each of the 12 original classes gained some new options to choose from as did each of the original ancestries. Not all of the options are as viable as other options, but much of that will depend on the theme of a campaign and how GMs choose to allow players to select archetypes. I can envision some GMs designating some archetypes as free additional choices for players in that they can take one with no additional feat penalties because they give added depth to the campaign's theme such as the dandy or celebrity. Other GMs could emphasize select archetypes like the gladiator as a free archetype for their campaign's theme. The potential for some very interesting campaign themes definitely exists with these archetypes.

One of the things I was watching for in this book was the dreaded power creep. I do not see it present. None of the archetypes seems to overwhelm any of the original classes in terms of raw power while instead they augment them. This was a goal of Paizo from the beginning and it seems to have been met. The APG does what it was intended to do. It expands the options available to players at the initial creation of their characters and as those characters level up over time. Perhaps the best part of that is the APG continues to expand upon building characters as concepts and not as a collection of soulless numbers. While the numbers are important to determining how well a character can do something, the concept behind the character matters more. PF2 put the role back into roleplaying and the APG continues that vision.

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Can't-miss book for anyone at the table

5/5

Especially, and this is obvious, the Advanced Player's Guide is a terrific resource for players--but that doesn't mean GMs don't have a lot to gain from it!

Just on the strength of classes and ancestries, this book is about 150% the size of the core rulebook. Every existing class gets a major boost of options and feats and the same goes for existing ancestries. Adding in four new classes and five new ancestries on top of that is an amazing boon. True, some get more (or better) options than others, but I would say just on character creation alone, this book well beyond justifies its price point.

And that's just the base.

Add in universal heritages, which seem mechanically reasonable but almost unreasonably bursting with flavor, lore, or character development hooks. Add in the massive chunk of archetypes, which enables so many different nuances of character concepts without always landing on the somewhat clunky multiclassing rules. Add in a shot in the arm to spell lists, item lists, skill and general feat lists, and so on?

I just don't know that more needs to be said. This book is bursting with great content--and it's guaranteed to turn the heads of pretty much any player with at least a couple of its options!


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5 people marked this as a favorite.

I hope the magus comes soon.


1 person marked this as a favorite.

I wonder if dragon disciple will allow other dragon types like 1e used to and not just the metallic and chromatic.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
I wonder if dragon disciple will allow other dragon types like 1e used to and not just the metallic and chromatic.

I think we have a chance of seeing them for the dragons released in B1 and B2, but will probably get a sidebar/section update in a later book. Here is hoping if it’s a later book it’s a book kind of dragon focused to begin with.


I vaguely remember in the description that was given for Mauler that it is good for two handers, and attacking everything around it. I really hope that translates to being able to give any class whirlwind attack (I also hope it's not strictly limited to 2 handed, as whilrwind strike isn't). I used to try to get whirlwind attack on everything it made even a little bit of sense on in 1e, hope I can do it again with things like thief and druid!


1 person marked this as a favorite.
Gaulin wrote:
I'm also very excited for skill feats. I hope there's a legendary acrobatics feat, feels like there should be.

I agree, though one should note that Acrobatics has some "back-door" legendary skill feats via upgrades to Cat Fall, Quick Squeeze, and Nimble Crawl.


1 person marked this as a favorite.

Is this being put on Roll20? Hoping it will be, especially since it may be 2021 before we put an actual real-life book to use

Liberty's Edge

Staffan Johansson wrote:
Gaulin wrote:
I'm also very excited for skill feats. I hope there's a legendary acrobatics feat, feels like there should be.
I agree, though one should note that Acrobatics has some "back-door" legendary skill feats via upgrades to Cat Fall, Quick Squeeze, and Nimble Crawl.

Maybe with the acrobat dedication?


LizardMage wrote:
Terevalis Unctio of House Mysti wrote:
I wonder if dragon disciple will allow other dragon types like 1e used to and not just the metallic and chromatic.
I think we have a chance of seeing them for the dragons released in B1 and B2, but will probably get a sidebar/section update in a later book. Here is hoping if it’s a later book it’s a book kind of dragon focused to begin with.

I hope so.


Ice Titan wrote:
Is this being put on Roll20? Hoping it will be, especially since it may be 2021 before we put an actual real-life book to use

It's hard to say. They had pre-orders available for Bestiary 2 about 2 months out from its release date, so I'm not sure why pre-orders aren't up yet for APG, other than unannounced delays or a focus on other games (like D&D's next hardcover, or the new game Burn Bryte).

Shockingly enough, the newest Paizo product they're offering is... Starfinder's Alien Archive 2? Which is years old at this point. Just a weird month for them to choose to do catch-up on the backlog, y'know?


Will the mammoth rider be available soon?


Terevalis Unctio of House Mysti wrote:
Will the mammoth rider be available soon?

We've gotten the list of archetypes in the APG, and Mammoth Rider is not one of them. There's Cavalier and an animal-companion-focused archetype, though.

If you're asking about other products here, then… probably not any of the APs we know about, and the Ancestry Guide seems unlikely.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
Will the mammoth rider be available soon?

I don't know if there's a mammoth animal companion, but there is the indomitable animal companion advancement that's available to you if you are from the land of the mammoth lords.

I think the indomitable companion only grows to large in size but thematically it is a great and fearsome beast, so why not a mammoth?

I do agree that it would be cool to have some sort of archetype that deals with "prehistoric" savage animals as mounts in general.


Any word on when this might start shipping out? Based on the release date being the end of the month, I assumed it would have started shipping already but I haven't seen any emails/notifications...


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Hikuen wrote:
Any word on when this might start shipping out? Based on the release date being the end of the month, I assumed it would have started shipping already but I haven't seen any emails/notifications...

Shipping dates for this month is the 13th to the 24th

Vigilant Seal

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition Subscriber

i am wondering if the they were goin bring back the gunslinger to 2e


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Deathe25 wrote:
i am wondering if the they were goin bring back the gunslinger to 2e

Not this book, but we've been told they know there's demand, they talked about how it was considered for this, but that it would have meant an entire chapter devoted to firearms.


1 person marked this as a favorite.
Philomeles wrote:
Terevalis Unctio of House Mysti wrote:
Will the mammoth rider be available soon?

I don't know if there's a mammoth animal companion, but there is the indomitable animal companion advancement that's available to you if you are from the land of the mammoth lords.

I think the indomitable companion only grows to large in size but thematically it is a great and fearsome beast, so why not a mammoth?

I do agree that it would be cool to have some sort of archetype that deals with "prehistoric" savage animals as mounts in general.

That is what was so cool about the 1e PRC.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

What's the point of a player-side Huge animal rider PrC/archetype/whatever in a game that's about raiding 5' wide corridor tombs, dungeons and castles?

I'm actually glad PF2 doesn't devote nearly as much attention to mounted combat as PF1 did. The cavalier archetype in APG is all the nod to fans of Halflings/Gneums riding fluffy big doggos the game needs.


4 people marked this as a favorite.
Gorbacz wrote:

What's the point of a player-side Huge animal rider PrC/archetype/whatever in a game that's about raiding 5' wide corridor tombs, dungeons and castles?

I'm actually glad PF2 doesn't devote nearly as much attention to mounted combat as PF1 did. The cavalier archetype in APG is all the nod to fans of Halflings/Gneums riding fluffy big doggos the game needs.

Play the game you like and dont get upset that others might like other options.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Terevalis Unctio of House Mysti wrote:
Gorbacz wrote:

What's the point of a player-side Huge animal rider PrC/archetype/whatever in a game that's about raiding 5' wide corridor tombs, dungeons and castles?

I'm actually glad PF2 doesn't devote nearly as much attention to mounted combat as PF1 did. The cavalier archetype in APG is all the nod to fans of Halflings/Gneums riding fluffy big doggos the game needs.

Play the game you like and dont get upset that others might like other options.

You can like whatever you want, but I prefer to spend my hard-earned money on the content I'm going to use.


4 people marked this as a favorite.

It nice that we are not bound to play with only the content you want to play with or find useful.


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
It nice that we are not bound to play with only the content you want to play with or find useful.

I don't care how you play your game and I don't care how the bag spends their money. I do, however, appreciate when Paizo is focusing their efforts on things that benefit more people (Lost Omens specific stuff aside).


1 person marked this as a favorite.
Sporkedup wrote:
Terevalis Unctio of House Mysti wrote:
It nice that we are not bound to play with only the content you want to play with or find useful.
I don't care how you play your game and I don't care how the bag spends their money. I do, however, appreciate when Paizo is focusing their efforts on things that benefit more people (Lost Omens specific stuff aside).

That however is pretty subjective.

And I asked if ut would be an option not where it would be. Though the 1st edition versions both csme out in Golarion specific books.


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Sporkedup wrote:
Terevalis Unctio of House Mysti wrote:
It nice that we are not bound to play with only the content you want to play with or find useful.
I don't care how you play your game and I don't care how the bag spends their money. I do, however, appreciate when Paizo is focusing their efforts on things that benefit more people (Lost Omens specific stuff aside).

That however is pretty subjective.

And I asked if ut would be an option not wherr it would be

You're not wrong. I think the smaller, more bizarre possibilities are plausibly coming, albeit very deprioritized.

Personally I'd love to see gigantic mounts and things. But building a character around that does mean they really can't participate in much of the prewritten modules or APs. So I don't know when or what the ramifications of such an idea would be.

Also I should know better than to step in the middle of a discussion between you two, whoops!


1 person marked this as a favorite.
Sporkedup wrote:
Terevalis Unctio of House Mysti wrote:
Sporkedup wrote:
Terevalis Unctio of House Mysti wrote:
It nice that we are not bound to play with only the content you want to play with or find useful.
I don't care how you play your game and I don't care how the bag spends their money. I do, however, appreciate when Paizo is focusing their efforts on things that benefit more people (Lost Omens specific stuff aside).

That however is pretty subjective.

And I asked if ut would be an option not wherr it would be

You're not wrong. I think the smaller, more bizarre possibilities are plausibly coming, albeit very deprioritized.

Personally I'd love to see gigantic mounts and things. But building a character around that does mean they really can't participate in much of the prewritten modules or APs. So I don't know when or what the ramifications of such an idea would be.

Also I should know better than to step in the middle of a discussion between you two, whoops!

Small and mammoth ;)

Right now there arent many wilderness options for PF2E are there? The recently completed AP did have troglodytes ridinfg dinos I think.


Terevalis Unctio of House Mysti wrote:


Small and mammoth ;)

Right now there arent many wilderness options for PF2E are there? The recently completed AP did have troglodytes ridinfg dinos I think.

You are correct, and they have special mount-riding rules that PCs don't have access to yet. Or maybe ever--I could see the powers they have in that regard working to balance enemy encounters but being a pretty broken possibility for players.

Verdant Wheel

The strange point is that people still think dungeons as 5´ althrough most Paizo dungeons are 10´ sized for ogres and giants walking around.

Silver Crusade

Pathfinder Adventure Path Subscriber
Draco Bahamut wrote:
The strange point is that people still think dungeons as 5´ althrough most Paizo dungeons are 10´ sized for ogres and giants walking around.

You got any stats for this? Because I've just grabbed a random AP and it's mostly 5'. Did you do any research? I'd be thrilled to read down a professional breakdown of corridor sizes in Paizo adventures.

Liberty's Edge

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Did you research your 5 foot claim? Hmm.

I love that Pathfinder is able to tell tales about Dungeon crawls (Shattered Star, Emerald Spire), wide open spaces (Kingmaker, Azlant), cities (Crimson Throne, Hell's Rebels), and many other things. I'd get bored with a 5' corridor game pretty damn quickly.

Giantslayer, Runelords Trilogy, and others feature dungeons built by and partially for giants. Kingmaker, Winter, Azlant, Ameiko's quest, and others feature overland travel quite a bit. I've enjoyed the variety.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Crimson Throne and Hell's Rebels are dungeons in cities. There's startingly little open-air street action in both, most of the game as presented is crawling across 5' narrow Scarwalls and Temples of Asmodeus. Excuse me, in Hell's Rebels you can ride your Mammooth in the opera. That's fun.

Giantslayer is a notable exception, but it's also a crap AP and you should feel bad about reminding me that it exists.

Of course, the GM can craft an adventure that's full of wide and open spaces and play up overland travel in AP but this means tailoring the entire AP just because somebody wants to play a silly character. If somebody would ever come at me with an idea of playing a mounted character in Pathfinder, let alone one that rides something that's 4 squares big, I'd tell them to throw that idea into the trashcan and come up with something that won't disrupt the entire game. Narrow Frame horses squeezing through crypts are silly. They just are. You can't change my mind about this.

Yes, I'm a bad GM who takes the fun away from people, but I feel good about that.

Liberty's Edge

4 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Anyway, there is plenty of room within the published Paizo adventures to play a mounted character.

Edited to remove what could be considered personal attack.


I will say, Paizo has been better recently about making more room in their dungeons, both for Pathfinder and Starfinder.

It's still an issue occasionally (a Troglodyte riding a triceratops in a crypt comes to mind) but they have gotten better.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

There are two maps in the last Age of Ashes book with 20' squares.

Silver Crusade

Huh... Is the hardcover coming out at the same time as the PDF? That's unusual, if so, isn't it? I'm used to waiting a bit for the PDF to drop (save for when I was subbed, of course)

Silver Crusade

7 people marked this as a favorite.

The PDF is available the same time as the physical book's street date, that's always been the case.

Silver Crusade

2 people marked this as a favorite.
Rysky wrote:
The PDF is available the same time as the physical book's street date, that's always been the case.

Thanks Rysky! For some reason I was equating the date you could order it from the website as the same as the street date. I'm very excited and impatient, clearly haha

Silver Crusade

Hehe no worries, we’re all hyped and excited for this one :3


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I am hoping to get my copy yesterday. :-)


I'm going to start feverishly checking my email two weeks prior to release. Until then I'm going to try to distract myself by trying to enjoy myself.


3 people marked this as a favorite.

Just got my notification email, if that helps build hype. (edit: note, the email saying a shipment is being readied, not the notice that the shipment is on the way and I now have the PDFs. That will be later.)

My poor credit card cried out in terror and was suddenly silenced when I saw the total at the bottom, but I'm sure it's fine.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm still waiting for mine right now, my group keeps asking me when the shipping dates are, we're nail-bitingly excited for this.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Ed Reppert wrote:
I am hoping to get my copy yesterday. :-)

Talk to Captain Yesterday, maybe? I hear they slice hot peppers with saws and something about bears, sounds like an awesome person full of potential to get things done before today.


Pathfinder Lost Omens, Rulebook Subscriber

Got the shipment pending notice yesterday, and this page has been updated to say I purchased this yesterday. No PDF yet, but hopefully soon :)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Shipping is expected to start on Monday.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Got my sub auth email this morning. Here's hoping I don't end up with three copies of this book, one regular and two special edition.


I'm hoping for some previews soon. That'll tide me over until the 30th.


Little disappointed no preview today but I guess the wait isn't too much longer. Maybe we'll get some tidbits on here as people get their copies shipped. I know I'm insane with curiosity about so many things!!

Edit - I spoke too soon! There is a little reveal


1 person marked this as a favorite.

I wish my subscription order is going to be shipped early - so much stuff waiting to be read and experimented with! Everytime i get an email i check it and am disappointed that it's not about order shipping :(


Well at least if other posters are correct, some people should be getting pdfs today. Maybe if they're feeling generous we might see some bits of info show up here or reddit or the like.

Silver Crusade

I know it won't get me anywhere to check my orders/downloads every so often... But I'm still doing it. The need is a mighty one :x

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