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Kurt Wasiluk's page

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber. ***** Venture-Lieutenant, Michigan—Warren 64 posts (272 including aliases). 5 reviews. No lists. No wishlists. 29 Organized Play characters. 3 aliases.


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Dark Archive

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Meddlemaker wrote:
Kurt Wasiluk wrote:
I'm trying to submit more reviews, consistent with the encouragement to do so from Paizo Plus.
Isn't the Paizo Plus points for comments limited to just once a week?

I’m not looking for the points but instead wondering if the review has just disappeared or is hung up somewhere. It’s always a drag having to rewrite something.

Dark Archive

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I'm trying to submit more reviews, consistent with the encouragement to do so from Paizo Plus. Yesterday, I submitted 2 reviews (SFS2 1-07, followed by PFS2 Quest 25) Today I see the SFS review has posted but not the Quest review. Yesterday, I went through the process on both of confirming my e-mail. Is this a system issue with the Quest not posting because it was on the heels of the other one? Or is it because all reviews need to be approved by a person? Thanks!

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

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Hilary Moon Murphy wrote:

I would like to congratulate the many volunteers who were celebrated in this blog!

Hmm

Thanks Hilary for the congratulations! I appreciate you being such a positive force on the forums, both celebrating the people and being an Organized Play advocate for the GM's and players that enjoy the games! Feels like I "liked" a few of your posts in different spots today where you're proposing some sensible changes/adjustments.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

2 people marked this as a favorite.

We're also looking for some Venture Officers in the Metro Detroit area. Reach out if you want to learn more!

Thanks,
Kurt Wasiluk, VL Metro Detroit Area

Dark Archive

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Toscha wrote:
Kurt Wasiluk wrote:
Malevolent_Maple wrote:
Kurt Wasiluk wrote:
The download for Murder in Metal City seems to missing a key component. I have pdf's for GM Tracker, Item Cards, Maps, NPC Cards, Player Handouts, PreGens, Tokens, but no adventure! I'm so eager to get into some of this new Starfinder 2E goodness!
Did this get fixed?
I received an e-mail from Paizo last night (Tuesday evening) saying the Adventure PDF was updated to include the missing adventure file. However, when I try to download today, it's still not there (although all the seven other accessory files are there).
The adventure file is there for me, have you tried clearing cache? (At least I think I read somewhere here that doing that can help with downloads).

I cleared cache and got it to work. File is out there. Thanks!

Dark Archive

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Malevolent_Maple wrote:
Kurt Wasiluk wrote:
The download for Murder in Metal City seems to missing a key component. I have pdf's for GM Tracker, Item Cards, Maps, NPC Cards, Player Handouts, PreGens, Tokens, but no adventure! I'm so eager to get into some of this new Starfinder 2E goodness!
Did this get fixed?

I received an e-mail from Paizo last night (Tuesday evening) saying the Adventure PDF was updated to include the missing adventure file. However, when I try to download today, it's still not there (although all the seven other accessory files are there).

Dark Archive

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The download for Murder in Metal City seems to missing a key component. I have pdf's for GM Tracker, Item Cards, Maps, NPC Cards, Player Handouts, PreGens, Tokens, but no adventure! I'm so eager to get into some of this new Starfinder 2E goodness!

Dark Archive

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DemiurgeMCK wrote:
Hi Paizo, there's a rumor going around that subscribers' Starfinder Core PDFs will be delayed until street date. Any comment on that?

I can confirm that it's delayed until 7/31. I just got my shipment notice and was excited to see Starfinder Player Core in my Digital Content list, but when I downloaded it, I got a placeholder image saying it would be available 7/31.

Dark Archive

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Apologies if this has already been covered elsewhere. Is there any Community Use art available for the Pathfinder 2E Iconics outside of that in the character sheets? We're looking for art to use for fliers and want to use more recent images. Thanks!

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

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Congratulations to Traverse City, Michigan's own MIKE MORAIRTY (crowd cheers)! And well-done to all of you!

Dark Archive

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Kurt Wasiluk wrote:
I've successfully run Playtest 1, 2, and Cosmic Birthday on Foundry. Today when I'm loading and trying to pull in Playtest 3, I'm getting an error whenever I try to select or deselect the Deluxe Adventure Pack module saying "Cannot be enabled due to issues in required dependencies" I get this when I try to deselect the module in my existing world or when I create a new world and try to select it. I've also tried to Uninstall at Setup and reinstall but am still getting the same problems. I'm on Foundry 12 331 and Pathfinder Second Edition 6.4.1 with Forge hosting. Any advice is appreciated.

Solved! The SF2 Free Module needed to be updated to 6.5 for the Adventure Pack to run successfully.

Dark Archive

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I've successfully run Playtest 1, 2, and Cosmic Birthday on Foundry. Today when I'm loading and trying to pull in Playtest 3, I'm getting an error whenever I try to select or deselect the Deluxe Adventure Pack module saying "Cannot be enabled due to issues in required dependencies" I get this when I try to deselect the module in my existing world or when I create a new world and try to select it. I've also tried to Uninstall at Setup and reinstall but am still getting the same problems. I'm on Foundry 12 331 and Pathfinder Second Edition 6.4.1 with Forge hosting. Any advice is appreciated.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

Are the metaplot scenarios back-loaded in the season? In the 10 Season 6 scenarios announced thus far, I'm only seeing 2 metaplot scenarios of the 7 that we're expecting per the blog. Should some of the other first 10 be marked metaplot? I try to run the metaplot scenarios in order so knowing helps me plan how I schedule games. Thanks!

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

Will GMs get 1e GM credits for running playtest adventures or scenarios? I’m working on that 5th Nova!

Dark Archive

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Can a GM earn any Starfinder Society GM credits for running this?

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Have the rules for testing in Organized Play been published yet? I don't see it in the guide and I have interested players wanting to try these classes out. I'm especially interested in how we would test characters higher than level 1.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

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Congrats on the achievement, Zackery and Jess!

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

Not sure what the fix is, but my posts only show 2 Novas instead of 4. Any help or recommendations are appreciated.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

Congratulations Noah! We’re really lucky to have your GMing in the area and online!

Dark Archive

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I just hit 4 Novas a little over a week ago. Is there anything special I need to do to receive this?

Dark Archive

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Like many of you, I've been paying close attention to the OGL mess with anger at WOTC and concern for all the people affected. I'm hoping as news unfolds, everything will be OK. It's all got me reflecting on how much I appreciate Paizo, its people, and all the wonderful books they've been giving us and continue to give us.

I started this weekend playing in a super-fun Strength of Thousands campaign as a Skeleton Gunslinger and was able to enjoy both the deep story in the adventure and how mechanically cool it was to play my character.

Yesterday, I spent a good amount of time preparing to GM a Starfinder Society module set in the Veskarium. There is so much fantastic reference material to support it both in the module itself, Near Space, and various Alien Archives. It feels so rich and interesting being able to dig deep into the lore.

I'm preparing a Crown of the Kobold King run with a bunch of friends for later this month and am taking pleasure in seeing the characters they're creating. I'm full of anticipation at running them through this classic adventure AND GM'ing with Foundry for the first time.

As I do dull tasks around the house, I get to listen to old Glass Cannon Podcasts and hear them play through Giantslayer, Dark Suns, Ruins of Azlant, Strange Aeons and all the laughs that go with it.

My bookshelves are full of years of Paizo books, maps, and tokens and it's amazing how consistently great the quality, writing, art, and packaging are. It's thrilling just looking at it all.

So thank you Paizo and thanks to the many creators past and present for giving me so much enjoyment in my life.

Dark Archive

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My Order 36822187 processed today with Book of the Dead and Punks in a Powderkeg. Books of the Dead is showing in my Digital Content list but Punks is not, despite refreshing/reloading/trying different devices. Thanks!

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This is exciting news! Can we expect any official Starfinder support down the road?

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It all looks cool, but I need to understand better what this is giving me that I don't already get through Nethys and HeroLab Online. I've invested a lot in HeroLab already so it would be hard to rebuy a bunch of books.

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I'm very happy to see this news. I love Paizo products and value the fantastic Paizo employees (and contractors) who provide so much happiness to the lives of my friends and me. I've been disturbed about both old and recent revelations. It all undermines the loyalty I've felt for the company for the past 14+ years, especially knowing the people behind these products I love are hurting. The Sara and Diego news was especially disappointing, knowing how clearly loved these two are by their coworkers and Paizo customers. While I know unions can create new business challenges, I'm happy that this route can help keep the people I support engaged and healthy. It may cost more to me as a customer, but these products are worth it.

I hope management responds positively and collaboratively with the union to restore Paizo in my mind as the most awesome company out there. #unionizepaizo

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I attended the GM 101 class last night and I highly recommend this. Our instructor was organized, demonstrated features well, and answered a TON of questions. I'm looking forward to other classes in the series.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

The sanctioning document for Troubles in Otari indicates that the adventure grants 12 Reputation Points. However when I record the session on the Paizo website, the system keeps defaulting to 8. Can someone at Paizo correct that? Thanks!

Dark Archive

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Congratulations to all the hires and promoted folks! I really appreciate the introductions of so many interesting people. It makes me feel excited that my favorite company is in good hands.

Dark Archive

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Hi, I just received my shipment for Order 36271135, but the Pathfinder Flip-Tiles: Wilderness Starter Set was not included in the box despite it being listed as included in the box's shipping document and included as part of my charge. Please ship to me with my next shipment. Thanks!

Dark Archive

Hi all, I'm getting caught up on the posts but am excited to play. I'll work on a character over the next couple days and get one up. Commandant, you know my e-mail for the roll20 invite.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

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I'm disappointed with the new approach to boons. I think it really got to me when I finished PFS2 2-00 and received a sheet with no boons or items. Completing specials used to feel like a big deal with very interesting chronicle sheets. I feel like there are lots of ways to do it right and have enjoyed boons that are just plot related and especially enjoyed Starfinder boons that unlock new playable races. This new approach is flavorless and off-putting.

Dark Archive

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I want to make sure this doesn't get lost in the shuffle. I'm still showing 0 tables for Starfinder Society. Please fix when you can. Thanks!

Dark Archive

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I am also experiencing this problem. I have three novas (which is right) but no tables showing for Starfinder

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

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Lots of exciting things coming up! Please give us a heads-up on maps needed for these and the September scenarios when you can.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

We had a TPK on this one last night. The team had done a general knowledge check on oozes before heading down to the sewer, but that didn't pick up the piece of knowledge that a specific type of ooze (black pudding) splits under certain circumstances. In the encounter, the first PC split the pudding into three puddings and the creatures then devastated the team. With three actions, going toe to toe with these things can be catastrophic! I totally agree with John Brinkman's comments suggesting finding ways to feed more information.

Except for the collective bummer of the TPK, the players seemed to enjoy the plot and new rules. Be prepared that this one has a decent risk of going long, especially with new players involved.

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Looks like it's available! Thank you, Paizo.

Dark Archive

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The communication on this has been terrible! It's frustrating that you have people anxious to try your new system and maybe pull in new players with what seems like a kick-off scenario. You've previously communicated it would be available at launch. You're advertising it in your e-mails. Yet people can't buy it and no one is sharing what the deal is or when it will be available. If there's a reason to hold back (such as an intention to make it a convention exclusive for a period of time) then please let people know.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

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For what it’s worth, one more vote for having an official full pdf available at all times. I don’t want to have to pdf multiple sections or rely on the fan community to create full versions. Full Pdfs are easy ways to show more casual players what’s going on without them having to click through a bunch of stuff. Why not keep the pdf but update more frequently than once a year?

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I'm a VA that needs PFS 1-00 for an upcoming session. If you can't get the drop figured out timely, can you at least make it available for sale? It's still treated as unavailable.

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When will this be made available? I’m trying to kick off local PFS2 play with this in August but need to get prepping!

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I think I'm checking my e-mail 1,000 times a day waiting for a shipping notice. I might be a little excited.

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Lisa Stevens wrote:
I don't believe that we even submitted any of our products this year, so they wouldn't have been reviewed for an award.

Paizo puts out so many great products! Just curious, why didn’t you submit anything?

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Ron Lundeen wrote:
Kurt Wasiluk wrote:
Is there a product image that can be shared? I’m running this for a group that wants to try the new edition and I want to start promoting it.

Tell them Ron Lundeen wrote it!

...wait, I don't know whether your group is going to consider that a plus or not.

Definitely a plus! i will put your name in all caps and watch them line up around the block.

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Is there a product image that can be shared? I’m running this for a group that wants to try the new edition and I want to start promoting it.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

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While I understand the purpose of Free RPG Day and the later timing on getting a pdf is to get people into their local gaming stores, has anyone thought about just providing PDFs of the maps in advance to support people running on Free RPG Day?

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Hi Thursty, can you clarify that the map you say is 1 square = 10 feet is really 1 square = 20 feet? It would seem that way based on the map with the smaller squares (16 small squares in each big square). I want to make sure I have the proportions right before I start making jumbo maps! Thank you.

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

Thursty, will you be running this at Origins and how would a kind soul like myself get signed up?

Dark Archive 1/5 5/55/55/55/5 **** Venture-Lieutenant, Michigan—Warren

1 person marked this as a favorite.

I would love to see a Starfinder Society Pawn set. I've been using the existing pawns for the scenarios but stumble when I get to creatures created especially for Society play. If Paizo doesn't think it's economical to do it, I also really like GM Numbat's suggestion of including a page in the scenarios with pawns laid out for easy printing.

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What maps will we need for this and 1-33? I’m looking forward to running them!

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A friend just noticed that my copy of the Starfinder Armory, which I purchased through subscription, is missing pages 66-67, with pages 74-75 in their place. Pages 70-71 are also missing with 78-79 in their place. How can I get an updated print copy with the full set of pages?

Thanks,
Kurt Wasiluk

Full Name

Arcessentes

Race

Elf

Classes/Levels

Wizard 4/Archmage 1

Stats:
HP 27/27 AC 13/16 (T= 13 FF= 11/15) F+3 R+4 W+5, +2 vs. enchantments Immune magic sleep; Resist elven immunities, Hard to Kill INIT+8 Per.+13

Gender

Male

Size

M

Age

40

Special Abilities

Teleportation Subschool of Conjuration

Alignment

LN

Languages

Abyssal, Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan

Occupation

Wizard and Alchemist

Strength 8
Dexterity 14
Constitution 12
Intelligence 23
Wisdom 10
Charisma 8

About Arcessentes

Background:

Do you believe in redemption? Is there a second chance for those who have committed evil? Arcessentes hopes so. He has much to atone for. When the witch hunters had come for the couple that had raised him he did not stand in their way. No, he did not speak out against their persecution and held silent, afraid to speak, while they burned at the steak. They were witches, no doubt. But he truly had no reason to believe they had done evil or treated with the demons. Still to speak for them, or the others who were also taken would have pointed a finger at him. Already, as an elf and an arcane caster he was at risk and in the foolishness of youth dared not speak for his foster parents. And the city had been betrayed. “Better to purge the city of all potential traitors and be safe. ” he had told himself, identifying other potential witches to the Iomedae zealots when questioned. That was some years ago. And still he felt the taint of his actions and lack of actions in his very soul.

Raises by human foster parents in Kenabres, the elf was resentful that his birth parents would run off on a some fool’s errand and get themselves killed when he was an still an infant – a newborn only a month old. He had all the advantages of a high placed family and attended only the best private schools and universities. Exposed to the arcane at a young age he showed talents for spell casting and as a teen began his apprenticeship in Kenabres, There was always a demand for arcane casters to support the Crusades and he showed more talent than many accepted. No doubt his foster parents had loved him, but he rejected that love out of a misplaced anger towards his real parents.

His foster parents had given him much that he should be grateful for and his real parents had only provided him with his elven ears, and a strange birthmark, in the shape of a bird’s wing, marring his otherwise handsome elven features and running from his left cheek down onto his neck. The Sign of the Seeker’s Spiral: Some secret society known as the Riftwardens. Despite his ability to research, and the many months spent in study in the libraries of the area, he had found nothing about this secret organization.

Personality:

Somewhat aloof, Arcessentes seems to think any problem can be solved with enough brain power. He does not mind hard work, as long as its mental work and shies away from physical labor. Organized and lawful to a tee he has a strong distaste for chaos and will work to thwart it in everything from the demons of the Wound to the organization of his backpack. He has never been very religious, knowing that the gods are powers to be reckoned with, but not quite agreeing that they need to be worshiped, and unwilling to subjugate his will to theirs for the chance they might dole out some small pittance of their power to him in feigned gratitude.

Recently he has been bothered about his decision, some 20 years ago, to not defend his foster parents, and others in the city when they were accused of being witches. Unsure why that decision so long ago has suddenly begun to haunt him, he has been thinking about how to best repent from those actions. He has not quite come to terms that what he did was wrong, much less evil, but may do so soon, if the right circumstances come to play.

Motivations:

Arcessentes is LN and a citizen of Kenabres. He is motivated to support his city and to gain more knowledge and power as a wizard. Knowing well his strengths and weaknesses he has had no desire to risk his own life as an adventurer, until very recently. Strange thoughts come to him in is dreams and idle moments that perhaps he can make up for some actions of his past. Most of these thoughts are subconscious at the moment and are not yet manifested as the need for redemption. But he is having a harder and harder time justifying decisions that he would not have given a second though to earlier in his life. He is on the path to converting to good. This Path could be long though, and he may or may not arrive at its destination.

Description:

Arcessentes is is tall and thin, even for an elf. His hair is blond to the point of being white, despite his young age of 40. Years of study in dimly lit rooms and avoidance of hard work under the sun has left its mark on the elf. His skin is pale; almost translucent. Still, his elven visage might be striking if it were not for the strange wing-like birth mark marring his face and neck. He certainly is memorable. He has allowed himself to have expensive taste in clothing from time to time and prefers to wear a combination of black and white. He carries a staff but belts on a long sword because he likes the way it looks at his side, and has forced himself to learn to use it so no one may accuse him of adorning himself with a useless trinket.

Party Role:

As a wizard, Arcessentes roll will be to provide knowledge and arcane support to the party. His intellect and Breath of Experience will help see to that. By the time he achieves 2nd level he will be trained in all the knowledge skills but due to his feat may make checks untrained at +7 now. His quick reflexes and choice of familiar allow him to react quickly to a threat and potentially shape the battlefield to the party's benefit. (+8 to initiative). And despite not having Perception as a class skill he is +5 to that skill at first level. This should help the part find traps, find clues, and spot enemies.

Outside of combat and the need for knowledge Arcessentes will support the party through crafting. He starts with the ability to craft alchemicals and a portable alchemist's lab with a skill of +10. He can also scribe scrolls and should soon have a good selection of backup spell to use should he need to do so. By 5th level (if not before) he will take Craft Wondrous Item or Craft Magic Arms and Armor, depending on the party's needs

Arcessentes
Male Elf Wizard 4 Archmage 1
LN Medium Humanoid (elf)
Init +8; Senses low-light vision; Perception +13

--------------------
Defense
--------------------
AC 13/16, touch 12, flat-footed 11/15 (+1 armor, +2 Dex)/Mage Armor
hp 27 (4d6+9)
Fort +3, Ref +4, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities, Hard to Kill

--------------------
Offense
--------------------
Speed 30 ft., shift (10') (8/day)

Melee:
Dagger +1 (1d4/19-20/x2) and
Longsword +1 (1d8/19-20/x2)

Range:
Dagger +4 (1d4/19-20/x2)
Light Crossbow +4 (1d8/19-20/x2)
Special Attacks: Mythic Power (7/day Surge +1d6)
Arcane School Spell-like abilities: 8/day diviner's fortune +1

Wizard Spells Prepared (CL 3, Concentration +13):
Dragon Scale - Levitate 3 times a day.
2nd (3+1/day) Fog Cloud, GlitterdustX2 (DC17), Invisibility, Web
1 (5+1/day) Grease, Magic Missile, Mage Armor, Color Spray (DC 16), Summon Monster I, Protection/evil
0 (at will) Acid Splash, Detect Magic, Dancing Lights, Mending

Spells used: Mage Armor

Spell Book:

Zero Level - All

First Level
Cause Fear
Color Spray
Comprehend Languages
Crafter's Fortune
Detect Secret Doors
Grease
Mage Armor
Magic Missile
Obscuring Mist
Protection from Evil
Shield
Shocking Grasp
Silent Image
Sleep
Summon Monster I
True Strike
Unerring Weapon

Second Level
Acid Arrow
Create Pit
Fog Cloud
Glitterdust
Invisibility
Mirror Image
Resist Energy
See Invisibility
Summon Monster II
Web

Third Level
None

--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 21, Wis 10, Cha 8
Base Atk +2; CMB +1; CMD 13
Feats Alertness (From Familiar), Breadth of Experience, Scribe Scroll, Craft Wondrous, Extra Mythic Power
Traits Riftwarden Orphan, Reactionary

Skills:
Acrobatics +2,
Appraise +10,
Craft (alchemy) +11,
Knowledge (arcana) +15,
Knowledge (dungeoneering) +12,
Knowledge (engineering) +12,
Knowledge (geography) +12,
Knowledge (history) +12,
Knowledge (local) +12,
Knowledge (nature) +12,
Knowledge (nobility) +12,
Knowledge (planes) +15,
Knowledge (religion) +14,
Linguistics +11,
Perception +13
Profession Herbalist +2,
Ride +2
Sense Motive +2,
Stealth +2
Spellcraft +13 (+15 to determine the properties of a magic item);
Racial Modifiers +2 Perception

Languages Abyssal, Aklo, Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Sylvan

SQ +4 bonus on initiative checks, arcane bonds (arcane familiar, scorpion, greensting), elven magic, Forewarned, Quinterary Ability (Divination) empathic link with familiar, opposition schools (enchantment, necromancy), share spells with familiar, specialized schools (teleportation), summoner's charm (+12 rds)

Gear:
Armor:
Haramaki,

Weapons:
Dagger,
Longsword,
Light Crossbow and 10 cold iron bolts

Magic:
Headband of Vast Int +2 keyed to Fly and the Aklo language
Pearl of Power, level 1X2,
Cloak of Resistance +1.
dragon scale of Levitate
Special Item - Rod of Cancellation - used

Other:
Masterwork Backpack
Portable alchemist's lab,
Wizard's kit,
Unholy Symbol of Baphomet,
rich court wizard robes,

Consumables:
scroll of Comprehend Languages, shocking grasp, Resist Energy, Cause Fear
scroll of Fog Cloud, See InvisibilityX2, Glitterdust
Scroll of ShieldX4
2 Alchemist Fires
3 smoke sticks,
Blastoid Spores made into poison
7 vials of Shadowblood - Moderate Evocation and evil: DC 20 Fort save if you drink or take 1d6 cold. 1d4 wisdom damage, and become nauseated for 1d6 rounds. Gain 1d10+5 temps, Cold Resist 5, and Darkvision for 1 hour. Also demons take -4 on saves from shadow subschool spells from drinker. Addictive - DC20 fort or addicted. If addicted then -4 vs demon possession AND P-Evil does not work on you.

Spellbook that contains: detect secret doors, fog cloud, grease, invisibility, resist energy, shocking grasp, and silent image,

Scrolls of Cause Fear and Mage Armor, Shield

Dragon Scale:

Three times per day as a standard action, a scale can be used to cast levitate. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target’s altitude. This pillar is 5 feet in diameter (regardless of the target’s size) and provides concealment (20% miss chance) to any creature or object wholly contained within.

Righteous Medal of Clarity:

+2 sacred bonus on saves vs Insanity and Confusion

Righteous Medal of Command:

+2 sacred bonus on saves vs emotion based effects including fear

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Spoiler=Wardstone Shard]
As a standard action, a wardstone shard may be rubbed along a weapon or a suit of armor to transfer the shard’s magic to the weapon or armor for 1 day. Each fragment can only be used once and turns to dust afterwards.
>Weapon: A weapon enhanced by a wardstone shard gains the evil outsider bane quality, and is treated a good weapon for the purposes of overcoming a demon’s damage reduction.
The shard cannot be used to enhance ammunition in this manner, but can be used to enhance a weapon that fires ammunition; doing so causes the weapon to impart these qualities to the ammunition as it is fired.
>Armor: A suit of armor enhanced by a wardstone shard gains the spell resistance (13) armor special ability, but only against evil outsiders. Against demons, this spell resistance increases to 17. A nonmagical suit of armor also gains a +1 enhancement bonus as well.
PRICE:-
[/spoiler]

Gold= = 24

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Special Abilities
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Arcane Surge (su) Use 1 poet, cast a known/mem arcana spell for for free - save 2x and roll 2x vs SR
Deliver Touch spells through familiar
Divination - master of remote viewing
Diviner's fortune +2: 8/day (Sp) - Standard action to grant +1 to many actions for 1 round
+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Focused Mind - +2 to concentration checks
Forewarned 1 (su) Can always act in the surprise round.
Hard to Kill - Auto stable and die at negative 2X con
Riftwarden Orphan: You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens
+2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mythic Power (7/daty, Surge +1d6)
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (10') (8/day) (Sp) Short-range teleport
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

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Arcane Familiar
Scorpion, Greensting
N Tiny Magical Beast ((vermin))
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 15, flat-footed 17 (+3 Dex, +2 size, +5 natural)
hp 9 (1d8)
Fort +2, Ref +4, Will +3
Immune Mind-Affecting effects
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Offense
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Speed 30 ft.
Melee Sting (Scorpion, Greensting) +6 (1d2-4/x2)
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 8 (20 vs. Trip)
Feats Stealthy, Weapon Finesse
Skills Acrobatics +4, Appraise -1, Climb +7, Escape Artist +5, Fly +7, Linguistics -1, Perception +5, Spellcraft -1, Stealth +17; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Languages
SQ improved evasion, poison

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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure
1 save.