Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber; Starfinder Charter Superscriber
That sucks... The store I went to let us pick what we wanted, but to get the "free" Beastiary, I was required to buy at least $20 of other stuff. I'm very happy I got the product I was looking for, but feel a bit taken.
Doug Miles wrote:
Good timing! I was just thinking this morning that things are very quiet in SE Michigan for Pathfinder Society. I thoroughly enjoyed myself at GenCon and have been itching to play more. I'll check out the link above, but am very interested in playing or DM'ing scenarios. Thanks for coordinating!
I made my first ever trip to Gen Con just for these events and wasn't disappointed. I managed to play all 4 scenarios as Nikara, an Osirion and really enjoyed myself. The scenarios were concise with interesting encounters and opportunities to role-play. The length of the scenarios was appropriate and my groups managed to finish 3 of 4 on time. The faction goals added role-playing opportunities and subplots that didn't derail the main plot. I'm looking forward to further scenarios and hope to find opportunities in the Detroit area to continue the fun. Thank you to everyone involved in providing so many of us a good time.
As far as the Qadiran merchant, if it's the same guy I'm thinking of, he cracked me up over and over. In the Silken Caravan scenario, our DM, Lou, was extremely descriptive in telling us how poor the Qadiran conditions were. But with each dreary, oppressive sentence, our Qadiran friend chimed in joyously in his accent about how good the conditions were and how good to be home. He totally hammed up the role and managed to spin every negative into a positive.
The event was sheer pandemonium, which I mean as a compliment. I may be wrong on some of the specifics, but I'm giving you what I was able to get out of it. All of the hundred or so participants were divided into different drow major and minor houses of 5 or 6. We were given character sheets with fairly high level drow members of the houses (average of 14th level at our table). The goal was to get a member of your house to ascend the throne. How we did it was left totally up to us. We were given huge amounts of detail about the other houses, the city, stone giant neighbors, and many other points of interest and then told to do whatever we want to do. I confess to being overwhelmed at first with everything we were supposed to be taking in and the unstructured feel of it all.
But then everything just clicked. Tables were joining with other tables and trying to attack still other tables. Individuals playing demon lords were walking around giving houses advice or warnings. The various GMs/demon lords/moderators let our imaginations run totally wild. Our house, which handled vermin in the drow city allied itself with a house that are masters of flesh warping and our demon lord facilitated us blending our crafts to create wererats and mutant babies. We then assaulted another house with these mobs. Alliances were made and broken. People were running around and shouting. Some players managed to get into the throne room to try to combat the challenges within while others were blocked out by a force wall. Other subadventures occurred where we were trying to placate stone giants. I was encouraged by a demon lord to murder my king. At first, I tried to joke my way out of it but then, in character I realized that I was being asked by an imposing 12 ft tall demon lord with a whip to do something. And as all this running around was going on Nick and Lou were standing on chairs shouting into a bullhorn with voices of doom telling us all the apocalyptic events happening within the city that changed the ground we all stood upon. Dragons flew over head. The river ran red. Poison gas filled the air.
I confess that I probably only grasped 30% of what was going on (very noisy with 100 people all talking at once), but the event captured much of what I love about gaming: immersion in a setting and opportunities to use imagination. The numbers almost didn't matter as much as the play and interaction. The various moderators were encouraging of whatever nefarious ideas we were coming up with. Our demon lord, Andrew, seemed to light up, the more perverse our ideas became. And the chaos of the room seemed to perfectly mirror the chaos and upheaval the drow city was going through.
I give huge thanks to the designers and all the moderators for creating a very memorable (if exhausting!) experience.