Scuba Diver

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RPG Superstar 7 Season Star Voter, 9 Season Star Voter. Organized Play Member. 680 posts (19,824 including aliases). No reviews. 2 lists. No wishlists. 18 Organized Play characters. 25 aliases.



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A few of us have made a reservation at an escape room in Seattle for Friday afternoon, when there are fewer options for organized play, and we’re looking for folks to join us! We did a different escape room at the same place last year and it was very good - immersive, very high production values so it felt real, and clever puzzles to solve.

We’re planning to go to Seattle Escape Games , and have signed up for the Friday, 4:15 PM slot of The Bank Job. That leaves some time for lunch after morning games, and time to get back for the 7 PM evening slot. It’s about 20 minutes to the place, and we’ll take an Uber or taxi to get there.

Of the three of us, one is an escape room veteran and a good teacher of how to approach them, and the others have done a few escape rooms but still have much to learn. If you’re interested, or have questions about this plan or escape rooms in general, or have built an escape room in the maintenance tunnels at the Doubletree that you’d like to invite us to come check out, post here or shoot me a PM.


DM | Captives of Toil

Hey all - let's keep the discussion on character selection going here. Once that's set, we can do some character intros in Gameplay and set the stage, and get rolling on the 13th.


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[.]

That's a captive dot.


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A place for discussion of things unseen.


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Unseen dot


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A place for your voices to discuss voids and such.


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Void dot.


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A place for grave discussions.


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Glittering, crystalline dot.


A notion of a character occurred to me, but it's little more than a notion at this point and I'd love to hear ideas around it. My notion is a character who has survived a hanging, and considers any additional time he spends alive to be bonus time. It seems to me that this would make him fearless, willing to charge into battle or take great risks because he's already living on borrowed time - but it could play out in other ways as well.

A few thoughts as to how this might manifest in a character:

- he's a daring swashbuckler - devastatingly handsome, but with a thick scar encircling his neck and marring his good looks - who considers no risk too great!

- he's a bard who once had a mellifluous singing voice, but who can now only croak when he attempts to sing (I'm told there's a character along these lines in the Diana Gabaldon Scottish time travel books, but I based it on my friend's cat - named Tosca, she once had a lovely tone to her meow, but after an unfortunate encounter with a garage door, she could only make a hoarse rasping sound)

- he's a hangman vigilante, who knows that the system is not always successful in applying justice (witness his own case), and has determined to apply it himself where needed

Any thoughts on other ideas, or how to implement some of the ones above? I'm sure there are class ideas out there I'm not considering, or ways this character's views might be shaped by his experience.


DM | Captives of Toil

Please, discuss!

For starters, let's sort out what characters people would like to play. The scenario is for levels 3-7. We currently have four players, and I'm fine to just run with that, but if there are people anyone would like to invite, we can easily accommodate one or two more.

I don't usually give previews like this, but there is a fun arcane familiar option on the chronicle if that affects anyone's character choice.


DM | Captives of Toil

Dotmarket.


Under Sleight of Hand (CRB . 147), one of the taks you can apply the skill to is Entertain, which says,

Quote:
"You can use Sleight of Hand to entertain and audience, as if you were using the earn a living task of the Profession skill."
Under Day Job, the Starfinder Society Roleplaying Guild Guide (p. 45) says,
Quote:

"You gain a number of credits equal to twice your Profession skill check result, as per the “Earn a Living” entry in the Profession skill (Starfinder Core Rulebook 146). You cannot use other skills to

make a Day Job check."

So, does using Sleight of Hand "as if you were using the earn a living task" allow you to use it for Day Job checks? Or can you categorically not use other skills for a Day Job check, even if the skill in question says it is acting like the Profession skill? My operative wants to know!


DM | Captives of Toil

No time for discussion, you must toil!


DM | Captives of Toil

Here you will toil in the Tapestry.


Looking for players for a run of Treacherous Waves. I played this at PaizoCon (with GM Lamplighter, Hmm, and Feral, among others) and had a great time, thought I'd open it up here for PbP.

This is for PbP Gameday VI, so gameplay won't start until August 25th.


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Surf reports here!


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dot


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Hi gang - here's a chance to introduce yourselves and talk about what characters you plan to play. Based on what I've heard so far, we're looking at low-tier within this 3-7 scenario. I think I've mentioned this to everyone, but all of us were at PaizoCon last week, though I'm not sure you all met each other there.

Right now there are four players, and I'm sort of inclined to keep it that way. I like small PbP's, and I find they go much more quickly, but if anyone disagrees, feel free to speak up.

At a minimum I'd like people to be able to post once a day, and would hope for more frequent posting. Let me know if you think that would be an issue for you. If you're not going to be able to post for a few days, that's fine, I just ask you give some advance notice and perhaps some instructions for how you'd act, particularly in combat.


DM | Captives of Toil

Test dot


DM Feral will be running a game on Saturday afternoon, #8-14: To Seal the Shadow, wherein the wayangs of Inahiyi invite the Society to observe the annual festival to commemorate the catastrophe that brought the shadowy race into this world. There are a couple of us already signed up with wayang characters, would be fun to get some more, but all species are welcome!

It’s a 1-5 scenario, we’ve signed up at level 4, so likely to go high tier. Please sign up on Warhorn here .


DM | Captives of Toil

For discussion of bronze real estate and associated appraisals reprisals.


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Classy bronze dot.


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Discussion dots go here.


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Leave yer dots with the fella by the door, please.


A fine Christmas Eve to all who celebrate such things!

I've a question, that I guess is related to divine celebrations, so I'll throw it out now:

How long do Authoritative Vestments remain charged after you channel into them? All of the other channel foci include some sort of duration in their description, generally 24 hours or until they're expended somehow, though some have much lesser durations. The vestments are the only ones that don't say how long an activation lasts, except to say "When activated, the garments make you seem more impressive and worthy of respect to all viewers within 60 feet of you; you may make a single Diplomacy check to change the attitudes of these viewers as a swift action. You can only use this ability on a particular viewer once per day (additional attempts have no effect, though you can still persuade viewers normally without the help of the focus)."

Any ideas? How have others seen this played? It could be that you have to channel as a standard action and then use the swift action that same round, but all of the other foci are able to hold the activation charge for a much longer period than that. It could be that it stays charged until it's used, but that seems longer than is typical for a channel focus.

So - how long does it last?


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I got a grippli DM boon in PFS, and am working on putting together an amnesiac psychic with the psychedelia discipline, because the flavor seems insanely fun and goofy. I'm imagining a sort of poison-dart frog looking guy, who licks himself to get at the psychotropic compounds in his skin and can't remember what happened three minutes ago - and who messes with enemies' minds by projecting into them the crazy stuff going on in his own head.

This will be my first foray into an occult class, and I'd love any advice: on feats, flavor, spells, traits, interesting applications of Phrenic Amplifications, whatever. I've got the two psychic class guides and have started to read through them, but I'm looking for fun ideas other have employed as well. I'm also curious how the amnesiac has worked out mechanically for others - it's got lots of flavor for roleplay, wondering if it helps or hurts in game play.

I recognize that the grippli's stat array (+2 Wis/+2 Dex/-2 Str) is not entirely optimal for an Int-based caster, but I generally find PFS doesn't require complete min-maxing for a character to do pretty well and be able to contribute, and fun characters are fun.


Taking a shot at this - we've got three players and a GM lined up to play 7-01, Between the Lines, via Google Hangouts, starting at aroud 6:00 PM Pacific Time today.

We could do it with just three players, but I thought I'd see if the wonders of the internet made it possible to pick up a fourth. We're all long-time PbP'ers - Feral is running the game for me, Oladon and Amazing Red.

PM me or post here if you want in! We're probably playing low-tier (it's a 1-5 scenario), but that has not been nailed down.


This game is full, sorry.


DM | Captives of Toil

A place for discussin' just how close to midnight we're getting.


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......


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A place for DiscuScion.


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A forum for sophisticated discussion of all topics that matter, with a particular emphasis on Serpents and Sieges.


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dot


I'm working on a Wayang unchained rogue, and thinking it would be fun to use the alternate racial trait Dissolution's Child, which is a supernatural ability, without needing to worry about the daily usage. So my question is, does the spell Recharge Innate Magic really only recharge spell-like abilities?

The text seems pretty clear that it recharges spell-like abilities, but it also says it recharges "innate magic abilities," and a racial trait seems to qualify for that. I'm fairly confident it's limited to Sp abilities, but I wanted see what views I got here.

By the way, this is for PFS, so I can't just ask my GM how he'd rule on this.


DM | Captives of Toil

A nice place to discuss the misadventures of a sleepwalking gent.


DM | Captives of Toil

Dot in here, y'all.


Hi - I've got some questions for Amanda, our DM for this game.

The write-up says we can play a pre-gen or a PFS character. As was asked in another thread about this game, does this mean PFS-legal or an actual PFS character? On a related note - does this mean we'll somehow get PFS credit for this? (I'm guessing not. )

On a more fun note - who else is playing in this game? I'll be there with my son. I've been playing RPGs since the early 80's, my son is almost 14 and has played Pathfinder for about 3 years now, managing to play 2-4 times a week because his school has an after-school Pathfinder group, the lucky dog.

Haven't yet turned my thinking to a character to make for this, if that's what we end up doing, but it's pretty clear we should plan for some time in the water!


DM | Captives of Toil

Trying again...


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A place for your dots.


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For talking about how cooooold it is.


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For cussin' and discussin'


DM | Captives of Toil

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high on top of a large round table. “Welcome! Welcome, my students! Please, have a seat!”

With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.”

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Hey, I recognize some of you from that other bar! Great to see you again! It’s so exciting that you found that trove of documents about the Society’s history, good work! Where’s your funny gnome friend? Too bad he isn’t here, we’re finally going to get you guys out of Absalom.”

”Speaking of which, let’s get to the business at hand! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document their many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.

As I’m sure some of you are aware, there are two scenarios that describe bars where the Society was supposedly founded. I kind of like the idea of there being confusion and conflicting claims about this, so I’ve left it that way. Who’s right, Dreng or Shane? Who knows?

Knowledge (geography), DC 10:

At the center of the Isle of Kortos stand the Kortos Mounts, the points on the island.

Knowledge (geography), DC 15:

Entire tribes of centaurs, harpies, and minotaurs constantly vie for territory up and around the Mounts, with harpies being the most common at higher altitudes and centaurs controlling the lower slopes and foothills.

Knowledge (history), DC 15:

Also known as the Low Azlanti, the gillmen are an amphibious humanoid race believed to be the last descendants of the ancient Azlanti people.

Knowledge (history), DC 20:

During Earthfall, the Starstone struck Golarion and destroyed the human empires of Thassilon and Azlant. It is said that gillmen’s ancestors survived the cataclysmic event because they received the blessing of an aquatic entity that allowed them to breathe underwater.

Knowledge (history), DC 25:

Most scholars believe the terrifying aboleths were responsible for the gillmen’s transformation. Any alliance between them appears to have fallen apart over the millennia, however, and the gillmen are now an independent people.

Janira pulls out a large leather-bound journal and opens it on the table. “Before we set out, we should all get to know each other and review our plan. After all, the most important factors that determine whether an expedition will be a success are cooperation and preparation! I’ll go first!”

”I’m from here in Absalom, Eastgate to be precise. Grew up there with a raft of little brothers and sisters. My da still works there as a porter, driving his dog cart all over town with goods to deliver. I joined the Pathfinders planning to see the world and try all the yummy food I could along the way, but I found I enjoyed the Scrolls work the most, and now I strive to preserve knowledge in all its forms.”

With a modest little drop of her head, she adds, ”Though I don’t spend all my time studying. I’ve picked up a couple of tricks with my whip, thanks to the Master of Swords, and I can use a blade and a crossbow too. I’ve even learned to cast some spells from Aram Zey! The Society has taught me so much already. I do hope you all have a good experience with your Confirmation. But enough about me! Tell me about yourselves, would you? Where did you grow up? Where have you traveled before coming to the Grand Lodge? Did you have a favorite class, training exercise, or teacher in your initiation to the Society? How do you handle yourself in a fight? Oh, I'm sorry, that's a lot of questions, isn't it?”


DM | Captives of Toil

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Please form a neat line, library cards will be issued here.


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Discuss.

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