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Karnov's page
Goblin Squad Member. Organized Play Member. 82 posts. No reviews. No lists. No wishlists. 1 Organized Play character.
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I took over GM'ing in the middle of the campaign. At the start of Sins of the Saviors. The only thing I have changed so far is the fight at Rimeskull. As written I thought it was pretty bad since the boss just shows up pre-buffed WITH SPELLS THEY DON'T EVEN KNOW. I changed it so he actually confronted the party first. I mean he has been slumbering for the past 400 years or so. He gets waken up and the first thing he does is cast very specific spells and then immediately fly out and attack.
I had him fly down and confront the party first. He has 16 int and knows common. I pictured him as being somewhat curious about what was happening. It is not like he had anything to be afraid of. I was also trying to give the party some non-combat ways of resolving the fight if they wanted to go that route.
I have also added a nameless cult dedicated to Karzoug that is has been causing the party some grief and giving them bouts of paranoia. A gnome sapper alchemist was at Rimeskull boobytraping the Runelord heads. It was going pretty good for him until he got exploded by Arkryst.
During a sidequest I cooked up to tie up some loose ends the party Skald summoned a pack of monkeys to fight one of the monsters. After successfully disarming the monster of its dagger, the Skald made them try to disarm the monster's natural weapon. The natural weapon being a giant claw made of ooze and bone shards.
The goo from the monster's arm poured in to the monkeys eyes and mouths and suddenly there was a pack of evil, rabid monkeys.
The Skald got the bright idea to summon some more good monkeys to fight the bad monkeys which the bad monkeys pretty much instantly devoured. In a fury of blood and hair IIRC.
The same Skald would later go on to accidentally discover the "brown note" while rolling a critical failure in the presence of Arkryst. He had to take 1d4 of fecal damage.
Part of the fun is adjusting stuff on the fly to fit the player :)
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Patrick Harris @ MU wrote: Did they have fun? Did you have fun?
If yes, proceed.
If not, consider alterations.
Fun? FUN!? What's next? Suggesting that they actually try roleplaying!?
271. An unnamed red, leather-bound tome. Inside the tome are pages upon pages of drawings of mouths. When the pages are rapidly flipped, the drawings of the mouths appear to move as if speaking (through the magic of flip-book animation) and the character that is flipping the pages can hear a voice whispering a secret to them. Each time they flip the pages, they will hear a different secret.
275. Anyone passing through a specific 5ft square on the street gets goosed. A DC 25 perception check reveals a drunk wizard peering over the rooftop holding a ring (of permanent mage hand).
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Tinalles wrote:
It was a tough fight all around. Elena almost died due to inadvisedly trying to bite a fire elemental, and Perry got hit with a Bestow Curse that made 50% of his actions fail, permanently.
This is really odd, because I was running a campaign where my bard obtained a panther amulet that was enchanted so that 60% of the time, his actions worked every time.
MrTheJackson wrote: Only thing I can say is that dominating the will of an intelligent humanoid long term (enslaving them)is an evil act. In fact, i'd bet a paladin of Iomedae would have a huge problem with it. Also, since Desna is one of the major/popular worshiped gods in the town the people would be very displeased once they found out what was happening ( a DC 15 sense motive check per the spell). This should definitely be brought up!
And, if Mr. Fancy Pants wizard refuses to cooperate with the wishes of the villagers of Sandpoint... maybe the spirits of the giant's fallen comrades arrive in the night and use the last remaining bit of their astral energy to help the giant nullify the Dominate Person spell, and then point him in the direction of the wizard's room at the inn? Or maybe the giant simply shakes it off on his own and bides his time until he has the wizard exactly where he wants him.
Their grandfather made them wear his old heavy plate armor every day and then he would hit them with a stick for 12 hours straight. When their grandfather died, they vowed they would never wear heavy armor ever again...
It's only fun if I make the DM cry.
646. Explosion at the tavern. Nothing proven. But you think it better to move on.
Goblin Samurai and his horse companion.
The Goblin Samurai used to be a human samurai, and the horse used to be his druid lover. The druid used a resurection spell which brought the samurai back as a goblin. The druid used wild shape to turn into a mount for the goblin, but then found himself stuck in pony form. The goblin samurai often finds his new-goblin nature getting the better of him and bites the druid pony (a percentage die roll). The pony puts up with it because he still loves the samurai.
Wiggz wrote: Why is it I very often see PC's who 'got lucky' with their rolls, but I never, ever see a character being played who got unlucky?
That's why we don't roll.
Because ancedotal evidence makes it true: my first character for the most recent running of RoTL rolled terrible stats. They were so bad that the DM even said I could just straight up do a point buy if I wanted instead, but I stuck with them because it fit the concept of a character (a guy pretending to be Paladin so a woman would marry him).
But yeah, you are right. When somebody shows up with 3 18's it is kind of hard not to call shenanigans.
6. A group of travelers standing around a giant, boulder-sized gemstone. It is far heavier than a gemstone of that size should be. Pinned underneath it is a very alive and worried person. The only immediate danger they appear to be in is dying of thirst because they are trapped underneath this enormous gemstone.
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452. Human sacrifice, cats and dogs living together... mass hysteria!

Name of PC: "Sir" Percy Darling
Class/Level: "Paladin" (actually a Fighter pretending to be a Paladin)/3
Adventure: Not sure. We were exploring the tunnels under the glassworks.
Catalyst: Going back to save the party from the minions of the quasit
Story: After making their way through the perilous tunnels underneath Sandpoint, our party made their way to the the blasphemous cathedral. Percy took one look at the place and was like "*Lana voice* Noooooope! Not going in there." He shut the doors and proceded to walk back the way they came.
The Druid in the party insisted on going inside, and when she did, the Quasit and her sinspawn showed up. Then the Quasit summoned about 7 monsters. They pretty much surrounded the Druid and the Ranger so Pery did the noble thing and waded into the fray and hacked a lot of them to death. Ultimately a summoned panther (!) bit into his arm and grappled and pinned him. He swung his sword and decapitated the beast, but its head remained lodged on his arm where its fangs latched onto his armor. After this heroic display, Percy was felled by the onslaught of the few monsters that remained.
For the record, the DM rolled max damage for every single hit against Percy. :(
1. Our ranger managed to convince the dwarf in the party that if he drank from one of the monster birthing pools he would get "awesome monster powers." The dwarf was about to do it too, but then the cleric came over to see what we were talking about and ruined our fun :(
2. This same ranger and dwarf decided that the best way to deal with Foxglove manor was to hook a bunch of horses up to and and pull it down. The horses all ran off the cliff and died :(
Goblin Samurai - he rides around on his pony and is constantly biting it. The pony puts up with it because he was a masochist transformed into a pony against his will via magic (basically, Bill Murray's character from Little Shop of Horrors).
No DM has allowed it so far!
When my group ran this part of the AP... I was playing a "paladin" (really a fighter that was just pretending to be a paladin so that he could get a woman to marry him). I might have called her a trollop and a slattern the first time I met her, and when she later asked me to kill rats, I denied her request because it was beneath a paladin to kill lowly vermin.
Later on, when our catfolk ranger went into the general goods store to buy arrows, she discovered he was part of my party and called out to her daddy that the catfolk ranger was trying to grope her. The ranger flipped out and took a swipe at her daddy with his claws and her dad proceded to beat him senseless.
Meanwhile, across town while this was going down, my paladin hired a bard to come with him to stand in front of the church to serenade his beloved Say Anthing style.
Good times!
If your character is of a race that an NPC hates, the NPC should begin chasing you around with a pitchfork while the Benny Hill music plays. You can attempt a diplomacy check but you are at a -4 penalty because of the pitchfork.
Gedichtewicht wrote: Karnov wrote: Being able to turn your fist like unto a thing of iron.
Which I guess, uh, would fall under physical enhancement :/
...sloting keywords to your anarmed attacks/defences. I meant like this: http://marvel.com/universe/Iron_Fist_(Danny_Rand) :O
When the apiculturists expansion goes live I think we can expect
Moridian wrote:
Now out of all games I've played, Neverwinter was the best one at combating this. By giving you the ability to use two words for your name. It is a really nice idea! And it makes perfect sense! I know four Dennis's in real life and it is their last name which makes them stick out.
Are you talking about the Cryptic/Perfect World incarnation of Neverwinter? Because if that is the case it is actually much deeper than that. They allow duplicate names because it resolves out to Battlemaster Bloodmourn@Moridian, but no one ever sees the @Moridian except in certain menus,tells,etc.
It was the same system they have in Champions online because it was one of the most requested/desired features out of City of Heroes.
I would love PFO to follow suite.
Cats and Dogs living together. Where will it end?
Neodymium wrote: It's not that I expect any of the Daily Deals to be OP or anything... but for the sake for flavor for a character, i desperately want to get my hands on the Wrap of Shadows(date: 1-09). Would anybody that got access to it be willing to shield mate with me? (wow, i just pictured shields mating. awkward.) I will because you are my favorite rare earth magnet.
Jiminy wrote: What are peoples thoughts on not publishing weapon or spell damage stats? A bastard sword might hit harder than an equivalent longsword, but no stats are published and the combat log just indicates a hit or some type.
Might make things more interesting for those that want to work this stuff out for themselves and it might avoid a FOTM build.
More like Flavor of the Months build since that is how long it might take to train up to it, hehe.
Anyway, if people want to crunch the numbers, more power to them. It is not going to ruin the fun I will have sticking pointy blades into people's organs.
How many other video games out there have a slavery mechanic? I can't think of any.
And yes, it could easily turn into a Public Relations nightmare. Just look at the uproar over something like the "feminist whore" code left in Dead Island, or the Anita Sarkeesian kickstarter. I do not envy the Goblinworks employee that would possibly have to sit down with IGN or Kotaku or whoever and try to spin why having a slavery mechanic in the game is a good thing. Of course if instead of calling it "slavery", they just called it a "indentured servitude" or "forced labor" or heck, since we have magic "mind dominated labor" or something, they could probably avoid the whole possible PR nightmare. It is all in the presentation.
Let's not even get into the Fantasy vs Reality debate on this. That is going down the No Mutants Allowed Fallout 3 child murder rabbit hole.
As long as we can play as Django too.
Do they have a pickle extractor as part of their starting equipment? This is important to know.
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To go with the theme of another thread:
"You take it on faith, you take it to the heart
The waiting is the hardest part"
hahaha
Nihimon wrote: Imbicatus wrote: The problem is it's not at all fun to play against in PvP. No one likes playing a statue. I totally agree. I think the problem is that designers just lock a player down when they're being mezzed, instead of giving them some kind of "battle" to break free.
This is one of the areas where I think the 6-slots for abilities isn't great. I think it would be really cool to be able to train specialized Mental skills that unlocked abilities that helped you fight out of a Mezmerize more quickly. What? Like Will of the Forsaken? Man, this game is nothing but a WoW clone.
The same could also be accomplished by mashing movement keys or blocks etc the way other games handle this (DCUO for example... or the "Saving Throws" IE wiggling the joystick in the old D&D arcade games).
Nihimon wrote: I would really love to see a "Soaking Wet" debuff that gets applied when you go swimming. Dragon's Dogma had this actually. If you fell into a body of water you became drenched and until you dried off you were more vunerable to lightning damage (and maybe ice), but got a little bit of fire resistance. They also had one for oil that made you take DOT from fire.
Misere wrote: I suppose one would also have to consider aoe healing spells in the problem also. Selective channeling ? Ie just the people in your current party? I imagine the fun to be had if your bubble heals ended healing that dragon the party was fighting for the last 20 minutes.
8 points. However, if you choose to not spend these 8 points at character creation you will be able to purchase several fine hats as well as the pickle extractor with them instead.
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When it's ajar. Wait, wait. Nevermind. That's a door.
Richter Bones wrote:
I don't think I'd put my stuff in the bank if the mattress was safer.
But your mattress could only hold 500 gold or whatever, while the bank could hold 10 times that or more. It would give players a much greater stake in a settlement raid if their potential life savings could go up in smoke. Don't want your hard earned money to end up in the hands of raiders? Fight for it!
Plus, if someone did take over your settlement, were would the money go otherwise? Do the River Kingdoms have magic tubes that can send coin to other bank branches? Better to have the potential to get it back than for it to be lost forever.

“Lootable” banks and warehouses/storehouses. They would function like a normal MMO bank with a significant amount of storage depending on the structure. Say 1000 slots on the warehouses and storehouses but you could only store crafting mats or food etc in them. However, whenever another faction conquered your settlement, if the banks and storehouses were intact they could raid the coffers and help themselves to whatever goodies were stored there.
To counter the fact that you could suddenly find yourself without 2 copper to rub together (unless you threaded them), all Inns would have a personal stash/storage that only you the player had access to. It would not hold anywhere near as much money or items as a bank, but it would be a safe spot to store things. Maybe you could upgrade the number of space you had available by paying money to the inn, or by sticking a bag of holding in there.
Ideally this would encourage inter-kingdom warfare as well as prevent players from being completely hosed if the barbarians ransacked their kingdom.
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Being wrote: Roleplaying table in the corner with NPC players role-playing a modern world game with polygonal dice. Like the dwarves playing Malls n' Muggers in SMAX?
The should just outsource Rockstar's Euphoria engine :D Of course I think that would require it's own kickstarter to raise the money for that...
Wizard/Sorceror type and a Bard.
Lord of Elder Days wrote: I would also like to see the leadership feat in game at some point. Nothing says badass like rolling into town with your own goon squad. I don't know how well it would work out balance wise. Perhaps you would be able to lead a unit of NPCs in a formation during mass combat. Ah, so like the CoX Mastermind powerset :D
(3 minions, 2 lts, 1 boss, plus with thugs you could summon an additional 9 or 18 non-controllable NPCs to go berzerk for ya)
Undead armies? Plague weapons? Assassins? All speculation.
LordDaeron wrote:
I like the idea of "Jelly monsters" (or maybe magic goblins? LOL) taking care of dropped stuff from time to time, to allow dropping itens in the game without causing much technical or aesthetical problems.
Domesticated Rust Monsters.
http://paizo.com/pathfinderRPG/prd/monsters/rustMonster.html
IIRC I beleive that you only got the public group option for rifts/invasions. I don't think those enemies dropped gear or items, just money and rift crystals/tokens that you could then use to purchase gear/items from the right vendors.
The Red Dead Redemption approach would be nice. Random NPC out in the woods. "Help me stranger! A bandit stole my horse! I could use your help to get back to town." If you help them back to town you would gain some money and positive alignment. Or you could kill them and take their possessions. Or they might turn on you and steal your horse. Or they might be a were-rat and eat you once you got away from witnesses.
Of course potentially most of these ideas would already be duplicated by PCs out in the world, but I always loved those encounters in RDR. They go a long way to making the world seem much more alive.
Also, it is probably in the devs' best interest not to include a SLAVERY mechanic in their commercial MMO game.
Rognyvald Stormblessed wrote:
One system I really thought that had a impact to final product was SWG (Star Wars Galaxies). The various crafting components had a different degree of quality each rotation (usually 8 days). So, on tuesday you harvest some iron near your town with an hardness of 87, but the following week, that hardness was only 80. As a crafter you tried at acquire the highest quality so that you can make the best possible item. You'd use the lower quality components to grind your skill up.
Firefall has a similar mechanic. The four main components come in 4 different levels of quality: white, green, blue and purple. White being the lowest, purple being the highest. Gear crafted with better quality creates better gear. It is randomly determined by the server so you have to actively seek out better quality veins. They are dynamic as well.
I personally love that system and would love to see something like that implemented in PFO as well.
Being able to turn your fist like unto a thing of iron.
Which I guess, uh, would fall under physical enhancement :/
Being able to increase your rate of natural healing and also remove poisons and toxins and the like.
Being able to transform players into cats against their will via magic? That's boffo box office baby!
Not to be flip buuuuuut, I took over a game for a GM who bowed out back in April of 2020 (five years ago now) and sent the "Have you taken over an orphaned thread? Do this." email (3-4 times now over the space of months getting an automated reply each time) to what I guess now is a super-heavy dead compacted star, from which not even light can escape.
Any chance we can get that fixed? Eventually, I would like the ability to shut the thread down.
Oddly, I can't find the onsite instructions for the "Have you taken over an orphaned thread? Do this." I only ever stumble upon it by accident--maybe someone could look into that too. Here are the Gameplay and Discussion thread links. If you require anything else from me let me know by way of a 'manual message'. I don't entirely trust the automated one anymore. It lies. Thanks.
"Stay thirsty my friends." ~The World's Most Interesting GM
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
It is a gloomy Sunday afternoon in the Grand Lodge's mezzanine lounge.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.
As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes - • This is a Standard-mode game. You can play it with a CORE character, but that PC will forever after be considered a Standard character, and not be able to legally participate in any future CORE events.
- • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
- • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
- • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).
About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.
I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.
Our official start date is Monday, March 30th.
Stay thirsty my friends.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.
As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes - • This is a CORE game, so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
- • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
- • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
- • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).
About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.
I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.
Our official start date is Monday, March 30th.
Stay thirsty my friends.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for the Outpost III online convention game: Voice in the Void. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.
As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes - • This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
- • It is a Tier 1-7 game, so your character must be between 1st and 7th level to play.
- • At this point, it looks as though we are playing a higher tier game (the first two sign-ups have 7th level characters) so if folks could keep their PC's levels at, or above 4th level that would be great.
- • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater.)
About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.
I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.
Our official start date is Monday, March 30th.
Stay thirsty my friends.
I got the module instead of the flip map via my map subscription.

So maybe you heard there's this Outhouse II, Signpost II, well, something like one of those. It's an online Play-by-post convention thingy starting in a couple of weeks (March 11th 2019). Well this a recruitment thread for one of those games.
The scenario is Season 10-8 What Prestige is Worth. We are running it hard CORE! (With all the usual CORE mode requirements).
Da pitch wrote: A Pathfinder Society Scenario designed for levels 7-11.
Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.
Contents in What Prestige is Worth also contribute directly to the ongoing storyline of the Dark Archive faction.
Written by Matt Duval.
Before you sign in here though you should sign in over here first (line 14).
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
I mean really what is it worth beyond a quiver-full of wands of cure light wounds anyhow?

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for What Prestige is Worth. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).
A few quick notes This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources. It is a Tier 7-11 game, so your character must between 7th and 11th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.
Start date: Mondayish, March 11th.
Stay thirsty my friends.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
It always seems to be raining in the River Kingdom's city of Daggermark.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for Oathbreakers Die. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
This is a city-based adventure so no war mammoths please.
Start date: Mondayish, March 11th.
Stay thirsty my friends.
So I have the stuff in my cart that I want to order (and sidecart) but there's no place on any of the three screens to apply the 10% off holiday code. I've experimented with different shipping options and gift options but there doesn't ever seem to be a place to enter the code. Is it perhaps an eligibility thing?
Zzzz.... Zzzz.... Zzzz....

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for Night March of Kalkamedes. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.
Start date: Mondayish.
Stay thirsty my friends.
So, all my posts in any thread default to this (the one posting) icon even though it is not my default icon.
Messageboard thread posts on my LG K30 phone (via Firefox) fall off the right side of the screen (just before the reply button sadly) and cannot be resized to fit, however I can see them just fine if view them in favorites or if I go to the poster's account view them under their 'posts' tab.
There was something else, but I can't remember what it was just now. Any help would be appreciated.
EDIT Oh! I can't edit campaign pages I created. This one seems bigger than just me.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Go ahead and ghost/ninja dot in (post something and then delete it) with your character.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
Stay thirsty my friends.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Go ahead and ghost/ninja dot (post something and then delete it) in with your character.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
Stay thirsty my friends.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
After a very late night of carousing with a very interesting man at a local tavern the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which according to Janira one of the Lodge's newest field agents was in about four hours time. You knew you should have listened to her when as she was leaving she said you should get some sleep, but golly was that man interesting. You could have stayed there until dawn, and you almost did.
If there is anything your character would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will if at all.
Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline. Both links lead to the same place.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)
Initiative Modifier
Perception Modifier
Sense Motive Modifier
A few quick notes This is a CORE-mode game, not Standard/Classic. It is a Tier 1-2 game, so your character must be 1st or 2nd level to play. If you are playing this with a 2nd level character realize you can only do that once (per mode) for credit.
I am not a pushy GM, but I would like to finish by July 1. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story, I'm just the guide.
Stay thirsty my friends.

The man who is staring at you critically.
After a long night in the company of a very interesting man and several pitchers of wine at the Flaxseed the characters find themselves 'escorted' by Lodge ruffians to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.
“All right, prospective pathfinders! Listen up!" The venture-captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."
“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.
"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."
“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood?" He waits for a positive reply, given in a sufficiently enthusiastic manner.
"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”
"TEN-SHUN! ...Questions?"
Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed
Initiative Modifier
Perception Modifier
Sense Motive Modifier
A few quick notes This is a Standard/Classic-mode game, not CORE. It is a Tier 1 game, so your character must be 1st level to play.
Stay thirsty my friends.

So, I couldn't help but notice that Damiel the half-elf iconic alchemist from what we are now calling Pathfinder 1st edition got downsized into a goblin in 2.0 the way Devis the half-elf iconic bard from Dungeons & Dragons 3.0 was replaced with Gimble the gnome in 3.5.
I don't have much to say about this except that I have difficulty seeing goblins (or kobolds, or mites, or those little wads of lard you sometimes find in jars of baked beans) reaching much further than 10th level in most game worlds I've ever heard of, and that hobgoblins seem like they could, realistically, go further. I do think I understand the monetization aspect of the idea, but that's really its own thread.
Did anyone actually know the 1st edition alchemist's name before he got the axe? Or that there even was an iconic for the class? Did you know there was an alchemist class? Is it a half-elf thing, do you think? A letter 'D' thing? Why not replace Amiri, or Merisiel? Do you think the goblin depicted in the new art is actually still Damiel and that what we're seeing is the result of a batch of polyjuice potion that got contaminated by goblin DNA? Those little buggers are into everything. Or do you think that alchemists all shop at the same clothing store regardless of big and tall, or petite status?
Discuss.
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5 people marked this as a favorite.
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Um, there used to be a keyword search bar on the avatar choice menu page.... Considering the number of pages and the slightly haphazard organization structure (some guys are listed as gals, some wizards are sorcerers, some elves are humans, there are occasional spelling errors ["reptilians" and "repitilians" for instance], and whole swathes of characters that don't show up unless you know the right tricks), I found it very helpful. Does anyone know where it went? Is it coming back? How much would it hypothetically cost to fix this--hypothetically?

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Welcome.
If everyone could please provide the following info before we do too much talking.
Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?
Initiative Modifier
Perception Modifier
Sense Motive Modifier
Feel free to start your character's preliminary "getting to know one another" RP posting in the gameplay thread. Or simply phantom post (post and then delete that post in the gameplay thread so that the scenario shows up on your account's campaign page).
The official start date for this game, and the rest of Outpost, is March 5th, so if you have nothing to say until then that's fine too.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The world of Golarion, Southern Avistan, Isle of Kortos, City of Absalom, Grand Lodge of the Pathfinder Society, the Grand Hall's Eastern Mezzanine meeting lounge, early Sunday morning.
Please remove the Rival Guide from this order. I found another copy elsewhere.
Thanks.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The party is standing on a dock in the Shackles' city of Drench Port staring northward into the century-old hurricane called the Eye of Abendengo, a storm that takes up most of the horizon.
Drench Port (apparently named for the current and prevailing weather) is a free city in the Shackles and a hub for pirates and free-captains. The party was collected together here in a rush, but now they stand waiting for a vessel to collect them and take them to the Arcadian Mariner's Lodge of the Pathfinder Society. Once there they are to be briefed by the dangerous and disreputable ex-Shackles pirate, Venture-Captain Calisro Benarry, for a mission of special interest to the secret cabal that sits atop the Society's hierarchy--the mysterious Decemvirate.
Time they have been told, is against them.
The rain beats down in wind-blown sheets.
Looks like I might have double clicked or failed to eliminate one copy of "Courts of the Shadow Fey" any chance I can just get the one version that comes with the PDF and print copies and leave off the second copy?

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.
According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.
And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.
Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.
According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.
And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.
Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
I have (hopefully) 8 players (with 7 coming from 2 previous runs of The Confirmation and one new player) so we are doing two tables of four. After we are all signed in we'll pick teams.
Now I know some player's have swapped up their characters from our last game so if everyone could please provide the following info, we'll begin.
Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?
Initiative Modifier
Perception Modifier
Sense Motive Modifier
Stay thirsty my friends.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier
Stay thirsty my friends.

The man who is staring at you critically.
The characters find themselves 'escorted' to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.
“All right, prospective pathfinders! Listen up!" The venture -captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."
“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.
"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."
“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood" He waits for a positive reply, given in a sufficiently enthusiastic manner.
"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”
"Ten-shun! ...Questions?"
Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.
If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.
Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation (001)'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier
Official gameplay will open later tonight (the next 12-14 hours).
Stay thirsty my friends.

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2 people marked this as a favorite.
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♬ Mood music ♬
The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.
"And she said: Well he was presenting 'alternate facts.'" The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.
It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.
The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.
"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.
"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their rose garden time-travel contraption, the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge, but the dean mentioned he had a list of top notch agents just waiting to go."
"And this troubles you?" The man says in a tone that suggests he is a bottomless well of compassion.
"Well, you kind of have to know Master Shaine." Says the halfling.
This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table, the halfling sitting across from him, and maybe even each gulp! other first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, group role, legibility of character sheet, shameless bribery, etc…).
The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode for Pathfinder Society credit.
If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links, and advice as compiled (read: stolen) from around the messageboards by other GMs.
So I noticed some "new post" notifications on my campaign page and went to click on them, what I found was an empty page. It lists the posts' numbers that are supposed to be there, but there are no posts on the page--nor any other pages of post on the thread, nor on any other thread.... It is like the page markers for those posts still exist but there are no actual posts.
Basically I cannot see any campaign posts at all, just the pages they are on. I was surprised to see that I could see posts in the Website Feedback area.

He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.
If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.
Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier
Gameplay will open later tonight (the next 12-14 hours).
Stay thirsty my friends.

♬ Mood music ♬
The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.
"And she said: Simple, it's turtles all the way down." The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.
It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.
The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.
"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.
"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their Rose Garden time contraption, and the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge."
This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table (or the halfling sitting across from him, and maybe even each other) first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours; we'll see how things progress). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, potential contribution to a group, legibility of character sheet, etc…).
The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode. For Pathfinder Society credit.
If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links and advice as compiled from around the messageboards by other GMs.

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1 person marked this as a favorite.
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As demonstrated by the classic Dos Equis line of ads, there are no end of interesting things that an interesting man can accomplish. The World's Most Interesting GM is such a man, and it is up to us to us to spread his legend.
Here are but a few of the things that have been said about the World's Most Interesting GM:
He doesn't believe in game balance.
He can speak Osiriani... in Skald.
He has won the lifetime RP achievement award… twice.
His signature is what the spell arcane mark is based upon.
He once taught a Nessian warhound how to bark in Celestial.
His TPKs end game lines.
The city guard often question him, just because they find him interesting.
His blood cures moderate wounds.
As a feat, he has Exotic Weapon Proficiency (beard).
Gandalf always lets him pass.
He once punched a flumph. Yes, you heard me.
He remembers TORG.
His dice only roll 20s... even the d6s.
His dice bag is woven out of tarrasque leather.
He belongs to a prestige class whose sole requirement for entry is being him.
~Now go forth, and add your intriguing anecdotes to the man, the myth, the legend that is the World's Most Interesting GM. "Stay thirsty my friends."
maldar wrote: Hello,
Can you please combine these 2 orders and double check the shipping as well. I know the shipping can be buggy sometimes with combining orders.
Thanks,
maldar
Likewise please. I dropped a non-mint version of one book from order 4057746 to pick up the mint version, but realized too late that I never added it. If it's too much a problem don't worry about it.
Thanks for your time.
So I was trying to take advantage of the current Paizo clearance sale but am having trouble getting the order to go through.
Part of it is my fault, my MC pre-paid debit card hadn't been activated so I did that. The moment I checked the balance it listed the difference between the order and the original $100 balance, so it is trying to get through, but has not completed the transfer.
Think it might have been a timing thing. I tried processing it again a few minutes later (and again after changing the name on the card to accurately reflect the order name (caps, middle name) and then again and again). And nothing.
I realize it might be something you folks sort out automatically upon arriving to work and getting to it in the queue but I'll be at work most of the day and just wanted to get it noted in case it was not.
Reality Deviant Publications, a publisher of quality gaming products, is pleased to announce the launch of an exciting new True20 cyberpunk setting - Interface-Zero - late this Spring with a host of support material and adventures to follow. Each book in the series is penned by Werecabbage and Paizo Community faves!
Hit the link to see the line up:
Release Schedule
ABOUT REALITY DEVIANT PUBLICATIONS
Reality Deviant Publications is also the proud producer of the Blood Throne Campaign setting, one of the winners of Green Ronin’s True20 setting search. Visit the RDP website at http://www.realitydeviants.net/.
ABOUT WERECABBAGE PUBLISHING
WereCabbage Publishing brings together more than three dozen of the most successful and promising writers, artists and cartographers in the hobby gaming industry. Visit the WCP website at http://www.werecabbages.com/.
GGG
PS Well, I like to think I'm a fave. ;)
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