Northern Dreamer's [PF2] Bounty #8 - The Tireless Path (PaizoCon Online 2021) (Inactive)

Game Master Northern Dreamer

PF2 PbP - Bounty #8 - The Tireless Path

GM Notes:
Perception
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Initiative
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Bounty #8 - The Tireless Path Maps & Handouts


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Dark Archive

GM Screen:

First Watch
Perception, Garrace: 1d20 + 5 ⇒ (8) + 5 = 13
Perception, Kaden: 1d20 + 5 ⇒ (15) + 5 = 20

Second Watch
Perception, Ansira: 1d20 + 6 ⇒ (1) + 6 = 7
Perception, Simon: 1d20 + 3 ⇒ (11) + 3 = 14

Third Watch
Perception, Carrol T Rutherford: 1d20 + 6 ⇒ (3) + 6 = 9
Perception, Ravant: 1d20 + 5 ⇒ (10) + 5 = 15

First Watch
During first watch, Garrace hears nothing, paying attention to giving Kaden tips on using his scythe. However, Kaden hears twigs cracking in the woods around the camp, seeming to switch sides every time that he steps over to look.

Second Watch
Second watch is very quiet for Ansira and Simon, with them not seeming to hear anything out of the ordinary at all.

Third Watch
During the third watch, Carrol doesn't hear anything amiss. While Carrol is looking at their spells, Ravant hears a faint whisper, as though someone is behind his shoulder. As he looks towards it, he hears twigs cracking in the opposite direction, but is never able to find the source.

As third watch ends, the rest of the caravan starts to rise, however the day has broken with a think fog, one that seems to cover everything around you. Arek and Andri pass out a quick breakfast of wrapped cheese sandwiches, and encourage everyone to load up so that they caravan can keep moving forward. Sadly, the scholar and the farmer still seem to be on terse terms, choosing to not communicate directly as much as they can avoid it.

Once on the road, everything seems to be okay, at least for the first few hours. Then, suddenly Kisaya calls out, "Stop! Don't you hear that? The child out in the forest... she crying for her mother, and we need.. we need to help her!"

GM Screen:

What is it?
Perception, Garrace: 1d20 + 5 ⇒ (3) + 5 = 8
Perception, Kaden: 1d20 + 5 ⇒ (16) + 5 = 21
Perception, Ansira: 1d20 + 6 ⇒ (13) + 6 = 19
Perception, Simon: 1d20 + 3 ⇒ (13) + 3 = 16
Perception, Carrol T Rutherford: 1d20 + 6 ⇒ (10) + 6 = 16
Perception, Ravant: 1d20 + 5 ⇒ (17) + 5 = 22

However, everyone but Garrace is certain that they heard nothing in the woods. Since Garrace is the only one that seems to believe her, she sits closely next to him, asking him to please protect her from the scary things in the fog.

As she is going on with him, you all feel the wagon suddenly jerk and Arek call out for you to come up front to help. "The bridge ahead seems to be washed out! We need to either find a way over this ravine, or around it, cause just going down the embankment and back up again seems to be a very bad idea..." He looks to you for ideas on how to help fix the bridge, while the rest of the passengers just huddle in their spots.

You need to work together to solve this. Everyone should be doing something, looking towards their wheelhouse for what they think would be their personal best contribution.

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1
Simon Osbourne wrote:
"These are the people that you must trust to have your back when evil threatens to overwhelm. Save your ire for those that deserve it."

Garrace returns Simon's gaze, but says nothing. When the "old man" turns to leave, the younger one prepares to take his watch.

Northern Dreamer wrote:

Once on the road, everything seems to be okay, at least for the first few hours. Then, suddenly Kisaya calls out, "Stop! Don't you hear that? The child out in the forest... she crying for her mother, and we need.. we need to help her!"

"I too hear something in the woods," Garrace says in an effort to comfort and quiet the woman. "But, the cry is most likely some trick of an intelligent undead--most probably a drekavac or an ​attic whisperer. We had best stick close together."

​Besides, any child alone out there would most likely not survive long enough for any sort of rescue, Garrace further ponders, but decides it best not to share his conclusion with the woman.

Northern Dreamer wrote:
"The bridge ahead seems to be washed out! We need to either find a way over this ravine, or around it, cause just going down the embankment and back up again seems to be a very bad idea..."

"I was certain that I had heard some threat in the woods! Yet, you all would not believe me. And now, this!" Garrace declares, pointing to the damaged bridge with a feeling of vindication. "This threat is now attempting to trap us here, undoubtedly so that it may feast upon us. We had best find an alternative route. It would not do well for us to remain here for long."

With speed and desperation, Garrace begins looking around. Using the stars and the traits of the geography, he seems determined to find some passage around the failed bridge.
Survival: 1d20 + 5 ⇒ (5) + 5 = 10

Grand Archive

(he/him) CG Halfling (Twilight) Wizard (evoker) 1 | HP 12/12 AC 14 FP 1/1 | F +3 R +4 W +8 | P +6 (keen, low-light) | Spd 25 ft

Carrol looks at what remains of the bridge to see if it would be possible to craft a patch to get the wagons across. Barring that, he looks at the possibility of creating some sort of rope swing/sling that could be used to swing the wagons across.

Not sure if the area around the bridge/ravine included enough tall/strong trees to accomplish this.

Carrol Crafting: 1d20 + 7 ⇒ (11) + 7 = 18

Additionally, Carrol could (maybe?) spend some time changing out his prepared 1st spell to Ant Haul to help us more easily unload/reload the wagons.

Ant Haul is an 8 hour duration and ups carry limit by 3 Bulk (unencumbered) or 6 Bulk max

Paizo Employee

Male Human Barbarian 1

Hey now, chill out pal. I heard stuff las' night too, but if we go jumpin' at ghosts, we'll...uh...I dunno, fall in a hole? Do ghosts dig holes?

I will wait to see if carrying needs to be done before I look at what else I could do.

Horizon Hunters

Neutral Good Male Half Elf Fighter(1) HP:19 AC 18 (19 w/Shield) F+6 R+7 W+3 Perc +5(E) Speed 25|HeroPoints 1|ActiveConditions none

Ravant will examine the area around the bridge looking for either an easier way down the embankment either at the bridge or near enough that we could cut a path through the woods.

scouting lore: 1d20 + 4 ⇒ (2) + 4 = 6

Note: +0 for survival if scouting lore is inappropriate

"Looks to me like we could just drive across." he says, probably convincing no one.

Radiant Oath

M Human | Paladin 4 | ◆◇↺ | HP 60/60 | AC 22 (24 with shield raised) | F +10 R +7 W +8 | Perception +6 | hero points 0 | Focus Points 1 |

Blast it! I knew I should have bought that repair keit when I had the chance. Maybe I can help Carrol with the heavy lifting.

Simon puts any heavy timbers in place and holds them so that the wizard can nail them into place.

athletics: 1d20 + 7 ⇒ (11) + 7 = 18

Envoy's Alliance

LN (female) Halfling Monk 2| HP 28/28 | AC 20| F +7 R +10 W +9 | Perc(T) +7 Keen Eyes (+2 to seek) | Stealth(T) +8| speed 25| Focus Points 1/1 |Hero Points: 2 |Active Conditions: none

Ansira looks at the damaged bridge and tries to direct Carrol and Simon, working as a team to repair it.

Engineering Lore (T): 1d20 + 4 ⇒ (20) + 4 = 24

alternately:
If the team prefer to look for an alternate path,
Survival: 1d20 + 6 ⇒ (19) + 6 = 25

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1
Kaden 014 wrote:
Hey now, chill out pal. I heard stuff las' night too, but if we go jumpin' at ghosts, we'll...uh...I dunno, fall in a hole? Do ghosts dig holes?

"Ghosts do not dig holes, but they will just as soon have your body buried in one," Garrace mutters grimly in response.

Horizon Hunters

Neutral Good Male Half Elf Fighter(1) HP:19 AC 18 (19 w/Shield) F+6 R+7 W+3 Perc +5(E) Speed 25|HeroPoints 1|ActiveConditions none

Ravant watches the more skilled artisans working. "I do have a tools and such, should any of you want them.

He digs his repair kit out of his backpack. "Takes me ages to repair my gear with this, but it's better than not having it."

Dark Archive

Garrace Elaethros, The Last wrote:
With speed and desperation, Garrace begins looking around. Using the stars and the traits of the geography, he seems determined to find some passage around the failed bridge.

Though Garrace is determined, he cannot see enough through the fog to be able to navigate, much less find an alternate path around the ravine.

Old Dog Ravant wrote:
Ravant will examine the area around the bridge looking for either an easier way down the embankment either at the bridge or near enough that we could cut a path through the woods.

Ravant also has trouble with finding an alternate path, finding instead many roots - finding them with his feet as he trips over them, realizing that this wouldn't be a safe way for the horses to travel.

Carrol T Rutherford wrote:
Carrol looks at what remains of the bridge to see if it would be possible to craft a patch to get the wagons across. Barring that, he looks at the possibility of creating some sort of rope swing/sling that could be used to swing the wagons across.
Simon Osbourne wrote:
Blast it! I knew I should have bought that repair kit when I had the chance. Maybe I can help Carrol with the heavy lifting.
Ansira Ashworthy wrote:
Ansira looks at the damaged bridge and tries to direct Carrol and Simon, working as a team to repair it.

Carrol takes the time to inspect what is there of the bridge, and is easily able to find where some patching could be done to repair it. Looking at where Carrol is indicating, Ansira is able to give clear direction to Carrol for advice on the best way to do so. While the two of them discuss the particulars, Simon is able to listen and place the heavy timbers where they tell him, holding them in place while the others nail them steady. Working together, they are able to get the bridge stabilized, and when Garrace and Ravant return the caravan is able to head back on its way.

The rest of the day seems to pass uneventfully, but the other passengers are on edge, jumping at every wisp of wind or snap of a twig. When the wagons finally pull to camp in a small clearing, they work to pitch their tents quickly, then take the roasted potatoes and chicken that Andri makes and retiring for the night. Arek comes over and hands yours to you, asking if you are planning to keep the same watch positions for this night?

You can decide now if you want to keep the order from your watch the night before, or rearrange. Also, if there is anything specific you would like to do, or someone you want to talk to.

Grand Archive

(he/him) CG Halfling (Twilight) Wizard (evoker) 1 | HP 12/12 AC 14 FP 1/1 | F +3 R +4 W +8 | P +6 (keen, low-light) | Spd 25 ft

Carrol is fine with the previously set order.

Radiant Oath

M Human | Paladin 4 | ◆◇↺ | HP 60/60 | AC 22 (24 with shield raised) | F +10 R +7 W +8 | Perception +6 | hero points 0 | Focus Points 1 |

"I see no need to change the watch order Arek. It remains sound."

Horizon Hunters

Neutral Good Male Half Elf Fighter(1) HP:19 AC 18 (19 w/Shield) F+6 R+7 W+3 Perc +5(E) Speed 25|HeroPoints 1|ActiveConditions none

"The current watch order works for me." Ravant shrugs. "But if anyone wants to change, I'm not particular.

Envoy's Alliance

LN (female) Halfling Monk 2| HP 28/28 | AC 20| F +7 R +10 W +9 | Perc(T) +7 Keen Eyes (+2 to seek) | Stealth(T) +8| speed 25| Focus Points 1/1 |Hero Points: 2 |Active Conditions: none

Ansira spends some time with the rest of the people, mostly listening with a few gentle conversational prods. She is particularly interested in anything that would be pertinent to their current situation, though she also tries to soothe those jittery nerves.

The halfling also makes sure to thank both Andri and Arek for the food, reassuring the latter that they will be vigilant overnight.

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

Though with less confidence then before, due to his failed showing in uncovering an alternative route, Garrace stands by his proposed watch details.

Dark Archive

GM Screen:

First Watch
Perception, Garrace: 1d20 + 5 ⇒ (15) + 5 = 20
Perception, Kaden: 1d20 + 5 ⇒ (18) + 5 = 23

Second Watch
Perception, Ansira: 1d20 + 6 ⇒ (9) + 6 = 15
Perception, Simon: 1d20 + 3 ⇒ (8) + 3 = 11

Third Watch
Perception, Carrol T Rutherford: 1d20 + 6 ⇒ (4) + 6 = 10
Perception, Ravant: 1d20 + 5 ⇒ (9) + 5 = 14

First Watch
For the second night, Kaden is alert throughout the shift, hearing what sounds like scratching coming from the trees to the south, though they see nothing. Garrace is also on high alert, and hears the sounds of moaning on the winds from the east.

Second Watch
Second watch is again very quiet for Simon, not seeing or hearing anything of concern (though they do spot a small raccoon sneak into the camp with the intent of taking the leftovers from the night before. However, Ansira hears more of the scratching that Kaden decribed when handing off the shift.

Third Watch
Third watch seems to be quiet, and Ravant and Carrol don't hear any of the noises that the others did. As dawn is breaking, the rest of the camp arrises, eager to head on their way, knowing that if they move quickly the group could reach Caliphas by noon.

GM Screeen:

What is that in the distance?
Perception, Garrace: 1d20 + 5 ⇒ (4) + 5 = 9
Perception, Kaden: 1d20 + 5 ⇒ (19) + 5 = 24
Perception, Ansira: 1d20 + 6 ⇒ (3) + 6 = 9
Perception, Simon: 1d20 + 3 ⇒ (7) + 3 = 10
Perception, Carrol T Rutherford: 1d20 + 6 ⇒ (15) + 6 = 21
Perception, Ravant: 1d20 + 5 ⇒ (1) + 5 = 6

As everyone is packing up, Kaden again hears the noises coming from the southeast, and this time Carrol is also certain that they hear the sounds of bones scratching together coming from the south. At the same moment, they realize that something is approaching the camp from the south, giving them time to alert the others to draw their weapons as the undead start their approach!

Initiative:

Initiative, Carrol T Rutherford: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative, Kaden: 1d20 + 5 ⇒ (2) + 5 = 7
Initiative, Ansira: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative, Ravant: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative, Garrace: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative, Simon: 1d20 + 3 ⇒ (2) + 3 = 5

ROUND 1
Kaden
Carrol
Ansira
Ravant
Simon
Garrace

For this round, you can go in any order. You have the equivalent of one round worth of actions to prepare for the approach of whatever it is that Kaden and Carrol are hearing approach from the southeast. There are two paths that approach from that direction, but the fog is so thick that anything 20ft or further away has concealment.

You can move to anywhere within the camp (outlined in white) on the map, as well as draw weapons or ready actions as you wait for them to appear.

Map is updated.

Radiant Oath

M Human | Paladin 4 | ◆◇↺ | HP 60/60 | AC 22 (24 with shield raised) | F +10 R +7 W +8 | Perception +6 | hero points 0 | Focus Points 1 |

Since he does not yet see any enemies Simon will raise his shield and draw his longsword.

"Prepare yourselves. We have visitors approaching, very likely undead."

Hoping that he's wrong, he peers intently into the gloom.

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

Despite his animosity earlier, the possibility of undead approaching causes Garrace to recite a short prayer to The Lady of Valor, though he does so quietly in the hope of not drawing any attention.

Spying Simon rising to the occasion, Garrace draws his own sword and raises a shield. Unwilling to the be seen as following the "old man", Garrace begins to venture alone into the fog. His apparent confidence more a result of determination than bravery.

Nevertheless, he is careful not to venture so far as to completely lose sight of another ally.

Grand Archive

(he/him) CG Halfling (Twilight) Wizard (evoker) 1 | HP 12/12 AC 14 FP 1/1 | F +3 R +4 W +8 | P +6 (keen, low-light) | Spd 25 ft

Carrol picks the path closest to him and squares off. He grabs a pebble from his pocket, casts light on it, and tosses it into the fog in that direction. He knows it won't clear the fog, but we should get a silhouette before it clears the fog, giving us a precious extra second or two. He then gives his staff a quick swing and cracks his neck in preparation for battle.

"Hold the line, focus your attention on the lead targets!"

Envoy's Alliance

LN (female) Halfling Monk 2| HP 28/28 | AC 20| F +7 R +10 W +9 | Perc(T) +7 Keen Eyes (+2 to seek) | Stealth(T) +8| speed 25| Focus Points 1/1 |Hero Points: 2 |Active Conditions: none

Ansira moves forward, peering into the fog with her keen eyes, seeking to detect the approaching foe. She is holding one of her precious alchemical preparations, thinking that the defence of others is the appropriate time to use it. "Stay behind us and stay safely out of the way," Ansira instructs the members of the caravan.

Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Horizon Hunters

Neutral Good Male Half Elf Fighter(1) HP:19 AC 18 (19 w/Shield) F+6 R+7 W+3 Perc +5(E) Speed 25|HeroPoints 1|ActiveConditions none

Ravant steps forward next to Ansira, pulling his mace from his belt. "Given what that sounds like, I think this was a good investment."
Settling into guard, he casts Shield in preparation for the assault.

Paizo Employee

Male Human Barbarian 1

Kaden will move up to just behind Garrace with his scythe, the better to hold the front line. Don' worry folks, it's gon' be alright. They ain't no match for us. He will peer into the fog, before his expression goes blank and he begins to breathe heavily.

Moving, pulling out the scythe, and raging

Dark Archive

Initiative:

Initiative, Zombie Brute: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative, Skeletons: 1d20 + 2 ⇒ (20) + 2 = 22

ROUND 2
Skeletons
Kaden
Carrol

Zombie
Ansira
Ravant
Simon
Garrace

Out of the fog, the undead appear!

Striding up to Simon, Yellow and Purple look, snap into attention. Yellow attempts to swing it's scimitar twice at Simon, missing with both. Then Purple comes up next to them, also swinging twice, the first glancing off of his shield, and the second going wide.

GM screen:

Yellow: 1d20 + 6 ⇒ (7) + 6 = 13
Yellow: 1d20 + 1 ⇒ (11) + 1 = 12
Purple: 1d20 + 6 ⇒ (13) + 6 = 19
Purple: 1d20 + 1 ⇒ (4) + 1 = 5

Then Aqua strides up to Kaden, looking to create a new friend. The sword connects to its target with it's first swing, cutting 7 points of blood into his flesh, but the second swing hits the ground.

GM screen:

Aqua: 1d20 + 6 ⇒ (16) + 6 = 22
Scimitar Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Aqua: 1d20 + 1 ⇒ (3) + 1 = 4

Finally, the Orange skeleton approaches Garrace, it's empty eye holes looking to cut into them. However, both blows just swing past.

GM screen:

Orange: 1d20 + 6 ⇒ (4) + 6 = 10
Orange: 1d20 + 1 ⇒ (10) + 1 = 11

Kaden and Carrol, you're up!

Map is updated.

Kaden:
I'm assuming that a 22 hits your AC since I can't find it and you're level 1.

Paizo Employee

Male Human Barbarian 1

LMAO yes my AC is 17 while raging, 18 out of it. Will get the statblock added to my profile shortly here.

Kaden will glare at purple, which damaged him, and attempt to Demoralize it. I expect this won't work but he's not bright enough to know that!

Demoralize: 1d20 + 4 ⇒ (6) + 4 = 10

However, the skeleton is unfazed, so he will scare it off the old-fashioned way: swinging twice with the scythe.

Attack 1: 1d20 + 7 ⇒ (18) + 7 = 25
Attack 2: 1d20 + 2 ⇒ (6) + 2 = 8

Assuming the first one hits:
Damage: 1d10 + 6 ⇒ (8) + 6 = 14 slashing

Grand Archive

(he/him) CG Halfling (Twilight) Wizard (evoker) 1 | HP 12/12 AC 14 FP 1/1 | F +3 R +4 W +8 | P +6 (keen, low-light) | Spd 25 ft

"These two are too close for comfort! Everybody, duck under your wagons!" Carrol yells as he twirls his sling staff, gathering energy with it, before slinging 3 magic missiles at the (yellow) undead closest to crew we were hired to protect!

3 Action Magic Missile: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Dark Archive

Out of the fog, the undead appear!

While the purple skeleton seems to be unfazed by Kaden's glare, their reaction to his sword is a different story. As Kaden hits them with his scythe, he reaps them into a pile of bones at his feet.

Carrol then looks at the yellow skeleton, releasing a powerful blast of force in their direction that pulverizes them!

However, as the two skeletons fall, Garrace sees a large fist coming at him, but it whooshes past his head. The fist then comes reeling in for a second attempt, but it bangs into his shield, bouncing off and doing nothing.

GM screen:

Zombie Fist 1: 1d20 + 11 ⇒ (3) + 11 = 14
Zombie Fist 2: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18

ROUND 2
Skeletons
Kaden
Carrol
Zombie
Ansira
Ravant
Simon
Garrace

Ansira, Ravant, Simon, and Garrace you're up!

Map is updated.

Radiant Oath

M Human | Paladin 4 | ◆◇↺ | HP 60/60 | AC 22 (24 with shield raised) | F +10 R +7 W +8 | Perception +6 | hero points 0 | Focus Points 1 |

Simon tries to remember what he knows about skeletons.

religion-recall knowledge: 1d20 + 3 ⇒ (19) + 3 = 22

Frowning at his longsword, he realizes that his shield will prove more effective against his boney opponents. He strides to impose himself between the large fleshy undead and the rest of the party before lashing out at a nearby skeleton with his shield boss.

Shield Boss vs red: 1d20 + 7 ⇒ (16) + 7 = 23
damage-bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6

"Don't let the boy's success with the scythe fool you. Blunt weapons are the key to fighting skeletons."

Recall knowledge, stride, strike.

Envoy's Alliance

LN (female) Halfling Monk 2| HP 28/28 | AC 20| F +7 R +10 W +9 | Perc(T) +7 Keen Eyes (+2 to seek) | Stealth(T) +8| speed 25| Focus Points 1/1 |Hero Points: 2 |Active Conditions: none

Ansira maneuvers through the bushes unhindered by the vegetation (Wildwood Halfling), to establish a flanking position with Kaden. As she does she focuses her ki in preparation to strike.

As she moves into position, Ansira sees a much larger foe behind the skeletons and releases a flurry of blows against them.

Flurry of Blows, Powerful Fist, Ki strike against white
1st Strike: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 potential bludgeoning damage: 1d6 ⇒ 5 potential positive damage: 1d6 ⇒ 2
2nd Strike: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 potential bludgeoning damage: 1d6 ⇒ 6 potential positive damage: 1d6 ⇒ 1

Stride, Ki Strike, Flurry of Blows

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

Garrace tries to remember what he knows about the large fisted.creature.
Undead Lore to Identify: 1d20 + 3 ⇒ (3) + 3 = 6

He then turns his attention to the closest threat.
Melee longsword (versatile) v skeleton: 1d20 + 7 ⇒ (17) + 7 = 24
Damage, slashing: 1d8 + 4 ⇒ (2) + 4 = 6
Melee longsword (versatile) v skeleton: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage, slashing: 1d8 + 4 ⇒ (7) + 4 = 11

Horizon Hunters

Neutral Good Male Half Elf Fighter(1) HP:19 AC 18 (19 w/Shield) F+6 R+7 W+3 Perc +5(E) Speed 25|HeroPoints 1|ActiveConditions none

Ravant advances into melee range, hoping to put these foes down quickly.

First Mace Attack: 1d20 + 9 ⇒ (4) + 9 = 13 for potential Damage, b: 1d6 + 4 ⇒ (2) + 4 = 6
and then tries again,
Second Mace Attack: 1d20 + 4 ⇒ (1) + 4 = 5 for potential Damage, b: 1d6 + 4 ⇒ (4) + 4 = 8

Dark Archive

As Simon goes to recall what he knows, he remembers that skeletons are resistant to a lot of different types of damage (cold,
electricity, fire, piercing, and slashing) but that bludgeoning damage seems to be effective against them. Also that they heal from negative energy, and are immune to death effects, disease, paralysis, poison, and becoming unconscious. He then takes his shield to the orange one, bashing into with brute force, but even though it is damaged, it is still standing.

Ansira is able to lay to heavy fists into the large zombie, doing more damage than she thought she had!

Garrace doesn't seem to remember much about zombies, but he is able to hit the orange skeleton twice with his sword, shattering it to bone fragments with the second attack!

Ravant attempts to hurt the last skeleton, but sadly his mace goes wide on both swings.

The blue skeleton swings it's scimitar in retaliation at Ravant, striking him with the first blow for 4 damage. However, the second and third attempts to do so both go wide.

GM screen:

Skeleton Attack 1: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Skeleton Attack 2: 1d20 + 6 - 5 ⇒ (13) + 6 - 5 = 14
Skeleton Attack 2: 1d20 + 6 - 10 ⇒ (16) + 6 - 10 = 12

ROUND 3
Blue Skeleton
Kaden (7 damage)
Carrol
Zombie (24 damage)
Ansira
Ravant (4 damage)
Simon
Garrace

Kaden and Carrol you're up!

Map is updated.

Radiant Oath

M Human | Paladin 4 | ◆◇↺ | HP 60/60 | AC 22 (24 with shield raised) | F +10 R +7 W +8 | Perception +6 | hero points 0 | Focus Points 1 |

Simon calls upon the Inheritor to protect his ally and lashes out with his shield at the remaining skeleton.

Retributive Strike-Shield Boss-Blue Skeleton: 1d20 + 7 ⇒ (16) + 7 = 23
damage-bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5

Simon uses ↺ Retributive Strike to prevent 3 damage to Ravent and strike at the blue skeleton.

Grand Archive

(he/him) CG Halfling (Twilight) Wizard (evoker) 1 | HP 12/12 AC 14 FP 1/1 | F +3 R +4 W +8 | P +6 (keen, low-light) | Spd 25 ft

Pleased at how quickly the group is taking down their foes, Carrol laughs excitedly. "You may be right about that, but force missiles are just as effective!"

Carrol spins his staff in another spell attack sequence, sending 3 more bolts forward ... one at the little foe the others have surrounded and two at the big enemy.

Single Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Double Missile: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Paizo Employee

Male Human Barbarian 1

Is blue still up with the hits it's taken?

Dark Archive

Kaden 014 wrote:
Is blue still up with the hits it's taken?

Kaden watches as Simon bashes into the bones of the blue skeleton and Carrol hits them with a magic missile, but they are still standing. Carrol then sets their sites on the larger creature, pumping two more bolts of force into them.

The Zombie then takes a swing at Ansira, hitting them forcefully for damage, and pushing them back 5 feet. The zombie continues the motion towards Simon, but swings wide, missing him.

GM Screen:

zombie fist: 1d20 + 11 ⇒ (17) + 11 = 28
zombie punch damage: 1d12 + 5 ⇒ (9) + 5 = 14
1 Simon or 2 Garrace: 1d2 ⇒ 1
zombie fist: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10
zombie punch damage: 1d12 + 5 ⇒ (4) + 5 = 9

ROUND 3
Blue Skeleton (7 damage)
Kaden (7 damage)
Carrol
Zombie (32 damage)
Ansira (14 damage)
Ravant (1 damage)
Simon
Garrace

Kaden you can still go, and Ansira, Ravant, Simon, and Garrace you're up!

Map is updated.

Forgive my delay, between the holiday and tech outages, it's been a week.

Radiant Oath

M Human | Paladin 4 | ◆◇↺ | HP 60/60 | AC 22 (24 with shield raised) | F +10 R +7 W +8 | Perception +6 | hero points 0 | Focus Points 1 |

Seeing that the skeleton is still standing Simon bashes him with his shield boss once more.

Shield boss vs blue skeleton: 1d20 + 7 ⇒ (15) + 7 = 22
damage-bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5

He follows this up by moving towards the larger undead and striking with his longsword.

Longsword vs white zombie: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3
damage-slashing: 1d8 + 4 ⇒ (7) + 4 = 11

Dark Archive

With that bash, Simon shatters the last of the skeletons!

Envoy's Alliance

LN (female) Halfling Monk 2| HP 28/28 | AC 20| F +7 R +10 W +9 | Perc(T) +7 Keen Eyes (+2 to seek) | Stealth(T) +8| speed 25| Focus Points 1/1 |Hero Points: 2 |Active Conditions: none

With more determination than sense, Ansira dashes around to flank the zombie before trying to once again pummel it.

Flurry of blows, Powerful Fist, strike 1 vs flanked AC: 1d20 + 7 ⇒ (10) + 7 = 17 Potential bludgeoning damage: 1d6 ⇒ 4
Flurry of blows, Powerful Fist, strike 2 vs flanked AC: 1d20 + 3 ⇒ (19) + 3 = 22 Potential bludgeoning damage: 1d6 ⇒ 5

The halfling then dances back into the foliage, knowing she can not afford to take another strike.

Stride, Flurry of Blows, Stride

Vigilant Seal

Skills:
Athletics +9, Intimidation +6, Medicine +7, Religion +7, Survival +7, Undead Lore +7, Warfare Lore +5
Male Human LG Paladin 3| HP:44/44 | AC 20 (22 with shield raised) |Fort +8; Ref +6; Will +9 | Per: +7 | Hero Points: 1

Garrace approaches the zombie cautiously.
Step
Then, using techniques he learned among the Knights of Ozem, he slashes at the giant undead with his blade!
Melee longsword (versatile) v zombie: 1d20 + 7 ⇒ (20) + 7 = 27
Damage, slashing: 1d8 + 4 ⇒ (7) + 4 = 11

Instinctively, he follows his strike up by raising his shield.

Paizo Employee

Male Human Barbarian 1

Time to beat up the big one, if they're still up! First, Kaden will glare at it in a very scary way.

Intimidating Glare: 1d20 + 4 ⇒ (16) + 4 = 20 vs Will DC

Then he will move faster than you thought possible, and Sudden Charge around to pick up the flank.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Slashing damage for fun: 1d10 + 4 ⇒ (3) + 4 = 7

Dark Archive

Unaffected by Kaden's glare, the zombie looks from Kaden to Garrace, moaning as his long sword critically slices through his flesh. Distracted by the pain, Ansira is able to sneak up behind him and pummel him, watching him fall to the ground as she sneaks back into the foliage.

With that, the immediate threat is over. However, the passengers of the caravan are more antsy than before, and even Arek and Andri seem shaken. Arek looks to you, speaking in a quiet voice, "I think we need to get moving before anyone else comes after us." He then echoes a similar sentiment to the others, moving to quickly gather up the camping supplies and load the wagons. Others move to join him as they shake off their shock, and the camp is broken down much faster than the previous morning.

Once the caravan is packed, the group is able to leave, heading out into the fog. Though the fog remains heavy throughout the morning, the sounds of the forest quiet, and nothing more than the occasional chirping of a bird is heard.

Right before lunch, the caravan enters the bustling town of Caliphas. Once they reach the marketplace, the Graghol's pull the wagons off to the side, and Arek begins to unload. Andri comes over to you, thanking you profusely for your help, admitting clearly that they would not have survived the trip without you. She then pays you each your reward of four gold, and bids you farewell as she goes to help her brother with the wagons.

With that, you have survived your travels on the Tireless Path!

Grand Archive

(he/him) CG Halfling (Twilight) Wizard (evoker) 1 | HP 12/12 AC 14 FP 1/1 | F +3 R +4 W +8 | P +6 (keen, low-light) | Spd 25 ft

"All in a days' work!

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