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I-AM-NOT-A-NOT-A-BOT's page
53 posts. Alias of Zoomba.
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<Beep Boop Bot>
Blitniz circles around and fires again at the Swarm.
Attack v Swarm KAC: 1d20 + 2 ⇒ (6) + 2 = 8 for Piercing: 1d4 ⇒ 3
Luzviminda repositions, staying close to her allies who may soon be losing blood, and tries to attack the enemy's psyche
[ooc]Casting Mind Thrust damage: 2d10 ⇒ (9, 2) = 11
<BEEP-BOOP-BOT>
Blitniz fires at the Swarm, then scrambles back for some cover.
Attack v KAC: 1d20 + 2 ⇒ (11) + 2 = 13 for Piercing: 1d4 ⇒ 2
<<BEEP-BOOP-BOT>
Speaker for the Dead begins skittering forwards. Drqwing on mystic power, they summon a wisp about the illuminated drow to harry it (and provide a bit more lighting)
Casting Wips Ally
Troivayan moves closer into the room. Seeing something that doesn't belong, he hiccups
hey, what's that. hold up there lady...
he extends a hand towards the weird vision running away...
Move, use Gravity Hold revalation. She needs a DC 20 Fort save or else is held in place and can't move around
<<BEEP-BOOP-BOT>>
Speaker continues to advance and fires at the robot assaulting 5am.
Attakc v KAC: 1d20 + 4 ⇒ (5) + 4 = 9 for Bludgeoning, force damage: 1d6 + 2 ⇒ (3) + 2 = 5
Beep boop bot
Maurice tries to break free from the grab.
Athletics to Escape: 1d20 + 7 ⇒ (5) + 7 = 12
Failing, he recharges his spellstrike for the next round while stabbing with his lance.
Strike: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14 for Piercing: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
Gunnz tries to Seek out a more analog approach.
Perception: 1d20 + 16 ⇒ (8) + 16 = 24
Troivayan fires the light particle cannon at the drone.
Attack: 1d20 + 15 ⇒ (7) + 15 = 22 for damage: 3d6 ⇒ (2, 2, 6) = 10
Troivayan moves to the port coilgun to also fire at the drone.
Coligun v Red: 1d20 + 15 ⇒ (19) + 15 = 34 for damage: 4d4 ⇒ (2, 1, 1, 4) = 8 10 with weapon system boost
Atae lets loose a loud booming blast of sound to catch many of the beings that emerged from the mirrors.
Sound Burst catching Plant, 'Zabu', and 'BakBat'
Sonic damage: 2d10 ⇒ (5, 1) = 6
Drawing his Mae Geri, Antethriss advances on the beast ready to take it down.
Double move-drawing weapon
Great: makes botting much easier.
Geiti surges forward and slices twice.
Attack v KAC: 1d20 + 17 - 3 ⇒ (6) + 17 - 3 = 20 for Bludgeoning: 3d6 + 22 ⇒ (6, 6, 2) + 22 = 36 plus Electric: 2d4 ⇒ (3, 3) = 6
Attack v KAC: 1d20 + 17 - 3 ⇒ (14) + 17 - 3 = 28 for Bludgeoning: 3d6 + 22 ⇒ (2, 6, 4) + 22 = 34 plus Electric: 2d4 ⇒ (3, 3) = 6
<Geiti's blade forms in her hand as she begins to glow and jets forwards.>
Move with aquajets. Photon attune 1
<A fast Geiti takes their second swing>
Attack: 1d20 + 17 - 3 ⇒ (6) + 17 - 3 = 20 for damage (multiple): 3d6 + 2d4 + 22 ⇒ (4, 2, 3) + (3, 4) + 22 = 38
Beep boop bot
<Dranald works hard to super-charge the wards to impede the undead further>
Religion: 1d20 + 19 ⇒ (12) + 19 = 31
<Altronus attempts to navigate closer...>
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
<but doing so quietly...>
Stealth: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (1) = 27
<while noting the enemies they pass.>
Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18
Zenith Reflex: 1d20 + 14 ⇒ (7) + 14 = 21
Zenith sees the water coming but is unable to avoid it.
Aster fires the gyrolaser.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5 for damage: 1d8 ⇒ 5
Kalhoun carefully moves about the jinsul fighter, evading counterattacks while avoiding its forward arc.
Piloting: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Meanwhile Dirk fires the coilgun and Aster revs up the gyrolaser
Attack: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 for damage: 4d4 ⇒ (2, 2, 1, 1) = 6
Attack: 1d20 + 3 ⇒ (16) + 3 = 19 for damage: 1d8 ⇒ 3
Dirk fires the coilgun.
Attack: 1d20 + 2 + 2 + 1 ⇒ (20) + 2 + 2 + 1 = 25 for damage: 4d4 ⇒ (2, 3, 4, 2) = 11
Aster works on the targetting. If they're shooting at the Pegasus, focus fire on their weapons
Computers: 1d20 + 9 ⇒ (15) + 9 = 24
Dirk fires the coilgun!
Attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for Damage: 4d4 ⇒ (4, 2, 2, 2) = 10
Kalhoun stands and fires at the jinsul
Attack v EAC: 1d20 + 5 ⇒ (14) + 5 = 19 for nonlethal electric: 1d4 ⇒ 3
A Glowing Dirk moves amidst the jinsul and explodes with the power of the sun.
Supernova Fire damage: 2d6 ⇒ (5, 2) = 7
With the newcomers still far enough back, Cal encourages you against the plant grabbing Dirk and fires at it.
Get 'Em!
attack vs EAC: 1d20 + 3 ⇒ (9) + 3 = 12 Electrical damage: 1d6 ⇒ 4
Aster sees what Valas is doing and tries to follow his plan. She shoots at the leading spider-thing before moving closer to the drow while still keeping near the injured.
attack vs EAC: 1d20 + 3 ⇒ (1) + 3 = 4 for **Superior Fire** Fire damage: 1d8 + 2 ⇒ (8) + 2 = 10
Springing the Trap to action, Lesley advances for a clearer shot and fires at the Usij Cascade hit. Then she reloads.
Strike: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26 for Piercing: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Dirk and Kalhoun both begin attuning and fire at the approaching plant-thing.
Kalhoun pulsecaster: 1d20 + 5 + 1 - 2 ⇒ (5) + 5 + 1 - 2 = 9 for nonlethal electrci: 1d4 ⇒ 4
Dirk Azimuth pistol: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 for Fire: 1d4 ⇒ 3
Crit: 1d4 ⇒ 3
Shayna follows Lesley's lead in trying to dance through the grabbers.
Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21
Valas tries to take down the human Cal is pointing out
Trick?: 1d20 + 15 ⇒ (20) + 15 = 35
Attack v EAC: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for Electric: 1d6 ⇒ 4 plus? trick: 1d4 ⇒ 4
...the operative's worst-case-scenario :(
Dirk advances towards the human agent and tries to knock them out quickly.
Strike: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 for slashing: 1d6 + 4 ⇒ (5) + 4 = 9
Lesley takes aim and fires!
strike: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23 for P: 1d4 + 1 ⇒ (2) + 1 = 3
Then Reolads and sets her buckler to defend herself
An awakened Cascade stands up and moves to the injured cultist, slamming at them twice.
Flurry: 1d20 + 7 ⇒ (8) + 7 = 15 for blud: 1d6 + 1 ⇒ (1) + 1 = 2
flurry: 1d20 + 3 ⇒ (4) + 3 = 7 for blud: 1d6 + 1 ⇒ (2) + 1 = 3
Valas looks around the ship as it shakes.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Thevenin heads to the oasis shore. Taking some cover in the trees, they shoot an arc of lightning at the approaching figure!
Electric Arc: 1d4 + 4 ⇒ (2) + 4 = 6
Kalhoun feels like something in the message might ring a bell.
Hireling Culture: 1d20 + 3 ⇒ (9) + 3 = 12
Erryan sustains the Ward on Khaul, then casts another spell. A ghostly rapier emerges and shoots through the air to stab.
◆Sustain
◆◆Spiritual Weapon
Strike: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 for Force: 1d8 + 4 ⇒ (2) + 4 = 6
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Erryn tries to avoid the cold ball as she moves to try and finish off the wounded Drake.
[ooc]Stride, Daze]
Ezran continues to advance, then unleashes an electric arc at both the large creature and the far shadow drake.
Electric: 2d4 + 4 ⇒ (1, 2) + 4 = 7 DC 19 Reflex
Realizing they may fire cold but are not immune to it, Ezran shoots a Ray of Frost at the closest drake.
Ray of Frost Strike: 1d20 + 9 ⇒ (14) + 9 = 23 for Cold: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Ezran calls out after Erryn and adds on her point. Lives are more important than books. And this is a wizard saying that!
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
Khaul advances and hammers at the enemy before raising his shield.
Strike: 1d20 + 11 ⇒ (14) + 11 = 25 for Bludgeoning: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Ahas attempts to contextualize what he is seeing.
◈ Exploit Vulnerability: 1d20 + 7 ⇒ (12) + 7 = 19
He recognizes the creature as a pelagaster - a type of incorporeal protean. These outsiders adore spreading chaos, but pelagasters are able to exploit their incorporeal nature to bind with corporeal beings like possessing ghosts to savour the physical world.
Their chaotic nature abhors law however Weakness Lawful 3, so Ahas recites dictums and advances to slash at the tail.
◈ Step
◈ Longsword Strike: 1d20 + 6 ⇒ (12) + 6 = 18 for Slashing: 1d8 + 3 ⇒ (2) + 3 = 5 plus 3 Lawful
Hepcut races into the room. The orc gets a tight grip on the gremlin bugging Ada, but her fist then fails to connect.
grapple: 1d20 + 10 ⇒ (15) + 10 = 25
Fist: 1d20 + 3 ⇒ (5) + 3 = 8 for bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10
Hepcut attempts to jiggle the temperature gauge on the remaining burner to draw the kids' attention.
Thievery: 1d20 + 9 ⇒ (6) + 9 = 15
**BEEP-BOOP-BOT**
Nalotrunos steps towards the nearby shobad. Glowing with photons, he stabs out at it.
Attack v KAC: 1d20 + 3 ⇒ (12) + 3 = 15 for Piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
BEEP-BOOP-BOT
Felix climbs up to the rifle atop the van and fires at the enemy vehicle.
Attack v EAC: 1d20 + 4 ⇒ (20) + 4 = 24 for Fire: 1d8 ⇒ 4
Unforutnately as objects, vehciles can't be crit :p
**Beep Boop Bot**
Vomatian's exocortex target locks as he fires at the rampaging shobad.
Attack v KAC: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for Piercing: 1d4 ⇒ 4
Beep-boop-bot
Chip moves away from the big hammer...and tells Checkers to then get close to it.
The drone advances, and swings.
Attack v AC with doshko: 1d20 + 4 ⇒ (4) + 4 = 8 for Piericng: 1d12 + 2 ⇒ (3) + 2 = 5
**BEEP BOOP**
**VOMATIAN FOCUSES HIS EXOCORTEX AND FIRES**
Attack v pink KAC: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 for Piercing: 1d4 ⇒ 2
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Azara begins to glow. His weapon begins burning with solar plasma as he then Rushes towards the closest kasathan and slices at them.
Solar Weapon: 1d20 + 12 ⇒ (17) + 12 = 29
Slashing: 3d6 + 1d6 + 15 + 2 ⇒ (6, 4, 5) + (5) + 15 + 2 = 37
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