GM Zoomba's SFS 1-99 The Scoured Stars Invasion, Tier 1-2 [[Outpost VI]] (Inactive)

Game Master Zoomba

Slides/Maps

Preparation boons:
Ziggy's
Once during the adventure, the party can either:
gain a +2 bonus to all your starship attack rolls in a single round, and those attacks does not consume ammunition in the case of a weapon with the limited fire property.
OR you can instead use it to declare one successful starship attack a critical hit, even if it wasn't on a nat 20

Fitch's
Once this adventure your party can either:
* reroll one check to recall knowledge about any creature they encounter within the Scoured Stars, or
* give everyone in the party a +2 to all your initiative checks for an encounter (+4 if you've ID'd at least one of your enemies in this fight)

Historia-7's
ONCE during the scenario, you can use this to either:
* For one Computers check during starship combat roll two dice, take the better, then add another +4 to it, or
* attempt a Computers check as if you were trained in it (gettign to roll twice, take, better, add +4 to it), or
* when you fail a Computers check, you may re-roll it twice, take the better roll and add a +4 bonus to it

Radaszam's
Each of you can at one point this adventure requisition a weapon with an item level up to your PC’s level+1 for the duration of one mission. (each of you can use this at a different time, doesn't all need to be the same mission, though can be). The weapon comes with a fully charged battery or magazine, and must be requisitioned prior to an encounter actually starting.
In addition, you can each request and receive a single consumable item whose item level is equal to your own.

Arvin's
Once during the adventure you may either:
* have the whole party get the benefits of Aid Another (+2 bonus) to all skill checks and attack rolls for 1 round, or
* when your table uses an Aid token, gain two benefits instead of one (have to be two different benefits)

Naiaj's
Once during this adventure, you can either:
* give a +4 bonus to all of the party's Engineering and Piloting checks for a single round of starship combat, or
* Instead force the crew of an enemy ship to take a –2 penalty to all of their Engineering and Piloting checks made during the round.


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The End Awakens | The Day the River Died

Aster's firepower unfortunately proves a bit more huron than putting the hurt on as the shot misses badly.

Her target seems to notice though! Or maybe its just coincidence that that flora reacts immediately afterwards. Either way, the plant shambles across the ground surprisingly quickly. With its twitching vines it whips out a thorn toward Kalhoun but it pffts harmlessly into the dirt near him.

Attack v KAC: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2

Initiative

Aster
green Plant thing

Valas
Kalhoun
Dirk

Plant thing
Elian
Cal
Plant thing
Plant thing

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Kalhoun prefers not to be pfffted, so fires on Green.

Pulsecaster Pistol: 1d20 + 5 ⇒ (15) + 5 = 20 vs. EAC
Nonlethal Electricity Damage: 1d4 ⇒ 4

He also finally remembers that he's a solarian and attunes to electricity.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

GM, I should have stated this earlier, but Valas would have changed his arc pistol back to lethal damage after that last battle. Unless we know ahead of time that we plan to take prisoners, he'll keep the arc pistol on lethal damage.

Valas moves to get a clear shot at the one that Kalhoun (hopefully) damaged (Green).

Trick Attack: 1d20 + 15 ⇒ (14) + 15 = 29 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC: 1d20 + 6 ⇒ (14) + 6 = 20
Static Arc Pistol damage: 1d6 ⇒ 1 plus trick attack of 1d4 ⇒ 1

Exo-Guardians

Male Human Soldier 1/Solarian 4 | SP 45 | HP 39 | RP 6 | EAC 20 KAC 22 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

"Hang on we're coming!"

Dirk moves in his heavy armor towards the plants and activates his solar weapon.

double move, activate photon mode


The End Awakens | The Day the River Died

While Dirk rushes towards the encoraching plant (which loses some of its mass as its struck by Kalhoun and Valas' shots), another of the plant-things decides to encroach right back. It double-moves as ell, nearing the solarian.

Initiative

Aster
green Plant thing 6 damage
Valas
Kalhoun 2/7 SP
Dirk 9/16 SP
Yellow Plant thing

Elian 6/6 SP 4/10HP
Cal 7/12 SP(?)

Red Plant thing
Blue Plant thing

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Before they leave, Elian requisitions a healing serum. And drinks it.
Healing Serum: 1d8 ⇒ 5

Now, he decides to back Dirk up. From a slightly further distance. He moves a bit away from the rest of the group, trying to spread out. He seems to stumble as he goes--but takes a shot from a surprising angle as he does so.

Although he's not sure the plants appreciate the trick.

Full Round: Trick attack Green Plant. Bluff: 1d20 + 13 ⇒ (13) + 13 = 26 against 20 + target's CR. Pistol attack: 1d20 + 3 ⇒ (18) + 3 = 21 for fire damage: 1d4 ⇒ 3 and Trick Damage: 1d4 ⇒ 1.

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

Feeling much refreshed from his rat-nap back at HQ, Cal looks disdainfully at the plant creature approaching Dirk.
" Of COURSE the gardeners decided to take this year off.....ahem... Let's not let this overgrown shrubbery sneak up on anyone here!"

Get 'Em on Yellow

Static Arc Pistol: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Electric: 1d6 ⇒ 6


The End Awakens | The Day the River Died

Elias and Cal each fire at a different plant, and each shot lands!

The two remaining flora shamble onwards. One reaches Drik and lashes out with a tentacle at the steward. It stabs into Dirk and twists around him to entangle the solarian Grab

Attack v KAC: 1d20 + 8 ⇒ (19) + 8 = 27 for Piercing: 1d6 + 5 ⇒ (6) + 5 = 11

While the other is still a ways away but flings a thorn out to Kalhoun that pierces right through the man!

attack v KAC: 1d20 + 5 ⇒ (20) + 5 = 25 for Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

Suddenly, you hear a keening sound, followed by a massive explosion around the far thorn-throwing creature! When the smoke clear it red is nothing but ash, and a moment later another sound herald a second lobbed artillery shot that obliterates the beast grappling Dirk!

Looking up atop the ridge you can make out a kasathan warrior decked out in bright armor and wielding a massive heavy weapon in his lower two hands. A voice calls out from the ridge - “That’ll even the odds. Take care of the rest of them and we’ll link up again.” - before you see the man's focus turn north towards presumably other predators haranguing the outpost above.

Initiative

Get 'Em on yellow

Aster
green Plant thing 10 damage
Valas
Kalhoun 0/7 SP 3/11 HP
Dirk 0/16 SP 12/14 HP
Yellow Plant thing 6 damage
Elian 6/6 SP 9/10HP
Cal
Red Plant thing
Blue Plant thing

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Valas gives a quick salute in thanks to the kasatha.

Exo-Guardians

Male Human Soldier 1/Solarian 4 | SP 45 | HP 39 | RP 6 | EAC 20 KAC 22 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Dirk nods at the kasatha and attacks yellow.

attack: 1d20 + 5 ⇒ (18) + 5 = 23

damage: 1d6 + 5 ⇒ (3) + 5 = 8

"Can anyone heal?"

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster shouts a "Thaaaaaanks!!!!" to the Kasatha and then shoots at green again!

pew pew vs EAC: 1d20 + 3 ⇒ (12) + 3 = 15

superior fire damage: 1d8 + 2 ⇒ (6) + 2 = 8

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Valas looks for an opening and lines up his next shot.

"I have a few serums."


VC Australia - WA

Our agents explored a starship graveyard on Agillae-5, where they found many more of our comrades kept comatose in stasis chambers. Our scientists are studying the strange technology so we can decide how to safely release them.


The End Awakens | The Day the River Died

Even through cover from her allies, Aster manages to land a solid shot on her target. That plant-thing responds by lashing out at Dirk in front of it, but the tendrils - patchy as they are now from the multiple strikes - are easily dodged by the fighter. Dirk then swings his wepaon down in a vicious counterattack that cleaves it in two!

Attakc v KAC: 1d20 + 8 ⇒ (3) + 8 = 11 for Piercing: 1d6 + 5 ⇒ (1) + 5 = 6

Initiative

Get 'Em on yellow

Aster
green Plant thing

Valas
Kalhoun 0/7 SP 3/11 HP

Dirk 0/16 SP 12/14 HP
Yellow Plant thing 6 damage
Elian 6/6 SP 9/10HP
Cal
Red Plant thing
Blue Plant thing

Also, good news: you've all received an Aid Token! (unboosted). All of the possible ways to use it are listed in the Slide I added right above the current map, but given this party's healing reserves might I draw the eye to the 'First Aid' option.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Valas moves and takes a shot at the remaining opponent (yellow).

Trick Attack: 1d20 + 15 ⇒ (18) + 15 = 33 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Static Arc Pistol damage: 1d6 ⇒ 3 plus trick attack of 1d4 ⇒ 4

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

"It's not going to be that easy..." Kalhoun grunts.

He fires another shot, then hobbles behind the hopefully large enough to provide cover volcanic cone.

Pulsecaster Pistol: 1d20 + 5 ⇒ (8) + 5 = 13 vs. EAC
Nonlethal Electricity Damage: 1d4 ⇒ 3


The End Awakens | The Day the River Died

With Cal’s encouragement, both Valas and Kalinin strike the plant, making it look pretty easy.

But while the flora is badly damaged, it’s not out. It shambles around a rocky obstruction up to Dirk and lashes out at the blade-wielding Starfinder. The strikes slips past his guard and almost fella Dirk!!

attack v KAC: 1d20 + 8 ⇒ (12) + 8 = 20 for Piercing: 1d6 + 5 ⇒ (6) + 5 = 11

Initiative

Aster
Valas
Kalhoun 0/7 SP 3/11 HP
Dirk 0/16 SP 1/14 HP

Yellow Plant thing 6 damage
Elian 6/6 SP 9/10HP
Cal


The End Awakens | The Day the River Died

Remaining plant has 16 damage - just missed the edit window to correct.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Elian starts to rush forward, and then stops abruptly to take a shot from where he stands.

Trick Attack! Bluff: 1d20 + 13 ⇒ (2) + 13 = 15 vs DC 20 + target CR. Success means the target is flat-footed and takes extra damage. Laser attack: 1d20 + 3 ⇒ (4) + 3 = 7 for fire damage: 1d4 ⇒ 2 and potentially extra damage: 1d4 ⇒ 1

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Valas fires again at the remaining opponent, hoping that the enemy drops before any allies do.

Trick Attack: 1d20 + 15 ⇒ (14) + 15 = 29 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC: 1d20 + 6 ⇒ (18) + 6 = 24
Static Arc Pistol damage: 1d6 ⇒ 2 plus trick attack of 1d4 ⇒ 1

Exo-Guardians

Male Human Soldier 1/Solarian 4 | SP 45 | HP 39 | RP 6 | EAC 20 KAC 22 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Dirk swings at the plant creature again.

attack: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d6 + 5 ⇒ (4) + 5 = 9


The End Awakens | The Day the River Died

Elias misses, but Valas's shot strikes true and a deeply wounded Dirk manages to finally drop the thing.

COMBAT OVER...FOR NOW...
Kalhoun 0/7 SP 3/11 HP
Dirk 0/16 SP 1/14 HP
Elian 6/6 SP 9/10HP

As the plant's now dying form begins to shrivel from the heat, the mysterious kasatha warrior returns racing down to you. He cleans his weapon with two hands while the other two remove the upper face mask that obscures all but his eyes. He looks around, overseeing the nearby carnage, then speaks: “Starfinders, you fought well. I’m First Seeker Jadnura. I saw a ship landed nearby. Is it yours?”

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

”Yeah! Like totally. We are here because of the s.o.s. that was put out!” she says then snaps her gum loudly.

Exo-Guardians

Male Human Soldier 1/Solarian 4 | SP 45 | HP 39 | RP 6 | EAC 20 KAC 22 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

spending resolve to heal

"Wow those things pack a lot!" Dirk looks at his wounds. "Should have got a healing potion"


The End Awakens | The Day the River Died

There is NOT time for a stamina break here, as:

The kasathan nods to Aster. “Good to hear. We need to evacuate these people. Let’s go!”

Jadnura turns to begin marshaling dozens of injured Starfinders that are quickly pouring out from the damaged outpost, when suddenly one of the guards yells 'Incoming! More bluethorns! Lots of them!'. In the distance you see several larger plant-beasts racing across the ashen ground towards you, and the injured Starfinders!

Jadnura's eyes narrow. "Damn! We need to hold them off. I'll take the group from the west, you cover the west. I know you look hurt yourselves but we just need to buy time until the Starfinders can make it to your ship. Be careful!"

The First Seeker former First Seeker? That's gonna be something to untangle later, assuming you all survive moves the the west and starts firing on a pair of large plants making a move towards the ridge. To the east, you see a much larger and more imposing creature start to break across the ground, seemingly making a bee-line towards the badly hurt and defenseless Starfinder caravan!

You have 3 rounds of prep-work before combat begins if you would like to have retconned pulling out and drinking serums, activating abilities, etc. Note also you still have an Aid token...

GM:
[spoiler=Initiative]
Valas: 1d20 + 5 ⇒ (15) + 5 = 20
Elian: 1d20 + 4 ⇒ (13) + 4 = 17
Aster: 1d20 + 2 ⇒ (18) + 2 = 20
Cal: 1d20 + 2 ⇒ (9) + 2 = 11
Kalhoun: 1d20 + 3 ⇒ (4) + 3 = 7
Dirk: 1d20 ⇒ 18

B: 1d20 + 3 ⇒ (19) + 3 = 22

Initative

Bluethorn
Valas
Aster
Dirk 0/16 SP 1/14 HP
Elian 6/6 SP 9/10HP
Cal
Kalhoun 0/7 SP 3/11 HP

Injured Starfinders

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

"My expert tactical opinion is that we utilize the resources of our allies to recover as best we can before re-engaging."

One vote to use the aid token for healing right now.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Absolutely let's use the aid token to heal. Plus then we can send the token to another table that might need it.

Valas will reload his pistol with a fully charged battery.


The End Awakens | The Day the River Died

Heal Burst: 1d6 ⇒ 5

One of the bedraggled stranded Starfinders sends their final healing surge out over the party before exhaustedly beginning to limp towards the shuttle.

Initative

Bluethorn
Valas
Aster
Dirk 0/16 SP 6/14 HP
Elian
Cal
Kalhoun 0/7 SP 8/11 HP

Injured Starfinders

Aid used and passing on. All of you are up!
The Starfinders are going to be making their way to your ship which is just off of the south side of the map.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

If he has time before the fight, Valas will find or construct some cover for the team to stand behind and shoot.

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Valas moves to the side of the cliff and takes a shot at the creature.

Trick Attack: 1d20 + 15 ⇒ (12) + 15 = 27 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC (hopefully flat-footed): 1d20 + 6 ⇒ (4) + 6 = 10
Static Arc Pistol damage: 1d6 ⇒ 6 plus trick attack of 1d4 ⇒ 3

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster whistles to plant monster ”here beastie beastie come get us!”
Then she locks on to the plant monster with superior Fire

pew pew vs EAC: 1d20 + 3 ⇒ (7) + 3 = 10

superior Fire Fire damage: 1d8 + 2 ⇒ (5) + 2 = 7

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

Cal rushes up to the edge of the ridge and flings a paw out to point
"Alright, our target is that ... cat-bush-dog... ummm .. oh yeah, BLUETHORN! Let's play keep away!!"

Get 'Em on the beastie

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Elian steps forward, looking around for more creatures. He doesn't even seem to be looking at the bluethorn as he fires his shot. Straight at the ground.

Trick Attack! Bluff: 1d20 + 13 ⇒ (1) + 13 = 14 and attack: 1d20 + 3 ⇒ (1) + 3 = 4 for fire damage: 1d4 ⇒ 4 an extra damage: 1d4 ⇒ 1.


Dirk and Kalhoun both begin attuning and fire at the approaching plant-thing.

Kalhoun pulsecaster: 1d20 + 5 + 1 - 2 ⇒ (5) + 5 + 1 - 2 = 9 for nonlethal electrci: 1d4 ⇒ 4
Dirk Azimuth pistol: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 for Fire: 1d4 ⇒ 3
Crit: 1d4 ⇒ 3


The End Awakens | The Day the River Died

As five shots ring out from your group, only one strikes the plant - though it catches several of its thorned branches on fire. The first group of injured starfinders begins moving behind you down the ridge breaking towards the ship.

Burning: 1d4 ⇒ 2

The plant beast - a 'bluethron' Jadnura called it, continues to lope towards you with full speed. As it run, you see much of the damage inflicted to it start to heal! And by the time it is getting quite close to Cal it has shaken off the fire from its burning limbs.

Reflex v burning, DC 12: 1d20 + 6 ⇒ (10) + 6 = 16

You head Jadnura yell back towards you as the kasathan fires at another of the plant-beasts trying to slip around. "These things are dangerous but simple-minded. And they really don't like cold!"

Initative

Bluethorn 3 damage
Valas
Aster
Dirk 0/16 SP 6/14 HP
Elian
Cal
Kalhoun 0/7 SP 8/11 HP

Injured Starfinders

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

"Cold!?" says Elian, appearing entirely distracted as he turns to look ad Jadnura, "I hope that doesn't mean they're resistant to fire, at least?"

Somewhere in the middle of that sentence he gets off a shot without seeming to divide his attention. He doesn't have a cold weapon, but if fire is detrimental he could try his baton--getting closer to the thing doesn't seem that appealing an option, though.

Trick Attack! Bluff: 1d20 + 13 ⇒ (14) + 13 = 27, Attack: 1d20 + 3 ⇒ (9) + 3 = 12 for fire damage: 1d4 ⇒ 1 and extra damage: 1d4 ⇒ 4

Exo-Guardians

Male Human Soldier 1/Solarian 4 | SP 45 | HP 39 | RP 6 | EAC 20 KAC 22 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Dirk will drink a serum of healing.

I think you said we can get one from the stores on the base?

serum mk 1: 1d8 ⇒ 5


The End Awakens | The Day the River Died

You can buy them from the stores on the fleet between missions. Right now you have what you brought with you.

And you are able to see it isn't reisiting fire or electricity - though it does seem to have some sort of healing.

While Dirk heals a bit more to brace himself, Elian fires again. The agent seems successful at tricking the bluethorn beast, but the shot fails to penetrate its hide significantly.

Initiative

Bluethorn 3 damage
Valas
Aster

Dirk 0/16 SP 11/14 HP
Elian

Cal
Kalhoun 0/7 SP 8/11 HP

Injured Starfinders

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Trick Attack: 1d20 + 15 ⇒ (11) + 15 = 26 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Static Arc Pistol damage: 1d6 ⇒ 4 plus trick attack of 1d4 ⇒ 4

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster runs so she has a clear shot on the bluethorn.

pew pew vs EAC: 1d20 + 3 ⇒ (7) + 3 = 10

superior Fire Fire damage: 1d8 + 2 ⇒ (1) + 2 = 3

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

"That shrub-puppy is getting too close .. it CAN'T be up here with them.."

He glances down off the cliff ....
"I hope the ground is closer than it appears ..."

And hurls himself off of it
"This is a bad iiiideeeaaaaa!"
Acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10

...promptly belly-flops onto the ground below.
He pops up with a groan Moxie to stand as a swift ""ouchie"

and takes off as only prey would run .. "c'mere ya weedy mongrel!"

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Kalhoun fires on Bluethorn and steps toward the injured Starfinders.

Pulsecaster Pistol: 1d20 + 5 ⇒ (14) + 5 = 19 vs. EAC
Nonlethal Electricity Damage: 1d4 ⇒ 3


The End Awakens | The Day the River Died

Cal dives gracefully for cover while Kalhoun and Valas land solid blows.

The two main masses of Starfinders continue to move even as the bluethorn approaches, but despite the injured being easier prey the plant seems to single-mindedly lash out at the last creature that struck it: Kalhoun. With a vicious swipe, it sends the stewrd crumpling to the ground!!

Claw!: 1d20 + 12 ⇒ (13) + 12 = 25 for Slashing: 1d6 + 9 ⇒ (2) + 9 = 11

Initiative

Bluethorn 11 damage
Valas
Aster
Dirk 0/16 SP 11/14 HP
Elian
Cal
Kalhoun 0/7 SP 0/11 HP, 4/4 RP

Injured Starfinders

Acquisitives

Male N Drow | Operative (Hacker) 3 |Sta: 21/21 |Hp: 22/22|Rp: 5/5| EAC 16 KAC 17 | F +4 | R +7 | W +3 | Init +5 | Perception +10| SM + 8

Trick Attack: 1d20 + 15 ⇒ (7) + 15 = 22 vs a DC of 20 + target's CR
Static Arc Pistol vs EAC: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Static Arc Pistol damage: 1d6 ⇒ 5 plus trick attack of 1d4 ⇒ 1

"Can anyone get to Kalhoun relatively safely?"

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

If Kalhoun is not stable by the time all his allies have acted, he will spend an RP to stabilize.

Second Seekers (Luwazi Elsebo)

CN Female ysoki tinker weapons mechanic 2 | SP 14/14 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +4; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0 | Speed 30ft | Active conditions: None.

Aster will move in front of the injured Starfinders and Kalhoun hoping to direct the bluethorn to attack her and not them.

pew pew vs EAC: 1d20 + 3 ⇒ (6) + 3 = 9

superior fire fire damage: 1d8 + 2 ⇒ (3) + 2 = 5

She is pissed at her gun and gonna spend her t-shirt roll to reroll that shot

reroll pew pew vs EAC: 1d20 + 3 ⇒ (2) + 3 = 5

superior fire fire damage: 1d8 + 2 ⇒ (1) + 2 = 3

Exo-Guardians

Male Human Soldier 1/Solarian 4 | SP 45 | HP 39 | RP 6 | EAC 20 KAC 22 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Dirk swings at the one near him.

attack: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 1d6 + 4 ⇒ (3) + 4 = 7

1 point is fire

Second Seekers (Ehu Hadif)

N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

Cal looks back, realizes that his gambit has monstrously failed, and wheels around to run back.
Grumbles "Stupid shrub, doesn't get distracted .. grr mrr hrrmph!"

and wings a shot at the bluethorn from much closer

Static Arc Pistol: 1d20 + 3 ⇒ (8) + 3 = 11
Electric: 1d6 ⇒ 4

"Oh come ON! Will you just lay down and mulch or something!!"

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Elian moves over to Kalhoun. "I dunno that I'm the best doctor, but I have a medpatch here."

He reaches for the patch in his pocket, but fires of a shot as he does so.

Have to move, so can't get it out and use it this turn. Might as well Trick Attack while getting into position, then. Bluff: 1d20 + 13 ⇒ (8) + 13 = 21 and attack: 1d20 + 3 ⇒ (9) + 3 = 12 for fire damage: 1d4 ⇒ 3 and extra damage: 1d4 ⇒ 2


The End Awakens | The Day the River Died

The rest of the still-standing party fires back at the creature, but none of the shots or swings land. With you taking focus, the injured starfinders continue to race as quick as they can to safety, but the plant swipes at the solarion right in its face and connects with a deep slash that leaves its viney tendrils wrapping tight around Dirk grab

AoO: 1d20 + 12 ⇒ (19) + 12 = 31 for Slashing: 1d6 + 9 ⇒ (1) + 9 = 10
Initiative

Bluethorn 6 damage
Valas
Aster
Dirk 0/16 SP 1/14 HP, grabbed, photon mode 3
Elian
Cal
Kalhoun 0/7 SP 0/11 HP, 3/4 RP, stable, unconsicous, prone

Injured Starfinders

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