| GM Zoomba |
The psychic lightning makes Butcher stunned and GRIM*! aggressive - unfortunately against the wrong target. Blitniz reacts as normally as could be expected, but unfortunately his shot again misses wide.
Initiative
(Round 2)
Butcher
Blitniz 7/12 SP
Sneaker
Luzviminda, need Will save
Swarm 1 damage, off-target
GRIM*!
"Sneaker"
|
Sneaker scolds his friends. "Stop that goodest friend GRIM*!,don't hurt goodest friend Butcher. And goodest friend Butcher, watch your language." The skittermander then turns and fires at the swarm.
sense motive-trick attack: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
laser pistol: 1d20 + 3 ⇒ (7) + 3 = 10
damage, fire: 1d4 ⇒ 4
damage-trick attack: 1d4 ⇒ 3
| GM Zoomba |
I ninja-posted by a minute.
Ha! Yes you did :p
Luzviminda and Sneaker shake off the confusing effects of the Swarm's psychic lightning. Unfortunately Luzviminda's own psychic attack (via projectile) again clangs off of its carapace without piercing an opening. Sneaker's shot also misses, though the skittermander's Sense of the creature starts to put it into focus. Trick attack worked (and you think it's a CR 4) but that laser sadly misses even flat-footed
With a screech, the Swarm scrambles forwards up to the smallest Starfinders. It rears back its oversized arm and swings it out with force at 1d2 ⇒ 2 Butcher. The impacts narrowly breaks past the halfling's guard and badly bruises him.
Attack v KAC: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 for Bludgeoning: 1d4 + 5 ⇒ (3) + 5 = 8
Initiative
(Round 2)
GRIM*! 6/7 SP
(Round 3)
Butcher 3/12 SP
Blitniz 7/12 SP
Sneaker 5/6 SP
Luzviminda 11/12 SP
Swarm 1 damage, off-target
GRIM*!
GRIM*!
|
Round 2 gains 1 and spends 1 mutation point total MP 1. +5 speed. Instinct: once per round +1 damage, Drawback: will save when you reduce a creature to 0 HP
GRIM*! moves closer then attacks
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (5) + 5 = 10
Damage B: 1d6 + 4 ⇒ (4) + 4 = 8
"Sneaker"
|
"Go away away you bad bug!"
sense motive-trick attack: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
laser pistol: 1d20 + 3 ⇒ (2) + 3 = 5
damage, fire: 1d4 ⇒ 2
damage-trick attack: 1d4 ⇒ 1
So this is precisely why I've resisted playing an operative until now.
Butcher Brownnose
|
Butcher is at 12 HP and 0 stamina since Grim hit him for 5 damage.
Butcher give Grim a dirty look as he scrambles away from the Swarm creature who almost knocked him unconscious. guarded step While not even bothering to look back, he tosses another incendiary grenade over his shoulder. Aiming for the top right corner of red's square.
"Fire in the hole!"
Incendiary Grenade vs. KAC 5: 1d20 + 1 ⇒ (6) + 1 = 7 DC 17 reflex save for 1/2 and to avoid the burning condition.
Fire Damage: 1d6 ⇒ 5
Fire Damage (Burning): 1d4 ⇒ 4
| I-AM-NOT-A-NOT-A-BOT |
<Beep Boop Bot>
Blitniz circles around and fires again at the Swarm.
Attack v Swarm KAC: 1d20 + 2 ⇒ (6) + 2 = 8 for Piercing: 1d4 ⇒ 3
Luzviminda repositions, staying close to her allies who may soon be losing blood, and tries to attack the enemy's psyche
[ooc]Casting Mind Thrust damage: 2d10 ⇒ (9, 2) = 11
| GM Zoomba |
Butcher is at 12 HP and 0 stamina since Grim hit him for 5 damage.
Whoops again: looks like I misread GRIM*!'s confused post as him striking Blitniz - the other short 'B'-named party member. Adjusted.
AoO on Sneaker: 1d20 + 8 ⇒ (18) + 8 = 26 for Bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7
As Sneaker fires his gun right by the Swarm and does suffer the frustrating fate of the low-level operative: the wrong roll being good, the enemy takes advantage of the shot to opportunistically strike the skittermander.
Reflex v grenade: 1d20 + 8 ⇒ (18) + 8 = 26
Will v spell: 1d20 + 5 ⇒ (9) + 5 = 14
The insectoid again dodge the worst of Butcher's grenade's explosion. But it screeches in pain from the mental blast from Luzviminda. Angered, the foe slams out its oversized arm into Sneaker again, causing the operative to crumple.
Attack v Sneaker: 1d20 + 8 ⇒ (19) + 8 = 27 for Bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7
It then raises its arm up slightly, keeping the crystal-strewn bit or chitin angled against Luzviminda as it fights.
Initiative
(Round 3)
GRIM*! 6/7 SP
(Round 3)
Butcher 0/12 SP 12/14 HP
Blitniz 12/12 SP
Sneaker 0/6 SP, 0/7 HP, prone, dying
Luzviminda 11/12 SP
Swarm 14 damage, off-target, arm raised v Luzviminda
GRIM*!
Luzviminda
|
"Oh no! Sneaker!" Luz is quick to stabilize Sneaker. "Get that enemy away from us!" she pleads to her other allies and draws her pistol.
Stabilize Sneaker, and draw weapon
Butcher Brownnose
|
Butcher draws a mindspike grenade, arms it, and holds it dangerously long before flinging it at the Swarm creature. Cook Grenade
Mindspike Grenade vs. KAC 5: 1d20 + 1 ⇒ (12) + 1 = 13 Aiming for the top right corner of the square directly above red. DC 19 will save to avoid dazed condition.
Mindspike Grenade
Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. If successful, a creature takes half damage. If the creature fails, it takes full damage and is dazed for 1 round; if the creature’s CR or level is higher than the grenade’s item level, it instead takes full damage and is staggered for 1 round. Treat the CR or level of any creature with limited telepathy or telepathy as 3 lower for the purpose of this effect. This grenade has the mind-affecting special weapon property (Armory 29).
SFS Legal Mindspike Grenade, Mk 1
Source Galaxy Exploration Manual pg. 43
Level 2; Price 150
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (1d4, daze, 10 ft.)
GRIM*!
|
Round 3 gains 1 mutation point total MP 2. +5 speed. Instinct: once per round +1 damage, crit effect knockdown, Drawback: will save when you reduce a creature to 0 HP
"Everyone get, back I'll try to keep it busy here."
GRIM*! tries to move Sneaker 5 feet out of the way Not sure if this is a move action or standard action. If it's a standard action instead of attacking GRIM*! takes out an MK1 Serum of Healing.
Athletics: 1d20 + 7 ⇒ (6) + 7 = 13
GRIM*! tries to strike again
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (7) + 5 = 12
Damage B: 1d6 + 4 ⇒ (1) + 4 = 5
GRIM*! yells at the Swarm
"Pick on someone my size!"
| GM Zoomba |
Will: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 ⇒ 4
As Luzviminda stabilizes the unconscious Sneaker, Grim*! draws out a serum kicking an item away would just be a move, but Moving/Shoving a full creature - even unconscious - without further hurting it would be a standard action as he strikes at the enemy while Butcher lobs a grenade to daze it. The Searm dodges the strike and resists the worst of the bomb’s psychically-debilitating effects, but as you keep engaging with the creature and is tracking it from it’s rampage you see that evacuee carriers reaching safety high above.
Initiative
(Round 3)
Butcher 0/12 SP 12/14 HP
Blitniz 12/12 SP
Sneaker 0/6 SP, 0/7 HP, prone, stable
Luzviminda 11/12 SP
Swarm 16 damage, off-target, arm raised v Luzviminda
GRIM*! 6/7 SP
Butcher Brownnose
|
Do you think this section of the Mindspike grenade description is a mistake:
If the creature’s CR or level is higher than the grenade’s item level, it instead takes full damage and is staggered for 1 round. Treat the CR or level of any creature with limited telepathy or telepathy as 3 lower for the purpose of this effect. This grenade has the mind-affecting special weapon property (Armory 29).
I think it should say if the creature's CR is lower it is automatically affected since if it has telepathy it takes a penalty to CR.
| posthuman |
As the Swarm onslaught finally dies down, the last few Starfinders make their way onto the space elevator. Palivhar Chooser of Hues sends the carrier up. “One more to go! I’m right behind you!”
Palivhar, now shrinking in the distance, runs toward the final carrier—but hesitates. A loud roar heralds the imminent arrival of yet another wave of Swarm components, and Palivhar turns away from the carrier, grabbing a fallen Starfinder’s pack and setting charges at the base of the elevator. The Swarm closes in, and in moments Palivhar is overwhelmed, falling out of view beneath the waves of gnashing, screeching, and biting Swarm components.
Nothing happens for several agonizing minutes. Then, the Starfinders finally reach space. One look inside the Krethiskaran starships reveals their derelict state, but hope remains. Saivessa commands the most capable engineers to install the scavenged comm array. As they finish, a Starfinder manages to activate the ship’s visual scanners just in time to catch a massive explosion of fire and lightning at the base of the space elevator. Saivessa says, “Palivhar’s sacrifice can’t be for nothing! Get that comm array working, NOW!"
Ten minutes later, Saivessa broadcasts a message into space. “This is the Starfinder Society team at Krethiskar, requesting emergency evacuation. Krethiskar is overrun by the Swarm—it’s a husk world! We’ve suffered countless casualties. We’re sheltering in derelict starships in orbit, and we’ve got no way out. Our leader is dead. Requesting immediate emergency assistance and evacuation from any Starfinder or Szandite Collective starships in the area. Do not land, I repeat, DO NOT LAND ON THE PLANET. This is the Starfinder Society team at Krethiskar, requesting emergency evacuation…” As Saivessa sends the distress call, there is nothing to do but wait for rescue, tend to the wounded, mourn the dead, and contemplate the disastrous mission. The Krethiskar Swarm has awoken from its long hibernation. The Szandite Collective’s era of peace is at an end.
Blitniz
|
Blitniz fires again.
pistol attack vs swarm KAC: 1d20 + 2 ⇒ (17) + 2 = 19
pistol damage (piercing): 1d4 ⇒ 2
Blitniz
|
Once safely on the orbital station, Blitniz pulls out a pair of baggy coveralls, big enough to wear over his combat armor, and then begins organizing provisions. "We'll have to ration our food, since we don't know how long before we get rescued."
Being a follower of Besmara, of course, he takes advantage of this position to route a few of the less necessary and unclaimed resources into his own supply, to sell on the black market once rescued for a few extra credits.
Luzviminda
|
Luz is distraught by the sacrifice of Palivhar. "May their soul rest in peace and be cleansed to purity by the fire of Sarenrae. Bless their brave soul." These are the only words she can mutter after escaping the tragic and desolate planet. Once she composes herself, she assists in tending to the wounded Starfinders.
Butcher Brownnose
|
Butcher sits alone in shock at what just happened. He stares off into the distance with an emotionless expression on his face.
GRIM*!
|
GRIM*! walks over to Butcher
"That was bad down there, I don't know what to think either. Things got so confusing down there I don't know why I punched you, I just wanted to let you know I didn't mean to, you can punch me back if you like."